IvoryFlame
Smash Journeyman
/\/\ Hmph! Simul-post has RUINED my evil plan! NOOOOO!!!!
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Koosalagoopagoop, or just "Koosy", for short.DEEDEE CAN HAVE THAT IMAGINARY FREIND OF HERS!
Who doesn't, honestly?I FRUCKING LOVE DEXTER'S LAB
[U][SIZE="3"][COLOR="Yellow"]Entrance[/COLOR][/SIZE][/U]
[IMG]http://i38.tinypic.com/wbb7y8.gif[/IMG]
[SIZE="2"][COLOR="Yellow"]
The reonowned Flutter owned by Roll, who is its pilot. It slowly descends
toward the ground, and Rock bursts out the door. The Flutter then flies
back up and Roll comes down using her Spinner to descend slowly to
the stage.[/COLOR][/SIZE]
[U][SIZE="3"][COLOR="DeepSkyBlue"]Stage[/SIZE][/U]
[IMG]http://i34.tinypic.com/5b7kf5.png[/IMG]
Sulphur Bottom is a mother ship owned by Bleucher, a wealthy treasure hunter and
childhood friend to Roll's grandfather, Barrell. The interior is similar to that of a
luxurious cruise, but battle takes place at the top of it.
Periodically, the Bonne family will raid the ship.
[IMG]http://i35.tinypic.com/2071e7l.png[/IMG]
But with their bumbling, Team Rocket-ish nature, they fail at the few things they attempt.
However, it doesn't mean they cannot harm you. Most of the time, their endeavors will
fail, and they would easily be underestimated by the average player. But there is a
short percentage that their attack will succeed, and it will have devestating results.
[/COLOR]
[IMG]http://www.megamanmush.com/thumbnails/char83.jpg[/IMG]
[COLOR="DarkOrchid"][U]Tron Bonne[/U]
Tron Bonne will fly into the scene in her Tron Bot with a legion of Servbots. Her attempt
is to command the Servbots to attack the enemies and push them of the ship, but if it
fails, the servbots will just steal all "pick up-able" items and jump off the ship to
their doom. http://www.legends-station.com/motb/wallpaper/scene1024.jpg
[/COLOR]
[IMG]http://www.megamanmush.com/thumbnails/char84.jpg[/IMG]
[U][COLOR="YellowGreen"]Tiesel Bonne[/U]
Tiesel flies through the sky in his T-Armor and charges a photon cannon. He charges for
a while, but if it fails, the blast recoils, blowing him out of the sky, thus getting a Star KO.
His starscream is "You haven't heard the last of Tiesel BOOOOOONNNNE!!" However, if he
succeeds the cannon, it will blast downward like Lucario's Aura Storm. It is an automatic
kill, like Suicine's Ice Beam and Deoxys' Hyper Beam.
http://eod.notart.org/images/tieselcontrols.jpg
[/COLOR]
[IMG]http://www.megamanmush.com/thumbnails/char85.jpg[/IMG]
[U][COLOR="Orange"]Bon Bonne[/U]
Bon Bonne is a baby. A BIG baby. All he can say is "Bah-BO!" He falls from the sky and lands
on top of the ship. He then walks about the stage like a lost penguin. His intention is to
grab a fighter and toss them off of the ship, but if he fails, he will trip, land on his face,
and roll off of the Sulphur Bottom saying "BAAAAAAAH-BOOOOOOOO!!!" However, if
he succeeds and grabs a fighter, he power throws them off the ship and into the blast
zone, ignoring percentages.
[/COLOR]
[U][SIZE="3"]Statistics[/SIZE][/U]
[COLOR="royalblue"]
[SIZE="2"][U]Rock[/U][/SIZE]
Walk Speed: 6/10
Run Speed: 7/10
Power: 5/10
Weight: 5/10
Combat Agility: 4/10
Combat Range: 6/10
Jumping: 6/10
Falling Speed: 3/10
Traction: 7/10
Wall Jump: Yes
Wall Cling: No
Crawl: No
Rock's playstyle is quite well-rounded, with a variety of attacks that are noob-friendly.
He has decent speed with long ranged attacks, and quite fun to play as.
[/COLOR]
[COLOR="RoyalBlue"][U][SIZE="3"]Standard[/SIZE][/U][IMG]http://i34.tinypic.com/2zi7f61.png[/IMG]
[U]A [/U]- Rock does a horizontal swipe with his buster arm. [2%]
[U]AA[/U] - ...then thrusts with it. [4%]
-
-
-
-
-
[U][SIZE="3"]Tilts[/SIZE][/U][IMG]http://i33.tinypic.com/2928x8j.png[/IMG]
[U]Forward [/U]- Performs the famous soccer ball kick. Low knockback. [6%]
[U]Up [/U]- does a simple uppercut with his hand arm. Poor knockback. [5%]
[U]Down [/U]- as he is crouching, he goes even lower and does a straight low punch. No
knockback; it entraps the enemy. [3%]
[U]Dash [/U]- leaps further and spins horizontally, leading it to a high kick. Decent
knockback, but with pre lag. [7%]
-
-
-
-
-
[U][SIZE="3"]Aerials[/SIZE][/U][IMG]http://i35.tinypic.com/qr0ysy.png[/IMG]
[U]Neutral[/U] - performs Ryu's "Hurricane Kick" (one leg straight out while spinning)
that alters his aerial movement. No knockback. 3-hit. [2-2-5%]
[U]Up [/U]- performs Chun Li's "Spinning Bird Kick" (upside-down leg split spinner)
that does an upward combo. Poor knockback. 4-hit. [1-2-2-2%]
[U]Forward[/U] - perform's Guile's "Flash Kick" (backflip power kick) that knocks enemies
upward. Great knockback. Poor pre and post lag. [12%] [Electric]
[U]Down[/U] - similar to Snake's, but it is one kick. It can meteor smash at the tip of
Rock's foot, his toe rather. Poor knockback, though. [8%] [10%]
-
-
-
-
-
[U][SIZE="3"]Smashes[/SIZE][/U][IMG]http://i37.tinypic.com/331f4sn.png[/IMG]
[U]Forward [/U]- performs a "Hadoken", except it isn't projectile. Rock generates
energy through his arms from his buster. The impact is great, and can easily be called
his strongest move before his Final Smash. Super knockback, but very pre laggy. [15%]
[U]Up [/U]- performs Sagat's "Tiger Uppercut" (a jumping, rising uppercut). The rise
from the attack does damage, but the peak of it is the punch. It does good knockback
at the peak, but poor knockback at the rise. [8%] [13%]
[U]Down [/U]- Rock pierces his Buster Arm into the ground and shoots into it, causing
the ground lights up with blue energy. Any enemy touching this light will be launched
upwards. It doesn't have a large radius, but it has a decent duration. The sooner the
enemy touches the light, the hotter it will be, and the higher the knockback and damage.
[14%] [12%] [10%] [8%] [Electric]
[/COLOR]
[COLOR="Red"][U][SIZE="3"]Roll Support[/SIZE][/U]
[IMG]http://i35.tinypic.com/wjjifp.jpg[/IMG]
[U]Aqua Buster [/U]- The Aqua Buster's original use is to put out fires, but in combat, it can be used
to push enemies away, in the same fashion as Water Gun and F.L.U.D.D. It is a low tier
support item. Holding down the special button, Rock points his buster ahead and shoots
out a small burst of water and mist. If an enemy comes into contact with it, they will be
slightly pushed away. Rock can walk while using this support item.
[IMG]http://i37.tinypic.com/2r3egch.jpg[/IMG]
[U]Drill Arm[/U] - This is the most powerful projectile weapon Roll can offer Rock. Rock puts
his empty hand onto the Drill Arm and revs it up. Any enemy that comes into contact
with it will be trapped in a combo of pain. It serves as a standard combo, so it is a
middle tier support item. It can immediately break crates at first contact.
[IMG]http://i33.tinypic.com/2ry3a09.jpg[/IMG]
[U]Vacuum Arm[/U] - Sucks things up like Kirby and King Dedede, except if an enemy is sucked
into it, it will become a grapple move for Rock. It is mid-tier.
[img]http://i38.tinypic.com/jhrou8.png[/IMG]
[U]Splash Mine[/U] - Rock drops these gooey spheres onto the ground. They explode after a
preset span of time or if something runs over them, whichever occurs first.
Unfortunately you can trigger your own mines and receive damage from them.
[IMG]http://i37.tinypic.com/2r3egch.jpg[/IMG]
[U]Jump Springs[/U] - It gives Rock a boost in his first jump, but only slightly. Footstool jumps
become more powerful for Rock.
[IMG]http://i35.tinypic.com/wjjifp.jpg[/IMG]
[U]Jet Skates[/U] - Rock can roller dash through the stage with speed only a bit higher than his
run. There is great pre and post lag when using this. He cannot attack when in dash mode.
[IMG]http://i37.tinypic.com/2r3egch.jpg[/IMG]
[U]Powered Buster [/U]- Rock shoots out a short-ranged sphere of energy. This is the
strongest of the weapons. It packs a punch, but is very inaccurate due to being short ranged.
[IMG]http://i33.tinypic.com/2ry3a09.jpg[/IMG]
[U]Shining Laser [/U]- Shoots out a penetrating laser that he can keep out for as long as the
energy can supply. Enemies caught in this will be knocked back, but it builds up damage
rather quickly. The distance goes as long as Final Destination.
[IMG]http://i35.tinypic.com/wjjifp.jpg[/IMG]
[U]Shield Arm [/U]- kneels down and blocks with one arm, generating a transparent, green
barrier. He can keep it out for as long as the energy supplies. The shield can only protect
him from projectiles. If hit by a melee attack, the shield shatters, but he doesn't get hurt.
[IMG]http://i35.tinypic.com/wjjifp.jpg[/IMG]
[U]Data Toss[/U] - Roll hands Rock the robot monkey, Data, as a joke support. With Data in hand,
you can throw him at enemies as you would Mr. Saturn, except the effect from the
throw can have an abnormal effect:
[IMG]http://i34.tinypic.com/ok4y0y.gif[/IMG]
Poison
Electric
Dark
Ice
Fire
Stun
Sleep
Trip
Shield shatter
[/COLOR]
We just pick character we think are awesome! Really, the whole reason why I made Nack was becuase I wuv him so much. ^_^how do you advanced submitters get ideas for who to make a moveset for?
I don't think there is a way, sorry.how do i make it so i dont have to click the checkbox that says "show your signature" every time i post/?
Would you mind stopping asking questions about the forums in here? *grumblemutters*how do i make it so i dont have to click the checkbox that says "show your signature" every time i post/?
Focus Punch brought happy tears to my eyes. In fact, all his moves appear to fit Breloom to a TBreloom is complete: link in my signature.
Two things: I'M the one who calls Cruxgryph by strange fused names, you giant jerk (loljk don't stalk me); I agree completely with your apprisal of Rock & Roll. Very nice. Your organization is very unique, too. Something completely new. I could see it becoming a trend in the near future.@Cruphon: I think that's what I'll start calling you now.
I love the Rock and Roll moveset, definitely one of my favorites. The support system is simply ingenious.
Oh my apologies. Rock and Roll just came out of nowhere for me. Thank you, though.Focus Punch brought happy tears to my eyes. In fact, all his moves appear to fit Breloom to a T
Plus it was refreshing to not see any percentages or over the top details. It actually makes the moveset easier to read
Edit: OH no! Now I have to compete with that awsome Rock&Roll moveset too?! By the time I actually upload Megaman9:Megaman, people will be so sick of the blue bomber...
Well, the problem is that most people rely on just text, which makes it difficult to try to make it readable with a decent color and some proper spacing. For instance, my Rock and Roll moveset. Notice how I don't have text upon text. What you do is vary your organization. If not, it will look more like a research paper. And also include images. Most likely, people will not take the time to read a moveset if there is no eye candy in it. It all comes down to attracting the reviewers. A gargantuous wall of text frightens most of us here.Okay, I'd like to clean up Salsa to make him a bit more readable but honestly to me a white wall of text looks fine so I don't really know what to do. Anyone care to give me some advice?
It'll be awhile before I get all three Pokemon done. I will tell you right now that it will be easy to make the Pokemon have different specials since they do have features that not even Squirtle, Ivysaur, and Charizard can compete with.@May: Try to change up the specials for them. Also, think of a more creative final smash...
But that would be "pulling a Sakurai"...Regarding the Final Smash, I couldn't think of a better idea for May's Final Smash. In Brawl, two characters can have the same Final Smash, but their effects would be slightly different in certain aspects.
The problem is pictures of Salsa are very few, and most of them are just a small sprite, and the Mother series don't use battle sprites. I'll see what I can do thoughWell, the problem is that most people rely on just text, which makes it difficult to try to make it readable with a decent color and some proper spacing. For instance, my Rock and Roll moveset. Notice how I don't have text upon text. What you do is vary your organization. If not, it will look more like a research paper. And also include images. Most likely, people will not take the time to read a moveset if there is no eye candy in it. It all comes down to attracting the reviewers. A gargantuous wall of text frightens most of us here.
Perhaps I can help you with that, mate.The problem is pictures of Salsa are very few, and most of them are just a small sprite, and the Mother series don't use battle sprites. I'll see what I can do though
Thanks, I'd appreciate itPerhaps I can help you with that, mate.
If you're doing Salsa, you better have the Funky Monkey Dance in there somewhere.
I guess I can adjust the Final Smash to be more of a direct assault than an energy attack (though it would still be called Triple Finish). I'll try to work on the Final Smash a bit as I work with the Pokemon movesets.Why don't you incorporate ground and fighting into your Final Smash? This could make it more unique. That could also save it from being an energy beam, as these types are commonly suited for close range.
If you're doing Salsa, you better have the Funky Monkey Dance in there somewhere.
I saw the 3D picture, now that burns my eyes. Looking at all the scrapped N64 pictures actually make me glad it's on gameboyA Google search for "salsa and fassad" gave me this odd 3D picture of them, presumably from the scrapped N64 Mother 3.
Also starmen.net has all the sprites in .png form, so if you just put this and this in a .gif file and host it online, you'll have a much better (and much clearer) picture.
Well again, the three Pokemon are part of May's moveset as a whole. But I'll see what I can do since I'll be taking it slow and steady with each Pokemon.Why don't you have seperate final smashes for each?
No mind at all. I wish I can help more, but you are correct about the limitation in images.It's one of his victory poses, with music the music and all
I saw the 3D picture, now that burns my eyes. Looking at all the scrapped N64 pictures actually make me glad it's on gameboy
Thanks for the links though those should help. Also mind if I use that pciture Cruxis