homura on the outside, madoka on the inside
- Jun 5, 2013
- taco bell, probably
CHROMFirst off, I want to say that you are clearly improving with your movesetting abilities. Chrom is, in a lot of ways, much better than Roy and Lucina, and is a pleasant surprise from you. Fire Emblem units are difficult to create unique movesets for due to their nature, so taking on three without being well-versed in the series is ambitious to say the least. While there are certainly more interesting mechanics than just weapon / stance switching, it is still viable and is a good way to set Chrom apart from the other lords. There is obvious effort being put towards a coherent playstyle, and expanding on this would help with your future movesets. In particular, I like the Dash attack and how well you developed it, especially with being able to run off stage and attack in the air with it. Brings a whole new level for edge guarding.
Of course, Chrom is a far cry from being a good moveset. While it can be tempting to rush out movesets as soon as you can, it is important to take the time to fully flesh out all of your ideas and to fill out all the inputs. Grabs for a character like Chrom might not be fun, but they are important to playstyle and crucial to include. Also, cutting moves short, especially Smashes, to move onto something as inconsequential as the Final Smash is not a good plan. Smashes are a very important to any moveset and to push them aside is a no-no. I would put at least as much effort as your Dash attack for all inputs on your next moveset. As a smaller point, there are some characterization issues with the set. While Chrom as a Great Lord does carry the Fire Emblem as a shield, he does not use the shield for combat, nor has any character in Fire Emblem before. Because of this, it is weird to have an entire moveset for a shield. Similarly, the Down Special turning projectiles into health is odd, and this is a recurring theme with your sets as characters tend to have strange effects attached to their moves. A little research can go a long way, though, which would help with your future sets. For instance, while turning projectiles to health is odd, there is a skill in Fire Emblem Awakening called Sol (exclusive to the Hero class) which takes health from the opponent. Incorporating actual mechanics from the game rather than making up your own would help with Chrom's characterization a great deal.
While this is missing crucial elements of a good moveset, it's not all lost. You're certainly moving in the right direction and this is your best moveset so far. Working on making logical choices for moves as opposed to Chrom turning projectiles into health or Lucina teleporting, as well as fully fleshing out all of your inputs, will help make your future sets more successful. Hope my comments were helpful, I know Lucina and Roy didn't receive much commentary but there was not much to say about them as they are both rather generic movesets with odd move choices.