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Make Your Move 4

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phatcat203

Smash Apprentice
Joined
Dec 12, 2008
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I've been everywhere, man.
Match? Are you still talking to me? If you think much was supposed to be match, then no, it was right.
And I'll eat my words on the not fighting thing, I mean, there are some good ones on here where the characters weren't really all that active.12 Hmm...it appears I've been upgraded to a child...whoopee?
 

Baloo

Smash Ace
Joined
Nov 14, 2008
Messages
781
Oh. I thought much said match. No, he didn't fight, but he still has tons of potential.

Speaking of potential,

PoTeNtIaL. BoInG ZoOm. DaKoTa.

13
 

kitsuneko345

Smash Ace
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Dec 20, 2007
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*sending Sundance lots of apple pies on Pi Day, as
BTW, Why noob to child? Children are basically considered to be bewteen the ages of 3-12, and noobs can be any age that that a child can learn videogaming... so in that sense, it sounds as if you haven't grown at all, or worse, you are doing the opposite of aging. Thinking scientifically, It sounds more neutral or demeaning depending on your age.

I believe that this is the post called number 14.
 

phatcat203

Smash Apprentice
Joined
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Messages
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I've been everywhere, man.
HARU GLORY, THE RAVE MASTER, HAS JOINED THE CLASH!


Background

Haru Glory is the main character of Rave Master, a not-so-well-known manga/anime that only aired in the US for about a year. At first, all he wants to do is find his father, but he gets caught up in the business of being the Rave Master, and must defeat the holders of the Dark Brings, which are rings or other items that hold mystic or evil powers. Basically, he's like pretty much every other main hero...go kill the bad guys, find out there are even more powerful bad guys than them, and kill those bad guys...cycle repeats. But still, his main awesomeness lies in his weapon: The Decaforce Sword, or Ten Commandments. It has ten different forms, each with a specialty and weakness, and a very cool power. I'll get more into detail on that later.


MOVESET
Stats
Size:6/10 He's about the same as Hibari, maybe a little shorter.
Weight:4/10 Rather light, even with the sword
First Jump:7/10 He's a pretty good jumper, too.
Second Jump:6/10 Not as high as the first, but still good.
Top Speed:7/10 A little faster than Marth here.
Traction:6/10 Actually decent traction.
Power:8/10 He's strong, but his moves are kinda laggy in some aspects.
Range:7/10 He's got a sword, what do you expect? It actually varies a bit, different swords are used for different attacks, so just be prepared for that.
Priority:6/10 Haru's sword is pretty strong, and can out-prioritize many attacks.
Recovery:5/10 Not so awesome here, but it works...kinda.
Fall Speed:4/10 He's light, so he falls slowly.
Crouch: No
Crawl: No
Wall Jump: No
Float: No

Animations

Standing: Haru just stands there, with his sword at his side.
Idle: If you don't do anything, Haru will rub the back of his head and look around.
Walking: Haru walks normally, but he looks a little strange with his huge sword.
Running: He runs as fast as he can, but his sword drags along the ground...
Dashing: Haru picks his sword up and runs with it slightly off the ground.
First Jump: He just jumps. Nothing special about it.
Second Jump: For his midair jump, the Decaforce morphs into Silpharion, making him extremely light, and adding mobility. It only stays that way for the jump.
Shield: The Rave Piece floats in front of Haru, and musters a mighty shield. It dissipates very slowly.
Sidestep: Haru flips off the screen for a second, then returns.
Roll: He does a backflip, and gets a little off the ground.
Air Dodge: Haru looks like he ducked, in midair. doesn't last long.
Trip: He falls on his face, and sweat-drops.
Asleep: Haru sleeps splayed on the ground. It takes him a while to get back up.
Dizzy: Haru sways back and forth, looking as if he's going to fall down any second.

Specials

B-Silpharion's Wrath: Haru's Eisenmeteor(the name of the first form of the blade) morphs int o Silpharion, and he slashes six times, sending six air blades at the opponent. The blades do 5% damage each, but can be easily jumped over. It takes a little time(a bit more than a Charge Shot) to fully charge to where you can use it. It can't be uses unless it is fully charged, to prevent spamming. It really is useful for keeping enemies off your back, because it pushes them back quite a bit, but other than that, it has no knockback.

How to use this: It comes in handy if you need some space, but it is also laggy, so if you miss, you're gonna take some damage. 30% max is nice, and it does six hits very fast, so they'll most likely be trapped in it if they are hit by any of them. This is one of my favorite moves of his collection. The air blades travel about the length of one and a half Final Destinations before dissipating.

Side B-Blue Crimson Strike: Once again, Eisenmeteor changes, this time into Blue Crimson, a set of twin swords. You'll only use one of these, however, the chosen one is random. They both do the same thing, but with different side-effects. If the Ice Blade is used, then a blue, dry-ice-looking sphere is shot off, trailing comet dust. This, of course, freezes the enemy it comes into contact with for a short time. If the Fire Blade emerges, a huge fireball is thrown forth, and when this hits, all hilarity breaks loose. You see, they don't just get a little red glow around them like normal fireworks, oh no, they start randomly dashing around, like the Curry, but they have absolutely no control whatsoever over this. Obviously, this is very funny, but it can be an advantage or disadvantage to you, as you can strike them and there's not a thing that they can do about it, but with the erratic randomness of the running, you may end up pissing the air off as they run the other way. There really is no way to predict their movement, unlike computers or even other humans. The Ice ball travels faster, but has less knockback and damage at 10%, while the fireball is slower but packs more of a PAUNCH! at 16%.

How to use this: Um, hard to say, really, just because you don't know what you're gonna get when you use it. You may freeze your enemy, and then proceed to pound the snot out of them, or you could cause them to run around looking for the nearest source of water. Either way, it's a fun technique to put into your battle plan, you just have to be versatile, and not whine cause you didn't get one or the other.

Up B-Melforce Cannon: This, if used properly, is an awesome attack. Unlike most other Up B's, it doesn't attack above you, but launches a large burst of air below you, propelling you in the opposite direction from which you're facing. The air burst travels at a forty-five degree angle, given that straight downward is zero degrees. If it hits anyone, it'll do five hits of 3%, for a max of fifteen percent and no knockback. The boost it gives you isn't all that great, with the vertical distance of a Fox Fire, but you also get the horizontal distance of a Falco Phantasm added on. If your actual body hits someone, they'll receive 4% and minimal knockback.

How to use this: Use it for recovery, mainly. It isn't that great at either horizontal or vertical recovery, but it sits in a comfy spot in the middle. Also, it is pretty useful as an attack, and if the air hits the ground, it'll travel the rest of its distance there. This means that it could be useful if there is an enemy in front of you, just short-hop fast-fall it, and it acts like a ground-hugging, terrain following projectile.

Down B-Explosion!: His last Special, this differs in the air and on the ground. On the ground, it is good for mindgamez, as it looks like a normal sword slash, albeit a lot slower. However, in the air it acts like a stall-then-fall, and looks a lot like Links Dair. They both lead to the same conclusion, however: a huge explosion! The in-air one won't detonate until it hits the ground, even if an enemy is in the air, but the ground one will explode upon contact with anything, enemies, items, the stage, or anything solid. It is an extremely powerful explosion, about the strength of a Bob-omb, with the same knockback. If you miss, however, which is likely considering how slow this thing is, both in the air and on the ground, you'll be treated to a nice 1.2-second lag on the ground, and will be thrown back into the air if you used it from the air. The knockback is about sixty degrees for the air, and normal Bob-omb for the ground. It inflicts 20% damage, by the way.

How to use this: Make sure they can't dodge it, otherwise you're in for some pain. You need to think before you use this, otherwise you're screwed. If you accidentally hit a wall, then you're stuck for the next three seconds, so be careful. Also, if the enemy throws a Bob-omb or similar item and your strike it with this, or if you hit an exploding crate, there will and ungodly explosion that will most likely kill whoever is caught in it. Including you.

Basic Attacks

A/AA/AAA-Blue Crimson Tri-Strike-3-3-4%-This move uses Blue Crimson, obviously. It involves Haru swinging the Ice Blade then Fire Blade horizontally, then an uppercut with both to send the opponent off at a seventy degree angle.

Ftilt-Gravity Core Heft-13%-Haru's Decaforce Sword switches to the Gravity Core, which is an extremely heavy, yet powerful, blade. He then swings it around, but he goes with it! You do a full rotation before he decides to change it back. It does the same KB all around, though the damage is slightly greater at the start.

Utilt-Million Suns Flare-6%-The Ten Commandments once again reveals a new form; the Blade of a Million Suns! Haru throws his sword in the air, and it releases a small burst of orange energy. This may be a weak tilt, but it has good range, and it stuns the opponent until they either fall a set distance, hit the ground, or are attacked.

Dtilt-Mel Force Vacuum-10%-This time, the sword changes into Mel Force, and sucks the enemy towards you, like Ganondorf's Utilt, and at the end it slashes them with great force, and considerable KB. The vacuum can be outrun, though.

Dashing-Gravity Core Surprise-11%-Haru flips into the air and raises his sword over his head, then morphs it into Gravity Core for maximum momentum, and brings it crashing down on his opponent. He then switches it back to normal form, and because of losing all of that weight while keeping the momentum, he slides a bit.

Rising Attack-Point to the Stars-4%-Haru flips back onto his feet and brings his Eisenmeteor with him. It continues until it is pointing straight up, then he brings it back down, not being able to hold it up there for long.

Ledge<100%-Silpharion Slash-7%-Haru uses Silpharion, thus making him lighter and more agile, and swipes the area in front of him once he is up. This is fast, and it releases a very short-range wind blade.

Ledge>100%-Eisenmeteor Thrust-8%-Haru keeps the sword in normal form, rises, and then thrusts it forward. It has good KB.

Aerials

Nair-Mel Force Cyclone-2-1-2-1-2%-This is a fairly strong Nair, and it surrounds Haru, protecting him from low-priority attacks and projectiles. Basically, a small cyclone forms around Haru, and proceeds to inflict five small hits for eight total damage, and small, set, pushing KB.

Fair-Million Suns Slare-6%-Yes, that's right, it's Slare. This is a combination slash and flare, for a result of a paralyzing sword strike. The paralysis doesn't last long, however, only enough to get them below you a little ways, which can set up for his Dair.

Bair-Blue Crimson Dual Strike-4%-6%-This attack is mainly just two strikes, one with the Ice Blade and one with the Fire Blade. The Fire Blade strike is more powerful and is the one that deals the knockback.

Uair-Rising Gash-9%-Haru switches to Silpharion, and swings his sword in a wide arc above his head as he rises about one-half of his body length. It will only raise you twice, so there is no infinite recovery.

Dair-Vacuum Dive-1-10%-This is a very unique attack. First and foremost, the Decaforce Sword changes into Mel Force and sucks the opponent in, trapping them on the blade. Then, Haru continues the suction, pulling him toward the ground at a very fast speed. Once he hits, the real damage occurs. This can be spammed, as it puts you a little off the ground at the end, but there is no real need, because it sends the opponent on a completely different trajectory.

Grab Attack-Rave Stone-4%-Haru whips them in the face with the Rave Stone, still on its leather string.

Fthrow-Sacrifar Gutter-12%-Haru stabs Sacrifar straight through the enemy, which sends them far off, completely horizontally, too.

Bthrow-Ravelt Flat--Blade-11%-Haru positions his foe just right by holding them to his left(off-screen, kinda), the slaps them with Ravelt's flat-blade. They go backward at about a 60 degree angle.

Uthrow-Million Suns Focused-1-2-2-2-2-2-3%-Haru tosses his enemy into the air, then lets loose with the full powers of Million Suns, which is a highly focused beam of solar energy. It hits them in the back, and they rise a good deal, about one-third to one-half Final Destination, before it ends. This can be very easily DI'd out of, though, and that leaves you wide open for a bit. If not DI'd, it still has no KB, they just fall straight down, quite fast, too. Oh, and for those that are too lazy to add it up, the total is 14%.

Dthrow-Explosively Bad Idea-14%;-5%-Yeah, this can hurt you, too, if you don't do it right. What do I mean by that? Well, there is a small button above Haru's head after you execute this attack, and if you don't hit the right button, or miss the one and a half-second time limit, you'll get hit by your own explosion. And after you'd gone to all the effort to throw your foe on the ground. The animation: basically, it looks as if Haru just tossed them on the ground, but then he brings Explosion down in a mighty downward stab, that looks a little like Ike's Eruption.

Smashes

Fsmash-Sacrifar's Power-15/30%- The Decaforce Sword morphs into Sacrifar, and Haru brings it up at an angle kind of like the Home Run Bat, but tilted up a little more. This isvery powerful, but it comes at a price: the next time you use it, you might not use it. This means that every time you attempt this attack after the first time, you have a 40% chance of using a completely different smash at only 3/4 power. But, it may just be worth it.

Usmash-Slicing Gale-10-21%-Haru changes, of course, to Silpharion, and holds his sword behind his head while the attack charges. Then, he swings forward extremely quickly. This is his weakest smash, but it has the best range.

Dsmash-Ravelt Wonders-11-23%-This is slow, worse than Lucas' Usmash slow. But, it is worth that sluggishness, as it packs a wallop. While it charges, Haru holds Ravelt(another one of the Ten Powers' forms, and the second strongest after the uncontrollable Sacrifar) pointing downward in an angle somewhat similar to Lucas' Dsmash... Then releases a powerful bolt of star power(not Guitar Hero related) in that direction. Weird trajectory, 57.5 degree angle.


Final Smash: Ten Powers Combine! Break The Limits!

With Haru's Final Smash, you get the opportunity to combine some of his swords and use their powers in tandem. Plus you fly. This form lasts for about 20 seconds. Anyways, here's a list of the combinations(which for some reason is not considered a word:confused::

Explosion + Silpharion - Explosive wings
This is probably my favorite, it releases twelve air blades, but they explode on contact! Which is awesome, do not try to defy my divine logic. Anyway, the blades do 10% damage when they explode, but not all of them are likely to hit. The sword itself, when you swing it, inflicts only 2% a swing. This is executed with B.

Explosion + Blue Crimson - Dual Explosion
This turns your sword into Blue Crimson, but every swing causes an explosion! These deal 15% damage and good knockback, but they don't string. This is executed with Side B.

Mel Force + Million Suns - Blazing Cyclone
This, essentially, is a tornado that has been caught on fire. Yeah. It goes through the air at a blinding speed and downward angle, then when it hits the ground, it slows down considerably. This ties in anyone near it and holds them there until the attacks ends, which is after about 5 seconds, or it travels off the edge. Executed with Up B.

Ravelt + Sacrifar - Divine Chaos
Undoubtedly Haru's most powerful attack. This deals a whopping 75% damage and *ahem* godly knockback. That is to say, anyone hit with this goes so fast that they'll go through the first barrier/wall they "hit". It comes at a price, like all pwnage moves do: the transformation comes to an immediate halt and you are only half as strong, fast, and all other such things for two stocks, including your current one. It also deals you 25% damage for your current stock. Executed with Down B.
NOTE: THESE ARE THE ONLY ATTACKS AVAILABLE IN THIS FORM.

Taunts

Up Taunt- Plue-Plue comes out and rests on Haru's shoulder for a second.

Side Taunt- Rave Necklace- Haru looks at his necklace for a little while, then snaps back to the fight.

Down Taunt-Kaleidoscope- Haru holds his sword out, and it morphs into all the different forms, including one not mentioned here because it doesn't have much use in a fight.

Win Poses

Win 1-Plue Dance-Plue emerges from somewhere and dances about for a little while. The dance is a loop, and repeats.

Win 2-Kaleidoscope Version Two-Haru swings his sword around, and it morphs through all its forms as he does so. He then puts it back in its starting position. Rinse and Repeat.

Win 3-Rave Stones-The five Rave Stones separate from Eisenmeteor and circle Haru, and this repeats.

Lose-Dejected-Haru falls to his knees, and rests his left arm on his hilt. He swings his head back and forth, back and forth, endlessly.

Kirby Hat-Kirby Play-Dohs out Haru's trademark silver hair, and his Silpharion's Wrath only does 4% per blade.

Assist Trophy-Musica

Musica appears, and he's flaunting his Silver, which he can control. He'll make it into various weapons during the fifteen seconds he's out, including a sword, whip, mace, spear, and other assorted instruments of pain infliction.

Please Comment! I tried to tone down the colors a bit, don't know if it worked, though. Oh, TWILTHERO, go to www.onemanga.com or www.mangafox.com, they have all the chapters that are currently up, which I believe is 226.
Sorry about the double post...
 

Skyshroud

Smash Ace
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Of course. I don't think controls should vary from character to character. I think routes to victory, primary win conditions, should vary. The hallmark of a unique playstyle is that it takes the same fundamental rules and builds on them. All it would take is a bit of experimenting to see what works to rack up damage and what works to finish the battle. I'm not a proponent of completely changing the gameplay style, the charm of Smash is in its basic control scheme.
What do you mean by varying win conditions? I don't think we should go that far, knocking the opponent off the stage is always going to be the kill. Smash is awesome because I can grab any character and play them decently, but I will always be able to get better by adding new aspects to the game. No move should be so complex that it would take me more than one game to figure out how to even use properly. Not to say that moves can't be deep, they just need to have a shallow end.
I <3 metaphors

If we want to aim for a level of uniqueness, I think Game and Watch is the benchmark. His moves are simple to pull out and hit at first, but there are lots of cool aspects to them that add depth and uniqueness to the character.

EDIT: Well, seeing as a moveset got posted while I was posting:

Phatcat: I only glanced through the moveset, but a couple of things caught my attention. First off, a lot of the moves are excessively laggy. Seriously, tone down the power a bit so they aren't so clunky. I would never, EVER use that down B attack. For comparison, Ganondorf's UTilt has 81 frames of startup lag. That's about 1.33 seconds. You're talking about 3 seconds, or 180 frames. Even if it is godly powerful, I'm not going to use it. That is so laggy that if I ever got hit by it, I would DI off the stage intentionally to die faster, jump down from the respond, and probably still be able to hit you before the cooldown is over. A lot of the moves are just too laggy.

From a positive standpoint, you did a great job with the side special. That is a wonderful example of how to use random occurrences effectively. Take a lesson from him people, if you're going to use random, make sure it still has a close function no matter what form comes out. The player ever be caught by using the move, yet it still allows the player to be creative and have different effects. Awesome.

Finally, from an aesthetic standpoint, change up the colors a bit more to make it easier to read.
 

phatcat203

Smash Apprentice
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Dec 12, 2008
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I've been everywhere, man.
Skyshroud: I think he means more along the lines of using different means of getting to that kill, not just the same old way of beating the crap out of them: Galaxy Man's Black Holes; it's not just punches, kicks, beams, balls, or slashes, but a completely new, and workable, concept. Also, I believe Galaxy Man should be the new benchmark for uniqueness. Oh, and Stamina Mode has a different win condition, so HA!
 

Skyshroud

Smash Ace
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Skyshroud: I think he means more along the lines of using different means of getting to that kill, not just the same old way of beating the crap out of them: Galaxy Man's Black Holes; it's not just punches, kicks, beams, balls, or slashes, but a completely new, and workable, concept. Also, I believe Galaxy Man should be the new benchmark for uniqueness. Oh, and Stamina Mode has a different win condition, so HA!
But you're selecting that win condition before the game starts. It's not like one player is playing stock while another is playing stamina because of some character trait. I'm sure he wouldn't go that far, but you get the point.
 

phatcat203

Smash Apprentice
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I've been everywhere, man.
That's a fair point, but the fact remains, there does need to be a way to defeat your opponent besides just rack up damage-Smash-pray it works-it doesn't-repeat until it works. Yeah, there are other killing moves besides smashes, and a lot are better than said smashes(Melee Knee Of Death comes to mind), but that's just a basic cycle. And Stamina Vs. Stock would be a good way to test yourself against CPUs, practice till you can beat them without a scratch on you! Course, different stock select would be good too. I.e., CPU has 3 stock, while you start with one, but I'll save that for the SSB4 thread...
 

kitsuneko345

Smash Ace
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*sending Sundance lots of apple pies on Pi Day, as
You have gotten Skyshroud's comment (I hate names that you can't make a cool, exotic nickname out of), so here's mine.

The Specials are okay for the most part, that's no arguement. My main problem though is the standard attacks, mainly the percentage points. To be specific, the problems are mostly in the Forward smash and all the grabs. For the Fsmash, I've never seen an smash that gives 30% maximum. Heck all the Percents seem a little off balance. The smashes in particular goes from okay teritory at its weakest time to OMG range when fully charged. Also the throws have a little too much power, mainly the Fthrow. This is just a minor subject, but i make him ovebalanced in a way.

GOT IT? GOOD!
 

phatcat203

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I've been everywhere, man.
I see your point, but Bowser's Fsmash max is 42%, D3's is 33, Ganondorf's is 33, Link's, if used properly, is 44, and DK almost makes the list with 29%. So, yeah. And, the other two are comparable to Zelda's... Oh, and I'll tone down the lag on the down B. Thanks SkyShroud, I was going for a random attack that can still be reliable.
 

Pelikinesis

Smash Journeyman
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Somewhere in Nevada...
I started to skim the moveset and I think there was a part where you said that the guy had a sword that was actually ten different swords.

I think pictures of said swords would make the moveset prettier.
 

flyinfilipino

Smash Master
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I started to skim the moveset and I think there was a part where you said that the guy had a sword that was actually ten different swords.

I think pictures of said swords would make the moveset prettier.
Agreed with this. Telling us about all the different forms and how cool they are kind of loses its effect when...some of us might not know what they look like.

Also, some moves (like U-tilt, F-Smash, and D-Throw) have really vague descriptions that...don't really say what the attack actually looks like.

Other than that and a few organization issues, good job!
 

kitsuneko345

Smash Ace
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*sending Sundance lots of apple pies on Pi Day, as
I see your point, but Bowser's Fsmash max is 42%, D3's is 33, Ganondorf's is 33, Link's, if used properly, is 44, and DK almost makes the list with 29%. So, yeah. And, the other two are comparable to Zelda's... Oh, and I'll tone down the lag on the down B. Thanks SkyShroud, I was going for a random attack that can still be reliable.
Yes, but note that with the exception of Zelda and possibly Link, all the characters are Powerhouses and big compared to the others, while Haru is about Link's height and Mario's weight, with good speed. I can possibly see the move overused even with the chance of using another.

Anyway, I having some trouble here with Gavin. It's just an extra touch at the end, but I Want to make it perfect. Here are the choices

1. I must say I'm used to being inspected by the ladies... But this is the first time I've felt this way with a man.

or

2. Welcome back to reality! We've been waiting for you.

You guys decide!!!!!!
 

flyinfilipino

Smash Master
Joined
Sep 11, 2007
Messages
4,319
Location
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Anyway, I having some trouble here with Gavin. It's just an extra touch at the end, but I Want to make it perfect. Here are the choices

1. I must say I'm used to being inspected by the ladies... But this is the first time I've felt this way with a man.

or

2. Welcome back to reality! We've been waiting for you.

You guys decide!!!!!!
What is it?

2.
 

KingK.Rool

Smash Lord
Joined
Nov 26, 2005
Messages
1,810
What do you mean by varying win conditions? I don't think we should go that far, knocking the opponent off the stage is always going to be the kill. Smash is awesome because I can grab any character and play them decently, but I will always be able to get better by adding new aspects to the game. No move should be so complex that it would take me more than one game to figure out how to even use properly. Not to say that moves can't be deep, they just need to have a shallow end.
I <3 metaphors

If we want to aim for a level of uniqueness, I think Game and Watch is the benchmark. His moves are simple to pull out and hit at first, but there are lots of cool aspects to them that add depth and uniqueness to the character.
Phatcat pretty much already nailed my point, but just to elaborate...

Yeah, the win condition per se is always the same, getting the foe off the screen. How you arrive there can vary wildly, though. How you get them damaged, whether you gimp or spike or just smash them off; currently, pretty much every character can do each of these in functionally the same way.

Hehe, shallow end. I do see what you're saying with this, but I think that it'd be unnecessary limitation to keep moves so simple you can figure them out on the first go-around. We're not making an actual game here, like Akiak said. There's a distinction between remaining practical and dumbing down your ideas because of some theoretical casuals.

I don't agree that you should necessarily be able to pick anyone up at any time and play them well/decently; there should be some level of commitment to your character, and some sort of uniqueness to them. This doesn't mean to make them so outlandish that they're inaccessible without tons of practice, but that you have to take some time to switch playstyles and strategies.

...

That's a pretty good moveset, phatcat, and already an improvement. You definitely have potential; your detail level is more or less spot on, for one thing. I'd start off by bolding and/or enlarging attack names, and maybe only colouring them instead of the whole moveset.

And thanks for saying that about Galaxy Man. :bee:
 

phatcat203

Smash Apprentice
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I've been everywhere, man.
Thanks for the praise and advice, KingK.Rool, and you're welcome. I'm glad I wasn't way off your point there. I'll take your advice, but I'll start with the next moveset, cause I've already edited this thing about twenty times, what with the reorganizing, lag/power fixes, description enhancing, and other stuff.

For the love of god, where is everybody?!?!
 

goldwyvern

Smash Ace
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Nov 25, 2008
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Holy keys locked in the jet, Batman!
the beggining of prank's neutral B. more tricks to be added by the moveset's completion.

B:bag of tricks
this is prank's main way of mindgaming, delivering high knockback moves, delivering decent damage, out-prioritizing MK (O_o), and much more, if only temporary. prank takes out a bag half his size and shoves his hand in. three icons will appear above his head representing three different effects, randomized from the whole bunch. prank has super armor during the choosing, and the game auto-chooses after 3.5 seconds. here is a list of all the effects the bag holds, with the icon and cooldown time for the bag, in no particular order:

fist:increases damage done by prank by 2 for four seconds. 5 second cooldown

headset from kirby's copy (TAC) ability: copy the nuetral B of the closest opponent for 10 seconds. 8 second cooldown.

MK's mask: doubles the priority of all of prank's moves for 6 seconds. 25 second cooldown.

eyeball: summons a waddle doo. 2 second cooldown.

up arrow and three: gives prank a third jump identical to his second for 7 seconds. 4 second cooldown.

EDIT: speaking of people returning, where's lenus?
 

Skyshroud

Smash Ace
Joined
Aug 7, 2006
Messages
794
Location
PA
Phatcat pretty much already nailed my point, but just to elaborate...

Yeah, the win condition per se is always the same, getting the foe off the screen. How you arrive there can vary wildly, though. How you get them damaged, whether you gimp or spike or just smash them off; currently, pretty much every character can do each of these in functionally the same way.

Hehe, shallow end. I do see what you're saying with this, but I think that it'd be unnecessary limitation to keep moves so simple you can figure them out on the first go-around. We're not making an actual game here, like Akiak said. There's a distinction between remaining practical and dumbing down your ideas because of some theoretical casuals.

I don't agree that you should necessarily be able to pick anyone up at any time and play them well/decently; there should be some level of commitment to your character, and some sort of uniqueness to them. This doesn't mean to make them so outlandish that they're inaccessible without tons of practice, but that you have to take some time to switch playstyles and strategies.
I think we essentially agree, we're just getting stuck on one another's wording. I'm assuming that decent isn't that good (you should be able to play someone decently if you have solid knowledge of fundamental skills like spacing, timing, etc). And I didn't mean that you should figure out the whole move the first go-around, just that it is usable. For example, Game and Watches Key attack. The first time you play with GW, it is a usable high priority attack with good range. However, as you play with him more, you learn how to slow fall the attack, the double hitbox, (which will then teach you how to poke shields with the move) and learning that the hitbox will actually go through platforms all help you use the move much better than attack. I just don't feel that the first time I use a move it should be so complex as to make me go, "What?"

kitsuneko345 said:
(I hate names that you can't make a cool, exotic nickname out of)
If you want to nickname me, I supposes Skies (or the more clever spelling Skys) would work. Just cut off the 'houd' and pronounce it as such. Or, you know, call me whatever you want. I'll probably respond anyway.
 

KingK.Rool

Smash Lord
Joined
Nov 26, 2005
Messages
1,810
I think we essentially agree, we're just getting stuck on one another's wording. I'm assuming that decent isn't that good (you should be able to play someone decently if you have solid knowledge of fundamental skills like spacing, timing, etc). And I didn't mean that you should figure out the whole move the first go-around, just that it is usable. For example, Game and Watches Key attack. The first time you play with GW, it is a usable high priority attack with good range. However, as you play with him more, you learn how to slow fall the attack, the double hitbox, (which will then teach you how to poke shields with the move) and learning that the hitbox will actually go through platforms all help you use the move much better than attack. I just don't feel that the first time I use a move it should be so complex as to make me go, "What?"
Yeah, I think you're right. I pretty much agree with this, so yeah.

And I've been wondering about Lenus too, wyvern. He better not have abandoned MYM...
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
If you want to nickname me, I supposes Skies (or the more clever spelling Skys) would work. Just cut off the 'houd' and pronounce it as such. Or, you know, call me whatever you want. I'll probably respond anyway.
Actually, I think I like Shroud. I'm gonna call you Shroud.

It sounds very. . .shroud-like! :bee: :p

And I've been wondering about Lenus too, wyvern. He better not have abandoned MYM...
He's probably in hiding. BYM (Break Your Move) forces are all over the place, you know. He's probably under cover as some kind of ****** shopkeeper, selling Double Stuf Oreos off the coast of Fiji. In any case, I'm sure he'll rejoin us before too long.
 

Kholdstare

Nightmare Weaver
Joined
Oct 10, 2008
Messages
1,441
He's probably in hiding. BYM (Break Your Move) forces are all over the place, you know. He's probably under cover as some kind of ****** shopkeeper, selling Double Stuf Oreos off the coast of Fiji. In any case, I'm sure he'll rejoin us before too long.
He's probably escaping from the snizzlepuff's twinkie condominium mastusko poppin clocks hobble snodgers.

Of course, the froogle snizzlepuff gulbin rachters have aided him in finding a gwonfal minnarette hudglepan.
 

phatcat203

Smash Apprentice
Joined
Dec 12, 2008
Messages
160
Location
I've been everywhere, man.
Okay, was that ****** thing a Windwaker comment?
Oh, wyvern, if there are three, and you use that attack with all of the ones that get picked having to cool down, what exactly happens? Does the move cancel? are you stuck there for 10 seconds? Or does your mind implode from too much mindgamez?

^What the **** was that!?!
 

kitsuneko345

Smash Ace
Joined
Dec 20, 2007
Messages
562
Location
*sending Sundance lots of apple pies on Pi Day, as
I knew you were gay.
I find that demeaning and offensive to those kinds of people. Even though that others by show those kind of signs and admit it don't give you the right to give a statement to that person, especially if they aren't gay. Heck, I could that you are gay, but I'm not one to insult others, even if it was a joke. I bet that you didn't read the post at all. Here is the original post, with one change in Bolding only:

Yes, but note that with the exception of Zelda and possibly Link, all the characters are Powerhouses and big compared to the others, while Haru is about Link's height and Mario's weight, with good speed. I can possibly see the move overused even with the chance of using another.

Anyway, I having some trouble here with Gavin. It's just an extra touch at the end, but I Want to make it perfect. Here are the choices

1. I must say I'm used to being inspected by the ladies... But this is the first time I've felt this way with a man.

or

2. Welcome back to reality! We've been waiting for you.

You guys decide!!!!!!
If you noticed, the bolded text clearly states that I was addressing about my already finished Klavier and giving some extra little touches at the end. I didn't openly state I was Gay at all, but rather I gave an issue about ending my moveset with a small quip. So, there.
 

SkylerOcon

Tiny Dancer
Joined
Mar 21, 2008
Messages
5,216
Location
ATX
I find that demeaning and offensive to those kinds of people. Even though that others by show those kind of signs and admit it don't give you the right to give a statement to that person, especially if they aren't gay. Heck, I could that you are gay, but I'm not one to insult others, even if it was a joke. I bet that you didn't read the post at all. Here is the original post, with one change in Bolding only:
I read the post.

Now then, do you want me to go and get my fellow LGBT Smashers in here to laugh at the joke and think that you're overreacting, of do you want to apologize for thinking that the LGBT community needs some sort of sympathy every time somebody makes a gay joke (hint: We don't need one)
 

phatcat203

Smash Apprentice
Joined
Dec 12, 2008
Messages
160
Location
I've been everywhere, man.
Ocon, that's an empty threat, cause if you did get them, it would just be a debate over something that's not related to Smash in any way, which would all be deleted and you wouldn't be allowed back in here.

Ahem. Does anyone how to get a hold of these deserters, and force them back in here? If not, then just tell me where the chat is...
 

kitsuneko345

Smash Ace
Joined
Dec 20, 2007
Messages
562
Location
*sending Sundance lots of apple pies on Pi Day, as
I read the post.

Now then, do you want me to go and get my fellow LGBT Smashers in here to laugh at the joke and think that you're overreacting, of do you want to apologize for thinking that the LGBT community needs some sort of sympathy every time somebody makes a gay joke (hint: We don't need one)
I'll just Apoligize, but I want to give my reason. It's just that comments like that can change people for the worst. You don't know how I live my life, so why talk about something that as if you were my next door neighbor or fellow worker/schoolmate. There's no need to divulge in that sort of idea.

Here is an example: Let's say hat I was in a situation that is mostly out of my control, whether it be the death of a recent family member or a sudden divorce from the parents. I come to my school hoping to find get away and have a good time, but then here you are, a good friend of mine (let's say) saying something that involves me in a joking manner being hommosexual. For the sake of the argument, I usually give a response back about how you're describing yourself. However, with all the angst I have been recently going through, I give you punch in the face or an insult about the gay community being whores or *****es how have no true life except doing every person of the same sex in a ten foot radius. Granted, I'm giving a worse scenario, but the point is that even in a joking manner, an innocent insult can hurt someone and can affect your relationship. Why bother?

You know what, Phatcat's Right. If you want to continue the discussion, we do this via VMs or PMs, okay?
 
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