The Fantasy Moveset Design Contest
The spirit of this contest is that there's no holds barred on what characters are allowed. Remember all those times when you were told, "they can't possible be in Smash Bros!" Make Your Move is open to any ideas no matter how ridiculous. You may well never see that character who you love implemented into the series, but you can share in the community's love for the games and the culture that built up behind this incredible series over the years. If you really want to test your skills at making sets, each thread culminates in a vote to see what set is most popular. You only need advertise three sets in the last week to be a voter! Make Your Move has a long, well-recorded history spanning half a decade, hundreds of movesets and thousands of posts. We welcome you to be a part of it!
If a dictionary entry for moveset existed, it would read as: a collection of functions for a character to perform in a video game, which aims to be easily-transferred. There is a dictionary of some of the most common terms used in movesetting [HERE] that should help clue in the clueless as to what the basics of a moveset are. Remember that you can always send a private message to a leader requesting help on your set – Smash Daddy and ForwardArrow especially.
Here are some examples from our leadership of some sets we're most proud of and should give an indication of what our very best heads can achieve.
One of the most dreaded and confusing parts of making a set is in the stats section, where it used to be that people simply had to ballpark where exactly their character would lie compared to the enigmatic Brawl figures. A list can be found [HERE] to help one better visualize this tedious chore.Comments
It's a well-kept philosophy in Make Your Move that reading other people's sets inherently helps you to improve your own way of thinking and making movesets. This is why others will dissect and advise on your work - so don't be afraid if people are critical, they're only trying to help.
On that same note, though, we're always open to those who do want to put their own opinions out there and judge other people's sets, even if you don't feel you're as experienced as others. Like with sets, the more differing opinions we can get in comments, the more well-adjusted we can become. Without comments, it’s very difficult to tell that anyone has actually read your work, and since commenters have been dwindling in recent contests, they’re quite sought after.
MYmini and Other Activities
After so long, some stuff gets cut from the typical moveset make-up - extras being one of them, from victory theme to series logo, they're all gone! However, JOE! posts a weekly mini, creating a weekly contest-within-a-contest for extras like Bosses, Assist Trophies, Stages, and what have you. JOE! posts the most recent mini in both the thread, as well as the front page of the Bunker.
There are some other things going on in Make Your Move too, though. For one thing, Smash Daddy ran his own little points system in the User Rankings based off of people's activity. There are a handful of people who run their own personal rankings, including MasterWarlord, ForwardArrow, and Frozenroy of leadership. These just reflect our personal opinions, and are far from definitive. These are just three examples of us being entrepreneurs in our own ways. Links to all of these will be added once they get underway at the start of the contest.
Deadline and End Date
All sets posted in the thread up until the deadline are up for voting, and can place in the Top Fifty at the end of the contest. This three-four month period is called the submission period. The submission deadline, when this period ends will be determined by the leadership and posted with a few weeks’ notice in the thread based off how active the MYM is. The deadline will generally be posted at least a couple weeks, if not a month, in advance.
This is the culmination of our months of hard work to make good movesets, as everyone comes together and votes on their favorite sets from throughout the contest. The criteria for everyone may be different, but no one can deny that vindicating feeling that comes from putting lots of effort into a set and seeing it flourish come voting time.
The voting itself is a rather open process to anyone who wants to participate. We do recommend that you try to read and comment as many sets as you can to give yourself the best point-of-view, however. There are some rules though, stemming from the most basic of, don't vote for your own sets.
The big requirement to vote comes in the advertising week, which takes place during the week after the submission period. During this time, any prospective voter has to post 3 advertisements for other people's sets, only then being qualified to vote in the following week, which we shall call the voting week. Advertisements are sort of like comments - you post things you like about the set and recommend it to others, reminding them of a set they had forgotten about or telling them about it for the first time.
The voting week is where you send in your votes to the vote gurus (FrozenRoy and myself), and then collectively everyone's votes form the Top Fifty - the fifty sets which gained the most votes in all. Everyone gets 36 votes altogether, which are broken up into three different kinds of votes. 6 of them are Super Votes, 15 are Regular Votes and 15 are Weak Votes. Super Votes are worth more than Regular Votes are worth more than Weak Votes. The point being, you rank the sets you like on your vote list, giving preference to your absolute favorites.
The Top Fifty
This is the end result of the voting, as sets are now ranked on the basis of their accumulated votes. The sets which received the most votes rest at the top - in the famed Top Ten - while the less popular sets rest lower on the list. Leadership does make some changes to the list such as breaking ties, but nothing major.
The most sought after spot on the list is the top spot, that set in effect "winning" the contest and that Make Your Move. This is an achievement that only a handful of people in the community have achieved.
Beyond the Thread
While MYM may seem to be reserved only for this thread, there is actually a whole lot more beyond it for you to explore. These are all set up and run by members of the community - I'd recommend bookmarking them or at least checking them out, as they are all invaluable resources for any budding moveset maker.
The new home of the MYM chat, Skype is better than XAT in every way. We talk about Pokémon, JoJo's Bizarre Adventure, Touhou and sometimes even movesets. If you want to be added to the Skype group, likelihood is that you'll be asked eventually if you're currently active in the thread, but if not, simply PM one of the leaders listed below. We dissuade using your real name or image: keep it anonymous.
The Stadium - dedicated to providing an up-to-date moveset list for Make Your Move 14, important leadership Announcements and having more helpful FAQs and guides than you could shake a stick at. This is also the residential home of the leadership and one of the oldest, finest establishments the community has. If I were in the habit of taking over Make Your Move with my set quality alone, I would here start my initial research.
The Bunker serves as a bit of an a hotspot in our community, allowing anyone who signs up to post their own articles - getting their opinion out in written form. From there, others can give their opinion on them, which, like commenting, helps everyone. If you want to sign up, just PM your e-mail [and intended purpose thereof] to Junahu.
The Whiteboard - a forum introduced in Make Your Move 14, that allows for the posting of sets in bite-sized chunks for a preview. This is a handy resource for any member of the community to post what they have of a completed set, to get advice from others. It also has a section to post old uncompleted sets or archive work that has been made unreadable on SWF, due to coding changes, such as sets that are wholly images and have unfortunately been re-sized.
This is generally seen as the personified elite of the contest and those people who actually do have some limited responsibilities in running this business. If anything goes wrong, it's your job to blame all of us, every one.
Won two contests, the OP of three, including this one. A good person to turn to if you need help making a moveset or have general queries.
With his fresh win in MYM 13, ForwardArrow is more confident than ever in his movesetting ability, and is beginning to become something of a household name.
A new leader who can draw and promotes Make Your Move with new ideas practically every week. If not toiling away at a huge project full of sets, Joe is also a high-level Smash player and fan of Project M and was an obvious leader candidate for some time.
A leader who came in mid MYM 13, FrozenRoy is perhaps the most enthusiastic about promoting MYM further in any way he can. His opinion on some things is very diverse from what typical leadership thinking, making him quite unique.
A legend in all respects now that he has been banished from this forum. But he remains in leadership and may someday return.
Here at Make Your Move, we also have to adhere to Smash World Forum's rules and regulations. Read them [HERE] and do your part to keep the thread clean. Please remember to report before replying to posts that break the rules.