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Make Your Move 4

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Tanookie

Smash Journeyman
Joined
Nov 17, 2008
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*sends Sundance a leather harness on Dragon Apprec
You seem human, and yet...What do you here?




- Maria Renard -
“Good always wins!”


- - - - -

I. Primary Information

Character Biography:

Maria Renard was born to the illustrious Renard family in 1780. Aristocratic and well-known, the Renards also possessed obvious ties to the magical realm. They were well known for keeping large flocks of doves as pets and trained attack birds as guardians of their homes (owls in particular). As expected, Maria was lovely and kind, and beloved by her community. At the age of twelve, she underwent a mysterious transformation and suddenly earned the favor of the four Celestial Beasts: Genbu, the Black Tortoise of the north; Seiryu, the Azure Dragon of the east; Suzaku, the Vermillion Sparrow of the south; and Byakko, the White Tiger of the west. They were her friends and protectors, granting her immense magical power for a girl her age.

Soon after Maria’s powers awoke, the dark priest Shaft appeared, burning Maria’s village to the ground and unleashing hordes of dark creatures in the name of resurrecting the infamous Dracula. The evil wizard kidnapped three young women: Tera, a nun, Iris, the daughter of the town doctor, and Annette, the fiancée of Richter Belmont. In addition, Dracula's servant murdered the Lord and Lady Renard, and Maria was taken from her home, as Shaft believed the girl’s power would prove a useful catalyst in the revival of his lord. Kept in the basement of Dracula’s castle, Maria forged a bond with Annette; eventually the two grew so close that Maria began calling Annette her ‘big sister.’

Luckily, Maria was soon rescued by the vampire hunter Richter Belmont. Although she was told to leave for her own sake, Maria refused and joined forces with Richter, calling upon her animal friends to fight her way through the castle and save the other women. Eventually she and Richter made it to the castle keep, defeating Dracula once and for all and allowing Richter to finally wed his beloved Annette and become Maria’s brother-in-law.

Four years later, Richter mysteriously vanished on the night of a full moon, and Maria took it upon herself to find the vampire hunter. Having undergone rigorous training, Maria was now a fair maiden of seventeen who could more than fend for herself in the dark palace, Castlevania. She was now regarded as the only human being alive with power greater than that of a Belmont (or at least rivaling one). She made her way through Dracula’s castle and encountered the Count’s own son, a half-vampire named Alucard. The two formed a bond and saved Richter, leaving Alucard to defeat his father. Afterwards, Maria realized her undying attraction for the half-vampire and ran after her love, desperate for him to accept her despite his reluctance.

Now, once more the dark forces of Dracula are at work. Summoned from the depths of time, Maria calls upon her magical friends to fight the forces of evil and investigate these dark disturbances.

Maria Renard has joined the brawl.


External Links:

Nocturne in the Moonlight: Maria Renard Exhibition Video
Move Descriptions


Play Style:

Maria is a fluid fighter, complementary of the rigorous years of training she endured after defeating Dracula for the first time. While she retains the façade of a standard martial artist, Maria possesses many unique magical abilities that have been present in the Renard family for generations. Besides utilizing a chargeable magic beam, Maria can call upon the spirits of her four animal friends, which grant her powerful spells and attacks. In addition, she can call upon the Renard family’s owls to attack her opponents, which are much more damaging then they look. One of Maria's fortes is the use of her melee attacks as a gateway into perfect placement for her magic attacks; this is, quite simply, the cornerstone of playing Maria.

She is a light character, yet rather tall compared to some fighters, which does not always work to her advantage. Her dodges, however, are quick and flighty, allowing her to dance around opponent’s moves and leave battles without a scratch. Being able to quickly switch between defense and offense is one of her fortes, although it takes a sure finger to register these abilities fast enough to change the flow of battle. A spellcaster by nature, Maria boasts many magical abilities, including lightning and fire attacks; she can even heal herself! Unfortunately, a majority of Maria's longer-range attacks are slow and have significant lag, meaning that placement is once again a key factor in determining whether or not Maria's attack with follow through.

To master Maria, one must fight a balanced battle, switching between magical projectiles and physical attacks to dominate the field and her opponents. In addition, one must learn to time her magical attacks carefully so as to prevent this beauty from being quickly punished if her attacks miss. By combining this prowess with using her dodges and quicker close-range attacks to their full ability, Maria can easily take a spot as one of the most powerful fighters in the Smash Brothers’ roster.



II. Statistics

Stats:

Power = 6
Weight = 3
Speed = 7
Range = 8
First Jump = 6
Second Jump = 7
Third Jump = 4
Recovery = 9
Traction = 4

Glide: No.
Wall Jump: Yes.
Wall Cling: No.
Tether: No.

Pros:
  • Good mix-ups; can switch from long range magic to short range martial arts in a second.
  • Many of her attacks have elemental properties: fire, lightning, ice, etc.
  • Owls are spammable.
  • Great recovery; three jumps plus a parasol-like ability, allowing her to recover over horizontal distances.
  • Some of her attacks have disjointed hit boxes since many melee attacks aren’t melee attacks.
  • Good throws that help her clear away opponents.

Cons:
  • Very light; is KO’ed in the upper 120% range.
  • Easy to pick up, hard to master.
  • Up-B’s glide can be gimped.
  • Many of her long range attacks have tons of lag, meaning that she is easily punished if her attacks miss.
  • Final Smash is very risky to use on a moving stage.



III. Special Attacks

Neutral Special: Power Shot- This move was a staple of Maria’s in Symphony of the Night, and it retains such a place in Smash Brothers. Maria holds her finger out in a gun-shape, charging magical energy in her hand in preparation for attack. Depending on how long the button is held, Maria begins to glow different colors; when the button is released, her attack changes depending on how long the button was held down. This attack has about a second of lag as Maria puts her hand down. If the move is used and in the air, only the first stage can be used.
  • First Stage (Tap): Maria releases a small bolt of energy. [5%]
  • Second Stage (1 second): Maria glows blue and releases a larger blue fire ball that travels further. [8%]
  • Third Stage (2 seconds): Maria glows yellow and releases a large ball of electricity that cuts through enemies with a small trail of residual flame that also damages enemies. [Orb: 10% Residue: 3%]
  • Fourth Stage (3 seconds): Maria flashes red and releases a golden laser beam with thinner rotating beams that does significant damage. If the button is not released after three seconds, this form of the attack will automatically activate. [16%]
Up Special: Familiar’s Flight - When activated, Maria's pet owl, Osca, suddenly grips her hands, pulling her upwards with powerful flaps of its wings. While Maria and Osca are flying up, small gusts of wind blow downwards, knocking down opponents beneath Maria. Osca carries Maria the height of two Fire Foxes before slowly sinking down to the ground. While they sink, Maria can move left or right in a manner similar to a Parasol, minus the swaying. This glide feature is not implemented if the special button is let go; therefore, it’s best just to hold the button down the entire attack. Osca only damages opponents that come into contact with him while flying up, giving high knockback. If Maria is attack while floating down, the attack is cancelled and Maria enters free-fall mode. [7%]

Side Special: Electric Kitten - Maria extends one arm, palm facing outwards, and shouts “Byakko!” Immediately a large white cat with black stripes jumps out of thin air with a mew and begins running as soon as it hits the stage. The cat is about the size of a Weavile and runs at about Piplup speed. When the cat hits an enemy, the enemy’s body is wracked with electricity and s/he momentarily flinches. If the cat hits something, it flips backwards and continues running forward; it can hit something three times before disappearing. The cat will run off of ledges and can jump over small gaps but does not register obstacles; therefore, if it hits something like a wall, it will just run into it three times before disappearing. Maria can have two cats out at once. [8% per shock, three shocks]

Down Special: Sky Shell - This is a skill that Maria used in Castlevania Judgment, showing that even the slow and calm tortoise can prove to be a useful offensive weapon when provoked. When you input the button command, Maria holds an arm up and cries “Genbu!” A short rumble sounds over the course of one second as Maria crouches down and covers her ears, and then a large brown turtle shell falls from the sky at high speeds, landing on the unfortunate head of the nearest opponent. The opponent must be no further away than the length of Final Destination; otherwise the shell will just fall in front of Maria. This shell gives upward knockback and deals good damage, but this is offset by the extreme lag and predictability that precedes it. [14%]



IV. Melee Attacks

Neutral Combo: Avian Assault - Maria holds her palm outward, and Osca appears out of nowhere, flying out one-and-a-half character lengths at a slight angle before turning around and flying back to its master. If the button is pressed a second time while the first owl is out, a second white owl will be released, allowing more damage to be inflicted. The owls can be released indefinitely, but their power quickly decreases while doing so; therefore it is best not to spam this attack. Maria can move after her owls are released, and they will merely fly back to her wherever she is. While the owls are flying back, they will still cause damage. [5%]

Dash Attack: Backflip Kick - If running, Maria leaps into the air, her leg extended out. This moves covers a good distance and is a great combo started, for after Maria hits the enemy with her kick, she literally bounces off her enemy and performs a backflip to land a distance away from the enemy at a perfect vantage point for many of her attacks. This is a great move, as it deals solid damage and gives Maria excellent placement to follow up with one of her many long-range attacks. [10%]

Forward Tilt: Karate Kick - Maria quickly extends her leg forward. It’s nothing special but a fine move; its damage is respectable and it has good knockback. Unfortunately, it’s not the easiest thing in the world to follow up this move; its knockback isn't usually far enough to properly utilize a long-range attack without it being dodged or punished. [8%]

Up Tilt: Cardinal Flock - Maria releases two red birds from a standing position, shouting “Suzaku!” as they fly upwards. The birds go up at a 60° angle and fly up about the same height as another Maria before curving inwards and flying into Maria’s body where they disappear. This attack causes fire damage but its hitbox is very small due to the small size of the birds. Its knockback is also kind of weird, as the opponent is knocked in a direction opposite to whatever direction the birds are flying in. [9%]

Down Tilt: Slide - Without any visible source of momentum, Maria miraculously slides forward about a character length, her leg outstretched. This attack allows Maria to go lower than any of her other attacks; therefore, this move, while not as useful for attacking (despite its tendency for tripping opponents) is a good way of dodging projectile that fire straight, such as Fox’s lasers or Link’s arrows. [6%]



V. Smash Attacks

Forward Smash: Electric Fist- Maria holds her arms back as she charges; when the attack is released, her fists crackle with electricity as she rears back and then shoots forward, arms extended. She flies forward about one character length, holding her fist out and swinging it up at the end; anything that is attacked suffers major knockback and high electric damage, being shot upward. Electric Fist is a solid smash attack and one of Maria’s good KO moves, and it has a certain surprise factor to it as well; since Maria slides forward as she uses it, it can catch opponents by surprise if they’re expect it to be a short range attack. Once an opponent is caught by this attack, they are “trapped” in it until the uppercut at the end, at which point they go flying at a diagonal trajectory. Be warned that if this move is dodged, Maria is open for attack since she cannot move until all animations of the attack are finished, and there is ending lag as she puts her hand down. [23%]

Up Smash: Wings of Suzaku - As Maria charges this smash, she faces the screen, head tilted down and hands clasped in a praying stance. When she uses this attack, fiery orange wings shoot straight up from Maria’s back, sweeping downwards and simultaneously shrinking until they are horizontal before shrinking back into Maria’s body. The wings are tall enough to hit enemies at least one character length above her, but they shrink as they sweep back down until they can only hit people right next to her. This attack has good knockback and deals fire damage. This attack's lag is one of the worst around, meaning that unless this attack connects, Maria will most certainly be launched away by her opponent's assault. [20%]

Down Smash: Guardian Knuckle - This is Maria’s most powerful smash attack, but it’s odd considering that it’s a down smash and attacks forward. Maria crouches as she charges and then shouts “Guardian Fist!” as she thrusts her arms forward; this releases a shadowy girl with sandy blonde hair and purple and black clothing. The girl also has pale skin and pure white eyes; her mouth is open in a way that makes her body resemble a spirit of some kind. As the girl flies forward one character length, she produces a phantom blade and pushes opponents back to keep them in her range. She then swings the blade with great strength, giving good knockback and great damage. The blade can hit crouching or fallen enemies. Please note that Maria cannot move while the phantom Maria is attacking, meaning that another opponent could easily attack Maria from behind while this move is still going. [27%]



VI. Aerial Attacks

Neutral Air: Frigid Aura - Maria hold her arms out and points her legs gracefully downwards, mentally summoning the strength of Seiryu. She is surrounded by a blue aura that outlines her body but extends slightly outwards. The light is scattered with snowflakes and ice crystals, and it lasts for about two seconds or until Maria hits the ground. If an opponent is touched by Maria’s attack, they are struck with a barrage of ice with a 10% chance of freezing. [11%]

Forward Air: Tiger Claw - Maria rears her arm back for a moment before swiping her arm forward quickly, fingers curled like claws. As she attacks, an intimidating tiger roar echoes through the air, and a golden streak appears in the direction Maria swings her fist: a downward curve that is sharpened at the end. The streak is merely a visual effect; if Maria makes contact with the opponent, they are sent flying away with a huge amount of knockback. This is, without a doubt, one of Maria’s greatest killing moves and a staple of her moveset. [13%]

Back Air: Super Shock - Another move stemming from Byakko’s power, Maria turns slightly at the waist, glancing back at her opponent expectantly. As she does, lightning shoots from her fingertips, reaching out about half a character length before ending in a small starry spark. If the lightning touches the opponent, they receive a bit of electric damage; however, this move has a sweetspot: the spark at the end of the lightning bolt. If the opponent hits this spark (which is only out for a split second), they suffer massive knockback and damage. However, this is one of the hardest sweetspots to land due to its small size and lack of time onstage, so it’s a risky move. This move has significant ending lag as Maria turns back around, making the move easily punishable as well. [2% un-sweetspotted, 20% sweetspotted]

Up Air: Turtle Thrust - Maria’s locks her fingers together and thrusts her fists upwards in the air. At the apex of her reach, a dark dome-shaped shell suddenly appears over her hands, striking the opponent with more damage. This shell’s diameter is a bit larger than Maria is, allowing her to attack opponents that are not directly above her. In addition, after the shell appears, it shoots upwards slightly. This move has okay knockback, but its damage leaves much to be desired. Therefore, it’s best used to just knock opponents away from her. Unfortunately, the knockback is not nearly good enough to juggle opponents. It’s also rather slow and has ending lag. [8%]

Down Air: Dive Bomb - Maria’s owl familiar, Osca, appears and once again grips her hand. He pulls Maria up in preparation for attack, then shoots towards the ground at high speed, dragging Maria down with her as she shouts “Whoa!” in surprise. A small golden aura surrounds the two as they fly to the ground, concentrated at Osca's head. The two descend at a 45° angle until they hit the ground, at which point the owl flies away and Maria is tossed into the air by the impact recoil. She does a small flip to regain her composure, once more standing straight. This move is similar to a stall-then-fall, but at a softer angle. It deals good upwards knockback. In addition, after Maria hits the ground, she can be attacked; this means when she is flying through the air and flipping back on her feet, she is vulnerable. [12%]



VII. Grabs and Throws

Grab: Threatening Hold - As if to reprimand her opponent for being sexists, Maria roughly reaches out and grips the opponent by their collar (unless they don’t have a collar, in which case she just grabs them) and drags them right near her face. [1%]

Grab Attack: Cheap Shot - Maria knees the opponent in the groin, proudly emasculating them (except female fighters and Marth). [2%]

Forward Throw: Dragon Launcher - Maria rears back and throws the opponent forward, her stance resembling that of a shot-put thrower. She lets out a mighty shout as she does so, and once the opponent is in the air, she holds her hand out, releasing a blue dragon that ascends slightly before it flies swiftly forward, flying through all enemies in its path and inflicting ice damage. The dragon’s purpose, obviously, is to attack the opponent Maria has just thrown, but it can hit others as well. However, the dragon can be air dodged, so keep that in mind. [Throw: 6% Dragon: 8%]

Back Throw: Electric Roll - Maria brings her opponent tightly against her body, managing an amazing backwards somersault without the use of her hands. As she rolls backwards, her entire body crackles with electricity, causing small bits of continuous damage. She then pushes her opponents back with her legs, sending them flying through the air as Maria leaps into the air and softly lands on her feet. This attack is a solid throw, but nothing special either. [12%]

Up Throw: Soaring Phoenix - Maria leaps into the air with the opponent in tow; at the apex of the jump, a bird cry echoes in the air and the silhouette of a phoenix flashes around her and the opponent. Maria then flies downward, slamming the opponent into the ground with an enormous explosion that radiates outward horizontally for about one-and-a-half character lengths. The explosion does not hurt the person thrown, just others surrounding it. The throw has good upward knockback and the explosion deals fire damage and horizontal knockback. [Throw: 13% Explosion: 10%]

Down Throw: Shell Shocker - Maria throws the opponent to the ground; they can only watch helplessly as a large shell suddenly materializes around the front of Maria. She then collapses forward, slamming her opponent with the full weight of her tortoise shell, granted by Genbu. In addition, when she falls, she releases a small shockwave that deals knockback (but no damage) to opponents around her; once again, it allows her to clear enemies away from her. Another solid attack. [13%]



VIII. Miscellaneous Attacks and Animations​

Rising Attack: Heel Knocker - Maria draws her knees close to her and then releases her built up tension, pushing herself up into the air and extending her legs so to kick her opponent away from her. Her body arches as she flies up, landing with a dignified posture as her opponent flies away from her. This move, obviously, has good knockback. [8%]

Ledge Attack (>100%): Spin Kick - Maria swings herself up on the ledge and uses the momentum to spin her legs around while still low to the ground. This move doesn’t cause a lot of damage but has 70% chance to trip opponents. [5%]

Ledge Attack (<100%): Desperation - Visibly struggling, Maria pulls herself back onto the stage, swinging a fist to do weak damage and almost no knockback. A certain sign that our favorite vampire hunter is not doing so well. [2%]

Standing: Maria stands with a dignified pose, one leg slightly in front of the other. She stares ahead proudly, daring her opponent to face her. After a while, she will pull her ponytail over her shoulder and run her fingers through it, looking around with a bored look.
Walking: Maria walks quickly forward, her arms unmoving. She almost looks like she’s shuffling her legs, they move so fast.
Running: Maria leans forward slightly as she smoothly glides around the battlefield. She holds her hands out behind her as the wind runs over her and blows her hair behind her dramatically.
Crouching: Maria gets down on one knee, body somewhat facing out towards the screen.
Dizzy: Maria staggers back and forth, one hand clapped to her forehead as she groans every few seconds.
Sleeping: Maria sleeps on her side, legs and one arm outstretched in a very Sleeping Beauty-esque position. Her facial expression is peaceful.



IX. Final Smash: Seiryu’s Wrath​

Maria grabs the Smash Ball. “There’s no escape!” she shouts as she activates her attack. The whole screen turns completely black and the camera focuses on Maria, who begins making flowing and complicated gestures with her hands as blue light glows behind her. “I call upon the dragon of the frigid eastern seas. Seiryu, come to my aid!” Suddenly, the blue outline of a serpentine dragon appears in the middle of the screen and shrinks as it flies into her body. There is a flash of blue light and an enormous roar, and the screen is once more normal. Maria turns to the side, holding one palm out as an enormous dragon appears in front of Maria, flying (seemingly) out of her hand.

As the dragon flies slowly onscreen, Maria has complete control over the dragon for approximately fifteen seconds. Maria cannot move or be attacked during the duration of this final smash. If the dragon is not controlled at all, it flies forward until it is offstage (if this happens, the Final Smash ends). Mere contact with the dragon deals ice damage, with a 45% chance of freezing an opponent. Being hit by the dragon causes a lot of knockback, sending opponents flying; this is the Final Smash’s major strength. Unfortunately, the dragon moves sort of slowly, but its large size still makes it simple to hit opponents unless they can see it coming; with a dragon that size, after all, it’s not that hard…Be sure not to use this attack on a moving stage, as Maria does not move while the Final Smash is active. [40% per hit]



X. Extras
(I had permission from Chief Mendez to use the trophies and stage and such.)


Up Taunt: Maria turns and faces the screen with a haughty smirk. She holds up her index finger and says proudly, “Good always wins!”
Side Taunt: Maria’s white owl flies out from behind Maria and lands on her arm, hooting softly; she strokes it lovingly with her hand and coos "Osca..." before it hoots and flies back behind her.
Down Taunt: Maria puts her hands on her knees and looks at the screen with a mocking, pouty look. Voice dripping with sarcasm, she says, “I’m sorry, did I hurt you?”


Kirby Hat: Kirby gains Maria’s luxurious golden hair, including a green bow! In addition, he gains the ability to use Maria’s Power Shot attack, complete with colorful glowing effects!

Symbol: The reverse-crucifix and devil wings; a Castlevania standard.



Entrance Animation: Two owls fly in, gripping Maria by the shoulders. She softly lands on her feet and bids the owls to leave. They fly behind her and Maria then takes a fighting stance after adjusting her hair.


Victory Theme: The opening riff from Slash.

Victory Act 1: Surrounded by her four animal friends--blue turtle, green dragon, white kitten, and red sparrow--Maria looks down at all of them happily and says, “Way to go, everyone! Nothing can stop us now!”
Victory Act 2: Maria does an extravagant backflip and rises gracefully. She puts her hands on her hips and looks proudly out at the players as her white owl, Osca, alights on her shoulder.
Victory Act 3: Maria looks disdainfully down at the players with arms crossed and scoffs loudly, saying, “Did you honestly expect to beat me?”

Losing Act: Maria plays with her large ponytail, thrown in front of her shoulder. She runs her fingers through it while she looks dejectedly downwards.


Wiimote Selection Sound: Maria happily shouts “Let's go, everybody!” Although her display name is “Maria,” the announcer says “Maria Renard” when she is selected.

Crowd Chant: “Ma-ri-a! Ma-ri-a!”

Snake CODEC Conversation:

Snake: Wow, this chick sure likes animals…
Mei Ling: That’s Maria Renard, Snake, and I’d watch out for her. She defeated the Dark Lord Dracula when she was only twelve years old!
Snake: Humph. Really? She doesn’t look all that tough. I mean, she’s throwing kittens at me!
Mei Ling: You know, Snake, that chauvinistic attitude’s going to get you in trouble one day.
Snake: What are you talking about?
Mei Ling: Sexism has no place on the battlefield.
Snake: Neither do those stupid Chinese proverbs.
Mei Ling: *Sigh*


Alternate Outfits:


Judgment Maria - A fifteen-year-old Maria designed for the new Wii fighting game. Maria’s outfit is almost cyberpunk, wearing two long pigtails and appearing in a very out of place, modern pink outfit with platform shoes. Please note that Maria DOES NOT possess the staff she wields in this picture.

Unlocking Maria:
  • Complete Event Match: “The Stubborn Hunter,” in which you must defeat Maria without the use of special moves.
  • Play 325 Brawls.
  • Unlock her in the Supspace Emissary.
Unlock Message: She wields the power of the Celestial Beasts: Maria Renard has joined the fray!


+ Trophies

Maria Renard
+ A young woman who wields magical power rivaling that of the Belmont Clan.
Seiryu’s Wrath
+ Maria summons her animal companion: Seiryu, the Azure Dragon.

Simon Belmont
+ The legendary Vampire Killer of the cursed Belmont clan.
Grand Cross
+ Simon's Final Smash, shown destroying Lord Dracula.
Lord Dracula
+ The Lord of Evil, eternally reborn to bathe the world in darkness.
True Dracula
+ Lord Dracula's Final Smash, and the ultimate form of his black heart.
Alucard
+ Adrian Farenheights Tepes, the son of Dracula, sworn to destroy his evil origins.
Soul Steal
+ Alucard’s Final Smash, which restores his life energy.
Cornell
+ A man hailing from a tribe cursed to turn into beasts at full moon. His nickname is Blue Crescent Moon.
Full Moon
+ Cornell's Final Smash. He summons the moon to shine and strengthen his attacks.
Jonathan
+ Jonathan Morris, son of John Morris. He sets out to Dracula's Castle to defeat Brauner
Charlotte
+ Charlotte Aulin, a mage in training. She is Jonathan's childhood friend and helps him on his adventure in Dracula's Castle.
Holy Lightning
+ One of Jonathan & Charlotte's Final Smashes. It unleashes a cross-shaped lightning bolt of holy energy.
1000 Blades
+ With this technique Jonathan throws a barrage of knives onto the their foes, being made faster by Charlotte's magic.
Volcano
+ This attack summons a small volcano spitting balls of magma into the arena.
Dark Gate
+ This spell causes a gate to hell to open. A demon waitsinside, will try to crush mortals with its huge claws.
Death
+ Lord Dracula's ever-faithful servant, and master of the Underworld.
The End is Now
+ Death's final smash. He uses the spirits of the dead to assist him in destroying his foes.
Stella & Loretta
+ A pair of vampire sisters: Stella is a master in swordsmanship, while Loretta is a powerful magician.
Werewolf
+ A man cursed to turn into a beast when the moon reaches its full state.
Bible
+ The main scriptures for Christianity, the Bible has holy powers so strong that this mere book is even able to deflect projectiles.
Dracula's Castle
+ The setting for most Castlevania games, and the stage in Super Smash Bros.
Nightmare Portraits
+ This is where Castlevania: Portrait of Ruin takes place. Every picture is a gate to another dimension.
Brauner
+ A vampire and main villain of Castlevania: Portrait of Ruin. He wants to destroy humanity and hypnotized the sisters Stella and Loretta to think they are his dead daughters.
Medusa and Medusa Heads
+ The mythological beast and her innumerable servants.
Young Maria Renard
+ A village girl who rises to her fate, and defeats Count Dracula in Rondo of Blood.
Richter Belmont
+ While Simon may be the most well-known Belmont, Richter is the more powerful of the two.
Soma Cruz and Mina Hakuba
+ Two teenagers from the year 2035. Due to Soma's mysterious "Soul Steal" ability, mysterious forces attempt to turn him into Dracula's successor...
Vampire Killer
+ The legendary whip of the Belmont clan.
Hearts
+ The source of Simon's special abilities.
Order of Ecclesia
+ The only organization that is capable of standing up to Dracula in a time without a Belmont or the Vampire Killer.


Stage:

Dracula's Castle
+ A moonlit stage atop Dracula's famed castle. There is the main platform on top of the tower, followed by two smaller ones on either side (think Pokémon Stadium). There are another two directly above those, and a final platform in the middle of the stage, above all the others. Skyward KOs are difficult to accomplish on this stage. There are also two platforms that jut out on either side of the tower, and whenever clouds cover the moon, the stage darkens and torches set all around the stage light themselves.

Hazards include the ever-present Medusa Heads, simple Bats, and bone-tossing skeletons. The former two make their ways across the stage every now and then, dealing a few points of damage and small knockback to whatever they come in contact with, though any attack will destroy them. The Skeletons climb up the castle walls and position themselves on the platforms that stick out from the sides of the tower, and proceed to hurl bones at players on the main level. These bones damage similar to Bats and Medusa Heads, and travel in an upward arc before falling to the ground, where they can be picked up and thrown by players in the same upward arc at other players. The Skeletons can also be destroyed, though they take more damage to slay (around 20% damage), and fighting them in close-combat can result in the player being knocked off the edge of the stage, as contact with the Skeletons deals damage as well.

Item:

Bible
+ After a player picks up the item, it flies around them in a circle for a limited time, spewing papers as it travels. If it contacts an enemy, it will deal 8-10% damage and good knockback. It also reflects energy-based projectiles, though due to its small size and constant rotation, this rarely happens.

Assist Trophies:

Stella and Loretta
+ The two vampire sisters from Portrait of Ruin appear from the capsule and float around the stage, unable to be attacked. They each select random opponents and begin attacking in separate ways: Stella performs a quick slash attack, while Loretta shoots ice crystals at her foes. The slash attacks have good knockback and do about 4% while the ice crystals have no knockback and do about 2%, though there are far more ice crystals than sword slashes.

Afterwards, the two pick one last target and Loretta says, "Ready, Sister!" as she charges a magical spell, spinning ice crystals around Stella's body. Stella holds her sword aloft as it is coated in ice and grows to three times its usual size. "I shall kill you!" she screams, and she flies towards her target, slamming the blade down and dealing 20% damage and lots of knockback. However, this attack can be easily dodged. Afterwards, the two sisters disappear.

Werewolf + After breaking the Assist Trophy, a Werewolf appears on the field. It howls at the sky, and suddenly randomly wolves pop out on the stage, trying to run and jump into enemies, biting them. There are around 5 wolves around at a time, and they do 6% damage and average knockback with each bite. After 10 seconds, the pack disappears, and the werewolf slashes around himself, dealing 9% and good knockback to anyone in his range (except the summoner, of course), then vanishing as well.

If you're a better swordsman than you are a speaker, perhaps I'll see you again. Farewell.
 

Hyper_Ridley

Smash Champion
Joined
Dec 21, 2007
Messages
2,294
Location
Hippo Island
I sort-of skimmed it, but what I saw all looked great. It had a good amount of detail, the moves look interesting, and overall it clearly had a lot of effort put into it.
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
RESERVED FOR:



Will feature:

Sascha

Natascha

KGB

Sandvich

OMNOMONMNOM

And more...

EDIT: I've added more to WCC on Pg. 15, including his Neutral B (Cake) and Final Smash, which includes GLaDOS.
 
D

Deleted member

Guest
Awesome moveset Tanookie!! You did an amazing job for a beginner moveseter!!! Actually awesome job for anyone!!!

I look forward to see what lies in store from you in the future :bee:
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
Make sure he gets plenty of cigarettes

(What's the origin of that anyway? Is it in the gae or something?)
There is an achivement for the Spy Class for backstabbing every class once throughout your playing time.

It's called Gentlemen and it has the same exact picture as the Meme. Notice how there are nine cigarettes in his mouth? Nine classes in TF2.

Yes, I'm a nerd like that.
 

TheSundanceKid

Smash Lord
Joined
Jun 8, 2008
Messages
1,636
Location
The Secret Kingdom
There is an achivement for the Spy Class for backstabbing every class once throughout your playing time.

It's called Gentlemen and it has the same exact picture as the Meme. Notice how there are nine cigarettes in his mouth? Nine classes in TF2.

Yes, I'm a nerd like that.
That's actually pretty random...XD

I should play that game sometime
 

SkylerOcon

Tiny Dancer
Joined
Mar 21, 2008
Messages
5,216
Location
ATX
lol @ smashbot still having MYM3 stuff in his sig. Everybody know that its so passe.

...

I really should finish that Toon Link moveset.
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Seeing as Calill has been made, I'm going to throw in a Sage of my own.

All hail the Count of Fayre, the noblest of the noble..... Bastian.

Bastian





The Count of Fayre-

This is a heart-wrenching tale, in which, 'lo
My life was shaken to and fro
Now if thou would be so kind as to sit right there
I shall recite how I have come to be the Count of Fayre.

My place was evermore betwixt Melior's houses
Adorned with curly shoes and frivolous trousers.
The librarium, thither, relevations galore
As I studied the arts of the tongue of yore.

Then a couple of gents with evil sentiments
Commenced running amok in my environment!
One round of fisticuffs and unrooted hair
Caused my mater to fret and say "You're going to Fayre."

I rented a steed, but as I got near
Its overwhelming odour caused me to sneer.
Regardless, I mounted this foul-smelling mare.
I pulled the reins and said "Ol' chap, ride to Fayre!"

Then. I. halted 'fore a castle with scrupules nary
Onuppan a hill with idylls overmany.
I descended from my mount as the rightful heir;
A newfound patron in the estate of Fayre.

~ An Impersonation of Bastian
By Thingy Person of Serenes Forest Forums

Story:
Bastian is the Count of Fayre and one of the greatest politicians in Crimea. He loves talking in Shakespearian language. Never has one talked so much, but said so very little.
Bastian is in love with the Lady Lucia and often attempts to woo her with words. She doesn't have half of his passion and always rejects him. Bastian can't resist chasing a tantalizing creature that flees him.

Universe:
Fire Emblem: Path Of Radiance
&
Fire Emblem: Radiant Dawn

Universe Symbol:
The FE symbol

To Unlock:
Make a character tag named Bastian (or as many letters of his name as possible). This will trigger a long Shakespearian speech. Listen to the entire thing and he will be unlocked.

Unlock Message:
Bastian, the master of words, has joined the battle.

Playstyle:
Bastian revolves around flexible magics. His ground spells can be changed with his Down B, effecting speed, reach, and power.
Bastian has a pretty good air game, and will likely want to finish foes off in the air.
He has an amazing recovery, but this only has 5 uses.
Neutral B is a great move against weapon based enemies. It can make them completely useless temporarily.
Use Side B to help stall approaches and deal "projectile" damage.

Unique Mechanics:
Bastian carries a tome in his left hand. Its color and the symbol on it indicate the element Bastian is currently using.
Bastian switches elements using his B Down. This has a drastic effect on how his smashes and tilts work. Each element is excellent in one aspect, but average in other aspects. The element he is using also adds a special effect to his shield.

Stats:
Height- 4/5 (human)
Weight- 2/5
Walking Speed- 1/5
Running Speed- 4/5
Attack Speed- Variable (listed for each element)
Reach- Variable (listed for each element)
Power- Variable (listed for each element)
Priority- 3/5
First Jump- 2/5
Second Jump- 4/5
Falling Speed- 2/5
Recovery- 4/5
Final Smash- 4/5
Traction- 5/5
Dodges- 5/5 (Bastian will elude even the cleverest of Daeins)

Basic Animations:
Basic Pose- The pose in his first picture
Idle Pose- The pose in his second picture
Walking- Clever Bastian has a light-footed walk.
Running- Bastian runs silently and light-footed like the wind.
First Jump- Bastian isn't incredibly athletic so this normal looking jump isn't to impressive.
Second Jump- With the power of wind, Bastian lifts himself up.
Shield- A shield made out of the element he is using protects him from attacks, growing thinner as it weakens.
Forward Roll- Bastian boosts himself forward with wind.
Back Roll- Bastian shoots wind forwards, knocking himself back.
Sidestep- A standard sidestep which looks awesome with Bastian's long cloak.
Aerial Dodge- Standard air dodge.

Miscellanious Animations:
Dizzy Pose- Bastian puts his hand on his forehead.
Weapon Carry Pose- Bastian conceals weapons in his cloak.
Homerun Pose- The bat becomes surrounded by wind as Bastian swings it.

Sleeping Pose:
This one is so awesome it gets it own section.
Bastian holds his head down and closes his eyes, visions of the lovely Lucia filling his mind.




Specials:
Neutral B- Corrosion
Bastian's built in skill (and one of the most useless skills in Fire Emblem). In Smash Bros., it isn't half bad.
Press B and for a limited time frame (3 seconds max), Bastian will have Super Armor. If a weapon strikes him while using this, it starts to corrode. Each time the weapon corrodes, it loses 10% of its durability. Once it gets to 0% durability, it will brake, leaving the foe unable to use that weapon for 30 seconds. Weapon based characters like Ike and Marth will be devastated by the power of this move, though characters like Fox will, at worst, be left without a neutral special.

Side B- Long-Distance Magic
This uses a different spell based on what magic Bastian is using.
Wind Magic- Blizzard
Three blocks of ice fall from the sky on one random foe. The foe must be within the distance of the Final Destination stage to be struck. Each block of ice strikes for 3% damage and low knockback. The priority of this move doesn't matter due to its nature. The best way to defend against this move is to sidestep or roll dodge before it hits you. This move is quite predictable and has a 1.5 second beginning lag. Bastian is vulnerable during the entire duration of this move.
Thunder Magic- Bolting
A bolt of lightning strikes from the sky, targeting a random foe. The foe must be within the distance of the Final Destination stage to be struck. The bolt of lightning strikes for 10% damage and medium knockback. The priority of this move doesn't matter due to its unique nature. The best way to defend against this move is to sidestep or roll dodge before it hits you. This move is quite predictable (and loud) and has a 1 second beginning lag. Bastian is vulnerable during the entire duration of this move.
Fire Magic- Meteor
A meteor falls from the sky, targeting one random opponent. The foe must be within the distance of the Final Destination stage to be struck. The meteor strikes for 12% damage and high knockback. The priority of this move doesn't matter due to its unique nature. The best way to defend against this move is to sidestep or roll dodge before it hits you. This move is the most predictable out of the 3 and has a 1.5 second beginning lag. Bastian is vulnerable during the entire duration of this move.

Up B- Rewarp
This awesome staff is used only by Begnion Senators in the Fire Emblem universe, but who's to say Bastian didn't get his hands on one after the war? This staff lets one warp to any location they desire just by thinking it.
In Smash Bros, it works like this:
1. Press Up B. Be sure to hold B.
2. While you hold B, a bright light appears on the stage. This is where you will teleport.
3. Move this light left and right using the control stick.
4. Release B to teleport to the target location.
This move has low beginning lag and low ending lag.
Bastian has super armor during the entire duration of this move.
This move can only be used a maximum of 5 times in one life (which considering Bastian's size and weight isn't a lot.)

Down B- Elemental Affinity
Bastian Changes his magic of choice. His tome changes color in accordance to your element.
Wind-
Bastian's default element. This features a green book.
Reach- 5/5, Power 3/5, Average Attack Speed- 3/5
Other Properties-
Shield of wind pushes foes away a decent distance upon initial activation. While you maintain the shield, it pushes foes away slowly.
Thunder-
This element features a yellow book.
Reach- 3/5, Power 3/5, Average Attack Speed- 5/5
Other Properties-
Shield of thunder stuns adjacent foes upon initial activation for 1 second.
Fire-
This element features a red book
Reach- 3/5, Power- 5/5, Average Attack Speed- 3/5
Other Properties-
Shield of fire deals 1% damage per second to foes next to Bastian.

Normal Attacks:
A- Stiletto Slash
Bastian pulls a curved dagger out of his cloak quickly and slashes his opponent with it. This move has low beginning and low ending lag. The priority of this move is great. The reach of this move is decent. This move deals 3% damage and very little knockback.

A,A- Stiletto Stab
Bastian stabs his foe with his Stiletto. This move has low beginning and low ending lag. The priority of this move is great. The reach of this move is decent. This attack deals 3% damage and decent knockback.

Dash Attack- Stiletto Shank
Bastian quickly takes out his Stiletto and stabs with force. This move has low beginning and ending lag. This priority of the attack is great. The reach of the move is decent. The attack deals 6% damage and average knockback.

Tilts:
Forward- Element Tome
Bastian points forward and casts the weakest spell for his current element.
Priority- Average
Wind- Wind
Small green gusts of wind appear in front of Bastian.
Reach-Good, Beginning Lag-Average, Ending Lag-Average, Knockback-Low, Damage-6%
Thunder- Thunder
A small bolt of lightning appears in front of Bastian.
Reach-Average, Beginning Lag-Low, Ending Lag-Low, Knockback-Low, Damage-6%
Fire- Fire
A flame appears in front of Bastian
Reach-Average, Beginning Lag-Average, End Lag-Average, Knockback-Decent, Damage-7%

Up Tilt- Element Tome (Up)
Bastian raises his hand upwards and casts the weakest spell for his current element. This has a long duration (1.5 seconds), protecting Bastian well from aerial attacks.
Priority- Average
Wind- Wind
Small green gusts of wind appear above Bastian.
Reach-Good, Start Lag-Average, Ending Lag-Average, Knockback-Low, Damage- 5%
Thunder- Thunder
Bolts of electricity appear above Bastian.
Reach-Average, Start Lag-Low, End Lag- Low, Knockback-Low, Damage-5%
Fire- Fire
A flame appears over Bastian.
Reach-Average, Start Lag-Average, End Lag- Average, Knockback-Decent, Damage-6%

Down Tilt- Element Tome (Split)
Bastian faces the players and casts the weakest spell for his current element on both sides of himself.
Priority- Average
Wind- Wind
Small green gusts of wind appear on both sides of Bastian.
Reach-Good, Start Lag-Average, End Lag- Average, Knockback- Low, Damage- 5%
Thunder- Thunder
A small bolt of lightning appears on each side of Bastian.
Reach- Average, Start Lag- Low, End Lag- Low, Knockback- Low, Damage- 5%
Fire- Fire
A flame appears on each size of Bastian.
Reach-Average, Start Lag-Average, End Lag-Average, Knockback-Decent, Damage-6%

Smashes:
Forward Smash- Rex Spell
Bastian points forward and casts the strongest spell for his current element.
Priority- Great
Wind- Rexcalibur
A huge hurricane of green wind appears in front of Bastian.
Reach-High, Start Lag-High, End Lag- High, Knockback-High, Damage-12....17%
Thunder- Rexbolt
A thunderstorm appears in front of Bastian.
Reach- Good, Start Lag-Average, End Lag-Average, Knockback-High, Damage-12....17%
Fire- Rexflame
A large burst of flame appears in front of Bastian.
Reach-Good, Start Lag-High, End Lag-High, Knockback-Very High, Damage-14...19%

Up Smash- El Spell
Bastian raises his hand up and casts a mid-level magic for his current element. This has a duration of about 1.5 seconds, protecting Bastian from above.
Priority- Great
Wind- Elwind
Large gusts of green wind appear above Bastian.
Reach-Great, Start Lag-Average, End Lag-Average, Knockback- Great, Damage-10...15%
Thunder- Elthunder
Several large bolts of lightning appear above Bastian.
Reach-Good, Start Lag-Fairly Low, End Lag-Fairly Low, Knockback-Great, Damage-10...15%
Fire- Elfire
A bright flame appears above Bastian.
Reach-Good, Start Lag- Average, End Lag-Average, Knockback-High, Damage-12....17%

Down Smash- High Level Spell
Bastian faces the screen, raising his right hand in the air. A high level spell for his current element strikes on both sides.
Priority- Great
Wind- Tornado
A large Tornado surrounds Bastian (he is in the calm "eye" of the tornado).
Reach-Great, Start Lag-Average, End Lag-Average, Knockback-Great, Damage-11...16%
Thunder- Thoron
A large glowing sphere appears on each side of Bastian. Each releases powerful bolts of lightning.
Reach-Average, Start Lag-Fairly Low, End Lag-Fairly Low, Knockback-Great,
Damage-11...16%
Fire- Bolganone
The earth splits on both sides of Bastian, releasing powerful eruptions.
Reach-Average, Start Lag-Average, End Lag-Average, Knockback-High, Damage-13...18%

Aerials:
Nair- Tornado
Bastian is surrounded by a tornado of green wind, striking for 5 hits of 3% damage each. The knockback of this move is very low, except for the last hit which is decent. The priority of this move is high. The reach of this move is great. This attack has fairly low beginning and ending lag.

Fair- Arc Fire
Bastian pushes his hand forward, releasing a concentrated sphere of fire. This move has a sweetspot (the fire) and a sourspot (his arm). The sourspot deals 5% damage and low knockback. The sweetspot deals 12% damage and high knockback. This move has average beginning and ending lag. The priority of the move is high. The reach is good. It has a 1.5 second duration.

Bair- Wind Tail
In Fire Emblem, this can only be used by spirits, but in Smash Bros. this move is fair game... OR SHOULD I SAY BAIR GAME!
Bastian casts his hand back and a whip of green wind lashes at any opponent within its reach. This move has a great horizontal and vertical reach. The priority is average. The beginning lag and ending lag are fairly low. This attack deals 10% damage and good knockback.

Uair- Arc Wind
Bastian casts his hand upwards, releasing a strong gust of green wind upwards. This move deals no damage but very high knockback (it doesn't even refresh an opponents recovery). The beginning lag and ending lag are low. The reach of this move is very high. This will outprioritize just about anything due to its nature.

Dair- Arc Thunder
Bastian faces the screen and points one hand downwards. A very large bolt of lightning, reaching from his hand to the stage (or until there is nowhere to go) is released. This bolt can strike multiple opponents, because it acts kind of like Pikachu's Down B. This move has very high priority and average beginning and ending lag. It strikes for 12% damage and great knockback.

Miscellanious Attacks:
Ledge Attack- Fire Tail
In Fire Emblem this attack can only be used by spirits... but this isn't Fire Emblem.
Bastian leaps up and creates a whip of fire. This move has good priority, great reach, and low beginning and ending lag. This deals 7% damage and good knockback.

Get Up Attack- Thunder Tail
In Fire Emblem this attack can only be used by spirits, but this isn't Fire Emblem.
Bastian jumps up and whips on both sides with a whip of electricity. This move has good priority, great reach, and low beginning and ending lag. This deals 7% damage and good knockback.

Grabs:
Grab- Air Pressure
Bastian squeezes the opponents with wind.

Throws- None

Grab Attack-
As soon as Bastian grabs the opponent, he starts reciting the speech I listed under his picture. When he finishes this speech, the opponent takes 50% damage for having to endure that torture.
The opponent can break out of this grab, but when Bastian grabs them again, he will continue from where he left off. Each opponent has their own speech (and changing foes won't reset the previous person's speech.)
If Bastian dies, the speech is reset.
He talks rather slowly, basking in the radiance of his words.
*Lol sorry MasterWarlord. I couldn't resist borrowing this idea from you.

Final Smash:
Flare-
The Elite Skill of a Sage in Fire Emblem.
For 30 seconds, all of Bastian's spell based moves ignore the resistance (weight) of his enemies. The heaviest character in the game will take as much knockback as the lightest character.
Bastian also gains 1/3 (rounded up) of the damage dealt with each spell based move as health.
Bastian is invinceable during this Final Smash.

Taunts:
Up- "To Be Or Not To Be"
Bastian takes out the famous Shakespearian skull and says "To be or not to be."
Side- She Loves Me.... Not
A thought bubble with a picture of Lucia appears above Bastian's head as he pulls out a rose, plucking the petals. He says "She loves me... she loves me not..." until the last one is pulled. He then says "Curse my luck."
Down- Take A Bow
Bastian bows.

Crowd Cheer:
The crowd cheers wildly. Bastian bows once in reply.
*This was posted in the moveset itself because of some relevance to the battle.

Lose Pose:
Bastian claps for the winner and says "All shalt knowest of thy triumph," after the opponent finishes speaking.

Victory Pose:
Up- Bastian's Legend
Bastian says "And lo' a chapter new unfolds in the legend of the noble Bastian."
Side- Winds of Fortune
Bastian casts a wind spell saking "Let the wind speakest of my triumph."
Down- Bow
Bastian bows.
Victory Song- Fire Emblem Theme

Pros:
Neutral B is a great shutdown maneuver against weapon based foes.
Side B is a potentially useful projectile, especially against unskilled players.
Very versatile ground moves.
A,A is a fast damage dealing combo.
Uair is a good move for scoring verticle KO's and preventing aerial assaults.
Has no problems scoring KO's.
Great recovery.
Good air game.
Useful Final Smash.
Powerful grab "attack."

Cons:
Large target
Light weight
Side B is almost worthless against skilled players.
Can only recover well 5 times in one life.
Lacks the ability to wall jump, wall cling, glide, or crawl.
Neutral B is worthless against weapon based foes.
Grab "attack" takes a long time.
No throws.

Extras:

Alternate Outfits:
Bastians 2 different outfits are both pictured (with the first being his default.)
These outfits are available in the following colors-
Black (default)
White
Red
Blue
Green
Purple
Gold
Brown/Tan
*The primary color of his outfit is changed.

Wii-Mote Sound:
Bastian says "Let me tell thee a tale."

Entry Pose:
Bastian warps in using a rewarp staff, which he somehow conceals in his robe.

Stage:
Castle Crimea-
"Behold the house of Crimea, a nation most fair."
This stage is perfectly tourney viable.
It takes place is the beautifully made throne room of Castle Crimea. In the background you can see the throne (with Queen Elincia sitting on it), the Crimean flag, and many guards.
Stage Effects-
None

Music:
Instead of naming songs, I'm going to link you to all of the music Radiant Dawn has to offer.
"Listen to the glorious songs from the history of Tellius fair."
http://www.serenesforest.net/media/music10.html

Items:
Rewarp Staff- Changes your Up-B to rewarp. 5 uses.
Vulnerary- Heals for 20% upon pickup.
Elixir- Heals completely (this triggers after you take a hit of damage).
Mine- A primitive bag of exploding powder. Anyone who steps on this trips and takes 10% damage.
Light Rune- For 30 seconds, this creates a space in which no one can step.

Assist Trophy:
Lucia-

Lucia appears on stage and performs the special ability of Swordmasters/Trueblades, Astra.
She jumps to and slashes one random opponent 5 times, dealing a potential total of 50% damage (10% per hit.) No knockback is dealt. This does deal flinching.
*Bonus- All Bastians on the field stare at Lucia and are healed for 10% damage.

Kirby Hat:
Kirby gains Bastians odd hair and wears a hilarious cloak. Definitely one of the most epic Kirby Hats.
When Kirby uses Corrosion he says "eh!"

Codec Conversation:
Snake- Octacon... I believe I'm fighting an actor.
Octacon- A movie actor or a play actor?
S- Definitely a play actor. He looks like he comes from Shakespeare.
O- Ooh.... maybe he is from Hamlet!
S- ..... Uh oh.
O- Whats wrong.
S- He's trying to tell me something in Shakespeare language. It makes my head hurt!

Trophies:
Bastian- The Count of Fayre. He loves to talk poetically to woo the beautiful Lucia.

Ike- The Hero of Crimea and the leader of the Greil Mercenaries. He wields the mighty Ragnell and fights for his friends.

Marth- The prince of Aritia. Marth must defeat the Dark Dragon, Medius with his sword, Falchion.

Elincia- The queen of Crimea. Elincia is kind and tries to build a great relationship between her nation and the laguz.

Lucia- The queen's best friend. They are closer than must sisters. She is loved by Bastian, but doesn't return his affections.

Geoffery- Lucia's brother and a friend of the queen. He is the commander of Crimea's Royal Knights and is rumored to have a secret affair with the queen.

Tibarn- Leader of the Hawk Laguz country of Phoenices.

Naesala- King of the Raven Laguz country of Kilvas. He is greedy and caniving, seeming to have no real heart.

Caneighis- King of the beast nation of Gallia. He is a mighty red lion.

Skrimir- Nephew of Caneighis. He is a powerful and arrogant red lion.

Giffca- The shadow of King Caneighis, so to speak. He is his loyal guard. He is a mighty black lion.

Nailah- Queen of the Wolf nation of Hatari. She is a skillful white wolf.

Dheginsea- King of Dragons. A mighty and stubborn black dragon who has lived for hundreds of years.

Reyson, Leanne, and Rafiel- The last three herons. They are all royals and possess the power to empower people with song.

Micaiah- This young girl leads the Dawn Brigade against Begnion. She has many strange powers.

Sothe- Micaiah's closest friend and stalker. He is a talented thief.

Pelleas- Prince of Daein. He is inexperienced as a ruler but would do anything for his nation.

Izuka- A scheming eccentric old man who could try the patience of a stone.

Sanaki- The young Empress of Begnion. Also called The Apostle.

Sephiran- Prime Minister of Begnion. His influence in Begnion is second only to Sanaki's.

The Black Knight- A mysterious figure who was once one of Daein's four riders. He murdered Ike's father.

Stickers:
Ike- Slashing +30
Marth- Weapon +20
Bastian- Specials Indirect +30
More may come.

Event Matches:
#40- The Tale of Bastian
Bastian wants to tell his story. Unfortunately, nobodies willing to listen.
Playable Characters- Bastian
Opponents- 3 random enemies
Objective- Defeat all of the enemies. You have 3 stocks. They each have one.

Bosses:


Izuka will pay for betraying Daein and creating the Feral One potion.

Attacks:
Summon-
Izuka summons a laguz spirit. They come in multiple types:
Dragon- The strongest of Laguz. They are slow and attack with fire breath (10% damage). It takes 50% damage to bring one down.
Tiger- A strong beast. It is fairly slow and attacks with fangs and claws (7% damage). It takes 25% damage to bring one down.
Cat- A fast and weak laguz. It is quick and attacks with fangs and claws (3% damage). It takes 25% damage to bring one down.
Hawk- A strong bird laguz. It is quick and attacks with its talons. (5% damage). It takes 20% damage to bring one down.
Raven- A quick bird laguz. It is quick and attacks with its beak (3% damage.) It takes 15% damage to bring one down.

Balberith-
The most powerful dark magic spell.
A glowing area appears under you. Move out of the way quickly to avoid it. 10....30% damage and Average....Very High Knockback.

Rewarp-
Izuka teleports to a random location on the field.

Fought In- A Swamp (layout is just like Castle Crimea)
Size- Human Size
Mobile- No (except for Rewarping)
Difficulty- 4/5

SSE Role:
To be revealed.
 

XACE-K

Smash Master
Joined
Oct 28, 2007
Messages
4,106
Location
New York
I updated my movesets with a Snake Codec. I made them to be amusing so if they are, I did my job. I found the Lanky one to be the best.
 

Hyper_Ridley

Smash Champion
Joined
Dec 21, 2007
Messages
2,294
Location
Hippo Island
Bastian looks like a very cool character Lionheart. I liked how he can change his stats by swaping elements, it makes him an easy character to play since you can use the element that matches your playsyle.


FE seems to be getting a lot of love in MYM4. Bastian, Lyon, and I believe one other was made, which was also good.
 
D

Deleted member

Guest
Lol, 3 movesets already Chris. You have no life :bee:

Lol just kidding. Anyway, it looks pretty awesome (though seriously, Soren >>>>>>>Bastian anyday), really like how he can choose from different elements, but bold text blinds me!!! Also for his sleeping pose, can't you just link the image, cause i almost thought that you were making a Lucia moveset too. Anyway, sweet moveset. Great job.

And speaking of FE characters, i'm almost half way done Ilyana, though her neutral special sounds.....kinda wrong. Hint: It involves her eating....her opponents.
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Lol just kidding. Anyway, it looks pretty awesome (though seriously, Soren >>>>>>>Bastian anyday)
Stat-wise, yes... but you forget... Soren is an annoying, rude emo whose personality is garbage.

Bastian is one of the most awesome characters in Fire Emblem as far as his backstory goes. My favorite sage, regardless of stats and usefulness.
 

Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
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I am so totally reviewing this. I'm not letting comments on this fall by the wayside as this thread trundles on. Even if you don't request it, I'm still doing it.
The only thing I don't like is the Down Special, since there's basically no drawback, and it heals her so much.

Who here has an archive site for 4.0? I need to look at a few of the movesets entered.
There's a page on The Stadium with links and everything. It's usually up-to-date to the day, so if something's not there, just give it a few hours and it should appear.

Right now I think the only ones not up there are Maria...and maybe one other. I'm having trouble concentrating right now.


Also:

@Chris: You just made a moveset for my second-favorite Tellius character, did you know that? :chuckle:
 

Chris Lionheart

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@[B]Chris[/B]: You just made a moveset for my second-favorite Tellius character, did you know that? :chuckle:[/QUOTE]

Lol who's your favorite character? (If I had to guess its someone with boobs. :) Only boobs can beat the awesomeness that is Bastian.)

In that case, you won't mind being the one to review him, right?​
 

~Cruxis~

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I am so totally reviewing this. I'm not letting comments on this fall by the wayside as this thread trundles on. Even if you don't request it, I'm still doing it.
The only thing I don't like is the Down Special, since there's basically no drawback, and it heals her so much.

There's a page on The Stadium with links and everything. It's usually up-to-date to the day, so if something's not there, just give it a few hours and it should appear.

Right now I think the only ones not up there are Maria...and maybe one other. I'm having trouble concentrating right now.


Also:

@Chris: You just made a moveset for my second-favorite Tellius character, did you know that? :chuckle:
k thx bai. lol
 

Chief Mendez

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Lol who's your favorite character? (If I had to guess its someone with boobs. :) Only boobs can beat the awesomeness that is Bastian.)

In that case, you won't mind being the one to review him, right?
Well if you would be so nice as to grace us Sandbags with your presence...you'd know that I'm already kind of tied up with a bunch of other ones.

I'd like to though. And still probably will! Also, yeah I was talking about Bastian--before him is Kieran.
 

MasterWarlord

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God. . .I just skimmed so many god**** pages. This thread moves too fast on weekends and I'm not here as much then. Curse you all!

*Goes to try to finish reading Robotnik*

AGAIN

NOBODY POST UNTIL ROBOTNIK REVIEW IS UP
 

Chris Lionheart

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Well if you would be so nice as to grace us Sandbags with your presence...you'd know that I'm already kind of tied up with a bunch of other ones.

I'd like to though. And still probably will! Also, yeah I was talking about Bastian--before him is Kieran.
You seriously think Kieran is more awesome than Bastian!?

Oh well I can see why you think Kieran is awesome.

And you don't have to be quick with it. I'm aware of how busy the reviews are now... I'm going to have to throw in some reviews, but I won't be able to do that many once school resumes Monday.


I'm going to review Lyon by Spadefox, seeing as I know the character well.
 

PrepareYourself

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As this is my first moveset, you might find resemblance with my moveset and SonicBoom2's. Sorry :psycho:



From the islands in the sky, Kalas joins the Brawl!

Table of Contents:
1. Intro and Taunts
2. Jab Combo and Tilts
3. Smashes and Aerials
4. Special Moves and Edge Attacks
5. Throws and Dash Attack
6. Final Smash
7. Stats
8. General Poses

1. Intro and Taunts:

You can think of Kalas as a fusion between Zelda and Pit, except heavier. He has one real wing on his right and a mechanical "winglet" on his left. In his right hand he holds a medium sized sword and in his left a dagger (held the reverse way). He boasts control over several elements, making his special moves a force to be reckoned with.
In the game Baten Kaitos: Eternal Wings and the Lost Ocean, you collect "Magnus", or cards. These cards are everything in the game. You can store an object's "magna essence" in a blank Magnus, and every single weapon you'll get in the game is a Magnus. It is also a major part of the story later on, so I decided that the card would be his symbol.

Before continuing, I'd recommend you open >this video. It'll definitely help you visualize some of these attacks. Skip to 5:20 to get a better glimpse of Kalas.

Intro: A Magnus appears and light pours out of it. The light and the Magnus dissapear, and you see Kalas standing.

Taunts:
Uptaunt: Kalas pulls out a Magnus and hold it over his head. It flashes with light and he puts it away.
Sidetaunt: He points his sword straight in front of him and his Winglet crackles with jolts of thunder.
Downtaunt: Kalas floats and pink light spirals around him. (5:40)

2. Jab Combo and Tilts:

Jab Combo:
A (4%): Similar to Ike's FTilt, except much faster and much less knockback. Kalas swings his sword horizontally.
AA (3%): Kalas uppercuts his dagger across over his right shoulder.
AAA (4%): He then brings the dagger down on his opponent. Basically just a rewind of the second jab.

Tilts:
Ftilt (10%): Kalas takes his sword and swings it over his head. Similar to the final upwards hit of Marth's dancing blade.
Utilt (5%): His Winglet shoots up and slaps the foe above him. Minimal knockback.
DTilt (14%): From a position like Marth's crouch, he quickly brings down his sword and recoils. (The way you would catch a fly :laugh:) Opponent will be spiked if hit by the middle of the blade.

3. Smashes and Aerials

Smashes:
FSmash (15% - 24%): Crouching down, he slashes at the opponent's feet, spiraling wind quickly moving up in a blue cyclone from the tip of his blade. Three hits, each dealing 5% (or 8% fully charged) (5:45)
USmash (15% - 25%): Kalas holds his left hand up and a glowing ball of energy appears above his head. Strands of wind stream from it and home in on nearby opponents, each one dealing 3% (or 5% fully charged) The last strand has a tiny bit of knockback. (7:05)
DSmash (20% - 35%): Kalas kneels and stabs his sword into the ground, causing a shockwave to appear around him. Extremely high knockback and damage, but lag takes about half a second and two full seconds for him to pull the sword out of the ground. (5:50)

Aerials:
Nair (6%): Kalas kicks the opponent. Looks much like Lucario's Fair. Very small knockback, sends the opponent diagonally away.
Fair (10%): Similar to the first hit of his jab combo. Kalas takes his sword and swings it horizontally.
Bair (8%): Kalas whacks his opponent with the side of his dagger. Think of it like Captain Falcon's Bair.
Uair (14%): Possibly his best aerial. After about half a second of lag, Kalas swoops his sword over his head. High knockback, very large hitbox.
Dair (10%): Kalas swings his dagger under while facing downwards. Though it has spike potential, it is fairly hard to land because his hitbox overlaps his hurtbox.

Special Moves and Edge Attacks:

Special Moves:
B - Shadow Wings (3% - 10%): Kalas slashes at the air, opening up a dark rift where a raven flys out and dissipates on the opponent. If charged, Kalas' sword will glow purple for a second and more ravens will fly out. Same effect as ZSS's paralyzer, except it has shorter range and is the element darkness. If you are hit by the sword itself, you will be damaged for 5% and sent behind Kalas, out of the way of the ravens. (5:48)
Side B - Water Blade (4%): Kalas swings his sword horizontally, a crescent-shaped blade of water pushing the opponent backwards. If hit by the blade itself, you will suffer 5% and be sent right into the water blade. (6:00)
Up B - Fangs of Light (12%): Kalas spins diagonally upwards in a spiral of light. If used on the ground, he will go straight up. Multi-hit move. Each spin deals 3%. (6:05)
Down B - Flash Explosion (12% - 30%): Kalas stabs the ground, flames shooting up into the sky, exploding at a plume above his head. If you get hit by slight shockwave of him stabbing his sword into the ground, you will be sent straight up with 4% damage right into the plume explosion for a total of 12% (or anything else, depending on how long you charge it). (5:56) If charged for too long (5 seconds), Kalas will damage himself 10% and a raging fire will spread from his feet. Also multi-hit. Will cause 30% if hit by all of the flames. (6:43)

Recovery Attacks:
Regaining Footing (6%) Kalas windmills back onto his feet (Sonic's Downtaunt). Three hits, each 2%.
Under 100% (7%): Kalas flips himself back onto the stage, swinging his sword vertically. Like Link's edge attack.
100% or more (12%): Kalas slowly crawls onto the stage, crosses his arms and suddenly swings them apart, hitting the opponent with both his dagger and his sword, 5% and 7% respectively.

Throws and Dash Attacks:

Throws:
Grab: Kalas reaches with his dagger arm.
Pummel (4%): Kalas knees the opponent and whacks him hith his winglet simultaneously.
FThrow (8%): Kalas brings his sword arm back and stabs the opponent in the chest, sending the opponent flying backwards.
BThrow (6%): Nothing special. Throws the opponent backwards.
UThrow (12%): Tosses the opponent up and does a backflip kick. Sends opponent diagonally backwards.
DThrow (10%): Throws opponent onto ground, kneels, stabs.

Dash Attack (8%): Kalas suddenly shoots forward, lunging sword first.

Final Smash:

Lord of the Wind

The screen zooms on Kalas. He yells "Sword style: Lord of the Wind!" In a slight blue swirl, Kalas dissappears and you can see a thin white beam shoot through the stage. Anybody in this beam will be dealt 40% and suffer very high knockback. Think of it as a fusion between Marth's Critical Hit and Zelda's Light Arrow. (6:13)

Stats:
Height: 5/10 (Marth's height, but is always crouched over)
Weight: 5.5/10 (Captain Falcon)
Speed: 8.5/10 (Runs like Meta Knight; ground glide)
Fall Speed: 4/10 (Marth)
Traction: 1/10 (He floats around half of the time)
Jumps: 3
Glide: Yes
Crawl: No
Wall jump: No
Wall cling: No

General Poses:
Idle Pose: Kalas, in his crouched form, looks, behind him, to the sides, then shakes his head. If left alone longer, His does a few short hops with his Winglet and real wing pointed up.
Walking Pose: Like Marth's.
Running Pose: Like Metaknight's.
Tripping: No one wants to see this anyways.

Victory Poses:
Victory Music: The "Level Up" sound in Baten Kaitos.
Victory Pose 1: Kalas swings his sword twice and faces away from the camera. You see his winglet fold back under his cape.
Victory Pose 2: Kalas zooms by the screen once. He zooms back, and a sword suddenly appears in the ground. He slowly floats over by it and lands crossing his arms saying "Is that all you've got?!"
Victory Pose 3: Kalas' takes a camera, faces the screen and says "Hope you're photogenic (You sell pictures of monsters and people for money in his game)."
 
D

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Lol Kieran is pretty awesome. Mah favourite horse rider.

Anyway, is it okay if i just post Ilyana right now with just her specials done? I mean, i'll finish the moveset, but i don't want to keep my moveset in Microsoft word all the time LOL.

EDIT: What?!?!? KAlas!!!??? I wanted to make him!!! Anyway, nice moveset, but could use some more detail, and why is there no spirit attacks??!?!?! I demand some spirit attacks!!!! Man, when i get to working on Kalas, i'll feel kinda bad now :urg:
 

Chief Mendez

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@Chris: Kieran's so awesome because he's so fun to fight with, and has some of the coolest support conversations in the game, along with Mia. And you get Bastian so late in the game, so...

@PrepareYourself: Ooooo, TWILTY's not gonna' like this... Or...maybe not?

@TWILTY: You could...but really it's better to post the entire moveset. It's just more exciting and invitig that way.

Bide your time, I say.
 

SonicBoom2

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You were kidding about the resembelence right?
At least you knew how to color :p

Anyways, I would say add more detail into the attacks, add a background story, and the picture is not working for me.
 

Tanookie

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I am so totally reviewing this. I'm not letting comments on this fall by the wayside as this thread trundles on. Even if you don't request it, I'm still doing it.
The only thing I don't like is the Down Special, since there's basically no drawback, and it heals her so much
I requested a review on your blog, but I don't think my comment showed up. :p

And I couldn't think of a way to make her Down Special worse; maybe if I made the cast time longer and made the damage healed smaller?

EDIT: I changed the cast time to 8 seconds and made the damage healed 15%
 

KingK.Rool

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WHOA.

I go off to watch Citizen Kane, and here we are with three new pages.

Tanookie, that's actually amazing. I notice you based it off of Mendez's layout. I'm reading movesets in order that they're posted, and I'm kinda behind, but from what I did read, that's an incredible moveset. Let alone for a beginner. I sense great things to come from you. ;)

Couple of other good movesets in the last few pages, but yours is the one that's sticking on my mind. I get the feeling I'll be reading it in much deeper detail very soon.
 

Chief Mendez

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...Yeah what the heck's up with that? Registering an account on Wordpress first might help.

Anyways.

If you make the casting time too long though, then players will have absolutely no call to use it. Rarely is there ever an 8-second span of uninterrupted time in a normal game of Smash Bros. The only time I could think of that working is in an incredibly-stilted scenario on Hyrule Temple. And even then it's not likely.

If you took off the Super Armor, and kept the casting time at around 3 or 4 seconds--so that an opponent that knocks her out of the move before it finishes will stop her from healing....I think that'd work. Maybe. If it made her slower afterwards (the shell's gotta' be heavy...right?) that'd be another reason to dissuade players from spamming it.
 

Hyper_Ridley

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EDIT: What?!?!? KAlas!!!??? I wanted to make him!!! Anyway, nice moveset, but could use some more detail, and why is there no spirit attacks??!?!?! I demand some spirit attacks!!!! Man, when i get to working on Kalas, i'll feel kinda bad now :urg:
You think that's bad? I've got a rival Black Doom I might have to compete with!
 
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