My first moveset :/
Samus-X (Or SA-X for short)
Ready to infect, destroy, and wipe out the competition, SA-X has joined the Brawl!
========================= - Who is the SA-X? - ======================================
http://www.youtube.com/watch?v=NfEE3Xbq1oA
The SA-X is an X-parasite mimicking Samus. Who are the X-parasites? They are parasitic,
blob-like organisms that, upon infecting a creature, rapidly reproduce inside them,absorbing
DNA. The creature dies shortly after being infected by the X-parasite. The X-parasite can
then use the DNA absorbed to transform into an identical- or near-identical- copy of the
creature. The X-parasites can also absorb memories and intelligence of the creature
infected.
-The X-parasites natural predator is the Metroid! Everything else is prey...
When Samus got infected by an X-parasite, she almost died as the X-parasite reproduced
within her. The only thing that saved her was the Metroid vaccine.
That is what the X-parasites look like. There are also green, yellow, and blue versions of
the X-parasites.
=====================================================================================
Statistics
*Out of 10 when nescessary
Size: The exact same as Samus from SSBB. It
IS an X-parasite mimicing Samus after all.
http://i25.tinypic.com/2e3pyk4.jpg about Samus' height from this Brawl picture.
Weight: 8/10 -> Iron armor isn't light y'know!
Walking Speed: 3/10 -> The SA-X patrols around like it did in Metroid Fusion.
http://www.youtube.com/watch?v=NfEE3Xbq1oA (Around the beginning)
Running Speed: 6/10 -> The SA-X jogs just like Samus, albeit a bit slower.
http://www.youtube.com/watch?v=EsESd1ZrcRw First 20 seconds of the vid.
Falling Speed: 8/10 -> This thing isn't floaty like Samus at all.
First Jump: 5/10 -> The SA-X does a simple hop. No thrusters on its back activate
like Samus' first jump though.
-Short Hop: The SA-X has an
extremely small Short Hop. Jumps about a head
high.
Second Jump: 4/10 -> Like Samus, its Second Jump isn't very high, but it spins using the
Space Jump.
Third Jump: 3/10 -> WTF? A Third Jump? Remember, the SA-X has the Space Jump, meaning it can
jump again while in mid-air. This one continues the spinning motion from the Second Jump.
Crouch: 5/10 -> The SA-X simply kneels down on one knee.
Crawl: Nope.
Wall Jump: Yes. The SA-X kicks off from the wall, imitating Samus.
Wall Cling: No.
Gliding: No.
Tether: No.
Standard Attacks
A, A, AAA...: Arm Cannon Sweep
On the first hit, the SA-X swipes its Arm Cannon from the right to the left.
On the second hit, the SA-X sweeps the Arm Cannon back to the right. It then unleashes a
flurry of fast, continuous sweeps from its Arm Cannon, which look similar to the first and
second hits of this attack. The first and second hits are
fast, coming out on frame 3, and
have very good hitstun, allowing an opponent to get hit by the first two hits, and then by
the flurry of Arm Cannon swings. However, this move has horrible priority, next to no knockback, low range,
and does bad damage.
1st Hit -> 3%
2nd Hit -> 2%
Flurry of Hits -> .5% each time the Arm Cannon swings from right to left.
Dash Attack: Screw Attack Ram
http://www.youtube.com/watch?v=EsESd1ZrcRw (after SA-X gets hit by the charged Wave Beam)
While dashing, the SA-X quickly "rolls" into a green Screw Attack that bounces along the
ground, electrocuting anything it touches. After this move is executed, the SA-X continues
running. It has a fast start-up and a fast ending, so you can't really get punished for this.
The range is all around the SA-X's body, which is the green sparks. The priority for this
move is high, but it does low knockback and damage.
Damage -> 6%
F-tilt: Double Roundhouse Kick
The SA-X quickly spins and delivers a roundhouse kick to the opponent, and if you press the
A-button again, it delivers another roundhouse kick to the opponent. This attack has very little
start-up lag, and little ending lag. This attack also has average priority, but deals very
good damage and knockback, like Snake's F-tilt. Also, like Snake's F-tilt, it has pretty good range.
However, only the second roundhouse kick will knock the opponent away, the first merely
keeping them in place for the second kick.
1st Kick -> 9%
2nd Kick -> 10%
U-tilt: Cannon Flip
The SA-X quickly sweeps its Arm Cannon in an "arc". Because the SA-X stretches out the Cannon
for this move, it has fairly good range. There is next to no start-up lag, and nearly no ending
lag. This move has OK priority, but deals bad damage and knockback. Because of this, the SA-X
can juggle heavy characters who don't know how to DI out of it. Just DI in the direction the SA-X
is facing!
Damage -> 5%
D-tilt: Leg Sweep
The SA-X kicks its leg downward in a sweeping motion. This attack is fast on start-up and has little
ending lag. This attack has low priority, low damage, and low knockback. The range is pretty
mediocre as well. It can be spammed for some damage however.
Damage -> 5%
Aerial Attacks
N-Air: Screw Attack
The SA-X does a spinning motion, and enters a green, rotating Screw Attack, which can electrocute
enemies. This attack hits a total of 8 times, dealing good damage. One of the SA-X's damage rackers.
This attack has good priority, but really bad knockback (kind of like Ivysaur's Nair) and range.
This attack can also be DI'd out of fairly easily.
Individual Hits (Total of 8): 2-3%
Total Damage (varies): 16-24%
F-Air: Cannon Whack
The SA-X rears back its Arm Cannon, and swings it forward, making a dull *
THUNK* if it hits.
This has quite a bit of start-up lag, and a bit of ending lag. This attack has higher than average
priority, so expect it to eat through a lot of other attacks. It also has really nice knockback, capable
of KOing lighter characters at around 80% from the middle of Final Destination. Unfortunately, its range is limited,
and it deals lower damage than expected. The landing lag is about as bad as Ganondorf's Fair.
Damage -> 9%
B-Air: Vertical Drill Kick
The SA-X turns and starts drilling its legs, kind of like a sideways Fox Dair. This attack has
mediocre priority, and deals OK damage. The range is quite nice though, the hitbox is the entire
SA-X's body while spinning. It starts up fast, and ends quickly. This attack can also Auto-Cancel,
and has very little landing lag, so you can use this to pressure an opponents shield.
Damage per Spin -> 1-2%
Total Damage -> 15%
U-Air: Spiral Kick
The SA-X turns itself upside-down, buckles its knees, and kicks directly upwards. This hitbox
is the SA-X's entire body, and a bit after its feet. This attack has a bit of start-up lag,
and a bit of ending lag as well as the SA-X turns rightside-up. The landing lag isn't too bad,
but you WILL get punished if you miss a short hopped U-air. However, this attack Auto-Cancels.
It does OK damage, and has good priority.
Damage -> 13%
D-Air: Cannon Chop
The SA-X swings its Arm Cannon downward in a "chopping" motion that sends the opponent directly
downwards (it's a Meteor Smash). This attack executes similarly to Diddy Kongs Dair, but has
more start-up lag on the Dair. This move has high priority, deals good damage, has good vertical range
(poor horizontal range) and has very little ending lag and little landing lag. This attack has a
drawback though: it has HORRIBLE knockback, meaning that the SA-X has to get their damage up
to a reasonable % to actually Meteor Smash them to their doom.
Damage -> 15-17%
Smash Attacks
F-Smash: Triple Energy Bursts
The SA-X grabs its Arm Cannon with its left hand, leans a bit backwards, and fires 3 large bursts
of energy from the Cannon. All of these hits have high knockback, priority and damage, and this move has large
range (a bit more than Dedede's F-smash). This has BAD starting lag as the SA-X prepares to fire, and has
slight ending lag as the SA-X recovers from the recoil. These energy bursts DO NOT count as projectiles.
1st Burst Damage: 16% Uncharged, 21% Charged
2nd Burst Damage: 18% Uncharged, 24% Charged
3rd Burst Damage: 21% Uncharged, 28% Charged
U-Smash: Sky Blast
Corny name o.O. Anyways, the SA-X turns its back to the screen, aims upward, and begins firing
a LOT of explosions, some big, some small.
http://www.youtube.com/watch?v=aOGX_QKknMU 0:26-0:37.
These explosions are high priority, HUGE range (about as much as the video), high knockback,
and high damage. Start-up is quite fast as well. However, the ending lag is so ridiculously bad
(since the SA-X pauses a bit to regain its breath after using such a strong attack), you can get punished
severely if you miss.
All of the Explosions Each Deal: 22% Uncharged, 31% Charged
D-Smash: Screw Attack Rotation
The SA-X activates its Screw Attack yet again, rotating in place while the green electricity surrounds it.
The SA-X will also move to the left and right very quickly, like Sonic's D-smash. Unfortunately, the
range is kind of bad, and the damage it deals is sort of low, but the knockback is really quite nice, and
the priority isn't too shabby either. This attack activates FAST, and has little ending lag, making
it one of the reliable killing moves for the SA-X. If this attack lands, the opponent gets electrocuted.
Also, while charging this Smash Attack, green electricity surrounds the SA-X as it prepares to
launch the attack, so you can actually hurt people while charging the smash, like Ness' Yo-yo.
Damage While Charging the Smash: 5%
Damage While Unleashing the Attack: 11-12% Uncharged, 16-17% Charged
Grabs
Standing Grab Animation: The SA-X takes a step forward and reaches out with its hand. This actually has
pretty good range because of the SA-X stepping forward.
Dashing Grab Animation: The SA-X dashes forward, skidding a bit on its heels as it reaches out
for the opponent. Unlike the Standing Grab, the Dashing Grab has bad range.
Grab Jab: While holding on to the opponent with its hand, the SA-X aims the Arm Cannon at the
opponent, and fires small bursts of energy. Does 2% with each burst, 1% while decayed, and
the bursts can be fired relatively quickly. The bursts also burn your opponent for effect.
F-Throw: The SA-X spins the opponent around (kind of like Pit's B-throw) and throws them forward.
Because of the momentum, the opponent is knocked back pretty far. This deals low damage, but can kill
lightweights at around 150% if you are at the edge of Final Destination.
Damage -> 8%
B-Throw: The SA-X simply throws the opponent behind its back. Kind of like Donkey Kongs B-throw,
but with really bad knockback. It deals pretty nice damage to make up for the knockback.
Damage -> 12%
U-Throw: The SA-X jams its Arm Cannon into the opponent, aims upward, and fires 3 shots, each
knocking the opponent higher into the air. This attack deals nice damage, and the three shots
each count separately as a "move refresher".
Damage -> 13-14%
D-Throw: The SA-X slams the opponent onto the ground, and fires a few shots into the unfortunate
victim. Despite the appearance and the shots fired, this deals low damage and knockback, meaning
that the D-Throw is mostly cosmetic.
Specials
Neutral B: Ice Beam
http://www.youtube.com/watch?v=cJvxi8QPsC4&feature=related
This thing has no Charge Beam! In the video, the SA-X fires 1 part of the Ice Beam,
it actually fires three Ice Beam...beams. This has as much range as Falco's laser: it will not
vanish until it goes offscreen. You can fire this attack slightly faster than Falco's lasers as well.
The 3 Ice Beams make this attack have a CRAZY hitbox, and it travels VERY fast. This attack will
also pierce your opponents, hitting enemies beyond (and it also is Waddle Dee proof :D).
However, it does not pierce walls/surfaces. This attack *barely* makes your opponent flinch, but
it can be a suitable obstacle for your opponent to overcome. The damage this attack deals might
be bad, but it can occasionally freeze your opponent. When frozen, the opponent will stay frozen for
2-5 seconds, depending on their damage %. This attack has nearly NO startup or ending lag.
Damage -> 1-2%
Side B: Super Missile
SA-X stops completely in its tracks, and fires a fast moving, very powerful Missile. This has
little startup lag, but has bad cool-down. This Missile deals nice damage, and high knockback.
The range is about the length of Final Destination, but the Missile travels very fast. The blast
radius is kind of small, however.
*However*
If the opponent is frozen by the Ice Beam, and the Ice Beam only, a Missile that collides with
that frozen character will shatter the ice and send the opponent flying away dealing even more damage and
knockback than normal.
This knockback is VERY powerful, enough to kill Jigglypuff from the center of FD
at 55%
Normal Damage -> 15-17%
Ice Break Damage -> 22-25%
Down B: Power Bomb
http://www.youtube.com/watch?v=3N8yrCxlNhE&feature=PlayList&p=67C97EE6BC0BE8CE&index=10
The SA-X quickly goes into Morph Ball mode and lays a Power bomb. The bomb takes a full 10 seconds
to detonate, and you can't lay more than 1 Power bomb at one time. When the Power bomb detonates,
it will let off an explosion with HUGE range. This range is roughly the size of Battlefield.
The explosion will cancel/destroy ALL projectiles in the vicinity, and will damage any opponents in range
for OK damage. This attack has literally NO knockback. In fact, it won't deal any knockback at all!
It will, however, cause the opponent to slightly flinch in order to make up for the lack of knockback.
Damage -> 10-12%
Up B: Screw Attack
http://www.youtube.com/watch?v=x6folBJY7Ns&feature=PlayList&p=67C97EE6BC0BE8CE&index=12
The SA-X needs a recovery! But this green-tinted Screw Attack doesn't Screw Attack straight up.
In fact, the Screw Attack goes diagonally, giving it a pretty good horizontal and vertical recovery.
You can even sweet-spot the ledge with this move! However, it does not go into Free-Fall. Instead,
the SA-X will continue to Screw Attack diagonally downward to its death if you miss the ledge or the stage.
During the Screw Attack, if the opponent is hit during the "upwards" portion of the attack, they will
receive meager knockback and damage. If hit by the "downwards" portion of this attack, the opponent will then
receive mediocre damage and high knockback. However, the range is limited strictly to the SA-X's
body while Screw Attacking. No invisible hitboxes here. Overall priority of this attack is fairly high.
*If the SA-X hits a wall while Screw Attacking, it will wall jump off of the wall and continue Screw Attacking.
Upwards Portion of SA Damage: 7%
Downwards Portion of SA Damage: 13%
Other Attacks
Ledge Attack (under 100%): The SA-X quickly shoots a small blast of blue energy onto stage
upon getting up that has good range and does OK damage and knockback. The attack has high priority.
Damage -> 4-7%
Ledge Attack (above 100%): The SA-X slowly gets up on the stage and then quickly fires a small
burst of purple energy that has good range, bad damage and knockback. The attack as low priority.
Damage -> 2-5%
Get Up Attack (Face-down): The SA-X jabs with its Arm Cannon and left arm toward any opponents
near it. Has bad range, damage, and knockback, but the priority is really nice.
Damage -> 3-4%
Get Up Attack (Face-up): The SA-X raises its Arm Cannon and quickly fires small, blue energy
spheres at nearby opponents (both sides and a bit above). Has good priority, range, and knockback,
but the damage is still low.
Damage -> 3-5%
Misc. Animations and Poses
Standing Animation: The SA-X pauses and breathes in...and out... slowly.
http://www.youtube.com/watch?v=3N8yrCxlNhE&feature=PlayList&p=67C97EE6BC0BE8CE&index=10
0:12-0:14.
Shielding: The SA-X holds up its Arm Cannon to its visor in a defensive position.
Spot Dodge: The SA-X swings its right leg quickly into a side step.
Rolling Dodge: The SA-X does a *Gears of War-esque* kind of dodge, rolling behind the enemy.
Air Dodge: The SA-X leans its body backwards as it avoids a potentially dangerous attack.
Foot-Stool Animation: When foot-stooled, the SA-X's helmet gets "squashed", like Wario's head
when he gets foot-stooled.
Dizzy Animation:
http://www.youtube.com/watch?v=yaWUwvgLjoE&feature=related (0:25-0:33 watch the SA-X closely).
The SA-X's body kind of...blurs...in and out as it struggles to regain a hold on itself.
Sleeping Animation: The SA-X's arms droop down, and the helmet lags downward.
The SA-X sleeps
standing up, meaning it can still be hit quite easily.
Final Smash
Hard Core-X
The SA-X starts to kneel, and then starts to...transform...into this huge, hideous beast thing!
http://www.youtube.com/watch?v=yaWUwvgLjoE&feature=related (0:42-0:46) The beast does a huge
roar, and then jumps directly upwards, off-screen. When it comes crashing down, anyone directly underneath
it will get Meteor Smashes downwards, and then launched by the things feet. While crashing down,
anyone caught will receive 20% damage, and anyone then launched as they are hit by the beasts feet
receives 40% and HEAVY knockback. It is entirely possible to dodge this attack by simply air dodging
at the right time, the timing itself isn't even hard. However, if the SA-X fails to hit anyone, the beast
collapses, and then morphs into a Hard Core-X.
http://www.youtube.com/watch?v=fK3v6UZ6W40 1:05-1:15.
You can control the Hard Core-X and fire Ice Beams that deal high damage and knockback. This part of the
Final Smash only lasts for about 3/4 of the time Super Sonic is on the stage. The Hard Core-X cannot
move very quickly either, so a key part of this Final Smash is to launch enemies with the Ice Beam.
Hard Core-X Ice Beam Damage -> 15-20% each hit, high knockback
Taunts
Up Taunt: The SA-X stops moving, and turns to face the screen. If you are zoomed up to it, you
can see its lifeless eyes.
Side Taunt: The SA-X holds out a hand and examines its new, Samus-like form.
Down Taunt: The SA-X kneels down on one knee, visor facing the ground, breathing slowly.
Entrance
You see a Hard Core-X materialize out of nowhere and it transforms into the SA-X, kind of
like
http://www.youtube.com/watch?v=pjela1zTUfQ&feature=related 1:10-1:20. However, the SA-X
lands on one of its knees, and turns and faces the screen, indicating it's ready for battle.
Costumes
Orange Varia Suit -> Default/
Red Team
(on the left)
Fusion Suit ->
Blue Team
Fusion Varia Suit ->
Green Team
Fusion Gravity Suit -> Color scheme of Samus' Gravity Suit from Fusion
Dark Samus -> Dark Samus replaces the SA-X. Same physics/moveset though.
http://images1.wikia.nocookie.net/metroid/images/7/7d/Mprime2_DarkSamus.jpg (Too big :/)
Light Suit Samus -> Light Suit from MP2: Echoes scheme.
Pic:
http://images2.wikia.nocookie.net/metroid/images/6/68/Lightsuit.jpg (Another big pic :/)
Victory Poses
Victory Pose 1: The SA-X is seen kneeling at the ground with one knee, and then turns its helmet
to face the screen. The dead, lifeless eyes the SA-X has are visible in the helmet if you look hard.
Victory Pose 2: The SA-X faces the screen, slowly walking toward the audience. It then pauses and aims its
Arm Cannon directly at the audience, while slowly breathing.
Victory Pose 3: The SA-X morphs into the Blue, Hard Core-X seen during its Final Smash and turns
the eye (the one that shoots the Beams) toward the screen, the eye focusing and unfocusing.
Loss: Because the SA-X is an imitation of Samus, it stands in place and claps its left hand onto
its Arm Cannon, just like Samus does in Brawl.
Other Stuff
Codec Conversation
Snake: Colonel, Samus is acting rather...different. She's more bloodthirsty than before!
Colonel: Snake, watch out! That's not Samus! That is the SA-X, an X-parasite mimicking Samus!
Snake: X-parasite? What are those?
Colonel: X-parasites are parasitic viruses who will infect almost anything and absorb DNA upon infection. They reproduce
very fast, and can kill their host organism quickly as well.
Snake: But how did this X-parasite infect Samus?
Colonel: Samus encountered her first X-parasite on the planet SR388. This one infected her
and transformed into the SA-X. It's armed with some of Samus' most powerful weapons, so be
careful!
Snake: Don't worry colonel, I'm armed with some powerful weapons myself. I won't go down
without a fight!
Kirby Hat
Kirby receives
Ice Beam after copying the SA-X.
Wii-Mote Sound
Makes the
Screw Attack sound the SA-X usually makes while Screw Attacking.
http://www.youtube.com/watch?v=KqJRSmruY70&feature=related
Credits Music for Single Player
First Music from this vid.
http://www.youtube.com/watch?v=iVlm5v--3_k&NR=1
Symbol While Playing
Why, the Screw Attack of course!
Victory Theme
2nd Music of this vid
http://www.youtube.com/watch?v=iVlm5v--3_k&NR=1 Footstep sound only plays
while the SA-X is walking.
Plays during the SA-X's
2nd Victory pose ONLY. Otherwise, the regular Metroid victory theme
plays.
Trophies
SA-X
The SA-X is an X-parasite mimicking Samus. Samus originally found this parasite on planet
SR388, where it infected her. The SA-X was born out of the infected Power Suit upgrades
sent to the Quarantine Bay at the Biologic Space Laboratories Research Station. It
escaped using a Power bomb, which released all of the X kept captive at the Bay.
Final Smash: Hard Core-X
The Final Smash of the SA-X. It turns into a gigantic beast resembling a Hornoad and
Samus combined. It jumps HIGH and then slams onto your opponents. Beware! The SA-X will
then transform into the Hard Core-X Samus battled! To gain maximum effect from this
Final Smash, you have to control the Hard Core-X and fire Ice Beams at your opponent.
Unfortunately, the Hard Core-X's movement is hard to control and is slow-moving.