ok, well I'm finally ready to repost my Stanley Yelnats moveset. Someone who commented on this moveset in MYM2 said that he had a 'funny' moveset, so thats what I worked a bit more towards while redoing this. Anyway, here he is again.
Stanley Yelnats
Stats
Power: 8/10
Height: 7/10
Weight: 6/10
Walk speed: 3/10
Run speed: 6/10
Jump power: 4.5/10
Drop speed: 6/10
Basic Attacks
AAA attack: Stanley punches with his right fist, then his left and then kicks them. A pretty basic combo. The kick has decent knockback. (3, 3, 5%)
Dash attack: Stanley hops forward a bit as he delivers a fast punch. It has a rather small hitbox, and causes decent upwards knockback. (9%)
Tilts
>tilt – Stanley quickly roundhouse kicks. Like other tilts, it can be directed high or low. Little knockback. (6-7%)
^tilt – Stanley thrusts a shovel up above his head, which causes good damage but little knockback. (12%)
vtilt – Stanley quickly swipes at the opponent’s feet with the handle of a shovel. Little knockback, may cause tripping. (8%)
Smashes
fsmash – What else? Stanley whacks the opponent with a shovel, which has the same range as Dedede’s hammer. There is a little bit of starting lag and a LOT of ending lag. It has great knockback and is Stanley’s best kill move. (19% uncharged, 27% fully charged)
^smash – Stanley quickly swings a shovel above his head. It is pretty damaging and has great range and decent knockback. However, the shovel will hit the ground following the move, causing a large amount of ending lag. (17% uncharged, 25% fully charged)
vsmash – Stanley kicks strongly on both sides of him with one leg. It has good knockback and is rather quick. (16% uncharged, 24% fully charged)
Aerials
nair – Stanley simply kicks out in front of him. A basic sex kick. (7%)
fair – Stanley holds both of his hands above his head and brings them down in front of him in a double-fisted spike attack. Its pretty slow, but an effective spike. (11%)
bair – Stanley quickly swings behind with his shovel. Decent knockback. (10%)
uair – Stanley kicks directly above him with both legs. It’s similar to snake’s uair, but does less damage & has decent knockback. (8%)
dair – Stanley swings downwards with one arm, while holding one of Clyde ‘Sweet Feet’ Livingston’s shoes. This can be used as a spike, with the sweet spot being the heel of the shoe. (5% unsweetspotted, 9% sweetspotted)
Grabs
grab: Stanley flings one of Clyde ‘Sweet Feet’ Livingston’s shoes out in front of him, while keeping a hold on its unusually long shoelaces. It has about the same range as toon link’s grab, but has the horrible ending lag of Zamus’ grab if it misses.
grab attack: simply punches them
fthrow: Stanley hits his opponent with the handle of his shovel and sends them flying. Good knockback. (9%)
bthrow: Stanley simply flips his opponent backwards. Decent knockback, can’t kill. (8%)
uthrow: Stanley tosses his opponent above his head and quickly hits them with his shovel. Good knockback, kills at 140%. (10%)
dthrow: Stanley strongly throws his opponent to the ground, causing them to ultimately bounce back upwards. Decent upwards knockback. (9%)
Specials
B: Sploosh – Stanley produces a jar of Sploosh, a tasty substance made from spiced peaches. He then throws the jar at the ground by his feet, shattering the jar and damaging any nearby opponents. The glass shards disappear, but some amount of Sploosh will remain on the ground, which any character (even opponents) can eat to restore health. However, if Stanley uses this attack twice in a row, there won’t be any Sploosh in the jar. This attack charges in the same manner as Wario’s fart attack; the Sploosh heals up to 20% health at full charge, but will heal less if used without a full charge. (10%)
>B: The Shoe – Stanley throws a smelly shoe that belongs to the baseball player Clyde ‘Sweet Feet’ Livingston at the opponent. A pair of his shoes that were meant to be auctioned off for charity were what led Stanley to end up at Camp Green Lake. The shoe travels about as far as wolf’s laser, and when it travels that distance it drops to the ground and remains there for about ten seconds. Any opponent who gets close to it will be temporarily unable to move as they plug their nose and try to wave the stench away from them. This pretty much works in the same manner as a Bellossom, and there can only be one shoe on the ground at any time (throwing another shoe causes the last one to disappear). (5%)
^B: The Pig bounce – While it may be true that Stanley’s no-good-dirty-rotten-pig-stealing-great-great-grandfather caused the Yelnats family to be cursed, he helps Stanley out this time. A large pig about the same size as ivysaur appears under Stanley, which he uses to bounce up the same distance as captain falcon jumps up with his ^B. The pig remains there for a couple seconds, and any character can jump off it in the same manner as a spring. It disappears immediately when used in the air. It’s similar to sonic’s ^B, but does no damage.
vB: Tent D – Stanley takes a stance similar to marth’s counter stance, and any opponent who hits him while he does this is instantly attacked by one of Stanley’s fellow Camp Green Lake inmates. Each of them attacks in a slightly different manner, but the damage done is always twice that of what the original attack would have done:
Zero – Zero jumps out whacks the opponent with a shovel. Good knockback.
Armpit – Armpit simply runs into the opponent like a football player. Good knockback. The attack knocks the opponent downwards at a 45 degree angle, & can spike if the opponent is in the air.
X-Ray – X-Ray quickly kicks the opponent’s legs out from under them, causing them to trip. He then remains for a second as he adjusts his glasses, causing them to briefly gleam.
Magnet – Magnet appears and does not attack, rather he smiles at the opponent as a puppy jumps out from behind him and hits the opponent in the chest. Decent knockback. & in case you were wondering, Magnet was sent to Camp Green Lake for stealing a puppy (lol).
Zero: far left
Magnet: right of Zero
Armpit: far right
X-Ray: left of Armpit
Final Smash
Yellow Spotted Lizards – Stanley throws one of these extremely poisonous lizards in front of him quickly, getting the same range as link & toon link’s Final Smashes. The first person it hits immediately is drawn into a cinematic. Stanley pushes them into a hole, where they find themselves surrounded by yellow spotted lizards. The lizards jump at them, which ends the cinematic. The opponent is damaged heavily and sent flying upwards. This attack kills at 50%. (40%)
Taunts & Victory Animations
^taunt: Stanley takes out a jar of Sploosh and quickly tosses it up and down twice with one hand before putting it away.
<>taunt: Stanley crosses his arms and shrugs, saying ‘Some people don’t believe in curses…’
vtaunt: Stanley pulls out his shovel and brings it strongly in front of him, forcing it into the ground a tiny bit. He says ‘try me!’ as he does this.
victory animations
1- Stanley takes several quick swings with his shovel, saying ‘You were just in the wrong place at the wrong time.’ He then finally poses with the shovel pointed towards the screen.
2- Zero, Armpit, X-Ray & Magnet are all standing around Stanley, giving him high fives and stuff. Armpit says ‘Way to go Caveman!’ as Stanley awkwardly turns to face the screen.
3- Both Stanley and Zero are seated on the ground, each holding a jar of Sploosh. Each of them opens their jar and starts eating the stuff slowly.
victory theme:
http://www.youtube.com/watch?v=NH-9yAwpGj4(from :12 to :18, without vocals)
Other Stuff
entrance: Stanley rushes to his spot, kicking up a cloud of dirt as he slides to a stop. He quickly brushes himself off before the battle starts.
Idle stance – Stanley reaches up and adjusts his cap.
Roll dodge – Stanley does exactly that; he rolls on the ground at a pretty average speed, equal to that of Mario’s dodge.
alt. costumes: Stanley’s orange Camp Green Lake uniform changes colors: red, blue, green, purple, white, black. He also has street clothes as an alternate, which are seen in the assist trophy pic below.
icon: A white shovel head
Wiimote sound – the sound of a shovel being driven into dirt is heard
Kirby hat: Kirby gains Stanley’s curly hair & distinctive red hat.
Snake codec:
Snake – Otacon, who is this kid? He doesn’t look like he belongs on a battlefield.
Otacon – That’s Stanley Yelnats, Snake. He was an inmate at the Camp Green Lake correctional institution.
Snake – A delinquent, huh? Sounds like trouble…
Otacon – Not exactly, Snake. He was sent there for a crime he didn’t commit. You see, Stanley’s great-great grandfather had a curse put on him, which resulted in him and his descents always seeming to be in the wrong place at the wrong time.
Snake – Curse? … Right…
Otacon – *sigh* That aside, spending all that time at Camp Green Lake has made Stanley stronger, both mentally and physically. Don’t take him lightly.
Snake – Yeah, I got it.
Stage & SSE Related Stuff
Stage
Camp Green Lake – Camp Green Lake is a pretty straight-forward stage. It’s basically just a desert as far as the eye can see, with a mountain in the far background. There’s also a large rock on top of the mountain that’s shaped like a fist giving a thumbs up. The stage itself is about as big as the Bridge of Eldin, and has a few holes which characters can fall in. They are fairly deep and players can’t see what’s going on in them. Occasionally, a snake, scorpion or yellow-spotted lizard will be seen moving in the background or coming out of a hole, but they don’t affect the battle.
Music:
Dig It
Gusty Gulch(paper mario)
What Its Like
Route 111(pkmn R/S/E)
Honey
Gerudo Desert(twilight princess)
SSE role/unlock:
Stanley doesn’t play a role in SSE, he instead appears in a secret door in The Wilds. When you go in, a brief cinematic shows him jumping out of a hole in Camp Green Lake to challenge you. Stanley can also be unlocked by beating boss battles with link or by playing 850 vs. matches. Camp Green Lake is unlocked by winning 10 vs. matches with Stanley.
Assist Trophies
Mr. Sir
The nasty camp supervisor appears, with a bag of sunflower seeds in hand, and says ‘This isn’t a girl scout camp!’ Then a blue pickup truck with a large container of water in the trunk quickly appears, which Mr. Sir gets in and starts driving around (it goes the same speed as the wario bike). The truck is about half as big as the main battlefield platform, and Mr. Sir will drive until he goes off the stage or for 15 seconds. It deals the same damage and knockback as the cars on Onett. Mr. Sir will also be eating sunflower seeds as he drives, and ends up dropping a lot of them on the stage. Each one recovers 2% to anyone who eats them.