Chain Chomp
Originating from SMB3, Chain Chomp from the Mario series makes his arrival. This vicious predator is usually found bound to a heavy block or post, gnashing it’s razor sharp teeth, lunging at anything within range. It is large, spherical, and thought to be made of metal. Because of this, he is as heavy if not heavier than Bowser. He also falls the fastest in the game. Unlike in recent appearances, Chomp is chained to a block that he drags around.
Stats
Size: 6/10 About the same height as Samus, but long due to chain + block.
Weight: 10/10
Walk Speed: 1.7/10 Slower than Ganondorf, faster than Bowser.
Dash Speed: 2.4/10 Not much faster than his walk speed. Screen slightly shakes as he bounds crazily.
Power: 6/10
First Jump: 6.4/10 Surprisingly good for a heavy. Bounces up a bit and then leaps about the same height as Fox. (When Chomp lands the screen slightly shakes and a distinct “heavy iron ball hitting the ground” sound is heard.)
Second Jump: 1.3/10 Kinda rolls in the air, not much vertical distance.
Fall Speed: 10/10 Fastest in the game.
Traction: 8/10
Priority: 5.8/10
Crouch: 0.5/10 Chomp, like Dedede, loses nearly no height when crouching. His crouching animation is him curled up, sleeping. A bubble comes from his nose.
Standard Attacks
A - A single hit, like Ganon or Zelda. Chomp bites. Low damage and knockback as it is only a neutal A.
Ftilt - Chomp whips his block-chain forward. Good range, low damage and knockback.
Utilt - Chomp hops a small amount off the ground, headbutting the opponent. Low damage and knockback but extremely quick. Much like Squirtle’s Utilt.
Dtilt - The cartoon-esque bubble from Chomp's nose (from when he crouches) pops. Very low damage and knockback, but a good disrupting move.
Fsmash - Chomp’s classic lunge from SMB3 and SM64. Chomp rears back, and lunges forward, barking, but stops abruptly, restricted by his block. Excellent range, knockback, and damage, but large beginning and ending lag.
Usmash - Chomp rolls on his side, sweeping the air with his block in and arc-shape (like Ike’s Usmash.) High knockback, mid-damage, large, ending lag.
Dsmash - Chomp spins, sweeping the ground around him. Mid-range, mid-knockback, mid-damage. Similar to IC’s Squall Hammer visually.
Aerials
Nair - Chomp spins around in a circle, his block rotating with him. High range, mid-knockback, low damage. High landing lag.
Fair - Chomp headbutts formard. Low range, high knockback, mid-damage. Laggy.
Bair - Chomp sweeps behind him with his block. Mid-range, low knockback, low-damage.
Uair - Chomp bites above him. Low range, knockback, and damage. Very fast.
Dair - Chomp shoves his head downward. Low range, high knockback, mid-damage. High landing lag. Spikes.
Situational Attacks
Dash Attack - Chomp lunges forward, then rolls a small distance.
Ledge Sweep (under 100%) - Chomp gets up from the ledge quickly and shoves his head forward.
Ledge Sweep (over 100%) - Chomp slowly gets up from the ledge and turns around, sweeping behind him with his chain-block.
Get up Attack (under 100%) - Chomp leaps slightly and stomps the ground (well technically, he doesn't stomp due to his lack of feet, but he slams into the ground.) Similar to Charizard's Dsmash.
Get up Attack (over 100%) - Chomp headbutts forward then tackles backward in quick progression.
Specials
Chomps specials are based on different breeds of chomps from Yoshi’s Island.
B - Chomp rock -- A rock that looks like a chomp (duh) appears in front of Chomp. It does nothing, but if you attack it, it will roll along the ground at a speed based on the damage of the attack. If a rock is already on the field, you can’t summon another one.
B side - Rampage -- Chomp barks, and charges forward at high speeds. He has full super armour frames during this attack. High knockback and damage to anyone who touches him. It lasts for a few seconds, with very high ending lag (Chomp is dizzy at the end.)
B up - Bouncing Chomp -- Chomp faces the camera and jumps very high. Can be angled. Slight damage on the landing. Does not catch the edge.
B down - Incoming Chomp -- Chomp faces the camera and drops like a rock. Like the Bowser Bomb, but falls slower. Spikes in the air. If hit on the ground, the opponent is buried like when a pitfall is stepped on.
Grabs, Throws
Grab and Pummel - Chomp enstricts the opponent with his chain like a snake. He bites the opponent if A is pressed. Not ranged.
F throw - Chomp pick up the opponent with his mouth and throws him forward. 12%
B throw - Chomp drops the opponent behind him and swings his chain to hit him.13%
U throw - Chomp picks up the opponent with his mouth and throws him up, and lunges up to headbutt him. 9% High killing power.
D throw - Chomp tosses the opponent in front of him and he stomps on them. 11%
Misc. Animations
Sidestep Dodge - Chomp quickly spins around in a complete circle, around his block.
Rolling Dodge (forward) - Chomp rolls like a ball on his side. A very slow roll (though faster than Yoshi's.)
Rolling Dodge (backward) - Chomp rolls backward. Again, slow.
Air Dodge - Chomp spins in a complete circle.
Sleeping - Same as his crouching animation.
Dizzy - Same as his Down Taunt.
Final Smash -
Chomp Shark -- Chain Chomp barks, and disappears. Offscreen, he transforms into the gigantic Chomp Shark from Yoshi’s Island. He rushes past the screen and knocks everything in his path away. About 50%, high knockback. Last only a few seconds. Almost guaranteed to kill. Slightly bigger than Beast Ganon.
Taunts
Up - Chomp, facing the camera, bounces up and down, barking viciously.
Side - Chomp runs around in a circle, trying to bite his “tail,” panting.
Down - Chomp rears back, head slowly rotating, making whining noises like a dog. Chomp’s dizzy animation from the Mario Party series.
Entrance
Chain Chomp falls from the top of the screen like an Incoming Chomp.
Alt costumes
Black (default)
Blue
Red
Dark Green
Gold
Silver
Victory Poses
Up - Chomp breaks his chain and runs around madly, barking.
Down - Chomp is sleeping. Similar to Pikachu’s victory pose.
Side - Chomp lunges forward but is caught by his block. Like his Fsmash.
Codec Converation
Snake: Otacon, what the heck is that round thing? It's... barking at me...
Otacon: That's a Chain Chomp, Snake, a creature from the Mushroom Kingdom. It's spherical and made of metal, and behaves similarly to a guard dog. They're usually found chained to blocks or posts, and will try to lunge visciously at passerbys. Some even travel in herds, and-
Snake: Herds, huh? Like cattle? Now you've got me interested. How do you think I should catch one?
Otacon: ...Snake, you're not thinking if eating one, are you?
Snake: No? You're right, maybe I should cook it first...
Otacon: Snake, Chain-Chomps are made of metal!
Snake: Yeah, I bet it's high in iron; good for the body.
SSE
Slight changes are made to the existing SSE.
Samus and Pikachu escape the Research Facility. Samus spots the Subspace Bomb Factory far in the distance. You traverse through a small sidescroller called “The Island,” with only Primid as enemies. The pair reach the factory, but see it’s guarded by a Chain-Chomp; sleeping. They try to sneak past it, but it wakes up. It barks furiously, and as Samus and Pika prepare to fight it, Shadow Bugs from the factory engulf the Chomp turning it gigantic. You must fight a Giant Shadow (glowing purple) Chomp on a stage with walk-off edges.
When defeated, the bugs scatter and a Chomp trophy remains. Pika revives Chomp, and he joins them in the Factory.
Items
Chomp has no specific items.
Assist Trophies
Chomp has no specific Assist Trophies.
Stages
Bob-Omb Battlefield (Note that it’s hard to explain this stage to someone who has not played Super Mario 64.)
Bob-Omb Battlefield is the only level in Super Mario 64 where the Chomp appeared. In this game he acquired his massive size and distinctive bark carried on to later games.
This level is ruled by the King Bob-Omb, who resides atop a mountain. Basic enemies like Goombas and Bob-Ombs are found here, and here a race with Koopa the Quick is hosted.
In Brawl, B-OB is a pseudo-sidescroller with walk-off edges. The level starts out where Mario does in SM64, a flat plane with a bridge going diagonally upward at the right. (The camera faces the brown dirt area. After awhile, the stage slowly scrolls to the right, up the bridge. When a turn is taken, the field does not actually chage, only the perspective of the camera.
The stage scrolls up the bridge and turns to the left, so the camera is viewing the rock-hill and floating island. This area is a completely flat field with a patch of flowers on the right, just for scenery. However, a large blue water balloon will occasionally fall from the sky, dealing moderate damage and knockback.
The stage scrolls to the left, not turning, to the area where the Chain Chomp resides. This area is also flat. A large Chain Chomp is in the background, bouncing and barking. Occasionlly it will stop bouncing and lunge at a random spot dealing great damage and knockback.
The stage scrolls to the left again, stopping briefly at the see-saw bridge. If you stand on one side of the bridge, it will dip and the other side will rise. You can fall of this bridge and die.
The stage scrolls for a long time after the bridge. It will scroll across a field, across a half-pipe ditch (where metal balls roll from the background to the field to the foreground, hitting whoever toughes them) and then up the winding path to the summit. This path is long and slightly diagonal. Metal balls will occasionally roll from the right side, which must be jumped over.
The stage stops again at the summit of the mountain. This is a grassy, flat plane, and King Bob-Omb resides in the background. He will occasionally lunge at someone and throw them if he gets them, or throw a Bob-Omb. The Bob-Omb he throws will act like the item Bob-Omb when they hit the ground.
A platform with one raised platform will come out of the ground and fly through the air for awhile, and then land back at the beginning of the stage. The cycle starts over.
Sometimes a camera-Lakitu will hover in the stage, hit it for items.
Music
Super Mario 64 Main Theme
SMB3 Overworld Theme (2)
File Select
Boss Theme
March Ahead (Paper Mario)
Battle Fanfare (Paper Mario)
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Hitmontop
Coming from Pokemon Gold & Silver, it’s Hitmontop! This fighting-type Pokemon evolves from Tyrogue, and completes the Hitmon- Pokemon evolution line along with Hitmonchan and Hitmonlee. Hitmontop is a very dangerous fighter, balancing perfectly atop the point on it’s head. Spinning rapidly like a… well, top, Hitmontop unleashes a barrage of high-speed kicks to punish all opposition.
Stats
Size: 4/10 Not very big, about the size of Wario.
Weight: 4.5/10
Walk Speed: 7/10 Rather speedy
Dash Speed: 8.7/10 Quite quick, about the same as Charizard
Power: 3/10 Most moves don’t pack a large punch (or kick.) Most of Top’s moves focus on very quick multiple hits.
First Jump: 6/10 Top is right-side up in the air.
Second jump: 6.5/10 Actually jumps higher the second time.
Fall Speed: 5.4/10
Traction: 6.2/10
Priority: 8/10
Crouch: 6/10 Hitmontop gets off of his head and crouches on all fours. Capable of crawling.
Hitmontop can wall-cling and wall-jump.
Standard Attacks
A - Top kicks with his left foot.
AA - Top kicks with his other foot.
AAA - Top starts spinning rapidly while leaning forward. Traps. Decent damage builder, mid-range, very low knockback.
Ftilt - Top gets off his head, supported by his arms. He faces opposite the opponent, and donkey kicks them. Good knockback, range, low damage.
Utilt - Top does an upwards scissor kick. Low knockback, range, damage.
Dtilt - Top sticks both feet on either side of him. Low damage, mid-knockback and range. Like Fox's Dsmash, upside-down.
Fsmash - Top leans back, sticking his *ss at the opponent, then launches forward at them with both feet. High damage, knockback, and range. Minimal startup lag, but some ending lag: Top lands on his back after the move and must get back on his head.Very useful killing tool.
Usmash - Top flips to his feet and crouches, then launches upwards. Good knockback, mid-damage, low range. More powerful when sweetspotted (the spike of Top’s head.)
Dsmash - Top does a breakdance nearly identical to Sonic’s taunt. Sends the opponent at a downwards-diagonal trajectory. Low range, damage, knockback, but due to the angle when hit, useful for edgeguarding.
Aerials
Top is right-side up in the air.
Nair - Top levels out horizontally and spins. Low damage, range. About 8 hits, 1-2% per hit.
Fair - Top kicks high with his right foot. Average everthing.
Bair - Top sticks out his left foot out behind him. Good range. Average everything else.
Uair - Top stiffens like a board. Sex kick without the kick, only the head has a hitbox. Same stats as previous two airs.
Dair - Top flips upside-down quickly and back again. Hits while he’s upside down, semi-spike. Better damage than other airs.
All of Top’s aerials minus his Dair have some landing lag due to the time it takes Top to get back on his head.
Situational Attacks
Dash Attack - Top spins. Very much like his AAA, and same in terms of stats.
Ledge Sweep (under 100%) - Top gets up and spins forward but retracts back (like Bowser’s ledge sweep.)
Ledge Sweep (over 100%) - Top gets off the ledge slowly and kicks the opponent while still on his feet.
Get up Attack (under 100%) - Top pushes himself to his head and spins.
Get up Attack (over 100%) - Top gets up to his feet and split-kicks.
Specials
B - Triple Kick -- A chargeable move. Top unleashes 3 very strong kicks. The first two have low knockback, but the third has devastating killing power. When hit with the first kick, the opponent is usually trapped, but at high %s the last kick is not guarenteed to hit; rendering this move’s killing power useless.
B side - Seismic Toss -- Top flips to his feet and lunges a short way horizontally. This move will autograb anyone Top touches. Visually similar to Kirby’s Uthrow, Top leaps high into the air with the opponent and crashes down. Very high damage, mid-knockback, causes about 10% to Top.
B up - Hi Jump Kick -- Top flips to his feet and leaps very high, his right knee sticking out. This move covers great vertical and horizontal distance. If not holding a direction, travels straight up, can be angled. Good damage, mid-knockback, high landing lag.
B down - Rapid Spin -- Top spins in place at high speeds. Very basic. If pressed once, Top will only spin once. If you mash the button (holding will not work) Top will stay spinning. Racks up damage quickly, traps easily, low knockback. However, when Top stops spinning he does a large, mid-knockback kick. Top can’t move while performing this technique. Reflects projectiles.
Grabs, Throws
Grab and Pummel - Top grabs the opponent, nothing special. When Top is holding the opponent, he is still upside-down. If A is pressed, Top will kick the opponent.
F throw - Top lets go of the opponent and spin-kicks him. 9%
B throw - Top spins rapidly and lets the opponent go. 10%, high knockback
U throw - Top throws the opponent up, flips to his feet and hits them with his head-spike.
D throw - Top drops the opponent , jumps on them and drills his head-spike into them.
Misc. Animations
Sidestep Dodge - Top spins rapidly on the spot. A very quick dodge.
Rolling Dodge (forward) - Top spins forward. This is quick and covers much ground, making it a good dodge.
Rolling Dodge (backward) - The same as his forward, but backward. Same speed and distance.
Air Dodge - Top spins, but right-side up seeing as he is right-side up in the air.
Sleeping - Top falls backward onto his back and curls up into a fetal poisition.
Dizzy - Top sways precariously atop the point on its head, almost losing its balance a few times.
Final Smash -
Close Combat -- Top unleashes a grand kick. Anyone caught is trapped and Top uses his uber-martial arts powers on their *sses. About 60%, almost guaranteed kill (like most Final Smashes.)
Taunts
Up - Top spins rapidly while crying “Top! Top! Top!” (etc.) slowly rising off the ground, then stops abruptly.
Side - Top flips to his feet, does a punch-punch-kick combo, and says “Hit…mon...top!” with each jab.
Down - Top stiffens like a board, falls backward, but flows right to a standing position, still stiff. I think this was his Pokemon Colisseum faint animation…
Entrance
Hitmontop appears from a Pokeball and cries, “Hitmontop!”
Alt costumes
Blue and Peach (default)
Red and Peach
Brown and Yellow
Green and White
Pink and Silver (shiny)
Victory Poses
Up - Top flips to his feet and punches upward in victory, crying “Hitmon!”
Side - Top spins rapidly in a circle and abruptly stops in a kicking pose
Down - Top spins rapidly, but gradually slows and loses balances, finally spinning out and falling to the floor.
Codec Conversation
SSE
Hitmontop is with Lucario at the edge of a mountain, honing their martial arts skillagez. Suddenly, Wario appears and turns Top into a trophy, and knocking Lucario unconscious.
Wario goes to the ruins and is turned into a trophy by Lucas. For the rest, see my Ephraim post.
Items
Hitmontop is a Pokemon. He has no specific items.
Assist Trophies
Hitmontop is a Pokemon. He has no specific ATs.
Stages
Hitmontop is a Pokemon. He has no specific stage.