This isn't a contest moveset. Its a gift.
Robot Santa
By unpopular demand, Robot Santa joins the brawl... and you've all been very naughty!
Wii-Mote Sound:
"That's my cue." *fires machine gun*
Story:
Robot Santa is a robot created in 2801 by Mom's Friendly Robot Company to judge beings as naughty or nice and distribute presents or punishments accordingly. Due to a programming error however, his standards judge everyone except for Dr. Zoidberg as naughty, which he punishes with death and destruction. This leads him to go on destructive rampages across Earth every Xmas using various Christmas themed weapons such as grenades of Christmas ornaments and T.O.W. missile launcher. He resides in a death fortress on Neptune along with a number of Neptunians that act as labor for the closed down toy factory.
Stats:
Height- 4.5/5 (just under Bowser and Donkey Kong)
Weight- 5/5 (He may be fat, but he sure as hell aint jolly.)
Walk Speed- 1/5
Run Speed- 1/5
Attack Speed- 2/5
Attack Power 5/5
Attack Reach (not including projectiles)- 3-4/5
First Jump- 2/5
Second Jump- 2/5
Falling Speed- 5/5
Recovery- 3/5
Final Smash- 5/5
Traction- 5/5
Dodges- 1/5
Crouch- 0/5
Wall Jump- No
Wall Cling- No
Glide- No
Crawl- No
Specials:
Neutral B- Santa's Got A Gun
You better run. Robot Santa pulls out a chain gun.... but it doesn't fire normal bullets.... it fires candy canes. Unfortunately for you, these candy canes have been sharpened to the max! The candy canes fire at a rate of 3 per second, each dealing 1% damage on contact. They have a reach of 1/2 of Final Destination and move at a rapid speed, probably faster than Fox's lasers. Due to their rapid hits, they tend to wear down shields pretty fast. This move has high lag on the beginning and end. After hitting someone, the candy canes usually shatter and become useless, but there is a roughly 33% chance of the candy cane falling to the floor and becoming an item that heals for 3% damage.
Side B- Terrible Toy
Robot Santa pulls out a toy and places it on the field. It starts moving around and each does a different thing. The chance of pulling out each toy is random and equal. All toys have low health and can be destroyed fairly easily. Only 2 toys can be on the field at a time.
Suicide Bomber Barbie
When did Barbie become a terrorist? She wears a bomb vest. She walks around the field like a Waddle Dee, but much more random. If she comes into contact with anyone other than Robot Santa (friend or foe) she blows up, dealing 10% damage and great knockback.
Toy Soldier
A toy soldier with a real rifle. If it gets near an opponent, it starts firing its gun, dealing 1 shot per second of 5% damage and low knockback. It can aim in all directions.
The Nutcracker
You ever wondered where it got this name? Let me give you a hint... it isn't for cracking almonds. This nutcracker carries around a hammer and aims below the belt. Ouch. Deals hits of 15% damage but no knockback.
Toy Car
A toy car, filled with explosives. Its driven by a drunk guy, and it will head straight forward at a high speed and run off the stage if noone gets in its way. It blows up if it hits someone, dealing 7% and good knockback.
Stuffed Bunny
Napalm makes them slightly more harmful. Unlike the other presents it stays still. You can pick it up and throw it, but if anyone else comes into contact with it, it blows up and sets the opponent on fire, dealing 5% and putting them into a Super Spicy Curry animation in which they are set on fire (they don't have the benefits of the animation) for 3 seconds.
Up B- Robot Santa's Sleigh
Who needs reindeer when your sleigh is rocket powered? Robot Santa's sleigh flies in and picks him up. He can then pilot it freely for 3 seconds. It moves around much faster than Pit's Up B. Santa then jumps out of his sleigh and it heads back to Neptune. While piloting this sleigh, you can use your Neutral B, but instead of a Candy Cane Gun, you get an explosive ornament firing grenade launcher. Each shot travels about 1/4 of Final Destination in the direction you are currently flying and deals 5% damage and decent knockback. This recovery does leave Robot Santa helpless.
Down B- Christmas Present
Robot Santa pulls out a present and places it on the ground. When an opponent touches one they can't resist unwrapping it, which takes 2 seconds. In this time you can either punish them or wait for the present to do it for you. They are color coded to describe their effects. Only one present can be on the field at a time.
*Hint- If your present was a red present use an explosive to blow up your foe and the present, dealing the damage of both things.
Red Present
When unwrapped, this present blows up the foe dealing 10% and high knockback.
Green Present
When unwrapped, a jack in the box pops out with a machine gun. The initial pop-out deals 5% damage and good. It stays in place for 5 seconds, firing its gun around wildly, dealing 1% with each successful shot.
Blue Present
A robotic arm reaches out and pulls the opponent into the box... IT WAS A ROCK'EM SOCK'EM ROBOT! The box bounces up and down as the robot beats them up inside the box. They take 3% per second for up to 5 seconds (they can reduce this to as little as 2 seconds with controller input.) You can attack the present, but it will destroy the present in the process. This has the benefit of dealing the damage and knockback of your attack to the foe.
Normal Attacks:
A- Robot PAWNCH!
Pretty self-explanatory. Robot Santa punches forward with power. Average lag on both ends. Average reach. Deals 6%
Dash Attack- Big Belly
Robot Santa extends his gut forward, protecting himself from frontal attack and knocking opponents away. This deals 7% and good knockback. A bit laggy for a dash attack. Average reach.
Tilts:
Forward- Shotgun
Robot Santa pulls out a shotgun and fires it. Slow for a tilt but not quite smash slow. Great reach, but most effective up close. At close range, this deals 10% and good knockback. High priority. Great shield damage.
Up- Machine Gun
Robot Santa rapidly fires a machine gun over his head. Deals 10 hits of 1% damage each over a duration of 2 seconds. This reaches 3 bodylengths above Santa. Fairly high lag for a tilt. Great priority.
Down- Flamethrower
Robot Santa pulls out a flamethrower and aims it towards the ground, firing a stream of fire in front of him. He then drags it behind him. This is the fastest of Robot Santa's tilts but has the lowest reach (still pretty good reach) and deals 8% and low knockback. Average lag on both ends.
Smashes:
Forward- Torgo's Powder
Its deadly and unstable! Robot Santa pulls out a box of Torgo's Executive Powder and lights it, causing a huge explosion in front of him. Very slow but very powerful. It has great reach and deals 15....20% damage and high knockback.
Up- Missile
It's guided by a cute dancing fairy figure. (Careful little elf that's proximity triggered.) Robot Santa pulls out a missile with a dancing fairy figure at the top and lets it fly. It heads upwards until getting within 2 bodylengths of a foe. It will chase that foe around until they airdodge it or shield it. This is the fastest of Robot Santa's tilts. It goes upwards until finding a foe or leaving the stage. Fairly high lag at the beginning but only average ending lag. This deals 10...15% damage and good knockback.
Down- Dreidal
Dreidal, dreidal, I filled it with blasting clay, and when its dry and ready, no mercy THEY WILL PAY! Robot Santa pulls out an explosive dreidal and spins it. It travels across the stage slowly until coming into contact with someone (friend or foe). It then blows up dealing 12...17% damage and high knockback. This smash has fairly high lag on both ends. The dreidal disappears after 10 seconds.
Aerials:
Nair- Air Belly
Same as Wario's Nair.
Fair- Toy Hammer
Its not really a toy... it just looks like one. Robot Santa swings it downwards. Same stats as Snake's Fair.
Bair- Toy Sword
It may look like a toy, but it isn't. Robot Santa swings a sword behind him. High knockback and great reach. Great priority. Fairly high lag on both ends. Deals 10% damage.
Uair- Silver Bells
The bell tone sounds off your doom! Robot Santa throws 3 silver bells upwards. They spread as they head further up. If one hits you, it blows up, dealing 5% and decent knockback. Average lag on both ends.
Dair- Bag of Coal
Robot Santa pulls out a bag of coals.... burning coals. He dumps the coals downwards. Anyone struck by them takes 7% damage and low knockback. If the coals land on the ground, they stay there for 10 seconds, forming a trap that deals 5% per second a foe steps on it. Average lag on both ends.
Grabs/Throws:
Grab- Chain of Lights
Robot Santa casts a chain of Christmas lights forward and grabs the foe with it. This is an extended grab, but has highly punishable lag if it misses.
Grab Attack/Throw- Light Explosion
You guessed it... the lights were explosives. All of the lights explode, dealing 10% damage and great vertical knockback. This is Robot Santa's only option when the foe is grabbed.
Robot Santa can't chain grab.
Final Smash:
YOU'VE ALL BEEN VERY NAUGHTY!-
Robot Santa's sleigh appears on the stage and he jumps in. For 20 seconds, you can fly the sleigh around freely. You now have an entire sack full of presents from your Down B. Press A to throw one downwards. Press B to throw 3 presents that split downwards. You have a total of 20 presents in the bag. They are of course random and come in red, green, and blue.
Taunts:
Up- You're on the naughty list.
Robot Santa pulls out his list and says "You're on the naughty list."
Side- I've Got New Orleans On This Thing
Robot Santa pulls out his TV and says "Don't just barge in. I could be watching very naughty things... I have New Orleans on this thing you know!"
Down- I've Got Some Gifts For You
Pulls out a present and says "I've got a gift for you!"
Lose Pose:
Robot Santa says "That hurt!..... YOU'RE ON THE NAUGHTY LIST!"
Victory Poses:
Up- You've all been very naughty.
Robot Santa pulls out a rocket launcher and says "You've all been VERY naughty!"
Side- When You Were Hired
Robot Santa holds out a contract and says "You signed away your rights when you were fired."
Down- Merry Christmas!
"Have a very merry Christmas!" Robot Santa holds out his sack with many "wonderful" presents.
Assist Trophy:
Kwanza Bot and the Chanukah Zombie-
The other 2 members of the future's Christmas Trinity appear on the stage. The Hannukah Zombie pilots a Jewish Tie Fighter that flies around and fires lasers at the stage. If someone is hit it takes the same damage and knockback as if they were hit by the arwings on the Starfox stage.
The Kwanza Bot pilots its own sleigh. It fires out the missiles from Robot Santa's Up Smash. If the Kwanza bot KO's someone, he says "KWAZANG!"
They leave after 10 seconds.