A NEW CHALLENGER APPROACHES:
Bio:
Shadow the Hedgehog is one of the protagonist in the Sonic series. His key part in the series is that he is a clone of Sonic, yet has a very, very different fighting style. He is much more aggressive meaning he has killing moves, which is the one thing sonic does not have.
Stats:
Size: 5/10
Weight: 4/10
(Running) Speed: 9/10 - Only Sonic is faster
Power: 4/10
First Jump: 5/10
Second Jump: 4/10
Fall Speed: 2/10 - Floaty.
Crouch: Yes.
Crawl: No.
Wall Jump: Yes.
Wall Cling: Yes.
Gliding: No.
Standard Attacks:
A: Shadow punches the opponent with his left arm. Slight knockback, and no lag. 2%
A + A: Shadow punches the opponent with each arm while moving forward a bit. Slight knockback and a quarter-second lag. 2% + 2%
A + A + A: Shadow punches the opponent with each arm while moving forward a bit then does a flip kick on the opponent. Good knockback, but slight lag executing it. 2% + 2% + 6%
{notes} {This combo is one of shadows main combo's since he can move across the field slightly with it adding to his field control}
Up Tilt:
Aerial Cover: Shadow lightly flips upside down and kicks upwards doing nice knockback. 7% normal, 11% sweet spot.
{notes} {This is not one of the best up tilts in the game since it leaves you vulnerable to the sides, yet a good Shadow player could use it to his potential.}
Side Tilt: Shadow pushes his arms together in front of him and swings them to the side. This move has medium lag, but is worth it do to high knockback which does 6% damage.
{notes} {This attack is very good as it can give you time to land if your opponent comes up for a side attack in hopes to K.O. you.}
Down Tilt: This is one of Shadows moves that is similar to Sonic's. Shadow kicks downwards to the ground, the only difference between this and Sonics is that this one does two more kicks if it comes in contact with the enemy. The downside to this one is that it does 13% damage on the first hit, and 4% on the 2 other hits.
{notes} {This attack does not combo as well as shadows do to his Up Special being different then Sonic's, yet still gets the job done with the boost}
Dash Attack: Shadow slide kicks the enemy which has a high chance of tripping them and allows you to get close. 6% with low knockback.
{notes} {This move is very advantageous to Shadow due to it allowing him to slide close to the opponent and helps out against long range people.}
SMASH ATTACKS:
Up Smash: Shadow flip kicks upwards which can knock people up in the air well due to its high knockback and 7%-18% damage.
{notes} {This is a beneficial move for Shadow because it is one of his only moves that hits enemies directly into the air which is a good kill move for him.}
Side Smash: Shadow puts his arms out and starts charging. Once charge is let go Shadow moves across the ground quickly while rolled up. It has medium knockback and 4% damage per hit.
{notes} {This move is one of Shadows fasted moves and allows him to dodge attacks easily after hitting.}
Down Smash: This is the second move of Shadow's similar to Sonic. Shadow charges up and then hits down in a ball doing medium-high knockback and 8%-13% damage if the person is in range.
{notes} {This move is not very beneficial to Shadow, yet can rack up damage for him easily.}
Aerial Attacks:
Standard Aerial: Shadow just punches out in front of him hitting the person out of the way. It has a half-second lag, and a little knockback. 5%.
{notes} {One of Shadows worse moves.}
Forward Aerial: Shadow flips forward and hits the enemy with a slight kick doing low knockback. 6%.
{notes} {This move is great because it helps Shadow air dodge.}
Backwards Aerial: Shadow flips backwards and hits the enemy with a slight kick doing low knockback. 6%.
{notes} {This move is great because it helps Shadow air dodge.}
Up Aerial: Flip kick. 5% damage medium knockback.
{notes} {Nothing special.}
Down Aerial: Shadow spins directly down allowing him to go to the ground quickly avoiding stuff like mk's up special. This move does 3% damage with low knockback. The move also has a second lag when you hit the ground.
{notes} {This move adds to Shadows field advantage allowing him to get to the ground when he wants.}
Grabs:
Grab Attack: Gash: Shadow swipes at his enemy with his paws down at the enemy.
Up Throw: Tornado Thrust: Shadow spins into his tornado knocking the enemy up from the insider.
Forward Throw: Forward Thrust Spin Throw: Shadow spins into a ball and shoots the enemy forward.
Backward Throw: Backwards Thrust Spin Throw: Shadow spins into a ball and shoots the enemy backward.
Down Throw: Chaos Barrage: Shadow locks the enemies arms jumps up high, flips, and falls down smashing the opponents head into the ground.
Specials:
Standard Special: Spin Roll: Shadow rolls up in the air and when you tap B again flies down at the enemy and comes back up. Exactly like Sonics yet slower and more powerful. Does 6% damage with low knockback.
{notes} {Very good for locking your opponent in a small area, yet easily defeated by a shield}
Up Special: Chaos Boost: Shadow becomes fiery and blasts upward, does 5% damage with no lag.
{notes} {Not the best recovery, but like fox's without lag.}
Side Special: Blaster Rifle: Shadow charges up his rifle and fires it, which is almost exactly like Samus's. The damage range is 4%-20%.
{notes} {This is a useful attack, but it's predictable and a little easy to dodge. You can hit enemies close and far away.}
Down Special: Black Pearl Tornado: Shadow spins for a timed tornado(As many times as you can tap it), allowing you to drag your opponent in to you across the stage. 5% damage with minimal knockback.
{notes} {The huge hitbox of this attack is great, because it will easily combo with other moves and allows you to drag them in.}
Final Smash: Fiery Chaos: The seven emeralds appear in front of Shadow and he becomes fiery, then turns into Super Shadow. He is just like Super Sonic yet he can press B to dash forward.
Stances:
Standard Pose: Sonic is moving his arms out in front of him ready to punch.
Run Pose: Shadow runs with his arms behind him due to his speed.
Ground Dodge: Shadow flips and does a somersault to dodge.
Aerial Dodge: Shadow flips and pushes his arms down to move
Forward Roll: Shadow rolls forward.
Backwards Roll: Shadow rolls backwards.
Shield: Shadow blocks his face with his arms crossing.
Sleep: Shadow becomes mopey and starts to snore.
Dizzy: Shadow's cheeks turn red and he starts spinning around.
Up Taunt: Shadow locks his arms at his chest and stares upward.
Side Taunt: Shadow points forward and gives a cold stare.
Down Taunt: Shadow starts spinning and bouncing on the ground.
Symbol: Shadows symbol from his games.
Entrance: Shadow rides onto the stage on his motorcycle and flips off.
Victory Pose One: Shadow says "That wasn't worth my time"
Victory Pose Two: Shadow says "Did you honestly think you stood a chance?"
Victory Pose Three: Shadow crosses his arms, twitches his head and smurfs.
Losing Pose: Shadow punches the ground with his fist.
Costumes:
Standard Costume: See picture.
Shadow Costume: Shadow loses the red on his body.
Reverse shadow: Shadow's black turns white.
Blue Team: Sonics red turns to blue.
Red Team: Sonics red becomes darker.
Green Team: Sonics red becomes green.
Kirby Hat:
Unlock Message:
Shadow, the perfect life-form, has now entered the battle!
Stage:
The stage is something like this. It is a normal stage with a few hills, yet, there are guys in the background that start to attack you at random times.
Music:
Never Turn Back
Final Doom
Soarin' Over the Space Wall
All Hail Shadow
Wiimote Sound:
Shadow says "Humph".
Unlocking:
To unlock shadow, play with sonic 50 times, beat Sonic's subspace emissary, or play 250 matches in Vs Mode.
Subspace Emissary:
Shadow is fighting the chaos beast, while it suddenly knocks him out and runs away. You wake up with Sonic and team up to take it down.
Boss:
This is not your average boss. It is huge and you fall right through it when you attack it. All of your moves do 1% damage and fly right through except your Up Special and your Side Special. This boss has high knockback and good movement, so watch out!
Snake's Codec:
Snake: Great, another hedgehog.
Otacon: Watch out snake, this one doesn't like to mess around.
Snake: So? When do my enemies ever?
Otacon: Well, just watch out, or else.
Snake: Or else what?
Otacon: O never mind.
*END TRASMISSION*