Cloak Draknitis
An original character who hails from a distant solar system known as the Iseo System. He's a rather unusual being, as he lacks a physical body; for the sake of Smash, he can still be damaged by any attack, but he has a set of moves far different than any other Smasher.
True to his name, Cloak wears a long black formless cloak around his entire body. He generally wears another layer over his torso, a gray cloth almost like a poncho; the latter is decorated with orange runes. Since he doesn't have feet, he doesn't wear shoes.
His hair is midnight-blue, and is very long. He has lighter-blue bangs that aren't quite as long, but still extend to his waist. His eyes are blobs of red (right) and blue (left) that shift and waver. His right hand appears normal, but his left is skeletal, covered in a crystalline substance.
Basic Attributes (out of 5)
Height: *** - He's a bit shorter than Link, but has the same proportions.
Weight: 1/2 - He's lighter than any other Smash character (even more than Pichu), and as such is KO'd at extremely low percents. However, he has a number of tricks which help him survive.
Speed: **** - Cloak's running speed is comparable to Fox's. But instead of walking, he sort of floats along the ground like Mewtwo. As such, he is unaffected by terrain (ice or oil) - but he can still trip.
His air speed is good, and his fall speed is low, so he can stay in the air longer than most of the cast (except for Jiggs).
Recovery: **** - Cloak's first jump is average, and his second is minimal - but his second jump cancels into a "float" like Peach's. His recovery is entirely vertical, but has great distance.
Attack Power: * - Generally speaking, Cloak has difficulty KOing. Though changing weapon sides can help (see below), his only move that will kill below 100% is his down B, which is difficult to set up.
Combo Power: ** - However, Cloak isn't that great at following up his moves. A couple of his moves hit multiple times, but since most of his moves knock away from him, he'll have to work to get follow-up hits.
Priority: *** - Since he has a weapon, Cloak's priority is higher than bare-fisted characters, though he loses to any other weapon-using character with most of his attacks. Attacks where his weapon spin give it the most priority, almost elevating it to 4 stars.
Special Abilities
Cloak sacrifices his attack power and weight for a number of quirks - both minor and major - to help him stay alive.
Crystallinious: The Crystallinious is his weapon. It's a bit difficult to describe, so I'll provide
an image to an old sprite of it.
The two different-colored blades isn't just a cosmetic difference - they actually do different things. The lighter blade deals slightly more damage (an extra 1% for every 5% the attack would've done otherwise), while the dark blade decays the opponent's last-used move by 1 level. The current blade can be switched around a couple of different ways, which I'll get to in a bit.
Draknitis Guard - Without getting into backstory, Cloak exudes a special type of energy called Draknitis. This commonly takes the form of his "Draknitis Guard", an invisible shield that protects him from attacks.
When beginning the match, Cloak starts of with 30% Draknitis Guard. This isn't displayed anywhere. DG is drained by taking damage - if Cloak is hit by an attack that deals 10% damage, his DG will take the hit instead of his damage meter. He'll still take the knockback, but the damage will be neutralized - like the Cloaking Device from Melee. Once DG is drained, Cloak will take damage normally (and due to his extremely light weight, not very well). DG doesn't regenerate by losing a stock or by standing still, but he does have a couple of methods of regaining it. DG can be charged up to a max of 50%.
Shadow Energy - Other than his weapon, Cloak's main form of attack is his "shadow energy", which is, as the name implies, shadowy and wispy like smoke. He can manipulate small amounts of it as offensive bursts, or he can charge his Crystallinious with it to make it stronger.
Floating - As described above, Cloak can float like Peach. He can float much longer (about twice as long), but he slowly falls down while doing it. However, his second jump is comparable to Peach's in Brawl, effectively making the float his second jump.
Cloak can wall jump, but he cannot wall cling, crawl or glide.
MOVES
The damages all assume that Cloak is using the dark blade of the Crystallinious. Remember, damage is increased by 1% per every 5% with the white blade.
A - Slice: Cloak swipes the Crystallinious horizontally in front of him. Nothing special. 2%
A, Hold/Tap A - Slice X2: That's "slice times two". A transparent image of Cloak appears slightly behind him, facing the same direction, and they slice multiple times in succession (think Pit's jab combo). 1% per hit, up to 3 hits/second.
TILTS
Ftilt - Trick Pierce: Cloak thrusts the Crystallinious forward. The tips of the weapon have the same effects as the blade. 5%, says "Haah!"
However, pressing A again right before Cloak is finished thrusting, he rotates the weapon about 200 degrees, damaging the opponent with the opposite blade. This only does 4% though. He says "Trick!" if he hits with the second hit.
Dtilt - Earthstab: Cloak thrusts his weapon into the ground. Deals 5% and spikes when used off the stage.
Utilt - Spinner: Cloak spins his weapon above him for a few seconds. Think of Pit's Angel Ring combined with the Ice Climbers' Utilt. 2% per hit, max of 10 hits. Despite spinning the weapon, it has the effect of the current blade no matter the position. Says "Spin!"
Dash attack - Pivot Stab: While dashing, Cloak thrusts the Crystallinious into the ground and does a full rotation parallel to the ground. If hit by Cloak thrusting his weapon, it deals 6% damage; if hit by Cloak swinging around, it only deals 4% (and doesn't count the blade effect).
If you smash the Control Stick in the opposite direction that Cloak's facing, Cloak will, after swinging around once, grab his weapon from the ground and continue dashing in the opposite direction; if not, he'll just grab it and stay put.
SMASHES
Fsmash - Shadow Drill: When inputted, Cloak leaps backwards a certain distance (about the length of a Battlefield platform), shrouds himself in dark energy, then leaps forward while spinning like a drill parallel to the ground. Cloak can't jump off the edge of the stage/platform like this; he'll just stop at the edge. Also, the longer it's charged, the farther Cloak will travel when spinning. Up to 10 hits of 2% damage each, with a final hit of 4% (it doesn't drag them along). If he hits with the final hit, he says "Finish!"
Dsmash - Crystalbreak: Cloak sticks the Crystallinious in the ground (think Ike's Uthrow), crouches, and swipes low with his crystal hand. This attack deals 10% damage and only hits in the direction it's facing, but it does considerable damage to shields; when fully charged, it can break a 3/4 shield. If he whiffs the attack, there's considerable lag afterwards. He makes a cry of "Huph!" when using the attack.
Usmash - Airsplitter: Cloak leaps upwards with his weapon held at waist height, does a 360 backward flip in the air, and crashes down. Think Kirby's Final Cutter. Like his Fsmash, he leaps higher if the move is charged.
If hit during the ascent, it deals 11% damage and knocks sideways. If hit by Cloak during the flip, it deals 2%, while the weapon deals 4%. If hit during the descent, it deals 8% and knocks downwards, which combos into the 2% impact damage and knockback. While jumping, he says "Huph!"; on impact, he says "Grah!"
AERIALS
Nair - Wild Spin: Cloak swings the Crystallinious around him parallel to the ground. Think Link's Spin Attack. The difference is, Cloak can do this rapidly, like Meta Knight's Uair. Deals 4% damage while in front of Cloak, and 3% while behind.
Fair - Arm Smash: Cloak swings his right arm downwards with some force, acting as a meteor strike if timed properly. 8% damage, a bit of landing lag. Before swinging his arm, he says "Yah!"
Uair - Blade Hook: Cloak thrusts his weapon upwards, somewhat similar to Link's Uair. However, if the attack connects during the first few frames, both players pause in midair for a moment, during which Cloak bashes them down with his Crystallinious (acting as a semi-spike and making the Home-Run Bat sound). The semi-spike deals 11% damage, while the rest of the attack deals 7%. If he hits with the semi-spike, he says "Yah!"
Bair - Expert Grab: Cloak reaches out behind him with his right arm. If he hits an opponent in the first few frames, it acts as a grab - in the air! Cloak can throw them in any cardinal or diagonal direction except for straight down, though the throw deals no damage. The other character can break free of this, but it's possible to suicide if their damage is high enough.
Dair - Shadowbrand: Cloak takes about a second and a half to charge his weapon with shadowy energy. He then throws it down at a 20 degree angle (assuming 0 is straight down), and leaps after it. While thrown, the Crystallinious spins on its axis, is wreathed in shadow energy, and deals 12% damage. While charging, he yells out "SHADOWBRAND!", then says "Yah!" when jumping after it.
Cloak has super armor (damage but no knockback) from when he throws the Crystallinious to when he retrieves it. He stays suspended in midair for about 2 seconds, leaving him a vulnerable target.
SPECIALS
Neutral B: Dark Aura
Cloak stops for about a second, then shrouds himself in shadowy energy. This gives him a couple of frames of super armor, and also adds half of any damage inflicted back to his Draknitis Guard. After an additional 2 seconds, he can do one of the following:
Holding B - Dark Charge: By holding B, Cloak says "Charge!" while his dark aura changes into a dark orange color. In this state, he's vulnerable to attacks, and takes normal damage and knockback; however, he adds 1% to his DG per second. He won't gain any back upon being hit, though.
Pressing Down - Dark Teleport: Cloak says "Darkness", then slips into the ground, taking the form of a circular shadow. He can move along the ground at a slow speed, and is invulnerable to most attacks; however, it only lasts for 3 seconds max, and can't be used for 5 seconds after reappearing. He can be damaged by attacks that strike the ground (Link's Dair, Kirby's Nair, most explosions), which instantly brings him out of shadow state (though doesn't knock him back at all).
Pressing Left or Right - Backslash: This tech only works if there's another character in close proximity to Cloak. When successful, he vanishes, reappears behind an enemy, says "Behind you!" and slashes them (6% damage). Cloak can also teleport away from an opponent by pressing the opposite direction. This is somewhat similar to Meta Knight's down B, though only in fixed directions.
Side B: Crystalshock
Cloak yells out "CRYSTAL..." sticks his weapon in the ground, then thrusts his crystal hand forward; he creates a crystalline convex shield about the size of him, and finishes with "SHOCK!". The shield is stationary, and Cloak can move away from it once it's created, but there can only be one on the field at a time, and since it uses the power of the Crystallinious, Cloak is unable to attack while it's out.
Rather than reflecting projectiles, it instead absorbs them, like G&W's Oil Panic; like Oil Panic, it can only absorb energy projectiles, but can absorb any amount of them, so long as the total doesn't exceed 50%. It simply reflects physical projectiles, and can be shattered by physical attacks.
When Cloak wants to fight again, press A to fire off an energy laser that deals exactly the same damage as it absorbed; the laser is about the width of a charged-up Super Scope shot and about four times as long, and travels infinitely in one direction. Pressing B absorbs 1/5 of the absorbed energy into Cloak's DG. Either way, the Crystalshock shatters, and Cloak's weapon is returned to him instantly.
When used in the air, Cloak forms it underneath him. This disables his other B moves until he hits solid ground, but gives him both his jumps back. It has the same effect, but just facing a different direction.
Down B: Neutron Star
Cloak kneels for a moment, then fires a spark of white energy from his right hand. The spark travels upward, gaining speed as it travels. Cloak can control its movement from left to right, but this leaves him immobile; pressing the shield button will cancel his control over it. If it hits an enemy, it deals 5% with little knockback.
Once the spark reaches the top death-line (where a character would fly into the background and die), it grows a lot (about three times the size of a Super Scope shot), becoming a somewhat circular mass of white energy. This energy flies down vertically at high speed, dealing 12% damage and meteor striking anyone it hits. He yells out "STAR!" when it appears.
When it hits the ground, the Neutron Star explodes, damaging anyone in the radius of the attack (deals 16% damage at the center and 8% at the edge). The explosion doesn't distinguish between friend and foe, and will even damage Cloak himself if he's hit.
Up B: Infinitwister
Cloak charges his weapon with shadow energy; the longer B is held, the more energy is charged. He then leaps upward while spinning his weapon parallel to the ground, leaving a black column-shaped trail in his wake. Naturally, the longer it's charged, the farther Cloak will travel. It deals about 3 hits of 1% damage per second.
In the air, Cloak stops the attack (and enters the helpless state) at the top of the attack, but if used on the ground, Cloak can continue spinning until he reaches the ground again by holding B. However, there's a bit of landing lag if he lands while spinning.
GRABS
Grab: Cloak reaches out with his Crystallinious, then pulls back. (The intended effect is like those old cartoons where they would use a cane to pull a bad performer off the stage). It has a bit better range than most grabs, but not quite as good as "tether" grabs like Link or Zamus.
Grab attack: Cloak slaps his foe with his right hand. 1%
Fthrow - Shadow Burst: Cloak grunts a bit while charging a bit of shadow energy in his right hand, then detonates it near his foe's stomach. 8% damage.
Uthrow - Multiform: Cloak creates three illusionary copies of himself, then throws his foe upwards. One copy then rushes upward and slashes the foe (3%), another copy does the same (2%), followed by the last copy (2%).
Bthrow - Swordsmanshade: Cloak smacks his foe with the flat part of his current blade. This has two different effects, depending on the blade:
-White blade: It knocks them into the ground behind Cloak, and then upwards. 8%
-Dark blade: It has a "stunning" effect similar to Zamus' neutral B. The foe then hits the ground. 6%
Dthrow - Teleslam: Cloak and his foe teleport a small distance into the air, he says "Haah!" and throws them on the ground. 7% damage.
FINAL SMASH: DRAKNITIS WAVE
Cloak's Final Smash is a bit different than the rest of the cast. While in "standby" mode, Cloak glows with a dark orange aura - the same as his Dark Charge special. This automatically recharges his Draknitis Guard at a rate of 1%/second, but doesn't enhance his abilities at all. After half a minute, the aura disappears, and Cloak loses his Final Smash.
Or, Cloak can press B and initiate his "true" Final Smash - Draknitis Wave. Cloak yells out "DRAKNITIS!" and unleashes a large wave of dark orange energy, which sucks enemies closer toward him. The wave deals 2% damage per second, and touching Cloak deals an additional 20% damage with high knockback - half of each amount is absorbed into Cloak's DG. The Draknitis Wave grows smaller as Cloak remains in standby - if used instantly, it's somewhat bigger than Luigi's Final Smash, but if used with only a few seconds left, it's only as big as Kirby with a Super Mushroom.
OTHER ATTACKS
Getting up attack: Cloak emits a pulse of shadow energy around his body, damaging anyone in the area. 5%
Ledge attack: Cloak sticks the blade of his weapon into the ledge, then uses that to flip up and back onto the stage. 5% if hit by the blade, 4% if hit by Cloak flipping. This is done regardless of Cloak's damage.
POSES
Entrance: The Crystallinious falls from the sky. It begins emitting wisps of shadow energy, which condense and solidify into Cloak's form.
Up taunt: Creates two transparent copies of himself. All three then point their weapons diagonally (like the Ice Climbers).
Side taunt: Cloak flips his weapon around. This changes the current blade.
Down taunt: Cloak looks toward the background and says "What... am I?"
Victory 1: Cloak spins his weapons around, jumps, and lands by sticking it into the ground. He finishes by saying "No challenge."
Victory 2: Cloak charges some shadow energy, says "Leave me alone..." and releases his energy in a screen-obscuring cloud. When the screen clears, he's gone.
Victory 3: Same as his down taunt, but he says "I am... a monster."
SUBSPACE EMISSARY
Cloak serves no role in the main story; like Wolf, TLink and Jiggs, he appears in a door after the completion of the game. He appears in a door in the "Entrance to Subspace" level.
When the door is entered, a cutscene is triggered: Cloak, standing on Final Destination, is training with one of his copies. The copy seems to get the upper hand, but Cloak blasts it with a burst of shadow energy, then stabs it with his weapon. After assuming a victory pose, he looks at the camera, which zooms into his face. The player then fights him and unlocks him for play if successful.
TROPHIES/STICKERS (Shoruth universe)
Symbol: A vaguely tree-shaped pink symbol with three floating dots. This is known as the "Crest of Iseo".
Image
Assist Trophy: Xios Drak se Shora Shika
Xios (for short) is a man said to be the most powerful magician in the world of Shoruth, and he shares an unclear (and antagonistic) link to Cloak. He is extremely pale-skinned, has dirty brown hair, and wears a tattered brown robe over a black bodysuit.
When summoned as an Assist, Xios draws his two Chameleon blades (strangely-shaped purple swords) and will do one of two things:
-He'll rush after an enemy and use both his swords and shadow energy blasts to put the hurt on the unfortunate victim. At max, he can deal 50% damage with all of his attacks.
-He'll stand in place and begin charging energy. After about 5 seconds, he'll unleash Darkness Rising - an incredibly powerful spell that creates a hemisphere-shaped blast around the size of Giga Bowser. The spell deals 30% damage and strikes with the force of a Golden Hammer, but the charge time gives other players time to escape.
Normal Trophy: Cloak Draknitis
"A strange entity who wields the celestial weapon Crystallinious. His unique birth via the energy known as Draknitis has given him many different abilities and an unheard-of body structure - he has no body! He has a shield called Draknitis Guard that protects him from damage.."
Sticker: [Darkness] Attack +25 - Restricted to Cloak and Ganondorf
Final Smash Trophy: Draknitis Wave
"Cloak's Draknitis Guard is normally invisible, but the power of the Smash Ball allows him to make it visible - and large. When used, he sucks in opponents and drains their energy, restoring it to his Draknitis Guard. But simply collecting the Smash Ball will also restore his shield."
Normal Trophy: Xios Drak se Shora Shika
"Xios is said to be the most powerful magician in the world of Shoruth, where Cloak hails from. This strange man also seems to be linked to Cloak, and seems to know Cloak very well. When summoned, he'll use his Chameleon swords to attack or charge for the powerful Darkness Rising."
Sticker: [Darkness] Attack +25 - Restricted to Cloak and Ganondorf
Normal Trophy: Clora Galask
"This blue-haired lady was trained as a priestess, though she always deviated from the teachings a bit. While on a pilgrimage to a new temple, she was attacked and murdered by a mysterious thief... yet she appears fine after a few years. She fights with crystalline arm bracers and greaves."
Sticker: [Magic] Resistance +30 - Restricted to Cloak
Normal Trophy: Jani Fors Yrrzn
"The head of the Fors Labs. Her brilliant mind has allowed her to develop all sorts of useful devices, but her crowning achievement is her cloning machine; due to this, her company is run entirely by her clones. The Fors Labs is one of the major forces against Xios' terrorist network."
Sticker: [Magic] Power +10 - Restricted to Magic-using characters
Normal Trophy: Shadoblad Schimmmtar
"A member of the amphibious race known as Warshi. Through some process, he has modified his body to appear more humanoid, though he still wears a yellow robe to obscure his appearance. He uses mechanical gauntlets and boots to drastically increase his already-great fighting prowess."
Sticker: [Weapon] Attack +10
Normal Trophy: Kazu Atirsho
"A female of the beast-like Ragrai race. Unlike her kin, she has a humanoid appearance, suggested to be an atavistic mutation. Her great intelligence and leadership skills allowed her to unite the warring countries of Shoruth, and she served as the first emperor of the Great Shoruth Empire."
Sticker: [Arm, Leg] Attack + 5
Normal Trophy: Se'kedes Dais
"A man whose feminine appearance belies his incredible power - the ability to manipulate time. He was raised in the desert, but rallied against the corrupt government of the time and became its leader for a time. Even after death, he continues to watch over the world of Shoruth."
Sticker: "Carry" Timer (Timer spawns whenever you enter a room)
Normal Trophy: Warxe Tourauds
"A young engineer whose nearly superhuman dexterity allowed him and his family to get out of debt. After his sister was murdered, he created Ralya's Right, a revolutionary group out to destroy the terrorist group R-FORM. He has high magical power, and is proficient with ice magic."
Sticker: [Ice] Attack +19 - Restricted to Ice Climbers, Lucas
Normal Trophy: 08 Tink
"A genetically-engineered super-soldier, created as part of the peace-keeping Seyn program. She served as its field commander, and was one of the few loyal soldiers who stayed with the Seyn Program after its corruption was exposed. She wields the transforming weapon Defender."
Sticker: [Energy] Resistance +20
Sticker: GshAd
Effect: [Leg] Attack +13
Sticker: Cassis Blade
Effect: [Weapon] Attack +70
Sticker: Jothai
Effect: [Electric] Resistance +40
Sticker: Mandros
Effect: [Fire] Attack +20
Sticker: Kayah
Effect: Sticker Drop +12
Sticker: Ralya Life
Effect: Carry Trophy Stand
Sticker: Zils
Effect: [Energy] Resistance +10
Sticker: Roto-Shield
Effect: All Resistance +4
Sticker: Void Heart
Effect: All Damage +20, All Resistance -20
Sticker: Echtori
Effect: [Body, Spin] Attack +3