Cookies N Milk
Smash Apprentice
Are we at a point where we just read the movesets and just comment on them and vote on which one is the best?
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Yes, right now is reading period, and you can comment now as wellAre we at a point where we just read the movesets and just comment on them and vote on which one is the best?
I put canon moves to show which moves are canon, because sakurai said its better for the moves to be canon, which I’m trying to show that Conker would be a good characterEthan Nestor has been revised and edited.
Comments, Part 2:
Naomi Faren: First off, i really like the intro sections, they give me a super detailed picture. I also like the transition from stats to Up B, it’s really smooth. And the Up B itself is really cool, and i like the fact that that despite it being very good, you’ve gave it a property that makes spamming it not what you want to do. The Neutral B is also really really interesting, what with being able to not only rapid jab, but do almost every other move in her set, it opens the door to a lot of different traps or setups, and I like that, and the interaction with Down B is also interesting too. I also like how Side B can be used in multiple ways: To set up water to move around with, for horizontal recovery, or for a simple damaging projectile. Down B is also interesting: moving around her projectiles in ways that threaten the opponent if they get too close, and pulling water on stage towards it, making opponents have to focus more on getting away, and letting Naomi set up some combos as well. Also, the attacks you use are really creative, and take full advantage of the water powers and spreading water along the stage. I also really like how you describe each move’s use with the water clone, it really adds to the quality of the moveset! I also like the umbrella moves’s interactions with projectiles as well, adds more strategy. I also like being able to store the Down Smash bomb. I also like the Final Smash enhancing a lot of her setups and moves.
Kunai: Kunai seems really interesting! For a minor character, you really managed to make this moveset unique and creative! I also really like the sense of humor in this set, it got multiple chuckles out of me, and I really like humor in sets. Neutral Special seems like a cool move, for pressure against opponents trying to get behind her and cross her up. I also like the fact that you can fireball motion to change how side special works a bit, allows for different ways to use the move, and I always like multiple ways a move can be used. I also really like that this can be reflected, it just makes me laugh for some reason. I also like that both Neutral Special and Side Special can get more power in exchange for no quick option. I also can see a lot of cool ways having the clone perform attacks can be used. I also very much like the pressure making a clone on impact can put, having the chance to get hit by a move for double damage and 1.22x knockback is scary, especially for the combination of both tornadoes or with the counter. Being able to teleport the wind seems like another very good tool for pressure. I also like that the counter is not just a simple hit, but you can do any move if you’re fast enough, and i also really like the log storing the power of the countered move. I also like that in the air, the log automatically gets the hit, and that charging the counter can both harm foes by making them stuck attacking for a bit, but can also help Kunai's up special blast do damage, or just be a strong projectile if you make your clones carry it.
Conker: Conker seems like a very good first set! Having played a bit of Conker's Bad Fur Day, I really like the addition of both special mechanics, both the hover, for Conker's movement, and the razor wire as a way to represent Conker's uh....adult themes. Although, I...don't really see the point of the Canon Moves section, to be honest. I also like the simplicity of the set, it's a bit refreshing after reading so many complex movesets. I also very much like the addition of the gifs, it helps me visualize the set. Especially the gif from Dead By Daylight, i love that game. And...I like the concept for Down B, don't get me wrong, but...there is way too many items you can possibly get from it, and it just bogs things down for me. However, I really like all the cosmetic stuff, it really adds to the feeling that you really cared about this moveset too. Also...it may be just me but I don't really get why you were arguing that Conker has a good chance of getting in in the conclusion, I feel like most movesets in MYM realistically have no chance of getting in.
Eh, that's fair. Still just...it felt odd to me.I put canon moves to show which moves are canon, because sakurai said its better for the moves to be canon, which I’m trying to show that Conker would be a good character
Just reflect it? It’s a projectile or just jump over it. If you read close enough, you can cause him to drop it if the hit is powerful enough.I am making this comment separate because I think it’s deserving of it. Conker’s Down B is....I’m not sugarcoating it. Most of the moves in it, even with their rarity, are obscenely broken. I’ll use the revolver as an example. It has 6 shots. Each shot does 41.4%, is very fast, can apparently go through everything, has infinite range, and KOs at 75%. And even with a 5.2% chance of being pulled, theres so many other overpowered options that youre likely to get more than one in a match.
For one, you yourself stated it moved incredibly fast, and uh...not all characters have reflectors, and you’re basically just saying “be good”Just reflect it? It’s a projectile or just jump over it. If you read close enough, you can cause him to drop it if the hit is powerful enough.
If you think his down B is really overpowered then why don’t you suggest some changes? Your the only person who said he was OPFor one, you yourself stated it moved incredibly fast, and uh...not all characters have reflectors, and you’re basically just saying “be good”
But let’s bring up another example. The gas canister is more powerful than Pirahna Plant’s poison cloud, is 30% bigger, and lasts 18 seconds. That is also overpowered. Almost all of the down b set is overpowered.
Thanks for responding, I’ll try to use the suggestions in my next moveset, or I might update it. I’ll try to do better in the next contest, this was my first moveset after all.Conker's Bad Set Day (Conker the Squirrel Cookies N Milk )
This set has a LOT to cover, dear god. Let me get one thing off my chest to start with, though: PLEASE lower the text size of this set, it makes it unduly large and weird to read, where one paragraph moves take up an entire Google Docs page because the text size is made for ants to read. It was a real pain to get through, honestly.
This set feels like it has a lot of overpowered issues with it, largely stemming from huge numbers issues. The revolver is an obvious example: It has infinite range, does 41.4% damage, goes through everything, kills projectiles, is extremely faST, kills at 75% and has six shots to boot. No, the shaking is not a good nerf to it, because it may as well be a glorified taunt after you kill someone with this extremely powerful move. And no, saying "just reflect it" is not an adequate balance issue. First off, lots of characters in Smash don't even have reflection abilities, so this isn't valid to a bunch of them. It also generally falls into the poor balance issue of "just don't get hit". Everyone is going to get hit, not even pro players are gods, and this move is actually really difficult to avoid given its intense range, speed, going through everything, and so on. This projectile essentially kills a shield in one hit and the only committment to it is RNG, basically. There are a LOT of moves like this in Conker, like the crossbow which deals like 30.5% damage (I assume this is with max bounces but the set doesn't say what its base damage is lol), the shotgun shots dealing so much, and so on.
This is contrasted by some incredibly bizarre numbers for timing, probably stemming from being new, no worries there it's all a learning process. For example, Conker is mentioned to throw the knives "incredibly quickly", then says that it is 1.5 seconds between knife throws. For reference, Smash runs at 60 Frames Per Second, and Warlock Punch is 70 frames. So that's saying it takes longer than a full Warlock Punch of startup for the next knife to be thrown, making it INCREDIBLY slow. This also applies to reload times, which are said to be 4+ seconds at many points and seemingly need to be mostly done in one go, making them unusably slow. I recommend using websites like Kuroganehammer or Ultimateframedata.com to get a better idea of damage output and how fast attacks in Smash are.
In general, Conker has attacks which are incredibly fast, combo or kill quite a bit, have range with a Down Special offering him crazy versatility, and most of the attacks are also high in the game in terms of single-hit damage output, leaving it feeling rather overpowered there as well. The set also doesn't really go into how exactly Conker combos or how his moves work into each other, which is generally highly encouraged to give readers a sense of how they play, a "playstyle" if you will. The playstyle section delves into this some, but it is generally nice to talk about it on the moves themselves, and to be less vague and general on WHAT moves are helpful for making someone an "all rounder" for example. The playstyle also basically just says "Conker has a lot of strengths and no weaknesses" which is concerning.
Razor Wire is a very weird special effect, in part because you mention the effect is called razor wire and "They will be in mostly sharp based moves" and yet most of the time it is applied on other moves, including multiple times Conker just...kicking...for some reason? The name of the mechanic feels entirely out of touch with the mechanic and in general I don't actually know why this is specifically in Conker. Leaving that aside, locking a foe out of all Specials and ESPECIALLY their dodges is pretty strong, complete with a reasonable movement speed debuff to boot. And Conker can apply it very casually as well, which given it stacks can just completely wreck a foe. This could work with a different approach (like a lot of this set), but as-is it just feels bizarre and broken.
I will also note Sakurai didn't say canon moves are better, but more about translating canon abilities being fun/good, and that translating how a fighter would act canon-wise was good. And even if there wasn't that, there is no reason for a "canon moves" section, and the entire table of contents is kinda useless given it doesn't have any links or anything so it is just telling you what the section headers already will. Also, nobody in the universe has said Conker on the Xbox is the best looking Xbox game, but that doesn't really matter to the set quality.
Overall, Conker is a set that really needs to go more in-depth into what it is doing and needs serious number tune-ups to even approach a decent set and probably some different approaches as well. Context Sensitivity being so insanely RNG dependant doesn't feel good, maybe you could have found a way to make the move actually context sensitive? I'd definitely recommend expanding more on stuff rather than just listing bullet points on a Special, as well. Talking like "It will be X" kinda threw me off but wasn't major. Better luck next time, Cookies.
My final moveset of the contest...
Wobbler!
Lemme guess them:If I do any rankings, they'll be here.
I'm also posting hints for the characters I'm planning on making sets for next contest. Keyword being planning, I don't think any of the ones I planned for this contest got finished. Anyways, here are they're silhouettes.
View attachment 261566
...I thought they'd be a whole lot more subtle. oh well.