My first ever MYM Submission (Sorry if it’s generic)
Ethan Nestor, AKA CrankGameplays!
Intro: Ethan Mark Nestor-Darling, more commonly known by his youtube pseudonym CrankGameplays, is a semi-popular youtuber, known most notably for doing many collabs and videos with the youtuber Mark Edward Fischbach, aka Markiplier. I will be taking most of my inspiration from this moveset from Ethan’s collab channel with Markiplier, Unus Annus, as it has a wide variety of videos to take inspiration from, although I will also be taking a bit of inspiration from Ethan’s fromer career as a gymnast.
Stats
Height: A bit taller than Yoshi
Weight: Little Mac's weight
Jumps: Two jumps of above average height, owing to Ethan's former gymnastics career
Fall Speed: About the same as Mario's
Ground Speed: Moves pretty fast, about the same walk speed as Pit, and the same dash speed as Marth, but turns slowly while dashing
Air Movement: Nothing special, about the same as Luigi's
Entrance Animation: A black and white coffin falls on the ground and shatters, revealing Ethan.
Animations and Misc
Idle Animation: Looks around mervously, like he’s afraid he’s gonna get hurt.
Walk Animation: Walks forward uncertainly.
Dash Animation: Runs forward like he’s being chased.
Stop Animation: Plants his feet into the ground
Turning Animation: Clumsily turns around.
Freefall Animation: Flails around in a panic.
Edge Animations: He holds on to the edge tightly, like he’s trying desperately to not fall. He gets up by pulling himself up hurriedly, and his dodge has him use his gymnastics skills and vault forward.
Trip Animations: He trips by falling onto his face. His forward get up animation has him perform a forwards toll, and his backwards get up animation has him do a sit up before performing a backwards roll.
Grabbed Animation: Ethan with one hand covers his face, and with the other guards hos chest, trying to protect himself.
Shield Animations: Ethan’s shield animation has him cross both arms over his head, and his shield break animation has him clutch his head with both hands.
Dodge Animations: His forward dodge has him leap forwards into a somersault. His backwards dodge has him jump back while putting his hands out. His spot dodge has him lean back, like he’s trying to emulate Neo from The Matrix. His air dodge has him spin around.
Special Attacks
Neutral Special: A Sense of Impending Doom
Ethan takes out a paintball gun, and as long as you hold B, Ethan holds it at the ready, and you can move around and jump while doing this, but you cannot turn around. Upon releasing B, Ethan stops moving and rapid fires 8 paintballs forward, each one doing medium damage. Each paintball deals about 3%, and therfore if all hit, deals 24% damage and weak knockback forwards. This move, due to its fast speed, decent damage, and relatively little endlag also happens to be really useful against shields if your foe decides to not dodge, which they probably won’t do, seeing as they’ll enter back to get hit by the rest of the paintballs, so this is a great pressure tool against defensive foes too. This is another great damage dealing tool for Ethan. It's more predictable than Down Smash, but if you do hit it, you get a sweet reward (that reward being the foe's paaaaain, cuz paintballs, while not as painful as a lot of the attacks in Smash, still hurt like hell.)
(Source:
https://m.youtube.com/watch?v=sDZlN7XIz1A)
Side Special: Fighting Techniques
For this move, Ethan takes advantage of the multiple fighting techniques he's learned through his Unus Annus tenure. This move actually has two things it can do, depending on if you're standing/walking or running while using it.
If you're standing while using it, Ethan will smoothly and quickly reach into his pocket, and pull out a knife, before jerking his arm up and letting go of the knife, launching it upwards into his other hand, before stabbing it forward with a backhand motion. If this move hits, Ethan stabs into the foe for 5% damage, before pulling out the knife. This does no knockback, however. Instead, this move puts the foe into a crumple state, akin to Ryu and Ken's focus attacks. This has a wide variety of uses, it can let you easily start a combo with moves like shorthopped NAir or UAir, it can let you rack up damage with moves like Neutral Special or Down Smash, or, at high percents, can let you get a kill in with moves like Forward Smash, one of your kill throws, or, if you're feeling risky, an Up Smash.
If you use this move while running however, Ethan will performing a jumping tackle knee first, taking the foe down to the ground, before rolling off. This move also does 5% damage, however, it leaves foes in prone in front of Ethan. This means the foe needs to either react quickly, which can still give Ethan the advantage if he can read your reaction, or end up eating a powerful move from Ethan, such as a Down Tilt, Forward Smash, or Down Smash.
Both of these moves serve a purpose of opening up a lot of options for Ethan, and letting him do whatever he feels he needs to do if he can connect them, whether that be starting a combo, building up damage, or just finishing off a foe at high percent, really working into his playstyle well.
(Source:
https://m.youtube.com/watch?v=NylOGTl_-BQ)
Up Special: Helium Therapy
Ethan takes out a helium balloon, and inhales helium from said helium balloon, as he inflates like the balloon, slowly floating 2.5 battlefield platforms upwards over 5 seconds, leaving you free to move left or right too, as long as Ethan is floating. Ethan’s recovery may seem amazing, but it has a couple weaknesses. For one, it has a bit of start lag as Ethan takes out the balloon. But also, the fact that this takes place over 5 seconds gives the foe ample opportunity to gimp Ethan, and send him to an early grave if he’s not careful, as you can’t cancel out of his recovery.
(Source:
https://m.youtube.com/watch?v=Ioc2-bItiAI)
Down Special: Cursed Mannequin/The World's Worst Egg Catcher
Ethan holds out a creepy and oddly made mannequin of him, and if any foe hits it with a physical attack the mannequin tanks the hit, as Ethan pulls the mannequin away, before taking out and smashing a bottle of hydrogen peroxide on the foe’s head, dealing a lot of damage, and small damage over time for 10 seconds.
The initial bottle smash deals 10%, and the hydrogen peroxide seeping into the foe’s open wounds deals 1.5% painful damage per second for 10 seconds, and deals weak horizontal knockback, enough to follow up with a Dash Attack at low percents, fitting, as both moves come from Ethan’s experiences as a former gymnastics expert.
However, if the mannequin is hit by a projectile attack, Ethan pulls the mannequin away, and holds out a small, poorly made egg catcher to reflect the projectile back. Any projectile that hits this shoddy contraption will be reflected back at double the speed, and with double the power. Sounds good, right? Well, there's a drawback. The size of the egg catcher means that if the projectile doesn't hit around the middle of Ethan's body, it won't trigger the egg catcher, and Ethan will just take the damage. This means that the reflector is something you're gonna only want to use in certain situations, where you're absolutely sure a projectile will hit near the middle of your body, because using this too recklessly will end up earning you a lot of damage.
(Source for Mannequin:
https://m.youtube.com/watch?v=PuF_DWHcDeE
Source for Hyrdrogen Peroxide at 6:10
https://m.youtube.com/watch?v=Db5PYXp2iZc&t=447s)
Source for Egg Catcher:
https://www.youtube.com/watch?v=6-luzdaZbng
Standard Attacks
Jab: “Toy” Combo
A three hit combo, the first hit consisting of Ethan taking out a Hitachi Magic Wand, and swiping it horizontally from left to right, the second hit consisting of Ethan taking out a simple power drill and swiping it horizontally the opposite direction from right to left, and the final hit consisting of him turning on the drill and stabbing it forward, which can be held out as long as A is held down. The first 2 swipes do 2% damage, and the drill stab does 4% initially, and holding it out does flinching hits of 1% damage, though you'll never get in more than 4 hits at once usually. You can also slowly walk forward at half Ethan‘s walk speed, useful for pressuring a shielded for whose shield is starting to weaken from Ethan’s other attacks. Choosing not to hold the last hit out gives the move okay knockback thats mostly horizontal. This move comes out fast, and is really safe on shield, and because of its low endlag, its hard to punish too, plus the holding out of the drill deals good shield pressure, and the low knockback can also lead into combos, such as Jab into a Dash Attack, Jab into a Forward Air, or possibly Jab into Neutral Special for very good damage, though the last one isnt a true combo.
Forward Tilt: Beetle Bite
Ethan takes out a bag of water beetles, and fishes out a giant water beetle from it, before leaning forward on one leg and thrusting it forward, as the beetle proceeds to bite down on any opponents unfortunate enough to get hit by the initial thrust. The thrust does 4% damage, and the bite does 7%, dealing medium horizontal knockback, not comboing into anything, more being a good combo ender, as it has very little start lag, being able to be comboed into from a drop down Neutral Air or a drop down Forward Air. It also has pretty good ending lag, being safe on shield, and it is overall another good tool to throw out if you don’t wanna take a risk with your more powerful moves, and just wanna rack up some damage quickly and safely.
(Source, at about 12:20, although beware it does involve bugs
https://m.youtube.com/watch?v=OvoodBhrzRc)
Up Tilt: The Bullets!
Ethan rubs his eye while looking up, as a bullet pops out of his eye at a 45 degree angle, though able to be angled to come out at a 60% angle if angled forwards, or at a 30% angle if angled backwards, bouncing on the ground a couple of times, and dealing surprisingly decent damage if it hits anyone, though it is at it’s strongest right at the start. It deals 9% at the start, 7% as it goes down, 5% after the first bounce, and 3% after the second bounce, each hit dealing progessively weaker knockback diagonally upwards, which could combo into one of Ethan’s aerials at mid percents. This move is generally not a bad shield option, but this move is not a great one either, you’re not really gonna ever be in a situation where you’ll need to use this, as it’s never the best option, you’re always much better off using Jab or Forward Tilt instead, they’re much safet and put more pressure on the foe if they shield, as well as working as good damage dealers and combo tools. This can work as a safe anti-air though in some cases, depending on how you angle it it can cover a lot of aerial approaches very well, which is what this move is best at.
(Source, at about 7:00
https://m.youtube.com/watch?v=pIz_LJLNmOE)
Down Tilt: Play-Doh Thanksgiving
Ethan takes out a gigantic mass of Play-Doh, all smushed together, and lifts it up above his head, causing some start lag, before slamming it down, dealing a lot of damage. It deals around 12% damage, and deals decent horizontal knockback. At low percents, you’re gonna wanna use this to get opponents away from you, as it’s too slow to work as a combo ender against any opponent smart enough to not stand there and get hit, and out of your face, to give you more time to plan your next move, or just get a breather if the foe is being too aggressive. At high enough percents though, this can just as well function as a kill move, as while Ethan’s other kill moves all kill earlier, they all have more start lag, end lag( or both, although if your opponent blocks it, you’re still pretty likely to eat a hit if you dont react quickly, so be prepared to go on the defensive at a moment’s notice.
(Source, also at 7 minutes in
https://m.youtube.com/watch?v=RTLiNfaa02U)
Dash Attack: Grip Slap
Ethan takes out a leather gymnastics grip out as he runs, taking advantage of his time in gymnastics, before smacking any foe in the way hard, dealing alright damage, but this move also does very good damage against shields as well, as well as being able to cross up if you use it close enough to the foe and they dodge. The slap deals 10% damage, and mostly horizontal knockback, being another good combo ender, against moves that deal horizontal knockback, and it also works well as a great shield pressure tool, as it’s actually safe on shield as well, so like a lot of Ethan’s ground moves, it’s good for using in his combos, as well as just being a great option against shields and foes trying to play defensively.
(Source, at 7:25
https://m.youtube.com/watch?v=Db5PYXp2iZc)
Miscellaneous Attacks:
Edge Attack: Does a pull up and headbutts foes in the way, before rolling back up. The headbutt deals 6% damage and decent knockback.
Get Up Attack: The top part of a pommel horse appears, and Ethan swings around on it. The swing deals 7% damage, and okay knockback. It’s a get up attack what else do ya want.
Smash Attacks
Forward Smash: Batter Swing!
Ethan takes out a wooden bat, and holds it above his head as he charges the smash, and when released, he slams it down with all his might 3 times, dealing a decent amount of damage, and the end lag isn’t bad either. The 3 hits deal 6-8% per hit, adding up to 18-24% if the opponent is hit by all 3. This move deals great horizontal knockback, and is another good kill move for Ethan, killing earlier than his Down Tilt, though if opponents shield, or more likely, dodge this, because this move will damage shields a lot, and while it generally won’t break the opponents shield completely, it will do a great amount of shield damage to it (which is not preferred for the opponent, given the amazing shield pressure of Ethan’s ground game), be prepared to take a hit unless you can predict and react very fast, but if they dodged near the beginning, be prepared to eat a smash attack or charged projectile, because there’s not enough time to react if they dodge that early.
(Source:
https://m.youtube.com/watch?v=jX6ufaxMxec)
Up Smash: Chernobyl!
Ethan closes his eyes as a nuclear reactor appears on his head, smoke and steam billowing out, and when the smash is released, Ethan yells “Oh imma gonna SPLODE now!”
as the reactor on his head explodes the second he says “SPLODE”. This move has really bad start lag, almost 2/3 of a second, but deals tremendous damage to those it hits. The explosion deals 28-35% damage, and
tremendous upwards knockback, by far Ethan’s strongest kill move...but with the horrendous start lag, good luck hitting it on foes who haven’t forgotten what buttons move their character, or just have played a video game once in their lives. Sure, it deals a lot of damage to shields, but only an idiot would try to shield it instead of running away, and punishing the move, as it has horrendous end lag if it misses, at a full second, so do not throw this out willy-nilly, or you will regrey your life decisions up to this point. Down Air however, can help with keeping opponents still long enough to possibly get at least an uncharged version of this off, whether through freezing opponents at high enough percents, or, more likely, through burying opponents, as Ethan is positioned right next to the foe once they’re buried.
(Source at 4:50
https://m.youtube.com/watch?v=pIz_LJLNmOE&t=422s)
Down Smash: Fine Print
A printer appears in the foreground in front of Ethan, as he faces it, holding a metal bar above his head. Once he releases the charge, he slams the metal bar down on the printer 3 times, releasing shrapnel to both sides of him, dealing lots of small hits of damage. Ethan’s bar deals 7-10% damage and each wave of shrapnel deals 4 hits of 1-1.5% damage, adding up to 19-28% damage, and medium knockback diagonally upwards. This is a good combo ender, as it has the least start lag of Ethan’s smash attacks, and it overall is one of Ethan’s greatest tools for racking up damage, and unlike Forward Smash and Up Smash, he’s actually relatively safe if the foe dodges, due to most attacks not being able to reach through the shrapnel, as well as this move having little end lag, and shielding it is not a good option either, as it deals a lot of chip damage, which once again, leads into the amazing shield pressure of Ethan’s ground game.
(Source at 7:24
https://m.youtube.com/watch?v=u7ojGDwSp20)
Aerials
Neutral Aerial: Keyboard Swing
Ethan holds out a keyboard by the string and spins it around him 4 times, doing 4 hits of damage, before knocking opponents away with a horizontal swing outwards. The 4 initial swings deal 3% each, and the swing outwards deals 4%, adding up to 16%, and dealing decent forwards knockback. This is a very good combo ender, and has very little landing lag. This is what you’re gonna want to end a lot of your aerial combos with. The first 3 hits however, deal weak knockback, so cancelling it with a fastfall before you perform the last swing is also a very good tool for not only starting combos, but also extending combos. Overall this move is one of Ethan’s greatest combo tools in general, being good for starting combos, extending combos, and ending combos all in one move!
(Source at 1:35
https://m.youtube.com/watch?v=u7ojGDwSp20)
Forward Aerial: I Saw That
Ethan takes out a push saw, and swipes it from high to low, dealing good damage, before swiping it from low to high, and then from high to low again, slicing and dicing any opponents that he hits. This deals 3 hits of 4% damage, dealing small forwards knockback, and very little end and landing lag. This is the move that's gonna help a lot of your combos, Up Tilt into Forward Air into Neutral Air is a very good combo to use. Like your Neutral Aerial, dropping down to cancel before the last hit is also a good option if you wanna start combos at higher percents, as the knockback will pretty much combo into the high percents here, adding a lot of versatility and just adds generally better uses and great combos at all percents, which is a very good tool for all Ethan players and mains.
(Source
https://m.youtube.com/watch?v=gRYHn9FcQAo&t=336s)
Back Aerial: Plate Toss
Ethan tosses a porcelain plate behind him, dealing small damage to whoever it hits, and sending out small plate shards in all directions, dealing a couple more small hits. The plate itself deals 6% damage, and send 3 shards up and 3 shards down, each dealing 2% damage, and knockback in the direction they fly. This is a very good tool for damage from a range, as well as wearing the opponent's shield down, as its range is enough that its hard to punish a block or dodge. This is a valuable tool for Ethan, as it and Neutral Special are his only real ranged damage dealers, and Back Aerial has the added perk of not being punishable if you miss entirely, which is good.
(Source at 1:13
https://m.youtube.com/watch?v=u7ojGDwSp20)
Up Aerial: Do A Flip
Ethan, as the move’s name implies, does a simple backflip kick. It’s fast, it does decent damage, and it’s good for launching opponents upwards. This does 7% damage and okay upwards knockback and is one of the most useful tools in Ethan's set. It comes out fast, and it's easy to start damaging combos for Ethan, and its speed means shielding and punishing wont be that useful, as Ethan will just retreat. Shorthopping this can also snuff out a lot of aerial approaches, similar to his Up Tilt, and while it doesn’t have the great combo versatility of Forward Aerial and especially Neutral Aerial, it’s a great safe tool for starting combos anyway, and is a good tool in general for combos, chaining into itself at low percentages.
(Source:
https://m.youtube.com/watch?v=UGQHz_ndJNk)
Down Aerial: Polar Plunge
Ethan briefly stops his descent in mid-air, clasping his hands together, as he suddenly plummets to the ground, and there are three things that can happen here, depending on how and when he hits the foe. If he hits the ground, an explosion of freezing cold water erupts from the ground half a battlefield platform in front and behind him, dealing 14% damage and usually freezing opponents and launching them diagonally upwards, setting them up well for some damage. If he hits an aerial opponent, the opponent will explode in ice and get spiked downwards, taking 19% damage, a good tool for foes with a predictable recovery. But the last thing is very useful, esepcially for damage, combos, and killing. If he lands on a grounded opponent, the force of the explosion will deal 20% damage to the foe and bury them, and Ethan will be right next to them...in range for an Up Smash, or one of Ethan’s other kill moves, damage dealers, or combo starters, basically, this leads into almost all of Ethan’s set. Granted, nothing happens if the opponent can shield this, but it is a very useful tool to have in Ethan's moveset, and an easy tool to set up KOs, rack up damage, or start damaging combos.
(Source:
https://m.youtube.com/watch?v=N1vWbcoTmkk)
Grabs and Throws
Grab: Taped and Afraid
A tether grab, in which Ethan extends a tape measure forward, that upon hitting an opponent, wraps around them and pulls them in. The dash grab has him lean forward as he extends the tape measure, giving it more range, but a bit of end lag as he stumbles upon missing. The pivot grab has him swing it around as he grabs.
(Source:
https://m.youtube.com/watch?v=gRYHn9FcQAo&t=338s)
Pummel: Acupuncture is NOT Painful
Ethan proves the opposite claim as this move states, stabbing an acupuncture needle into the opponent, before hammering it in with a hammer, like a regular nail. This pummel is strong, but slow, and deals 3% per pummel. Another good tool in Ethan's kit for racking up damage, as even if the foe escapes, they'll still have a decent amount of damage.
(Source:
https://m.youtube.com/watch?v=vzERmTzVHkI)
Forward Throw: “Viking Funeral”
Ethan sticks a chisel into the opponent’s chest, before shoving them into a carboard coffin, kicking them away, before shooting a flaming Nerf Dart onto the coffin, which proceeds to catch fire and explode, sending the caught foe flying! The chisel deals about 4% damage, the shove about 3%, the kick about 5%, and finally, the explosion, dealing 10%, adding up to 22% damage, and strong diagonal knockback, and as such, this is one of Ethan's primary KO Throws. Ethan's grab game is focused on either damage dealing, or getting KOs, and this move is great for the latter. It does a lot of damage, and great horizontal knockback, making it a scary tool near the ledge, as the foe, if they are at high percents, most likely will die from this, and even if they don't, they've still taken 22% damage, which is still great for Ethan, as it makes it easier to KO with him
(Source:
https://m.youtube.com/watch?v=MlwOYzdussE)
Back Throw: Wax On, Wax Off
Ethan sticks a wax strip onto the opponent, and starts spinning the opponent around a couple of times, before tossing them backwards while still holding onto the wax strip, painfully ripping it off their body. This deals about 13% and moderate knockback backwards, enough so that at low percents you can combo off of it if you're fast enough. This is a throw useful for Ethan's other aspect of his throw game, the damage dealing. Even without following up, you get 13% damage, which is decent, but following up at low percents with an aerial or a dash attack can push the damage even further
(Source:
https://m.youtube.com/watch?v=tAfedFkfIiU)
Up Throw: Sensory Overload Tank
A Sensory Overload Tank appears, filled with max volume death metal, bath bombs, ice cold water, and flashing lights, as Ethan shoves an onion into the foes mouth, before kicking them into the Sensory Overload Chamber, and covering it with a tarp, as the chamber shakes violently, before exploding, launching the caught foe upwards. This barrage of the senses deals about 20% to the foe, and strong upwards knockback, giving Ethan another KO option near the top. This is another of Ethan's very good KO moves, as although it KOs a bit later, near the top blast zone, it will still KO veeeery early. And again, even if it doesn't KO, the foe has 20% more damage on them, and Ethan will once again try to take advantage of that.
(Source:
https://m.youtube.com/watch?v=wYfpQ51jKBM)
Down Throw: DIY Bungee Jump
A tree appears, and Ethan proceeds to quickly build and attach the opponent to a DIY Bungee Jump contraption, before jumping up to a branch on the tree and pushing the opponent off...as they faceplant onto the ground, as the rope was too slack. Ethan shrugs, then jumps onto the opponent and stabs a metal stake into their head before kicking them away. The faceplant deals 6%, and the stake and jump deals 8%, and leaves the opponent in prone in front of Ethan, allowing Ethan to predict what his opponent will do, and if he's right, react accordingly. While this isn't as versatile as the Down Air bury, Ethan can still have a lot of options if he reacts quickly enough. Down Smash in particular is a very great follow up tool for this, as if the foe doesn't react, they eat a ton of damage, and even if they dodge, Ethan's relatively safe due to Down Smash's properties.
(Source:
https://m.youtube.com/watch?v=QnuWHdumYJc
Final Smash: Unus Annus
Upon using this, the background changes to a black and white spiral, constantly moving into the background, as the Tick. Tock. Tick. Tock. of the clock echoes, reminding the fighters of their own mortality, as a voice chants "UNUS. ANNUS. UNUS. ANNUS." And a timer for a minute appears above all other fighters heads. If this timer runs out before Ethan is KO'd, everyone instantly loses a stock. The Ethan player will most likely focus on running away during this, forcing players to go on the aggressive if they don’t want to confront their ever-present mortality...
Playstyle
Ethan Nestor is a defensive character at heart. He excels at staying back, and racking up damage, before going in for the kill once it’s safe
When Ethan starts the match, he’ll want to focus on racking up his opponent’s damage. He has a lot of tools for this, such as his Down Smash, NAir, Fair, Bair, Pummel, BThrow, DThrow, NSpecial, DSpecial, which also works to punish aggressive opponents, and DAir, which can help Ethan buy time to do some serious damage, and if the opponent is really unlucky, Ethan might get off an Up Smash on them, which is not good for them.
If the foe is on the defensive, Ethan can apply some great shield pressure with Jab, FTilt, and especially Dash Attack. He also has some good counters for opponents trying to attack from above, like UTilt, a shorthopped UAir, and if timed right, an Up Smash to really put the hurt on.
Now, once Ethan gets the foe enough damage, he can go in for the kill. His options for this are gonna be DTilt, FSmash, FThrow, UThrow, and if the foe is tossing out a projectile, a well times Side Special.
A weakness for Ethan though is that his recovery is very easily gimpable
Now, when Ethan gets the Final Smash, he can play in two ways. He can bait opponents into attacking, and dodge their attacks, and punish them. Or, he can use the ancient technique of....RUN AWAY! This is the far more preferrable option, as Ethan is a fast and small target, that opponents will need to play aggressively to hit if he employs this strategy.
Alts
Black Cloak-Brand Shirt and White sweatpants (referencing the cloak shirts Ethan wears as well as the black and white colors of Unus Annus)
Black Suit (Referencing the suit Ethan wears for some Unus Annus videos)
Covered head to toe in toilet paper as a makeshift mummy, even completely covering his head (A reference to the time Mark made Ethan into a mummy.)
White Sailor Fuku Outfit (A reference to a skit Markiplier made)
Prison Jumpsuit with short sleeves, and a tattoo on his arm of a barcode that says Heapass under it (a reference to Markiplier Makes Lego, where Ethan responded to Mark asking who he was with “Heapass?”
and also a reference to the character Heapass in Heist With Markiplier)
Blue sweatpants with a shirt made out of grey sweatpants with a shirt hole cut out of it (A reference to the time Ethan wore this in Oreo or Death)
Tie Dye Shirt, Grey Sweatpants, and hair dyed bright blue (A reference to his tie dye shirt from Markiplier Makes Tie Dye, and the sweatpants shirt he wore in it, as well as the time he dyed his hair blue to copy Mark and Jack.)
Taunts
Up Taunt: Bites an apple.
Side Taunt: Strikes a pose, saying "I'm the rambling man, Heapass!"
Down Taunt: Tapping it has Ethan point forward and go "You, um, uh...are a loser." however for as long as you hold the taunt down, he will keep stuttering until you release it.
Victory Theme
The beginning of his outro song, Cranky Crew
https://www.youtube.com/watch?v=7noUbJbq2T0
Victory Animations
Victory Pose #1: The game screen suddenly crashes, and it cuts to Ethan...playing the game on his computer? as he gets angry at his computer crashing, and walks off to go figure out what's wrong.
Victory Pose #2: Mark is seen taping up Ethan to a wall in a montage, then walks off whistling...as Ethan keeps calling out "Mark?" as he cannot get down.
Victory Pose #3: Ethan is seen doing many exercises in a montage, pushups, curlups, situps, pullups, running, even an exercise bike, before it cuts to Ethan lying on the ground, panting from exhaustion.
Classic Mode: Let’s Play MYM 22
Stage 1: THIS IS RIDICULOUS!: Cuphead (Reference to Ethan’s multiple videos playing Cuphead with his friend Andrew, as well as playing it by himself, to...varying degrees of success.)
Stage 2: Colonel Sanders is My Daddy: Colonel Sanders (Reference to Ethan’s video playing the...KFC dating simulator, which is...certainly a thing that exists, and is a game.)
Stage 3: im bad at TABS: Wobbler (Referencing Ethan’s videos playing Totally Accurate Battle Simulator and no this isnt just me advertising my other set.)
Stage 4: MLG OVERWATCH!: Tracer (Referencing Ethan’s videos of him playing Overwatch, of which there are a decent amount.)
Stage 5: I’m Finally Playing Minecraft: Steve (Referencing Ethan’s many videos playing Minecraft, which happened around the time of Minecraft’s resurgence in popularity, which I personally enjoyed a lot)
Stage 6: SCARY CLOWN BABIES: Ennard (Referencing Ethan’s two videos playing Sister Location, probably one of his most popular Five Nights at Freddy’s vids.)
Stage 7: Unus Annus: Two Springtraps, one in their 7th alt, and one in their 8th alt (This has two references. The Springtraps are another reference to the many Five Nights at Freddy’s videos Ethan has posted. The 7th and 8th alts were chosen because the Aftons in those skins are black and white respectively, representing the Black and White themes of Unus Annus.)
Stage: The Barrel
Mark’s signature van, that Ethan destroyed with a bat, has been fixed up and turned into Ethan Nestor’s stage! The van itself is the stage, with a high section taking up 2/3 of the stage, and a slant from the window to the latter third of the stage, the front of the van. The window itself can be broken with attacks dealing 20% or more, breaking into shards that damage foes for 5% damage, and opening up the inside of the van to fight in, which is surprisingly spacious. In the background, Mark can be seen getting ready for videos, including setting up fans and buckets of water and dry ice, running by while carrying packets of citrus acid and cheese, calling up a place to practice eating fire, and working on a computer.