"It-sa me, Luigi!"
Do you know the Luigi?
Yes, of course you do. Everyone knows Luigi. This is, after all, the Year of Luigi. You're probably wondering why I am making a Luigi set. The answer is quite simple, but I will get to it in a moment. In fact, close your eyes before finishing this and think about what you've seen and the answer becomes obvious. I always did prefer Luigi to Mario. He's cool and has that underdog quality to him. Plus, green was my favorite color for a long time and it still is up there for me with colors. Purple too. Hm, I feel like I got off topic...
Oh, right! This set. It's a Luigi set and it's not a Brawl remix! Exciting, yes? But how does that work! Well, that's simple. This is not a Brawl moveset. But Froy, non-Smash movesets! D:
Fortunately, while this is not a Brawl moveset, this IS a Smash moveset. Because, as you may have guessed by the offical artwork above, this set is a Remix for Luigi from the original Super Smash Brothers! That's right, we are entering the old school engine and partying like it's 1999 with a remix for the original Smash Brothers! Because of that, please list this moveset as "SSB Luigi" on the moveset list.
Before we get into the moveset proper, I am going to explain some key differences between SSB and Brawl and even the latter games in general, though I will not go through every small change:
There are no Side Specials: Only Neutral, Up and Down.
There are only two throws: Forward and Back. In addition, throws are MUCH stronger in damage and knockback. There were no pummels.
Smashes could not be charged!
There is no air dodging, sidestepping, tripping, freezing, floating, gliding, tether recoveries, momentcum cancelling and DACUS did not exist! Other things were also changed.
There were also no Final Smashes.
L-Cancelling still existed and was at it's most powerful: L-Cancelling eliminated almost ALL lag on the aerial back in the day! In addition, it was known as Z-Cancelling, because it used the Z/Grab button.
...And such. Keep these points in mind as we explore SSB Luigi.
The exact same as Luigi's in SSB! Meh movement, decent weight, quite floaty, you know what Luigi is like!
Neutral Special: Green Missile
Luigi scrunches down in a manner familiar to anyone who has taken a time machine and travelled to the present as he charges the Green Missile! It works pretty much like the later Green Missiles: Charge it up to increase power, distance and speed! It can't be stored, just like Green Missiles of later. Unlike later Green Missiles, the "misfire" does not occur randomly: Instead, if you hold it for about half a second past max charge, you'll misfire. Minimum charge deals 5% damage and little knockback with little recovery, max charge deals 17% and good knockback with good recovery and a misfire deals an excellent 25% damage with knockback that KOs at 90% and recovery that sends Luigi flying...although a misfire actually deals 5% self-damage to Luigi.
It's actually a pretty nice recovery move and Luigi can deal some decent damage with it, but the ending lag is bad. If it wasn't obvious, Luigi shoots in the direction he was facing, like how Link's boomerang worked in SSB.
Up Special: Super Jump Punch
Oh, come on, you all know this move of Luigi's and you all know I wasn't going to get rid of it. Luigi does a high jump punch, dealing a meager 1% to anyone hitting his fist on the way up, but like the SSB version it gives Luigi horizontal distance in addition to vertical. But if you hit the foe just right, by hitting them quite close and right at the start...SMAAAAAAAAAAAAASH! It turns into the FIRE JUMP PUNCH, dealing an impressive 25% damage and KOing at 60%, making it obscenely powerful. If you can hit with it, it is Luigi's best KO move, and that makes it amazing, since Luigi isn't the best at KOing. Combine it with the Green Missile and it is a great recovery, too: Especially since, in SSB, the Jump Punches were actually pretty rad in recovery height.
Down Special: Luigi Cyclone
The classic Luigi Cyclone also makes a return! Just like the original SSB, it consists of two hits: A weaker hit at the start that can set things up, but only deals 3% damage and weak knockback...and the second hit when Luigi raises his fists that deals a much stronger 16% damage and KOs at 85%. Because the Green Missile's misfire is impractical s a KO attack, this is Luigi's second-best KO attack, but is a bit easier to land than the Super Jump Punch (save for one combo...), so! Just like all Luigi Cyclones, it can gain height: Just like the SSB Luigi Cyclone, it can gain diagonal height instead of purely vertical. In addition, while it has the same highest-height potential of the original, it is as easy as the Brawl version (AKA a lot easier)!
There is one important change in this, however, which is that when you are being kept in hitstun repeatedly, you can actually break out with Luigi Cyclone! If Luigi gets hit a few times such as, say, getting stuck in an infinite or 0-to-death combo, Luigi gains the ability to Cyclone while in hitstun! This gives Luigi one of the unique distinctions of being able to break out of such combinations in the original Super Smash Brothers.
Down Smash: Thunderhand
Luigi's hand crackles with the power of electricity and a game that hadn't yet been released, before punching the ground with it, sending out a shock of lightning about 3/4ths of a SSB Battlefield platform to both side of him. This deals 15% damage and only decent, not really KO knockback, but it does deal nice hitstun even for SSB, which can create awkward edge situations for opponents, allowing Luigi to exploit this with his excellent recovery, or to combo into his aerial game due to it's short ending lag, though it does have somewhat high starting lag. Electricity, not enough to be harmful, will linger on the stage for a few seconds in the radius where this move was used after use. Some of Luigi's attacks gain diferent properties while here!
The Green Missile will always misfire when used here, for example, although that will use up the charge. Luigi Cyclone gains an electric graphical effect and more hitstun, meaning it true combos into the second hit into high %s. The Fire Jump Punch gains a slightly larger sweetspot. And more to be discussed.
Forward Smash: Fireball
Luigi makes a circle motion with his hand as fire appears around them. This being the Nintendo 64, it looks kind of silly. Then he shoots out a fireball that, while looking the same sprite-wise, is 1.5x larger and does a good deal more damage, 17% damage to be precise. It isn't much of a KO move, though: It won't KO until the late 160%! It does, however, do two things: Like Luigi's latter fireballs, it goes straight and does not bounce. And this fireball does not disappear until it hits something or goes offscreen! This makes it an excellent approach option, especially since it's lag is merely average, and works well into Luigi's playstyle of slowing the SSB game down some with his lack of many 0-to-death combos (Especially true ones!) and his ability to break out of them.
Up Smash: Butt Monkey
Luigi does an upward headbutt with his head getting big, just like in SSB. It is pretty much the same as his SSB attack, but with a bit less KO power and a bit more reach. Still does 19% damage.
Jab: Punch, Kick, It's All in the Mind
Luigi hits with a left, then a right, then a kick. Low range, very quick. 2%, 2%, 5%. It's a Jab. It does what a Jab does. I really don't care to describe more.
Forward Tilt: LUIGI, YO!
Luigi makes a karate chop thrust with his hand, basically looking like his forward smash from Brawl, but weaker, dealing only 12% damage and somewhat weak knockback, but it does come out pretty fast. If used over electricity, it gains Smash power as his hand glows with LIGHTNING FURY!, striking for 19% and 140% KO power. In addition, a little jolt of energy will spring forward, giving it extended range for the same damage, while keeping the quick speed. Luigi doesn't have a lot of combo power, but he does have mad strength, yo.
Up Tilt: Thunder Kick
Luigi does a surprisingly acrobatic upwards kick, it looks kind of like Lucario's U-Tilt. Luigi doesn't have a lot of combo moves, but this is one of them, popping foes up for 7% damage, decent knockback and good hitstun. When Luigi wants to combo, he goes for this quick move, but using it on electricity makes a hitbox of the same strength linger for about a second, which he can use to combo against some more by popping foes into the air with hitstun, especially with his Down Aerial, or as priority protection against aerial assaults.
Down Tilt: Sweeping Kick
Luigi does your basic sweep kick with his leg. It's not all that useful of an attack, dealing 9% damage, but it pops foes higher in the air than the Up Tilt. There honestly isn't much use for this move, but hey, if I'm going for an authentic SSB experience, I need some moves you'll probably never use!
Dashing Attack: Fists of Fury
Luigi dashes forward in an all-too-similiar dashing attack animation, fists flying in a flurry of furious and fatal fisticuffs. This deals 4 hits of 5% damage for an impressively damaging attack, but is very easy to DI out of...unless it is started in electricity, which adds in stun and makes it harder to DI out of. One of Luigi's best damage rackers.
Grab: It's Luigi's Grab From The Original Game
It's Luigi's SSB grab FFS.
Forward Throw: ONLY Luigi
Luigi slams the foe's face into the ground, utilizing the skill he obviously learned from the Italian mafia (not really), before throwing them away. Does a total of 16% damage and KOs at 170%. Luigi can use this to begin combos if there is electricity under him as it increases the throw's hitstun. Looks cool.
Back Throw: So Long and Thanks For All The Pizza!
It's the classic around-the-world Mario character toss. It deals 13% and KOs at 100%. His third-best KO move due to ease of landing a grab, but KOs a lot later. Fwee.
Neutral Aerial: Bringing Luigi Back
Luigi performs a kick. It's a sex kick. So hot. It deals 10% and the latter parts of it can chain into a single attack with Z-Cancelling, but he doesn't really have any extended combos to pull off with it. Good GTFO move. Decent knockback. Quick speed.
Down Aerial: Super Luigi World
Luigi performs a multi-hit drill kick, 4 hits of 2%. Like all drill kicks, it can combo into itself quite well due to Z-Cancelling, but Luigi's is quite easy to DI out of, preventing o-to-death combos...unfortunately. Proper timing and damage % can lead to a True Combo Super Jump Punch, though! It is also just a good way to tie foes up for, say, an incoming fireball or to land a grab or to deal easy damage and run away like a pansy. Utility!
Up Aerial: Overused Flip Kick Joke
Luigi performs a bicycle kick (which seems to basically be a proper term for flipkick). Deals 11% damage. Knockback is too high for comboing, but too low to KO. Maybe if you can get them up near the blast zone. At least it is quick.
Forward Aerial: Buzz Luigi with REAL KARATE CHOP ACTION!
Luigi performs his karate chop from Brawl. It functions just like it does in Brawl, except hitstun, which is higher. Shocking. I'm too tired to fetch the stats and just want to get out this one day already. It's 6:34 AM FFS.
Back Aerial: Luigi Kicks Backwards
Luigi kicks backwards. 12% damage. 200% KO power.