Well that was MYM22! Honestly, this was the best contest we've had in quite some time, and its clearly left everyone feeling super good if MYM23's early and incredibly successful start is anything to go by. MYM21 was pretty good too, don't get me wrong, with a lot of people coming back or upstarting and flexing new talent, but this was on another level honestly. I think almost
everyone impressed me at least once this contest, from Smady putting out the drier and more grounded but also at times deep and awesome Hugo to contrast the shortcomings some of his sets had last time, to even the "little guys" like IvanQuote punching above their weight class with the surprisingly competent Robin. I'll try to go more into detail as the post goes on, but it was really nice. It was also nice to see people making more ambitious character choices that bring high expectations, I'd be lying if I said I didn't love some of the choices. We got Kira, Reigen, Ciocolatta, Hol Horse, Nox, Quilby, skekSil, PaniK, and Vulture all in the same contest, all characters I either really like or just from what I've seen are enough to have me
very interested in their source material. For those who enjoyed last contest's OC chaos(like myself honestly), US is still killing it and Lex put out Aki who has by far the most impressive characterization he's ever done.
To talk about my own sets, well. Its a honor people frequently ranked them so highly amongst such insane competition, particularly with well-characterized sets for character selections people love. I'll be honest I was kinda down on writing sets this contest despite making more than I usually do, but it makes me very happy to see that what I put out apparently excited people so much.
My first entry,
Mina Aquila, was definently the one I've come away from this contest feeling the most mixed about. It was pointed out to me by I think Lex or Bionichute/Bianca that I've made a point of hating cutesy mascots and only making sets for them when I am directly trying to subvert them, so a good opposite day choice was "do an unironic one". Slightly circumventing this and including them in the lore of the literal anti-cute mascot spiteful OC I made as a half-joke in MYM20, the end result was a character who I feel went very much against my usual edgy/serious characterization and instead had a love of things I have shunned like Pikachu, Inkling, and Jibanyan. It was fun to come up with, as I've learned moreso lately I actually do like some unironic lighthearted Lightweight Female Protagonist more than I thought I did and honestly, that made the setwriting process pretty enjoyable, especially after poking the idea a bit with Aurelia last contest to see if people would like it if I did that. Boy did they, it turns out, and in spite of Mina being barely a fraction of the set Aurelia is she still amassed a solid following.
In spite of the fun I had coming up with the set and characterization, the end result is not something I think warrants as high of a placing as it got, albeit I'm not about to go around disowning it or anything. I feel its a solid set and I like it more than the couple "detractors" it has(AKA people who thought it was overrated but weren't exactly negative), but I'd describe it as more than a little messy. The set relies heavily on a mechanic that requires Mina to tag alongside a swarm of what are basically projectiles for her moves to have their full impact, and the amount of power this gives doesn't really feel proportional to how awkward it is to set up. Not to say Mina doesn't have some cool tricks(at least I think they're cool) and some quite powerful things she can do, but it feels like a lot of the text I wrote in the set might end up being just fluff because of the impracticality of using a lot of those upgrades. It also just feels a little all over the place in how it uses its mechanics, and the tree/fruit sticks out to me as underdeveloped and flash for flash's sake. For what its worth, I'm actually proud of how I handled Ginny as a combination Luma and petal storage device and I do think I succeeded at giving the set a lot of personality. I also think even if the set wouldn't play entirely how I'd hoped it would, it has all the tools it needs to be functional and would give players plenty of chances to do fun and interesting things both in wacky casual matches and at a competitive level.
As a final tangent, I'll say I feel a bit weird on this set's characterization. Sure, I think the personality comes across clearly, but I think someone paying closer attention(Smady basically did) would notice I was definently making up powers as I went along, and I do feel the character comes across as pretty shallow. This is really because she was basically made on a dare and not given the serious character development period of a set like Aurelia or Metireon, and at least to me, it shows. I think I've made it clear I don't dislike the character I made here, but she definently came out more incomplete-feeling than I would've liked. I'm picky with how I develop OCs, so sue me.
Kyoko Sakura meanwhile was a set I had to keep telling myself to make literally ever since MYM11's version was, to be honest, one of my least favorite sets I've ever made. Like we can talk about how hilariously out of whack Doc Scratch is, or how Vol Opt and Kyubey are completely non-functional, or how Grandmatriarchs was a hilariously overhyped clunky piece of trash, but in a way, I feel like those sets had goals they at least met by the standards of their time. MYM11 Kyoko was a set I made because I really cared about the character, and her playstyle felt absolutely nothing like Kyoko in the show, and in its attempt to utilize terrible MYM11 tropes that were only cool at the time it failed to even use them to do things that were fun by MYM11 standards. Oh yeah let's make the spear an impaling grab hitbox that traps the foe with escape difficulty to uh... pick them up and move them somewhere else, that's about all the set ever accomplished. It also has some of the worst "character feel" I've ever done, with a fast and agile spear-user feeling like someone slowly shuffling the foe around with a big chain too heavy for them to even wield. I think people realized how trash it was at the time too, as in a contest where Vol Opt and Kyubey acquired niche fans, Kyoko never managed a Top 50 placing.
As far as sets I need to fix for the modern day of my old failures, this one always felt the most important to me. But I never quite figured it out until I saw a lot of recent efforts that felt like they were trying to be more direct, simple fighting game translations with a playstyle hook that wasn't a particularly flashy stage control special. And after years and years and years of trying to make some "big concept" for Kyoko work... I kinda just decided she didn't need one. Instead, I'd trying to play her up as a unique zoner/spacer, who sends foes back and forth between her close and long-ranged options in such a way that her best combos require her to use all modes and ranges of her spear. This isn't to say I didn't have any flashy stuff in there, with rewards for complex plays like her simple "Doomfist-style" wall, her "dancing blade" like Side Special which requires a great deal of precision to get full mileage out of, and Forward Smash/Dash Attack as moves that worked as both dumb big finishers while also having more to them than just that. But at its core, it was a set where I aimed to more appeal to people through execution of a particular type of playstyle we don't see a ton of in MYM, without relying on a standout individual attack.
Unlike Mina, who had a fairly breezy development period because, while I wouldn't say I wasn't taking it seriously, I was being very liberal with designing it, writing Kyoko was something of an absolute nightmare. This was the set that convinced me that I needed a break, as it took months longer than I originally planned for it to writing-wise as I desperately wracked my brain to try to keep it interesting. I am not used to working without a core move to fall back on, some kind of gimmick I can safely call upon to make moves more interesting. It was just me trying to figure out how to keep the chain spear interesting for a full 23 inputs, giving her practical moves but making sure to never make it so dull as to lose interest but never so over the top and weird as to come across as tacky or break from the intended playstyle. That was a hard balancing act to do, and I'll be honest, I think the end result does lean maybe a bit too far into the "boring and safe" camp. It clearly failed to hook some people and placed much lower than Mina, and what fans it did have it never quite gave it the honors that flashier works all over this contest got, and I just wish I'd come up with some better but still practical ideas for a few of the inputs.
But honestly, for all the flak I'm giving it, this is a set that unlike Mina I'm genuinely proud of. I think the set, even if not absolutely perfect in its delivery, succeeded at what it set out to do. It was just meant to be the best set for Kyoko I could make, and to fix a mistake that was actually pretty upsetting for me at the time and I still felt a little bad about pretty much until I made this set. And dry as it was, I think I got the playstyle and character I wanted to make across about as well as I really could, I got to make some nice little extras and gifs to show that I still really like this character, and even if it didn't get top marks that was mostly just because competition was really stiff this time around. Honestly, I kind of wish this set and Mina swapped places, because while there's stuff I wonder I could've done better with this set, I feel its a good, polished effort with easily the most personal importance to me of the sets I made this time around. But there are quite a few people who still said it was a satisfying read for them and honestly, that's all I can really ask.
Master Xehanort's increasingly positive reception was honestly kind of surreal for me. Admittedly, I tend to be very bad at predicting when a set of mine is actually something people would be willing to push for a win, but when I was looking around at this contest, I just didn't see it happening. To me at least, Hol Horse felt like the kind of "super frontrunner" that was basically impossible to beat, like a Ribby and Croaks or sets like Dark Bowser/Ameno-sagiri from the past. But as time went on, the appreciation for Xehanort turned out to be just a bit more universal, and I think the point that was particularly eye opening for me on this set was Froy's reading and commentary on it. I'll be honest, someone actually going through and looking at the little things I did in this set, like how I structured Xehanort's summons on the Smashes, the little details to how his melee worked to make it practical but flawed, and the attempt to make his setups more spontaneous and less snowball-y than a lot of his MYM counterparts was a really good feeling. To be honest, part of why I was tired and frustrated with making MYM sets was that I never felt like the nuances of what I did ended up mattering to people, so hearing that it WAS part of what made the set so exciting for some people was immensely gratifying. This isn't just to say Froy was the only one whose feedback on this set was appreciated, I'm really happy to see Smady noticed my attempts to fix what he didn't like about Aurelia and hearing the raw excitement of people like Lex and Plague was also great.
As for the set's development, like Kyoko, it was a nightmare. But kind of for different reasons. As Kupa pointed out, I'm not a Kingdom Hearts superfan, and I'll be honest, the most direct exposure I've had to Kingdom Hearts was watching my neighbor mess around on Destiny Island in KH1 like 15 years ago. I made the character because, well, Kingdom Hearts 3 got a lot of discussion in MYM and Xehanort, a character who I had at least some awareness of and interest in, finally got to be in the limelight. And while his fight isn't perfect, I thought it was a cool way to cap off the whole Xehanort arc and it showed tons of cool ideas for a moveset. But he was kind of a tall ask as far as characters go, and the main Kingdom Hearts fans in MYM did not seem to care about giving him a set all that much. So I figured "I'll do it myself". Which involved a lot of research, checking out boss fights that weren't just his Kingdom Hearts 3 ones, looking up compilations of the character on youtube, and having Froy go over the intro I made for him because his plan is so utterly insane I needed a proofreader to make sure I got the details right even after hearing it explained to me multiple times. And writing the set, I was constantly on edge as to if I was using his potential well-enough. Xehanort has enough for an entire moveset in the final phase of his Kingdom Hearts 3 fight alone, but if I wanted to really maximize it, I'd need to go and explore his other material too.
So this set had a really long design period, with me planning the Specials before I even started writing
Mina, and Xehanort was my last set released this contest. There was a lot of deliberating on how Stopza would work, the late addition of the three Xehanort version of Neutral Special to give a more practical middle ground, and figuring out how exactly the buffs/debuffs of Side Special would work. Ironically for how proud I am of Up Special and how well-recieved it was, that move was surprisingly easy to figure out the details of. From there it was a matter of writing out the melee, where I honestly kept wondering if I wasn't flexing Xehanort's power set far enough and if it'd turn out oddly boring. The answer to that was a flat no despite a lot of Xehanort's moves being relatively simple sword strikes plus a Nobody follow up, so hey, its good to know my instincts that not trying to go insane for the sake of it was a good move were right. Then there was the matter of Down Smash, a move I'm honestly surprised everyone liked as much as they did because I spent the entire design period of this set going "how the hell is Xemnas' laser dome ever possibly going to work in Smash" and even at the end I was wondering if what I put out there was a weird and clunky half-measure. I don't know if a single move has ever haunted me quite as much as Xehanort's Down Smash did, but from what I heard from feedback it actually paid off despite me constantly thinking it wouldn't.
I seriously can't stress enough how the overwhelmingly well-written and positve feedback made this set all worth it to me. The commentary I got on this set was unlike any I've gotten in a long time. It made all the stressing I did over the specifics feel worth it and really put a smile on my face, and has made me a lot more fond of this set reflecting on it. Would I say its my best? Yeah, easily. For a while I still wanted to say Aurelia was at the very least my favorite because unlike Xehanort that design period was an absolute blast, but the end result here was more satisfying and I think Xehanort overall is just both more consistent and has noticeably higher highs. Does it have problems? Yeah. I missed out on adding gifs to it(because real life was stressing me the hell out at the time) which made some moves a bit confusing to people who don't know Kingdom Hearts, and I feel like the animations on the Nobodies get pretty redundant. Probably most importantly is a lot of the text of the set is suggesting combos, some of which I think might not actually work. Using Up Smash's massive hitbox to make it easier to combo out of someone taking a large amount of knockback is a cool idea in theory that doesn't work quite as well in Ultimate's mechanics practicality-wise, because knockback taken sends people flying so fast. Its a shame as I like being able to combo off high knockback attacks as a concept but Ultimate's not giving me that luxury as much, but whatever. Even if its pretty impractical or outright doesn't work, I'd say Xehanort doesn't NEED it to be a set I'm very proud of. I can think of much bigger complaints about every set of mine that's not Xehanort, anyway, and if this is how I'm going to fade out of Make Your Move for the moment, its the best way I could've done it.
And yeah, I guess I should now address the elephant in the room. I don't know when I'm going to make another moveset at this point, even if admittedly right now the atmosphere is quite infectious. There's a few reasons why, with one of the bigger ones being burnout. I mentioned quite a bit in this writeup that Kyoko and Xehanort were EXTREMELY difficult sets to make, to the point I think in the former's writing it outright started to show. Its gotten to the point that reading sets is an actual struggle for me, when I used to have a reputation as "being the guy who reads sets at an absolutely absurd pace". In spite of how the reception made it all feel worth it, throughout all of MYM20-22, the only set that was gratifying to me during the actual writing process was Aurelia. She's also a weird exception, because Aurelia's creation process was very different than every other set, as I discussed tons of story stuff for her with UserShadow/Froy/Jamie and spent even more time on the backstory/character interaction/characterization stuff with her than I did on the set itself. There's a reason I started leaning into OCs a lot lately, because I stopped being as invested in just writing sets for movesets sake. I'm not the kind of fan of Smash Bros that other people in this community are even if I do enjoy it a lot.
What compounds the issue is, well, I have a lot of other stuff on my plate right now. I not only have a job, but in this trying time I'm considered an essential worker who has to go in during all this. Its not a job I'm fully happy with, so I want to try and pursue computer programming work instead, even if that's admittedly coming along very slowly. And... well, I have another creative outlet now. I started writing story stuff rather than movesets, and I just find it way more gratifying, and feel like its not just going to all stop mattering after a contest ends. Works created for MYM feel like their value is very temporary, after that just kind of lost to time to either become memetic or forgotten over the years, at best inspiring future works to pick up their ideas and translate them better. Sure, the aging process for movesets has slowed dramatically, but I've felt for quite a long time now that any work I put into movesets will ultimately result in a hollow, temporary gratification that means so much less to me now than it used to. I shouldn't really be saying that after how many kind words you've all given me this contest, I have to say I'm immensely grateful for them, but... that's just how I feel. And honestly, because of the pressure of being a leader and weird personal hangups from times when the quantity of movesets you made per contest was made into a vastly bigger deal, I find it incredibly hard to let myself do the things I want to do that aren't movesets when a moveset is hanging over my head, even if it'd be better in the long term for me to do something else. Remember how I said I found story writing way more gratifying of a writing process than Make Your Move lately? I haven't written anything in nearly 8 months just to read and write sets, despite desperately wanting to on more than one occasion.
So, yeah. I don't think is super healthy for me, and I'm going to need to step back, for a while. Until I fix my personal hangups, until I'm more satisfied with where I'm at with my storywriting, and until my life is a bit more together. I don't know when that'll be, or if what I'm doing otherwise is really worth it. I mean I'm so lacking in confidence in my storywriting I haven't even shown it to quite a few people I consider to be close friends, and honestly looking back at the first stuff I did I outright need to rewrite it entirely. But that's what I intend to do going forward, even if I'm going to still try to read and comment(albeit probably at a greatly reduced pace). As for why I'm staying in leadership despite all that for the moment? Well, I've got a couple bits of unfinished buisness to take care of there(and also Reigaheres just made us that cool banner, let's have it be accurate for a couple months at least). But honestly, if you're interested in a leadership position, please let me know, I'm not going to be here that much longer.
With all that selfish stuff out of the way, I really do owe so many people a shoutout for all the good they've done me, both in this contest and throughout MYM history. So, hey, let's just rip off everyone else's structure while we're here.
FrozenRoy: Well, first of all, good job absolutely killing it for the second contest in a row. I meant what I said about Hol Horse being a "super frontrunner", that set is just absolutely stupid good, and I'm still wondering if I really deserved to beat it in the end. I wasn't expecting you to blow
Ulrich Hetfield of all sets out of the water but here we are. Quilby and Black Polnareff are also insanely good, Alex only got cut from SV at the last possible moment in a move I was pretty sad to make, and Nox is the kind of set I could easily see myself Super Voting in a weaker contest. But like, all praise on the setmaking front aside, its also been really good to just have you around as a friend. Its been nice to just be able to talk about basically anything with someone, and you helped me a lot both with some personal issues and also my setmaking/storywriting stuff in equal measures, which I can't emphasize enough how much I appreciate. Its really gratifying to know you've finally gotten your electricity back, the amount of things you did for this community while having to wander in public in search of the nearest internet source is. Well. Frankly unbelievable, we're all super lucky to have you. You've been like a brother to me and I really hope life's got better things in store for you now.
Smash Daddy: From what I've heard, things have been pretty rough on your end lately, and I know sometimes its kinda hard to look on the bright side of things. But frankly, you had a great contest. Looking at Rudy, Hugo, and Ennard, you've cleaned up the slightly cluttered setmaking approach that was holding back your great ideas from shining through and even if its not quite the MYM17 glory days, you trucked on to yet another Top 5. All this while being among the most consistent commenters in the contest, and dropping a fantastic post-contest Top 13 to top it all off. I know it can feel like your results weren't entirely what you wanted them to be, especially in the context of life weighing down on you so much, but this was an insane contest and every single set of yours ended up highly respected. Its fun to watch your style grow over time, and honestly on the leadership front, you've done the same. Your approach to leading has always been measured, not making rash decisions but also understanding when the contest needs to change, and we'd honestly be a lot worse off without you. You've been a good friend too, I've been able to fall back on you a lot throughout my time in this contest and we've had some very fun and humerous media discussions. I really ought to get on watching The Dark Crystal already, I'm sure we'd have a blast talking about that.
UserShadow: I do not entirely understand where this sudden, massive burst of energy you've gotten for writing movesets came from, especially considering its just flat out continued into MYM23. You just dropped a, like, 33k word set on us or something and also
I had fun reading it despite my intense burnout. That's ridiculous, and its been fun watching your style continue to just evolve in subtle ways over the past few contests as you prove yourself one of the top setmakers in the community. And on top of that, you're just a really cool dude. You're incredibly relaxed and easy to talk to, I don't know how anyone could take issue with your just generally likeable demeanor and solid analysis on such a wide variety of media. In spite of struggling a bit on the setreading front, you've soldiered on regardless and actually proven yourself quite capable of giving good feedback, and reading the immense MYM22 catalogue while putting out edits to enhance like 5 different sets at once. Conceptualizing all that material for Team ARTS with you was an absolute blast and one of the best experiences I've had in MYM in a long time, so I seriously want to thank you for that.
Professor Lexicovermis: On the subject of much newer people, welcome to the big leagues Lex! I think everyone's said enough how competitive this ridiculous contest was. You got 3rd. We have people like Kat who couldn't break Top 15 despite putting out some really good work(and I really mean no disparagement to Kat, I'll get to him), and on top of that you only missed ONE Super Vote of all the possible ones you could get. And Aki earned it! That is a 25,000 word moveset written on a
phone with consistent high quality across an interlocked pair of transformation sets. I cannot emphasize enough how impressed I was with this set when I first read it, and that was before you went back and just fixed like almost every mistake in it. Beyond the massive praise I have for your breakthrough effort(which, based on Prae, gimmicky circumstances or no, I think you've kept the lessons from well enough), its been nice seeing you mature as a person throughout your time in MYM. You've grown up a lot, gotten more comfortable in our community, and honestly become a pretty good friend, we've had quite a few fun conversations recently. Plus hearing about your really bizarre life experiences is a hoot and a half, and I gotta say you handle some of that stuff like a champ. Its been great getting to know you.
Katapultar: As Smady said, I don't think your highest placing this contest reflects how impressive of an effort it actually was. I firmly believe Kunai was a Top 10 level set with some really fun ideas and execution that built even higher on the already great Shinobu, and it just so happens that your only problem was that not everyone agreed on that. Instead you got people saying Armie was a Top 10 quality set, Nasary was a Top 10 quality set, Parla was a Top 10 quality set, hell I'm sure a lot of us would've been cool with Reigen in the Top 10. I recognize I had some harsh words about Nasary/Parla's reading experience and I apologize for that, because I've got nothing but respect for the effort you put into those sets and like, if nothing else they taught you some valuable lessons and caused Aki to exist. Your presense in chat and the community is always really fun, as your observations are often quite fascinating and you write up some very enjoyable stuff. Be that a moveset, useful commentary(I did quite enjoy what you had to say about my sets this time even though you were arguably my harshest critic), or just for fun writeups beyond all that. Your presense in the community will always be a welcome one, and based on what you've done in MYM23 already I know that's not about to stop anytime soon.
BKupa666: You know, back when I ripped into Skowl as much as I did back in MYM15, I really wondered if I did the right thing afterwards. You took the advice in stride once it was formally written out, but part of me worried I really did just discourage you and make you think your style was out of date. It turns out, hell no its not! Your experience with MYM's esoteric ideas and standards actually translates beautifully to the modern age with a bit of time spent playing Ultimate and re-evaluating how you approach sets. All your MYM22 efforts, plus SkekMal now that MYM23's out, were a treat to read and its so satisfying to see you move into the modern setmaking age with grace that few people can claim to have. This isn't even talking about your commentary or the comfort with which you moved back into a leadership role, which have both been exceptional. I really enjoyed your comments on Mina and Kyoko and you've posted some surprisingly insightful stuff elsewhere too, I think you could easily end up being one of the most helpful community members going forward. Having you around to chat with has been fun too, and its been great being a fellow K. Rool fan during this time of celebration for us. Especially after all the work you put in on that front, it was really something to see the dedication you had to getting him in Smash and I genuinely think with all the work you did that you might've had a genuine, influential impact on it. Cheers to escaping irrelevancy!
Kholdstare: Speaking of people making a comeback, uh, this one left me kinda stunned. I hate to bring this up amidst a celebratory post, but you did not have a good reputation before your return, and I'm kinda floored by how well you turned it around. You've proven you can give in-depth feedback and some unique stances on movesets that are actually pretty enjoyable to read, and on top of that, there's Kira. Kira did not end up on my SV list, but its still a really solid set for what might be my favorite villain ever, and you absolutely went out of your way to give him the treatment he deserves. Beyond just a good, solid playstyle with a lot of depth, you also went out of your way to represent his entire arc in the presentation, which was rad. And while you don't seem to want it to get much credit, I'll be honest, Lon Lon Ranch was a laugh a minute and a fun exploration of a completely absurd idea, even if the result wasn't objectively good. Plus you've been a very enjoyable chat presense, I've jokingly said your image editting skills to make memes are the backbone of MYM but honestly that stuff really is fun to have around, and the added maturity has made it a lot easier to have a good, serious conversation with you. Looking forward to what you do in the future man, its pretty inspiring how much you've turned things around.
Dr. Slavic: You know, despite the fact that Kano is not my kind of moveset, you quietly had a really solid contest this time around. The rework of PaniK was quite impressive as it took a set I wasn't too fond of and made it into what I think is your best work ever, and Bakugo was also just a really solid little set that showed you demonstrate much stronger use of melee and mobility. These sets got overshadowed mostly because this was a crazy stacked contest, I kinda wish these sets were in MYM21 because it would've looked quite a bit more eye-opening compared to the rest of the contest by comparison. Still, you've made a point of making your next contst "loud" with the hilariously surreal Exeggcute and now Mami, who, based off everything I've heard, is a set I am quite hype for. Also I gotta say I find getting to chat with you to be a lot of fun when it does happen, and I swear you've taken a joke I made and made it about 20x funnier on more than one occasion by bouncing off it. Plus you're actually a pretty solid commenter on top of all that. Its a bit overdue as you actually caught onto the basics of MYM pretty fast, but I'm thinking we should start watching you some, you look like you might be approaching a breakthrough that'll put you in the big leagues and even now, your sets have a quietly enjoyable charm to them which makes them pretty fun to read.
Bianca (Bionichute): You know, one thing I can say for you this contest is it does feel like at least personally, you've figured yourself out a bit. Even if Arina wasn't my cup of tea, I got the impression you were a fair bit more passionate writing her than you usually are with movesets and it was nice to see you go outside your usual character zone in MYM. I know that was fun for me when I started doing it. Also I gotta say the moments where we actually do end up overlapping in taste on something are a lot of fun, and you've actually shared some pretty enjoyable stuff with me. Also its exciting to hear you pursuing some writing opportunities outside of MYM, I'm really excited to see where they go. And as for MYM, if you're feeling a little down on your own performance, a lot of people did like Arina, Lord Zedd, and Sarcophacurse, its just the contest was so stacked that the people who were fans of them couldn't give them as much stock as in a lighter contest. And hey, with Lex making a big breakthrough and Slavic making a slow, gradual one, maybe you'll follow in their footsteps.
Jamie: You sat this contest out for the most part, but I mean, it'd be a lie to say your presense at least last contest wasn't felt a lot. First of all, I've given Sylvia a bit of flak entirely becuase I don't like it quite as much as some other people do. That does not mean it wasn't good. On the contrary, it being good and other people loving it so much has actually had some not insignificant impact on my sets, I don't really think I would've even tried to make Kyoko without the grounding that a set like that can do so well. Aside from that, you did play a not-insignificant role in the ARTS movement's creation even if Trace isn't out yet, conceptualizing with you was a lot of fun, and its been nice to see you lighten up over your time in MYM. With Prae out, it looks like you're actually doing movesets again, so maybe MYM23 can be the legendary 2 Jamie set contest. I mean, I'd be excited, your style has a unique flair to it that definently sticks with the reader afterwards, if how much fun was had with Magearna's Heart Swap and Sylvia's uh... something, is anything to go by.
IvanQuote: Well, you finally did it. You got me to vote one of your sets, only one contest after I was as insanely harsh on Fark as I was. And it was really cool seeing both Robin and the GUN Soldier/Black Warrior combo this contest to show major steps up in your ability to make cool concepts and playstyles in the former... and just make a really enjoyable reading experience in the case of the latter. I recognize your position in MYM has occasionally been treated like a bit of a joke, which... probably isn't too fun, and I'm sorry if I've been too harsh on you in the past, but you take it in stride, and have actually been making considerable evolution over the past couple contests. You're a good dude and its clear you haven't just been taking criticism lying down, so I'll be interested to see if you can shoot way higher than 34th in the future. I think its honestly pretty possible with a little more work on the post-Specials parts of your sets!
Munomario: Well, you made the decision to kinda move on from MYM, and I'd be lying if I said I didn't get it. The stuff you've been doing in Rivals of Aether is legitamately impressive as honestly, from what I've seen, your sets both stylistically and gameplay-wise feel like they're right at home in RoA, and it must be so satisfying to actually play your handiwork. I've enjoyed your grounded, sensible approach to MYM over the years with the occasional wild ambition like you demonstrated last contest, so I'll just share the sentiment everyone else did that if you ever do feel motivated to try booting up MYM and writing up a set document again, I'd love it. Andrea and Reapress were fun little sets, after all. Plus, while we admittedly don't talk a ton as of late, we've definently had some pretty good times in the past and I hope we get a good excuse to chat at some point in the future, anyway.
Bubbyboytoo: Hey, so congrats on stepping it up quite a bit with Whisper's concepts/edits and Zeraora. You took the feedback Froy gave you and actually made it into a sizeable improvement, which isn't something everyone achieves and I think its pretty admirable. Keep that up, and you certainly will be a hard one to ignore going forward! Also while its more been for other people than for me, you've done some cool little projects for the RoA fans and the Pokemon room, and I think the runes idea you proposed was a clever little thing for hypothetical MYM singleplayer content. And your presense sometimes helps make chat feel a little... lighter, somehow. Keep up the good work man!
Reigaheres: You've kinda dipped in and out of chat, sure, but it looks like you might be back for real this time. That's pretty exciting, and while Tamaki Damo was not necessarily a competitive set, I did enjoy the writing style flair it had as you demonstrate a pretty enjoyable sense of humor. I hear that carries into the Pork Trooper too, gonna have to check that one out soon! That stadium banner you made for us is great, by the way, your artwork's come quite far and has loads of personality. I'm kinda reeling now learning you wrote Undyne when you were like 12, holy crap, once you get back into the swing of things you might be a real monster of a setmaker! I'm hoping to see that pan out.
ZLBPup: You know, good first showing with the continued efforts to improve Springtrap, it wasn't personally my cup of tea but it actually did end up with a few fans. You're still pretty fresh to the community, so you haven't done a lot of setreading or writing yet and its a bit hard to get a grasp of what your style is, but I've grown to enjoy you as a presense in chat if nothing else. You're a very kind, supportive person, and honestly pretty easy to talk too on the occasions we have gotten to chat. Stick around, we like having you here!
Plague: Just gotta say, shoutouts to you for reading every single MYM22 set within like a month after you joined like a couple weeks from the end of the contest. That is a bold entrance you made there and I actually really appreciate it, honestly. Also you seem to have some actual decent knowledge of how Smash works, as Ethan occasionally showed bits where it actually felt you had decent ideas of how these moves would play out in practice that were honestly pretty impressive for someone still so new. Between that and your massive amount of reading, I think you'll adjust in just fine, and its been fun watching you go on the wacky ride that is Jojo's Bizarre Adventure in chat.
Dilliam: While you weren't really a presense in MYM22, just want to say I like where you're going from what I've seen in MYM23. Your commentary is nice and fleshed out, you clearly have a decent concept of playstyle you just need to develop a little more, and despite your irreverant goofy personality in chat its clear you can actually knuckle down and take things seriously on the contest end. I'd recommend people keep an eye on you, there's clearly potential here.
FruitLoops: So this is a little awkward as I did kick you out of chat(twice) and I don't really intend to let you back in. With all that said, let me just be clear as to why, its basically a matter of trust. You didn't stop doing something when we asked, and then you decided to circumvent your ban. But, while we're here, let me just say that I don't think this is necessarily something you can never recover from. Rebuilding trust takes time, and work, but you're still here in the thread and making comments, able to give people feedback and produce your own sets. I won't promise the timeline will be smooth or anything, and you're going to have to make sure to change your behavior, but you shouldn't feel a need to totally count yourself out of our community either. I actually appreciate your kind words about me, I imagine that wasn't too easy to type when I've been less than kind to you in return.
Majora: Hey listen you know what you get a shoutout here too. You might not have been out of MYM for a long time but you're still a really good friend, and possibly the biggest influence and inspiration for my storywriting. Its always great to talk to you, and whether or not you wanted a shoutout in this post, you're getting one!
And that's that, I hope you all know how much I appreciate you and the contest we've worked on together for so long. For now, from a setmaking side, farewell, but I'll try to keep caught up on at least reading the cool stuff you all put out. And as for me... well. I'm not done. Not by a long shot. Once I get thinks sorted out, well...
I have unfinished buisness to do.