~~~~~ DK Crew ~~~~~
Back-Story
A group consisting of the main monkey Donkey Kong himself and many of his friends.
Donkey Kong: Donkey Kong's the leader of the group and the one who freed all of the other Kong's from K. Rool's evil grasp. Having tangled with the manic lizard on numerous occassions, DK fights to protect his friends and home from getting destroyed by K. Rool and his evil schemes.
Tiny: The only female in the group, Tiny uses her speed and size to her advantage. Being able to shrink in size, Tiny can go places most of the Kong's can't. Armed with her feather bow and saxaphone, Tiny's ready to cause some trouble to K. Rool's army!
Lanky: The oddball of the Kong family and that's putting it lightly, Lanky's a crazy Kong with numerous skills up his sleeves. With super long arms and the ability to walk on his hands, Lanky can climb terrain that most Kong's can't. Like the other Kong's, Lanky loves causing havoc upon K. Rool's troops.
Diddy: Everyone's favorite monkey, Diddy returns, his attitude in tact. Diddy is DK's nephew as well as his best friend and sidekick. Diddy is the first member of the Kong family rescued by DK and of course, Diddy's mad...so using his rocket barrel jetpack and peanut popguns, Diddy aims to wreck the Kremling army along with the rest of his friends.
Chunky: The powerhouse of the group and oddly enough the most cowardly, Chunky would be just as happy sitting at home eating bananas instead of fighting...but he also has a heart of gold meaning that even though he's scared, Chunky's going to fight to defend his home. Armed with sheer power, a pineapple launcher and a 400+ pound frame, Chunky's going to reluctantly save the day...hopefully...
~~~~ DK ~~~~
He's the leader of the bunch, you know him well! He's finally back, to kick some tail! His coconut gun can fire in spurts, if he shoots ya, it's gonna hurt! He's bigger, faster and stronger too, he's the first member, of the DK Crew! (Huh!)
Stats
Size: Large
Weight: Heavy
Jump: Medium
Second Jump: Medium
Speed: Slow/Medium
Strength: Medium/Strong
Glide: No
Fall Speed: Medium/Fast
Wall-Kick: No
Wall-Cling: No
Crawl: Yes
Pros
- Powerful smash attacks.
- Hard to knock around.
- Decent recovery.
- Has a projectile.
- Decent speed for a heavier character.
- Has access to four other movesets.
- Can crawl.
Cons
- Some attacks are rather slow.
- Large target.
- Player must learn the movesets of four other characters too.
- Enters a freefall after using his Up B.
- Only mediocre speed.
Standard Attacks
A- DK swings his right arm horizontally left.
A,A- DK swings his right arm left, and then right.
A,A,A- DK swings his right arm left, then right, then slaps both hands downward.
Up-tilt- DK swings his hand over his head.
Down-tilt- DK swings his hand along the ground.
Side-tilt- DK punches forward with both hands.
Dash Attack- DK plants his knuckles into the ground while running and kicks through
Smash Attacks
Up Smash- DK places his bongos on the ground and jumps up onto them, throwing his arms out.
Down Smash- DK swings his arms around him and then slams them downwards.
Side Smash- DK swings forward with his Coconut Gun.
Aerials
Nair- DK flails his arms at his side as if he just long jumped.
Uair- DK swings over his head with one hand.
Fair- DK brings his forcefully down before him, spikes easily.
Bair- DK curls into a ball and kicks backwards with both legs.
Dair- DK kicks downwards, same as in Brawl.
Grabs
Grab- DK grabs his opponent and lifts them over his head while still standing upright.
Grab Attack- DK shakes his foe.
Up Throw- DK pulls his opponent down to face level, then hurls them upwards.
Forward Throw- DK throws his foe like a barrel.
Back Throw- DK swings his foe around behind him and tosses them.
Down Throw- DK plows the foe into the ground, head first.
Ledge Attacks
Get Up (Under 100%)- DK pulls himself up very quickly.
Get Up (Over 100%)- DK struggles to pull himself up.
Attack (Under 100%)- DK slides onto the stage backwards, hitting foes with his butt.
Attack (Over 100%)- DK slowly pulls himself up then swings his right arm along the stage before climbing up all the way
Rising Attack- DK swipes to his right, then his left with his right arm.
Random
Dizzy- DK clutches his head while rocking back and forth.
Sleep- DK falls onto his back and rocks as if in a cradle.
Sidestep Dodge- DK raises his hands and moves lifts the leg closest to the camera while dodging back.
Forward Roll- Basic forward roll.
Backward Roll- DK slides backwards, his hands scraping the ground.
Air Dodge- DK's air dodge is similar to his sidestep dodge.
Crawl- DK's crawl reduces his height by about half.
Specials
Neutral B: Coconut Gun- Yes, it DOES fire in spurts and if he shoots you, it certainly WILL hurt. DK pulls out his coconut gun and says, "Yeaaah..." Pressing the B button again causes DK to shoot a coconut forward. Unlike DK64, DK can't move while shooting coconuts. Coconuts have decent knockback and cause about 7-8% when they hit, the rate of fire however is decent at best.
Side B: DK Roll- DK tucks his arms underneath him as he rolls forward quite a ways. Unlike Jiggly's Rollout, he only can roll a certain distance and it can't be charged. The distance of the roll is a little less than half of FD. This attack however is rather quick and has decent knockback.
Up B: Barrel Cannon- DK hops into a barrel cannon and shoots diagonally upwards, has very good vertical recovery and alright horizontal recovery, but causes DK to freefall after use.
Down B: Buddy Barrel- A buddy barrel appears over DK's head. DK jumps into it and our pops...Tiny Kong! Basically it's like Pokemon Change, it takes about a second and a half to switch characters and there's a bit of end lag to watch out for...
Taunts
Up Taunt- A fly buzzes around DK who takes a few swings at it.
Side Taunt- DK gives a thumbs up and says, "Okay!"
Down Taunt- DK's classic Smash Bros. taunt.
Win Poses
Win Pose 1- DK raises his hands above his head, his hands clasped.
Win Pose 2- DK does his "got a golden banana" celebration from DK64.
Win Pose 3- DK dances a little.
Lose Pose- DK does large, over-exagerated claps.
~ Tiny ~
This Kong's got style, so listen up dudes! She can shrink in size, to suit her mood, she's quick and nimble when she needs to be, she can float through the air and climb up trees! If you choose her, you'll not choose wrong, with a skip and hop she's one cool Kong! (Huh!)
Stats
Size: Small (obviously xD)
Weight: Light
Jump: Medium
Second Jump: Strong
Speed: Medium/Fast
Strength: Weak/Medium
Glide: Yes
Fall Speed: Slow
Wall-Kick: No
Wall-Cling: No
Crawl: No
Pros
- Fast ground wise and attack wise.
- Has a spammable projectile.
- Side B stuns opponents.
- Can glide using her pigtails.
- Can easily rack up damage.
- Is a small target.
- Has access to four other movesets.
Cons
- Weak Smashes.
- Very light-weight.
- Player must learn the movesets of four other characters too.
- Up B provides very little vertical recovery.
- Side B has short range.
Standard Attacks
A- Tiny swings her left pony tail forward.
A,A- Tiny swings her left pony tail forward, then her right.
A,A,A- Tiny swings her left pony tail, then her right, then does a backflip kick.
Up-tilt- Tiny spins in place, her pony tails acting like helicopter blades.
Down-tilt- Tiny kicks at the ground before her, has a chance to make the opponent slip.
Side-tilt- Tiny kicks forward with her right leg.
Dash Attack- Tiny slides forward with her right leg extended. She hops slightly before using this attack so it can hit opponents who are slightly off the ground as well.
Smash Attacks
Up Smash- Tiny shrinks momentarily and then leaps upwards, returning to her full size and knocking foes upwards.
Down Smash- Tiny ducks down and spins in place, extending her pony tails outwards.
Side Smash- Tiny pulls out her saxaphone and spins around whilst playing it, only being hit by the saxaphone does damage/knockback.
Aerials
Nair-Tiny does a forward while staying in place, her right leg extended slightly.
Uair- Tiny's pony tails spin like a helicopter's blades, strikes foe repeatedly.
Fair- Tiny does a backflip kick in mid-air.
Bair- Tiny whips her head back, snapping foes with her pony tails.
Dair- Tiny kicks downwards with both legs.
Grabs
Grab- Tiny grabs her opponent with her pigtails, similar to how Dixie grabs them with her hair excep they're held before Tiny instead of above.
Grab Attack- Tiny swings her head forward and headbutts the foe.
Up Throw- Tiny tosses the foe upwards, then jumps into them, knocking them higher with her pony tails.
Forward Throw- Tiny backflips and kicks her foe away.
Back Throw- Tiny grabs her foe's arms with her hands, jumps into the air and does her pony tail twirl. She then lets go and tosses them backwards.
Down Throw- Tiny jumps on the opponent's head, knocking them down.
Ledge Attacks
Get Up (Under 100%)- Tiny pulls herself up with her pony tails.
Get Up (Over 100%)- Tiny pulls herself up with her arms very slowly.
Attack (Under 100%)- Tiny strikes forward with her pony tails as she grabs the stage with her hands and pulls herself up.
Attack (Over 100%)- Tiny punches forward once she's stepped onto the stage.
Rising Attack- Tiny kicks around her as she rises.
Random
Dizzy- Tiny sits on the ground, rocking slowly.
Sleep- Similar to her dizzy stance except with bubbles floating away from her slowly.
Sidestep Dodge- Tiny dodges back and blocks her face with her pigtails.
Forward Roll- Tiny dives forward, basic somersault.
Backward Roll- Tiny slides backwards.
Air Dodge- Tiny pulls herself backwards and throws her arms back.
Glide- Tiny glides using her pony tails.
Specials
Neutral B: Feather Bow- Tiny pulls out her feather bow! How does this differ from DK's projectile though? Let me explain...Tiny's feather bow is a lot lighter than DK's coconut gun, this allows Tiny to shoot while moving. Tiny's feathers however a considerably weaker than DK's coconuts, so they only do about 1-3% when they hit, however with their relatively quick rate of fire, they can easily be used to rack up some good damage on a foe.
Side B: Banana Fairy Camera- Tiny whips out the camera that the Banana Fairy gave her, but what does it do? Emits a blinding flash of course! When next to a foe and you use your Side-B, Tiny snaps a photo of them, making them enter a stunned state. This is similar to Mewtwo's Disable from Melee but has slightly longer range to actually make it useful...but of course, the opponent actually has to be facing Tiny for this move to work properly. There's also a bit of ending lag, so don't spam this move or you're going to get smashed away...
Up B: Pony Tail Twirl- Tiny's (and Dixie's for that matter) signature move, the Pony Tail Twirl! Tiny starts spinning sideways quickly by twirlling her pony tails in a circle. Has excellent horizontal recovery but very poor vertical recovery.
Down B: Buddy Barrel- Tiny hops into the Buddy Barrel and out comes the next Kong....Lanky!
Taunts
Up Taunt- Tiny pulls out an orange grenade and bounces it around while saying "Tadah! Tadah!"
Side Taunt- Tiny puts her hand on her hips and looks at the camera.
Down Taunt- Tiny puts her hands behind her back, giggles and waves.
Win Poses
Win Pose 1- Tiny plays on her saxaphone and then poses once she's done.
Win Pose 2- Tiny looks to her right, then her left and giggles.
Win Pose 3- Tiny dances a little.
Lose Pose- Tiny claps normally.
~~~ Lanky ~~~
He has no style, he has no grace, this Kong has a funny face! He can handstand, when he needs to and stretch his arms out, just for you! Inflate himself, just like a balloon! This crazy Kong just digs this tune! (Huh!)
Stats
Size: Medium
Weight: Medium
Jump: Medium
Second Jump: Strong
Speed: Medium
Strength: Medium
Glide: No
Fall Speed: Medium
Wall-Kick: No
Wall-Cling: Yes
Crawl: Yes
Pros
- Incredibly long range.
- Has two projectiles.
- Has access to four other movesets.
- Up B has great horizontal/vertical recovery.
- Most attacks are very fast.
- Isn't particularly bad in any areas, speed, power, recovery etc. are all average or better.
- Random factor.
- Fast falling dair.
- Tether recovery.
Cons
- Player must learn the movesets of four other characters too.
- Up B can easily be gimped.
- Smash Attacks are fairly slow.
- Projectiles can't be spammed/are slow.
Standard Attacks
A- Lanky punches forward with his right arm.
A,A- Lanky punches forward with his right arm, then his left.
A,A,A- Lanky punches forward with his right arm, then his left, then both at once. All of these punches have incredible range because his arms stretch out.
Up-tilt- Lanky claps his hands above him.
Down-tilt- Lanky slaps towards the ground with both hands, first his left then his right. Hits twice.
Side-tilt- Lanky swings his arms in front of him.
Dash Attack- Lanky spins around in a circle while running, his arms fully extended. Hits both in front of him and behind him.
Smash Attacks
Up Smash- Lanky flips onto his hands, curls his legs up and then kicks upwards.
Down Smash- Lanky flips onto his head and spins around, his arms fully extended.
Side Smash- Lanky pulls out his trombone and blows into it, smacking the foe away with the slide.
Aerials
Nair- Lanky clasps his hands together and then spins his arms around his body.
Uair- Lanky claps his hands above his head.
Fair- Lanky extends his right arm diagonally downwards
Bair- Lanky spins forward and then kicks backwards with both legs.
Dair- Lanky flips upside down and then fast falls towards the ground, his arms extended before him.
Grabs
Grab- Lanky has a ranged grab and grabs his foe with both hands, can also be used as a tether recovery but is slow to grab.
Grab Attack- Lanky hops off the ground and kicks the foe with both feet.
Up Throw- Lanky tosses the foe up, flips onto his hands and then juggles the opponent on his feet before kicking them up.
Foward Throw- Lanky leaps over his foe while still holding them, lands and then throws them forward with great force.
Back Throw- Lanky leaps over his foe again, plants his feet on the back of their head and kicks them backwards.
Down Throw- Lanky jumps upwards, pulls his foe up with him and then both of them fall to the stage, Lanky riding his foe downwards.
Ledge Attacks
Get Up (Under 100%)- Lanky pulls himself up using his long arms.
Get Up (Over 100%)- Lanky crawls back onto the stage.
Attack (Under 100%)- Lanky slaps forward with his left arm.
Attack (Under 100%)- Lanky pulls himself up then feebly swings his right arm out.
Rising Attack- Lanky spins on his head as he rises, his arms extended.
Random
Dizzy- Lanky waves his hands around in the air while rocking back and forth.
Sleep- Lanky falls onto his back, his arms and legs sprawled.
Sidestep Dodge- Lanky spreads his arms at his sides and dodges back
Forward Roll- Lanky curls his arms around him and rolls forward.
Backward Roll- Lanky covers his face and tumbles backwards.
Crawl- Lanky's crawl is very low to the ground, making some projectiles (such as Link's arrows) pass over him.
Specials
Neutral B: Grape Shooter- Lanky pulls out his grape shooter, this may have worked well against the Kremlings, but how does it fair in Smash? Quite well actually! The grapes Lanky shoots deal about 5-6% damage but have a rather slow rate of fire considering Lanky has to blow into the gun each time he wants to fire. They give little to no knockback and can't be fired while moving, but when they hit an opponent, the grapes make them flinch like Falco's laser.
Side B: Orange Grenade- Whoa! Lanky's got a seemingly endless supply of orange grenades! When you press Side B, Lanky ducks down and throws an orange grenade before him. These grenades explode on contact with a foe, or if they don't hit anyone, they bounce for about two seconds before detonating. These do about the same damage/knockback as Link's bombs but has a little less start up lag. It does however have a bit of ending lag so you can't just spam oranges...
Up B: Baboon Balloon- Yep, you read the song right, Lanky inflates himself just like a balloon. While you can cover a good amount of vertical and horizontal distance with this attack, Lanky moves rather slowly while doing it. Lasts about as long as Pit's Wings of Icarus and like that move, can't be used again if hit until Lanky touches the ground...however, if hit, Lanky has once more trick up his sleeve...he deflates and shoots in a random direction! This can either be a live saver or a huge pain, of course if you're over a platform you want to land on, just press B again and Lanky will drop to the ground without floating away.
Down B: Buddy Barrel- Lanky hops into the Buddy Barrel and...it's Diddy!
Taunts
Up Taunt- Lanky pulls out several orange grenades, tosses them up and balances them on his nose.
Side Taunt- Lanky waves his arms out as his side.
Down Taunt- Lanky flips onto his hands and runs around in a small circle.
Win Poses
Win Pose 1- Lanky uses his Orangsprint (walking on his hands very quickly) and runs around the screen before falling over and scratching his head.
Win Pose 2- Lanky pulls out his grape shooter and shoots the camera with it, knocking on its side. He then runs over and tries to fix it but fails.
Win Pose 3- Lanky does a little dance.
Lose Pose- Lanky claps, his hands over his head.
~~~~~ Diddy ~~~~~
He's back again, and about time too and this time, he's in the mood! He can fly real high with his jetpack on, with his pistols out, he's one tough Kong! He'll make you smile when he plays his tune but Kremlings beware 'cause he's after you! (Huh!)
Stats
Size: Small/Medium
Weight: Light/Medium
Jump: Medium
Second Jump: Medium
Speed: Medium/Fast
Strength: Low/Medium
Glide: No
Fall Speed: Slow/Medium
Wall-Kick: No
Wall-Cling: Yes
Crawl: Yes
Pros
- Has access to four other movesets.
- Has a projectile.
- Up B recovery is good for gaining vertical and/or horizontal distance.
- Very fast attack speed.
- Fast ground speed and good airgame.
- Side B is a good KO move.
- Small target.
Cons
- Light-weight.
- Not many good KO moves, hard to KO off the top of the stage.
- Player must learn the movesets of four other characters too.
- While a good KO move, Diddy's Side B has some bad start up lag.
Standard Attacks
A- Diddy swings to the left with his tail.
A,A- Diddy swings to the left with his tail, then to the right.
A,A,A- Diddy swings to the left with his tail, then to the right, then spins around with his tail extended. Tail spin has a little less range than Lanky's punches.
Up-tilt- Diddy leans forward and swings his tail over his head.
Down-tilt- Diddy jabs at the ground with his right arm.
Side-tilt- Diddy jabs both fists forward.
Dash Attack- Diddy's signature cartwheel attack.
Smash Attacks
Up Smash- Diddy uses his tail as a spring to shoot himself up a small ways.
Down Smash- Diddy ducks down and then spins in a circle, striking foes with his tail.
Side Smash- Diddy whips out his guitar and jabs a foe with the neck of it while strumming a chord.
Aerials
Nair- Diddy spins in place, his tail outstretched
Uair- Diddy jabs his tail upwards.
Fair- Diddy kicks forward with his right leg.
Bair- Diddy kicks backwards with both legs.
Dair- Diddy swings his fists between his legs like his Brawl dair.
Grabs
Grab- Diddy grabs the foe with both hands by their shoulders.
Grab Attack- Diddy kicks the opponent in the stomach.
Up Throw- Diddy tosses the foe up and uses his tail to spring him into the foe.
Forward Throw- Diddy leaps on his foe, smacks them repeatedly in the head then pushes them away.
Back Throw- Diddy simply throws his foe behind him.
Down Throw- Diddy leaps over the foe while kicking them backwards, same as his Brawl down throw.
Ledge Attacks
Get Up (Under 100%)- Diddy leaps quickly back onto the stage.
Get Up (Over 100%)- Diddy slowly pulls himself up and staggers slightly.
Attack (Under 100%)- Diddy sweeps his tail along the stage.
Attack (Over 100%)- Diddy punches forward with his right arm while climbing up.
Rising Attack- Diddy spins on his back.
Random
Dizzy- Diddy clutches his head with both hands while rocking.
Sleep- Diddy curls up on the ground.
Sidestep Dodge- Diddy dodges back, his arms, legs and tail spread out.
Forward Roll- Basic forward roll.
Backward Roll- Diddy slides backwards.
Air Dodge- Same as his side step dodge.
Crawl- Diddy's short anyway, so his crawl doesn't do a whole lot.
Specials
Neutral B: Peanut Popguns- Diddy pulls out his peanut popguns, however his popguns act differently than they do in Brawl. First of all, Diddy can't charge his popguns, but because there's two of them, he fires twice as fast as the other members of the DK Crew. Doing about 2-3%, the peanuts that Diddy fires are best used for causing additional damage from a distance as they don't stun.
Side B: Chimpy Charge- Diddy ducks down holds his head and runs in place before dashing forward head first. Once Diddy hits an opponent, he falls backwards. This attack his considerable knockback and is best used when Diddy is able to knock his foe away a considerable distance, otherwise they can easily punish him during the end lag.
Up B: Rocket Barrels- Of course, the rocket barrels return! Diddy straps on his rocket barrels and can boost himself in any direction, same as in Brawl.
Down B: Buddy Barrel- Diddy hops into the Buddy Barrel and...out pops Chunky!
Taunts
Up Taunt- Diddy crosses his arms and looks at the camera.
Side Taunt- Diddy pulls out his guitar, strums a chord then puts it away.
Down Taunt- Diddy does his clapping taunt from Brawl.
Win Poses
Win Pose 1- Diddy flies in on his rocket barrel, and spins in place while shooting peanuts, he then lands and folds his arms.
Win Pose 2- Diddy pulls out a boombox, sun glasses and turns his hat backwards and starts jamming (DKC reference =D)
Win Pose 3- Diddy does a little dance.
Lose Pose- Diddy claps with his feet.
~ Chunky ~
Finally, he's here for you! It's the last member of the DK Crew! This Kong's so strong, it isn't funny! Can make a Kremling cry out for mummy! Can pick up a boulder with relative ease! Make crushing rocks, seem such a breeze! He may move slow, he can't jump high but this Kong's one hell of a guy!! (Huh!)
Stats
Size: Large
Weight: Large
Jump: Weak
Second Jump: Weak/Medium
Speed: Slow
Strength: Very Strong
Glide: No
Fall Speed: Fast
Wall-Kick: No
Wall-Cling: No
Crawl: Yes
Pros
- Very powerful.
- Hard to knock around.
- Has a projectile.
- Side B can be a one hit KO on lighter foes.
- Can crawl.
- Smash Attacks have good range.
- Has access to four other movesets.
Cons
- Very slow.
- Very big target.
- Poor recovery.
- Has some very slow moves.
- Side B is easily stopped.
- Player must learn the movesets of four other characters too.
Standard Attacks
A- Chunky punches with his right arm.
A,A- Chunky punches with his right arm, then his left.
A,A,A- Chunky punches with his right arm, then his left, then his right again.
Up-tilt- Chunky ducks cowardly and throws his arms up, striking foes above him.
Down-tilt- Chunky swings forward with his right arm along the ground.
Side-tilt- Chunky looks behind him, swinging his arm around to strike the foe in front of him, he then looks back realizing he accidentally (but fortunately) hit the foe before him.
Dash Attack- Chunky throws out his arms and spins in a circle.
Smash Attacks
Up Smash- Chunky hurls an orange grenade above him and ducks, covering his head. The grenade explodes a short ways above him.
Down Smash- Chunky turns into Hunky Chunky for a moment, growing huge before swinging to both sides. He then shrinks again.
Side Smash- Chunky covers his mouth and then unleashes a burp, causing shockwaves to fly out a short ways and knock foes away.
Aerials
Nair- Chunky curls up into a ball and spins in place.
Uair- Chunky flails his arms above his head.
Fair- Chunky punches fiercely foward.
Bair- Chunky seems to stumble in mid-air and kicks backwards wildly trying to regain balance.
Dair- Chunky falls quickly downwards with his elbow extended.
Grabs
Grab- Chunky grabs his foe by their arm and lifts them slightly off the ground. (Yeah, he's the powerhouse for a reason.)
Grab Attack- Chunky jabs his foe in the stomach.
Up Throw- Chunky hurls the opponent upwards with tremendous force.
Forward Throw- Chunky pulls the opponent over his back, then throws forward.
Back Throw- Chunky swings his opponent around in a circle before tossing them backwards.
Down Throw- Chunky hurls his foe at the ground with tremendous force, has a 1/9 chance of lodging the foe in the ground.
Ledge Attacks
Get Up (Under/Over 100%)- Because he's so big, Chunky has a hard time climbing back onto the stage regardless of health, and as such, climbs very slowly upwards.
Attack (Under/Over 100%)- Chunky sweeps his right arm along the stage.
Rising Attack- Chunky spreads his arms out while rising.
Random
Dizzy- Chunky holds his hands over his face, shivering.
Sleep- Chunky, like DK falls on his back asleep, however Chunky sucks his thumb.
Sidestep Dodge- Chunky's body goes rigid, his arms at his side as he pulls himself back.
Forward Roll- A clumsy roll foward, he is rather large after all.
Backward Roll- Chunky suffles backwards quickly.
Air Dodge- Chunky flails about as he pulls himself backwards.
Crawl- Chunky crawls like Luigi, his hands over his head.
Specials
Neutral B: Pineapple Launcher- Chunky brings out the biggest gun of any of the DK Crew, his massive pineapple launcher! Chunky's pineapples have the slowest rate of fire, but also the best knockback and damage doing about 8-10% damage for each hit. Chunky however is a sitting duck as he fires off these slow moving fruits, best used as a short range attack to get some breathing room if the enemy is breathing down Chunky's neck.
Side B: Primate Punch- Taking lessons from Captain Falcon (Okay not really...) Chunky has a massive punch of his own. Chunky's Primate Punch is a slow, slow move, about the same speed as a Falcon Punch but without the cool flame effects. If a light-weight is hit by this, they may be kissing one of their stocks goodbye in one hit. If a medium or heavy-weight gets hit however, they
should be able to recover...this move however is easily punishable if Chunky misses, just like the Falcon Punch.
Up B: Chunkysault- Chunky does a little sumersault in mid-air, doesn't have much vertical or horizontal recovery, but if you just need that
little extra boost the Chunkysault will do in a pinch, this is based off of his high jump which, funny enough wasn't a very high jump...
Down B: Buddy Barrel- Chunky leaps into the Buddy Barrel and...DK jumps out, ready to roll! The Kong circulation is complete!
Taunts
Up Taunt- Chunky looks around nervously and points behind him saying "Him..."
Side Taunt- Chunky stands rigidly, shaking in place.
Down Taunt- Chunky drops to the ground and begins bowing down to his foe, c'mon Chunky! Get up and fight!
Win Poses
Win Pose 1- Chunky looks around nervously, surprised he won.
Win Pose 2- Chunky bows a few times.
Win Pose 3- Chunky dances, complete with his disco attire and 'fro.
Lose Pose- Chunky claps, happy he didn't get hurt.
Final Smash
DK Rap:
http://www.youtube.com/watch?v=RcP91tQ4ZSM Oh yeah, THIS is the Final Smash you've been waiting for! Cranky Kong drops down onto the stage with his turntable and begins to play the DK Rap. You were wondering why all of the characters had the Win Pose of dancing a bit, no? This is why. Cranky starts the song at the "C'MON CRANKY! TAKE IT TO THE FRIDGE!" part, causing all the Kongs to start dancing. Massive sound waves blast foes away while the dancing Kongs themselves also do damage. After a while, Klump (the big pink guy) tosses an orange grenade into the mix, abruptly ending the dancing and causing one last big bang before the player regains control of their current Kong.
Snake Codec Conversation
Snake: DK...Donkey Kong, he's the leader of the bu-...
Mei Ling: Snake, are you singing?
Snake: Wh-...? Of course not!
Mei Ling: Yes you were! You were singing the DK Rap!
Snake: Well it's not my fault, it just got in my head ya know?
Mei Ling: Well that's good and all, but get it out of your head, you've got the entire DK Crew to fight here!
Snake: His coconut gun...can fire in spu-...yeah, alright, I'll focus.
Mei Ling: ...good luck Snake.
Snake: ...member of the DK Crew, huh!
Trophies
DK
Tiny
Lanky
Diddy
Chunky
DK Rap
Buddy Barrel
Funky's Weapons
Candy's Instruments
Rambi
King K. Rool
Kremlings
Stickers
DK
Tiny
Lanky
Diddy
Chunky
Cranky
Wrinkly
Rambi
DK Crew
Coconut Gun
K. Rool
Kremling
Enguarde
Barrel Cannon
Buddy Barrel
Orange Grenade
Many more I'm sure.
Misc.
Entrance: DK jumps out of the Buddy Barrel and says, "Okay!"
Win Theme:
http://www.youtube.com/watch?v=O8LoXrivCUo&feature=related
Symbol
Kirby Hats
DK: Fully body suit of DK, like in Brawl. Gets his coconut gun.
Tiny: Gains Tiny's pigtails, hat and her feather bow.
Lanky: Gains orange fur and his clothes as well as his grape shooter.
Diddy: Gains Diddy's hat and tail and his peanut popguns.
Chunky: Gains Chunky's hat and his pineapple launcher.
Wii Remote Sound: A voice says, "DK! Donkey Kong!"
Crowd Chant: The crowd chants, "Donkey, Donkey, Donkey Kong!!" the noise made when a golden banana is collected.
SSE Role: Uh oh! DK gets zapped by Bowser's trophy gun just as he punches Diddy away. Diddy winds up at the lake, but instead of meeting up with Fox, he meets up with Tiny. The two of them then take on Rayquaza and after a while, Diddy and Tiny come across Bowser again, who turns Diddy into a trophy! However...Lanky Kong sneaks up behind the big Koopa, startling him into dropping his gun which Lanky plays with and of course, breaks. Diddy, Tiny and Lanky then team up to fight giant Diddy. Later on, after freeing DK from the Subspace skiff, the team of Captain Falcon, Olimar and the DK Crew find Chunky caged up in the Subspace Bomb Factory...poor Chunky...just in the wrong place at the wrong time...the Kong's free him and he rejoins the DK Crew!
Unlock Method- DK Crew would be a default character since it has DK and Diddy, two major characters playable characters from previous Smash games.
Colors
Like DK 64, all of the characters have the same colors, so to save some time, I'm just going to generalize...
Normal
Blue
Green
Red
White
All of the Kongs would then have costumes in that color.
Assist Trophy
~ Rambi ~
Yay, Rambi makes an appearence in Smash! When summoned into battle, Rambi does what he does best, smash things! Instantly, Rambi will start rampaging around the screen in a fit of rage, knocking away all foes with his sharp horn! After a while, he tires out and slides to a halt.
Boss
~ King K. Rool ~
The boss for the DK Crew is none other than K. Rool himself! He appears with his DKC1 costume...
Attacks
1. Throws his crown forward.
2. Tries to land on you from above.
3. Summons Kremlings into the battle.
4. Drops cannonballs from above.
After defeating him, K. Rool becomes playable because we ALL know that he SHOULD be playable...
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After two days of hard work and lots of Donkey Kong 64 playing, my DK Crew moveset is FINALLY finished and I'm REALLY happy with it. If anyone actually reads that whole moveset, you officially rock : )
Note: I'm pretty much done with this moveset although I probably will add a stage at a later date.