smashbot226
Smash Master
I just busted out into the DK Rap.
I wish I did Chunky Kong, but I don't want to mooch now...
H-H-H-HERE COMES A N-N-NEW CHALLENGER:
SHADOWRUNNER!
"The 'Rules of Engagement' have changed."
Disregard the Minigun- he doesn't hold it in his regular stance. He takes a fighting stance while holding a Katana.
So, this is the Shadowrunner, a Warrior in the Hi-Tech fantasy game known as- Shadowrun. The Human race will represent the game, as the other races may have some sort of broken advantage...
As such, this Human, or Shadowrunner, as we'll call him, is well balanced in every aspect. What gives him an edge over others, OTHER than his array of weaponry, is his Magic; he's able to do a large sort of things, like Teleporting, creating walls of crystallite, push back the enemy with a gust of "wind," and other such things.
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Power: 3- Shadowrunner has very basic power.
Speed: 2.5- Shadowrunner is slightly slower than average, but still moves well enough to NOT be considered a slow poke.
Range: 4- Shadowrunner's weapons can over a wide variety of distances.
Jump: 3- Shadorunner's jump is pretty much the same as Mario's.
Weight: 3- Even though he carries a lot, Shadowrunner is a middleweight.
Size: 4- Humans are human sized, eh?
Glide: Yes. Shadowrunner has a hidden Glider that allows him to fly great distances horizontally the longer you press up.
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A & TILTS:
A: Shadowrunner performs a quick horizontal slice at the foe's stomach, dealing moderate damage and low knockback. Small range, but it comes out quick enough so the opponent, nearly literally, won't know what hit him.
A,A: SR follows up with a quick vertical slice across the foe's face, dealing moderate damage, again, with little knockback. Larger range than the first slice, but also slower.
A,A,A: SR finishes the combo with a spin kick across the foe's skull, knocking them back a safe distance, while also dealing a small amount of damage. Good range for a kick.
A>: SR punches the foe's face, knocking them back a few steps. A quick move to give out and receive, but also performs moderate damage and pushes back the foe little.
A^: A crystal shoots upwards from SR's feet into the air, stabbing the foe above SR's head. Quite a nice vertical finisher, with high priority and knockback, with acceptable damage and more than great starting lag. The ending lag, however, is pretty lame.
AV: SR, while crouching, shoots a Pistol Round into the ground, and presumably into the foe's feet, which may cause the foe to trip. Does high damage, but it takes a long while for SR to put the gun back in its holster.
SMASHES & DASH:
Fsmash: SR takes out a Shotgun and fires it. Deceptive move, as only the FLASH of the weapon damages you. It has long starting lag, but otherwise good in everything else. While the shotgun DOES have a shorter range, the barrel of the weapon provides a longer reach, the damage is great (23% uncharged.) and has tremendous knockback. HE'll also automatically drop the shotgun in favor of the next one miraculously stashed in his... whatever.
Usmash: SR quickly tosses an unclipped grenade into the air, and ducks down as it explodes. Does good damage (16%) as well as great knockback. However, the horizontal range is terrible. He'll either need to be point blank or above you.
Dsmash: Sweeps the katana parallel to the ground around him. Basically, he spins. Has smaller than average range, but deals good damage (18%) as well as moderate knockback. Short lag on both ends.
Dash A: Shadowrunner slides on his knees as he shoots an SMG. As like ALL of his rapid fire gun moves, only the flash does damage. In either case, the guns rack up the damage while the slide knocks them away. He'll need some time to get back up, however...
AIR ATTACKS:
Nair: SR performs a double kick in midair. This move does moderate damage and knockback. A rather run of the mill attack...
Fair: Fires a single round forward with his Rifle. This projectile not only damages from flash, but also shoots a short-range projectile. The projectile does 7%, while the flash does 5%. Combined, they do 12%.
Bair: SR shoots a gust of wind behind his position, pushing foes back greatly, but doing little damage in return.
Uair: SR spins his Katana around in the air above him. Does 11% total and has large horizontal range, one character length on each side. Has long starting lag, however.
Dair: SR drops a grenade underneath him, doing good damage and spikes, but also damages him by 3%. Also, it sends him slightly upward into the air. Long ending lag.
GRABS:
Grab: SR quickly grabs the foe with his free hand.
Pummel: SR bashes the foe's head with the Katana hilt.
Fthrow: SR pushes the foe with Gust. Greater knockback than power (7%)
Bthrow: SR tosses the foe upwards then quickly pulls out a shotgun, turns around, and shoots the foe, sending him flying in the reverse direction SR WAS facing. (13%) but with high knockback.
Uthrow: SR drops a grenade under the foe's foot, backs away, and as the grenade explodes, SR shoots the foe one more time with his Rifle. Does great damage, but otherwise has no significant use.
Dthrow: SR beats the foe the ground, and shoots his chest with a Sniper Rifle for good damage.
TAUNTS:
Taunt 1: SR makes a "Come On" motion with his hand.
Taunt 2: SR spins his Katana around and points it at the foe, saying, "You're not worth the trouble!"
Taunt 3: SR creates a miniature fireball in his hand, then squeezes it, extinguishing it.
SPECIALS:
B: Grenade- Same basic concept as Snake's grenades.
B^: Teleport- A basic, run of the mill, recovery teleport move. HE'S BASIC, PEOPLE.
BV: Anti-Magic Mine- A strange piece of equipment. He drops a resonating mine as it glows and spreads a bright energy field, people trapped in it take repeatedly rising damage and has a 2/7 chance to become stunned automatically. However, the mine can be destroyed and has a small radius.
B>: Rocket- SR swiftly takes out a Rocket Launcher, and shoots a rocket straight forward, that does good damage, but is slow to connect.
FINAL SMASH: MINIGUN- A package drops from the sky- A FREAKING MINIGUN! SR jumps into the air with his new little friend, as a reticule appears on the stage, the player controlling it and firing a hail of bullets that will likely kill the foe it shoots at. Does amazing damage as well as knockback, but the reticule moves rather slowly. After about thirteen seconds, SR reappears with a quick Teleport.
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ETC:
Victory: His only Victory Pose- SR speaks into a transmitter, saying, "Mission Complete. Returning to base." SR then teleports away.
Loss: A basic clap.
SSE Role: He has none, although after the game is beaten, you can return to Skyworld and find a secret door, where SR resides, waiting for you.
Alt Costumes-
Red- SR changes into a Red Agency Suit.
Green- SR changes into a Green Agency Suit.
Yellow- SR changes into a Yellow Agency Suit.
SNAKE CODEC:
Snake: Colonel, what is this?!?
Agency Intel: What the- WHO'S ON THIS WAVELENGTH?!?
Snake: What the- WHO IS THIS?!? HOW DO THEY KEEP GETTING MY CODEC NUMBER?!?
AI: Our agent specializes in magic, firearms, and other dangerous feats, criminal! Better not mess with the Agency anymore!
Snake: I need a new Codec...
-----------
Please comment.
I wish I did Chunky Kong, but I don't want to mooch now...
H-H-H-HERE COMES A N-N-NEW CHALLENGER:
SHADOWRUNNER!
"The 'Rules of Engagement' have changed."
Disregard the Minigun- he doesn't hold it in his regular stance. He takes a fighting stance while holding a Katana.
So, this is the Shadowrunner, a Warrior in the Hi-Tech fantasy game known as- Shadowrun. The Human race will represent the game, as the other races may have some sort of broken advantage...
As such, this Human, or Shadowrunner, as we'll call him, is well balanced in every aspect. What gives him an edge over others, OTHER than his array of weaponry, is his Magic; he's able to do a large sort of things, like Teleporting, creating walls of crystallite, push back the enemy with a gust of "wind," and other such things.
---------
Power: 3- Shadowrunner has very basic power.
Speed: 2.5- Shadowrunner is slightly slower than average, but still moves well enough to NOT be considered a slow poke.
Range: 4- Shadowrunner's weapons can over a wide variety of distances.
Jump: 3- Shadorunner's jump is pretty much the same as Mario's.
Weight: 3- Even though he carries a lot, Shadowrunner is a middleweight.
Size: 4- Humans are human sized, eh?
Glide: Yes. Shadowrunner has a hidden Glider that allows him to fly great distances horizontally the longer you press up.
----------
A & TILTS:
A: Shadowrunner performs a quick horizontal slice at the foe's stomach, dealing moderate damage and low knockback. Small range, but it comes out quick enough so the opponent, nearly literally, won't know what hit him.
A,A: SR follows up with a quick vertical slice across the foe's face, dealing moderate damage, again, with little knockback. Larger range than the first slice, but also slower.
A,A,A: SR finishes the combo with a spin kick across the foe's skull, knocking them back a safe distance, while also dealing a small amount of damage. Good range for a kick.
A>: SR punches the foe's face, knocking them back a few steps. A quick move to give out and receive, but also performs moderate damage and pushes back the foe little.
A^: A crystal shoots upwards from SR's feet into the air, stabbing the foe above SR's head. Quite a nice vertical finisher, with high priority and knockback, with acceptable damage and more than great starting lag. The ending lag, however, is pretty lame.
AV: SR, while crouching, shoots a Pistol Round into the ground, and presumably into the foe's feet, which may cause the foe to trip. Does high damage, but it takes a long while for SR to put the gun back in its holster.
SMASHES & DASH:
Fsmash: SR takes out a Shotgun and fires it. Deceptive move, as only the FLASH of the weapon damages you. It has long starting lag, but otherwise good in everything else. While the shotgun DOES have a shorter range, the barrel of the weapon provides a longer reach, the damage is great (23% uncharged.) and has tremendous knockback. HE'll also automatically drop the shotgun in favor of the next one miraculously stashed in his... whatever.
Usmash: SR quickly tosses an unclipped grenade into the air, and ducks down as it explodes. Does good damage (16%) as well as great knockback. However, the horizontal range is terrible. He'll either need to be point blank or above you.
Dsmash: Sweeps the katana parallel to the ground around him. Basically, he spins. Has smaller than average range, but deals good damage (18%) as well as moderate knockback. Short lag on both ends.
Dash A: Shadowrunner slides on his knees as he shoots an SMG. As like ALL of his rapid fire gun moves, only the flash does damage. In either case, the guns rack up the damage while the slide knocks them away. He'll need some time to get back up, however...
AIR ATTACKS:
Nair: SR performs a double kick in midair. This move does moderate damage and knockback. A rather run of the mill attack...
Fair: Fires a single round forward with his Rifle. This projectile not only damages from flash, but also shoots a short-range projectile. The projectile does 7%, while the flash does 5%. Combined, they do 12%.
Bair: SR shoots a gust of wind behind his position, pushing foes back greatly, but doing little damage in return.
Uair: SR spins his Katana around in the air above him. Does 11% total and has large horizontal range, one character length on each side. Has long starting lag, however.
Dair: SR drops a grenade underneath him, doing good damage and spikes, but also damages him by 3%. Also, it sends him slightly upward into the air. Long ending lag.
GRABS:
Grab: SR quickly grabs the foe with his free hand.
Pummel: SR bashes the foe's head with the Katana hilt.
Fthrow: SR pushes the foe with Gust. Greater knockback than power (7%)
Bthrow: SR tosses the foe upwards then quickly pulls out a shotgun, turns around, and shoots the foe, sending him flying in the reverse direction SR WAS facing. (13%) but with high knockback.
Uthrow: SR drops a grenade under the foe's foot, backs away, and as the grenade explodes, SR shoots the foe one more time with his Rifle. Does great damage, but otherwise has no significant use.
Dthrow: SR beats the foe the ground, and shoots his chest with a Sniper Rifle for good damage.
TAUNTS:
Taunt 1: SR makes a "Come On" motion with his hand.
Taunt 2: SR spins his Katana around and points it at the foe, saying, "You're not worth the trouble!"
Taunt 3: SR creates a miniature fireball in his hand, then squeezes it, extinguishing it.
SPECIALS:
B: Grenade- Same basic concept as Snake's grenades.
B^: Teleport- A basic, run of the mill, recovery teleport move. HE'S BASIC, PEOPLE.
BV: Anti-Magic Mine- A strange piece of equipment. He drops a resonating mine as it glows and spreads a bright energy field, people trapped in it take repeatedly rising damage and has a 2/7 chance to become stunned automatically. However, the mine can be destroyed and has a small radius.
B>: Rocket- SR swiftly takes out a Rocket Launcher, and shoots a rocket straight forward, that does good damage, but is slow to connect.
FINAL SMASH: MINIGUN- A package drops from the sky- A FREAKING MINIGUN! SR jumps into the air with his new little friend, as a reticule appears on the stage, the player controlling it and firing a hail of bullets that will likely kill the foe it shoots at. Does amazing damage as well as knockback, but the reticule moves rather slowly. After about thirteen seconds, SR reappears with a quick Teleport.
----------
ETC:
Victory: His only Victory Pose- SR speaks into a transmitter, saying, "Mission Complete. Returning to base." SR then teleports away.
Loss: A basic clap.
SSE Role: He has none, although after the game is beaten, you can return to Skyworld and find a secret door, where SR resides, waiting for you.
Alt Costumes-
Red- SR changes into a Red Agency Suit.
Green- SR changes into a Green Agency Suit.
Yellow- SR changes into a Yellow Agency Suit.
SNAKE CODEC:
Snake: Colonel, what is this?!?
Agency Intel: What the- WHO'S ON THIS WAVELENGTH?!?
Snake: What the- WHO IS THIS?!? HOW DO THEY KEEP GETTING MY CODEC NUMBER?!?
AI: Our agent specializes in magic, firearms, and other dangerous feats, criminal! Better not mess with the Agency anymore!
Snake: I need a new Codec...
-----------
Please comment.