GODTIER HAS BEEN CANCELED DUE TO BEING TOO BROKEN. AND SINCE THE RARItY OF ******* IN THIS THREAD WOULDN'T CARE TO NOTICE, THEY'LL COMPLAIN.
Instead:
RESERVED FOR:
Kite, from the .Hack Universe! He's really an avatar of a real life player in a MMORPG called, "The World." Kite, with his friends such as BlackRose and Balmung, saved this world from a hidden ultimatum. Afterwards, he was Haseo's enemy throughout most of the sequel series.
In Brawl, Kite is a speedy player, due to his two daggers leaving him with enough to speed to be considered quick enough to rival Pikachu. However, he doesn't just depend on what strength he has; he's also a patron of the magic arts, using Fire, Water, Earth, and other magics.
However, Kite isn't without downfalls; he's rather weak, has small range, and is light. However, he'll make up for this in the form of quick attack speed, low ending lags, making his moveset safe, and highly agile. And his Final Smash is probably the best in the game.
Strength: 2- ONLY TWO DAGGERS AND LOW-LEVEL MAGIC PEOPLE.
Speed: 4- He doesn't have too much to lug around, so he's pretty quick.
Range: 2- He only has two daggers. His saving grace is his magic, which save him from being a range-hobo.
Size: 3- Kite isn't that big nor small.
Weight: 2- Like in Speed, he doesn't carry much, so he's pretty light.
Attack Speed: 5- With two daggers and magic, he's a VERY quick attacker.
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A & TILTS:
A: Kite slashes the foe with his left dagger with a backhand slice. Does small damage and knockback, but its insanely fast and a great poke for such a short range attack.
A,A: Kite follows up with an upper slice with his right dagger. Again, small damage and knockback, but improved range.
A,A,A: Kite finishes his combo by turning and stabbing the foe with a Quick Thrust. A small damage combo ender with medium range and knockback.
A>: Kite performs a spin kick at the foe's head, which knocks him away a decent distance and does small damage. This move is also one of his three Good Range moves, covering 1 and a half character distances. However, to compensate, this move has bad ending lag, a rarity in Kite's moveset.
A^: Kite slices in a crescent formation above his head with his left dagger, dealing small damage and knockback. However, this attack's deceptive horizontal range keeps the foe guessing, and due to its incredible priority, it'll beat out most aerial approaches.
AV: Kite slashes with both his daggers in a fanning pattern. This move has small range and performs little damage, but its real strength is that its only five frames; not just the attack, but the WHOLE animation itself. It'll also go under projectiles, due to Kite leaning on one knee. and nearly lying prone.
SMASHES & DASH:
Fsmash: Kite slashes the foe once with his right dagger, then spins and finishes off the foe with a strong vertical slice with his left dagger. Overall, this move is quick, and has slightly below average range, reaching 3/4 of a character distance. Also, this move is Kite's ONLY dependable ground kill move, due to its good knockback and quick lags.
Usmash: Kite says, "PhGan Don!" as boulder launches from underneath Kite into the sky, crushing foes directly above Kite's head. This attack is one of Kite's slower ones, but also one of his stronger ones, dealing 17% uncharged.
Dsmash: Kite yells, "Flame Wheel!" as he spins around daggers outstretched, blades enveloped in flames. This move covers both sides, making this move a good crowd control attack when surrounded, as tis move's knockback is acceptable. Damage, however, could be better.
Dash A: Kite frontflips and kicks the foe's face mid-flip. Knocks the foe back, but for tiny damage. Luckily, this move has super armor and cannot be interrupted. Also has range, but not one of Kite's three range masters.
AERIALS:
Nair: Kite spins diagonally in the air, blades outstretched and hitting for four times. Each slice does 2-3% damage.
Fair: Kite performs an X-Slash in front of his position. This is Kite's Second Range move, reaching up to TWO character spaces. Also does decent knockback, but small damage.
Bair: Flipping his daggers around behind him, Kite ends the spinning with a kick after half a second. Does small damage, but good knockback, and is the last of Kite's three Range moves, reaching up to one and a half character spaces.
Uair: Kite performs a high kick while in midair. The horizontal range of this move is horrific, while its vertical range is acceptable. Vertical knockback is astounding, so this is your go-to vertical KO move. Also good for catching airborne foes.
Dair: Kite thrusts his boots downwards, dealing medium damage, but also spikes opponents over 50%. This move has deceptive range, as the area AROUND the boots can ALSO spike.
GRABS:
Grab A: Kite, gripping the foe's shirt/collar/fur/etc, headbutts them.
Fthrow: Kite pushes the foe back as he kicks them in the stomach, making them cringe, as he performs another flip kick to knock them away.
Bthrow: Kite jumps on the foe's head, then leaps forward off the foe's head, pushing them backwards.
Uthrow: Kite tosses the foe into the air as Kite yells, "PhAni Kruz!" and a bunch of dark skulls collide upon the foe, knocking them further upwards.
Dthrow: Kite tosses the foe down and performs an Elbow Drop on their head.
TAUNTS:
Taunt 1: Kite flips his daggers around in his hands, then gets back into a fighting stance.
Taunt 2: Kite looks at his wrist, as the Data Bracelet faintly appears and disappears.
Taunt 3: Kite points a dagger forward and says, "I'm not gonna lose!"
SPECIALS:
B: Ol Repth- Kite says, "Ol Repth!" and performs a complex series of movements with his hands for seven seconds, and if uninterrupted, he heals 20% damage. IF interrupted, however, the move will be canceled altogether.
B^: GiVak Rom- Kite yells, "GiVak Rom!" as he becomes surrounded in fire, and shoots upwards. This move can be charged for up to four seconds; the longer you hold it, the farther upwards you'll go and the higher damaging it'll be. A fully charged GiVak Rom can make the Reverse Hyrule Jump. Similar to Diddy Kong's, you can ALSO aim the trajectory of the path.
BV: Tiger Claws- Kite outs up a parrying dagger. If he is hit during the parry, then he performs five slashes, all doing small damage, the last knocking the foe away. This move is difficult to predict coming, although Kite IS interruptable while in the animation. If he isn't hit, he'll quickly sheathe the dagger.
B>: Staccato- Kite performs a rapid series of slashes for about five seconds. This move can be MUCH more interactive, if you wish. Depending on which direction you hold the control stick, Kite can either rush forward with an offensive, use jumping shots to keep foe's off guard, trip the foe's feet, or cancel the attack altogether. Keep in mind this move has LOOOONG ending lag, so you're open to attack. Unfortunately, even the slashes are weak- a WHOLE combo does 20% damage, but makes up for it for high knockback.
FINAL SMASH- DATA DRAIN:
Kite begins to glow with energy, as he releases a flare from his body about three character distances ALL around him. Whoever is caught in this starting flare is transported to a cutscene, where they're floating in middair in a White World as Kite appears to be struggling with his Data Drain Bracelet. However, when it works, he aims it at the foes and fires a Data Drain, not only dealing immense damage (63%.) but also transfers your damage (Half of current damage.) to the foe's meter. After the cutscene, they return to the battlefield as the foe is knocked FAR away and Kite takes out his daggers.
POST-VICTORY ANIMATIONS:
Victory 1: Kite performs three quick slices and says, "I'm not gonna lose to you!"
Victory 2: Kite says, "Pha Repth!" and is surrounded in healing light.
Victory 3: Kite says, "So long," and exits out of the screen using the Gate Leave.
Loss: Kite looks around, then suddenly disappears as in his place, it says, "GAME OVER."
Alt Costumes:
Blue- Kite's clothing and cap takes a shade of blue.
Green- Kite's clothing and cap takes a shade of green.
Black- Kite's clothing and cap takes a pitch black color.
White- Kite's clothing and cap takes a pure white color.
Stage:
Area Name: Rebellious Enigmatic Dogma. R.E.D. for short.
A flat, grounded battlefield with players on Grunties running though every so often, tackling players. Basic stage, really.
MUSIC:
Deepest Memories:
http://www.youtube.com/watch?v=cBiuzdhrJgc
Heart of Crimson:
http://www.youtube.com/watch?v=l526_soSNMg
Forest of Pain:
http://www.youtube.com/watch?v=WzMxfSf0Xhs&feature=related
Evil Machine:
http://www.youtube.com/watch?v=VUu6bwgW4Y0&feature=related
SSE Role: None. However, after you beat SSE, you will randomly see a door with a computer on it at either Colosseum, Forest, or Plains. Enter it, and you'll fight Kite. Be aware you're more likely to find this door if you use another sword-wielder.
CODEC:
Snake: Grr, this guy is good.
Otacon: That's Kite. Although, I don't know how he came to the REAL world. He's supposed to be an MMORPG avatar with speed, power, and magic, although I don't know what happened!
Snake: What? You're telling me an internet person came to real life? What kind of sick game is this?!?
Otacon: Snake... stay in one piece.
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ETC
Kirby Hat: Kirby has Kite's red hat and blue hair, as well as Ol Repth magic.
Wii Sound: Three slashes and a, "HIYA!"
Entrance: Kite appears through a Portal Gate, steps forward, and turns to the foes in a fighting stance.
Symbol: A picture of the Data Bracelet.
Assist Trophies:
BlackRose, Kite's first and greatest friend. She befriended Kite the same time they joined, acting tough and gruff. Truth is, she was more of a newb than Kite. Afterwards, they became great friends and saved "The World."
When summoned, BlackRose brings her huge sword into play, casting a Freeze spell four character distances around her, and any foe caught in the sphere is frozen. BlackRose then chases after foes, preferably frozen ones for her, as she swats them away with her giant sword. Commonly, this thing will kill at 40% on a immobile target. Two strikes will really be ALL it takes for her to kill. After ten seconds, she swings the sword over her shoulder and says, "See you around!" and disappears.
Balmung has also joined the fray! He joined Kite under similar circumstances to BR, except... not as friendly as BR became.
As a member of the Azure Knights, Balmung is a master with blades; he runs around the arena slicing anyone in range to pieces, similar to Gray Fox, save the mindless slashing. A single combo will REALLY knock foes away, and after ten seconds of his summon, he crouches down, then leaps into the air and divebombs towards the nearest foe. If struck, the foe is given tremendous knockback and damage. However, the dive is wild and range-wise, poor. After the dive, he'll say, "I'll be back for you." Then disappears.
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PLZ RATE AND COMMENT.