UserShadow7989
Smash Journeyman
- Joined
- Aug 13, 2007
- Messages
- 314
Magdalena Reinier by
Slavic
***
Your first OC set and a solid one at that, I quite enjoyed Magdalena all the way through. The world building notes placed after each input fleshed out the world she's from nicely, and her flair for the dramatic is present throughout each of the moves (her pummel animation even got a giggle out of me). The set balances a few mechanics- Fuel, Heat, Auto-Pilot, and her Shield- and I feel they do make for an interesting overall playstyle where you have to weigh your choices in concept. The individual moves and her Smash attack variants in particular are fun to picture in practice, giving her an aggressive game plan that's kept in check by her assorted systems.
I do feel there were a couple issues in implementation. One striking thing no doubt a result of the Jamcon time frame was that we don't learn the exact effect of running out of fuel on attacks that use them until Down Aerial; I feel it should've been noted under the mechanic, with individual moves noting if one of their applications only happens with the right fuel amount- since fuel and heat are effectively balanced against each other, a bit more attention to when a move benefits from one against the other would've been nice.
That's not to say there's not a lot to love here; the set is set up such that Magdalena is free to get increasingly aggressive as her resources dwindle and heat rises. Her moves are faster without her shield even if they lack the protection, reduced burst movement from her fuel-using inputs lets means she's less likely to overshoot or eat an attack the opponent started winding up from further away, her auto-pilot improving her dodges, and the increasing damage-over-time effect from being close to her, all encourage her to cast off her more defensive initial game plan and go for the kill as she nears defeat.
While it does feel like there could be more to the set, it's still a satisfying product and an excellent character all in one, and the fact the set was assembled so quickly isn't apparent outside of a couple hiccups. Nice work, Slavic!
Exdash Exiviiq by bubbyboytoo ***
An interesting pick, with an interesting core concept, that has some neat individual move ideas and mechanics in the way your sets always do, that ends up not quite coming together due to not being fully fleshed out to your usual 'small on words big on content' execution I'm always fond of. Exdash reps one of MYM's new favorite games well, giving the feel of a singular survivor doing all they can to fend off an overwhelming force with whatever they can harness.
Exdash is a zoner, unashamed and unabashed, with important weaknesses despite his breadth of tools that avoids some of the more obnoxious trappings of his canon Smash cousins, and also makes sure to personify some of his home game's loving references to Castlevania by taking a page from the Belmonts here and there with his own spin on them. Too slow to kite or camp mindlessly, too light to afford making mistakes, and bearing a mechanic that encourages him to keep racking up damage as best he can even when it seems hopeless. I do wonder if reaching a full meter might be a bit too hard for him as-is, but I've never been the best at numerical balancing, and those options ARE strong/he does carry over non-full meter between stocks (which brings to mind the annoying possibility he might hit full meter right before losing a stock if he's not careful, but good with the bad).
Honestly, I feel like Exdash is a set I'd like to see expanded on a little in the future. I hadn't mentioned them up until this point, but his avian companions are a nice addition to the set that gives it a little more depth. And whether or not it feels unfinished, it was an enjoyable read throughout.
Your first OC set and a solid one at that, I quite enjoyed Magdalena all the way through. The world building notes placed after each input fleshed out the world she's from nicely, and her flair for the dramatic is present throughout each of the moves (her pummel animation even got a giggle out of me). The set balances a few mechanics- Fuel, Heat, Auto-Pilot, and her Shield- and I feel they do make for an interesting overall playstyle where you have to weigh your choices in concept. The individual moves and her Smash attack variants in particular are fun to picture in practice, giving her an aggressive game plan that's kept in check by her assorted systems.
I do feel there were a couple issues in implementation. One striking thing no doubt a result of the Jamcon time frame was that we don't learn the exact effect of running out of fuel on attacks that use them until Down Aerial; I feel it should've been noted under the mechanic, with individual moves noting if one of their applications only happens with the right fuel amount- since fuel and heat are effectively balanced against each other, a bit more attention to when a move benefits from one against the other would've been nice.
That's not to say there's not a lot to love here; the set is set up such that Magdalena is free to get increasingly aggressive as her resources dwindle and heat rises. Her moves are faster without her shield even if they lack the protection, reduced burst movement from her fuel-using inputs lets means she's less likely to overshoot or eat an attack the opponent started winding up from further away, her auto-pilot improving her dodges, and the increasing damage-over-time effect from being close to her, all encourage her to cast off her more defensive initial game plan and go for the kill as she nears defeat.
While it does feel like there could be more to the set, it's still a satisfying product and an excellent character all in one, and the fact the set was assembled so quickly isn't apparent outside of a couple hiccups. Nice work, Slavic!
Exdash Exiviiq by bubbyboytoo ***
An interesting pick, with an interesting core concept, that has some neat individual move ideas and mechanics in the way your sets always do, that ends up not quite coming together due to not being fully fleshed out to your usual 'small on words big on content' execution I'm always fond of. Exdash reps one of MYM's new favorite games well, giving the feel of a singular survivor doing all they can to fend off an overwhelming force with whatever they can harness.
Exdash is a zoner, unashamed and unabashed, with important weaknesses despite his breadth of tools that avoids some of the more obnoxious trappings of his canon Smash cousins, and also makes sure to personify some of his home game's loving references to Castlevania by taking a page from the Belmonts here and there with his own spin on them. Too slow to kite or camp mindlessly, too light to afford making mistakes, and bearing a mechanic that encourages him to keep racking up damage as best he can even when it seems hopeless. I do wonder if reaching a full meter might be a bit too hard for him as-is, but I've never been the best at numerical balancing, and those options ARE strong/he does carry over non-full meter between stocks (which brings to mind the annoying possibility he might hit full meter right before losing a stock if he's not careful, but good with the bad).
Honestly, I feel like Exdash is a set I'd like to see expanded on a little in the future. I hadn't mentioned them up until this point, but his avian companions are a nice addition to the set that gives it a little more depth. And whether or not it feels unfinished, it was an enjoyable read throughout.
Last edited: