Follow this character moveset to see what my brain is made of.
*insert Mega Man theme sing here*
Gravity Man joins the battle...! Maybe...
Stats!!!
Ground Speed: 5/10
Air Speed: 4/10
Weight: 3/10
Jump: 7/10
Size: 6/10
Dodge: 8/10
Air Dodge: 8/10
Glide: Yes, using the power of Anti Gravity, Gravity Man can glide.
Wall Climb: No
Crawl: No
Wall Jump: Yes, shifting gravity onto the wall and shifting in to the direction he's jumping, Gravity Man can Wall Jump.
Playstyle: Gravity Man focuses greatly on Stage Control. His special trait to support this is his Anti-Gravity fields(he doesn't use these, it's just something I threw in. He is GRAVITY Man). These make characters and non-laser projectiles, when they enter the field, float around. These are Gravity Man's biggest advantage, as melee only characters are a walk in the park for Gravity Man.
Basic Intro(Spoilers): Gravity Man is a Robot Master created by Dr. Albert Wily, the main antagonist of the first series of Mega Man. He focuses on switching gravity, although he's rather easy to beat in his battle if you time your shots.
Jabs, Dash, and Tilts!!!
AAA: Left swipe, Right swipe, thrust w/ both arms. 4, 4, 9%
Dash: Shoots 3 bullets. 2% per bullet
F-Tilt: Swipes horizontally. 5%
D-Tilt: Smashes the ground. 10%
U-Tilt: Uppercut, 12%
Smashes!!!
F-Smash: Turns 90 degrees, curls his legs, and kicks. 23% full charge, 18% mid.
U-Smash: Turns 180 degrees, curls, and kicks. 19% full charged, 15% mid.
D-Smash: Reaches upward and points is arm cannons downwards, shooting a charged shot from each side, 18% full, 14% mid.
Aerials!!!
N-Air: Gravity Man does a simple spin, 3% per hit.
F-Air: Gravity Man holds a chargeable energy sphere in his hands, although you can fire without charging. 7% no charge, 12% mid charge, 17% full charge.
B-Air: Shoots 3 chargeable shots that if you don't charge, they spilt. If you do charge, Copy+Paste F-Air. The chargeable shots to 11% and 17%, the no charges do 8%.
D-Air: He comes down fast, intensifiing gravity bellow him, making anyone bellow him immobilized. The attack does 19%
U-Air: He shoots an arrow similar to the gravity changing arrows in his level from Mega Man 5. They spike enemies and do 15%
Specials!!!
N-Special. Gravity Man shoots a chargeable blast that can only be fired fully charged. It slows targets down and does 19%
S-Special: Gravity Man shoots an Anti-Gravity field one DeDeDe wide and one Snake tall. It hits opponents with the Anti Gravity effect I mentioned above. Does no damage. You can only have 1 anti gravity field at a time and they last for 12 seconds.
U-Special: Flips upside down, going upwards 5 Sonics high. You can also walk on the undersides of platforms for 3 seconds. Coming in collision with the attack does 13%
D-Special: An Anti-Gravity field surrounds Gravity Man 2 crouching Game & Watch's wide and 1 Luigi tall. Does no damage.
Grabs and stuff!!!
Grab: Nothing special. Just a simple grab.
Pummel: Gravity intensifies on opponent. 3%
F-Throw: Gravity shifts to the direction Gravity Man is facing. 11%
B-Throw: Gravity Man kicks 3 times in the desired direction. 4% per kick.
U-Throw: Gravity shifts upwards. 14%
D-Throw: Gravity Man throws the opponent upwards, and kicks them downwards. 16%
AND THERE YOU HAVE IT FOLKS! MY GRAVITY MAN SET!
Also, critique wanted :D
*insert Mega Man theme song here*
Gravity Man joins the battle...! Maybe...
Stats!!!
Ground Speed: 5/10
Air Speed: 4/10
Weight: 3/10
Jump: 7/10
Size: 6/10
Dodge: 8/10
Air Dodge: 8/10
Glide: Yes, using the power of Anti Gravity, Gravity Man can glide.
Wall Climb: No
Crawl: No
Wall Jump: Yes, shifting gravity onto the wall and shifting in to the direction he's jumping, Gravity Man can Wall Jump.
Playstyle: Gravity Man focuses greatly on Stage Control. His special trait to support this is his Anti-Gravity fields(he doesn't use these, it's just something I threw in. He is GRAVITY Man). These make characters and non-laser projectiles, when they enter the field, float around. These are Gravity Man's biggest advantage, as melee only characters are a walk in the park for Gravity Man.
Basic Intro(Spoilers): Gravity Man is a Robot Master created by Dr. Albert Wily, the main antagonist of the first series of Mega Man. He focuses on switching gravity, although he's rather easy to beat in his battle if you time your shots.
Jabs, Dash, and Tilts!!!
AAA: Left swipe, Right swipe, thrust w/ both arms. 4, 4, 9%
Dash: Shoots 3 bullets. 2% per bullet
F-Tilt: Swipes horizontally. 5%
D-Tilt: Smashes the ground. 10%
U-Tilt: Uppercut, 12%
Smashes!!!
F-Smash: Turns 90 degrees, curls his legs, and kicks. 23% full charge, 18% mid.
U-Smash: Turns 180 degrees, curls, and kicks. 19% full charged, 15% mid.
D-Smash: Reaches upward and points is arm cannons downwards, shooting a charged shot from each side, 18% full, 14% mid.
Aerials!!!
N-Air: Gravity Man does a simple spin, 3% per hit.
F-Air: Gravity Man holds a chargeable energy sphere in his hands, although you can fire without charging. 7% no charge, 12% mid charge, 17% full charge.
B-Air: Shoots 3 chargeable shots that if you don't charge, they spilt. If you do charge, Copy+Paste F-Air. The chargeable shots to 11% and 17%, the no charges do 8%.
D-Air: He comes down fast, intensifiing gravity bellow him, making anyone bellow him immobilized. The attack does 19%
U-Air: He shoots an arrow similar to the gravity changing arrows in his level from Mega Man 5. They spike enemies and do 15%
Specials!!!
N-Special. Gravity Man shoots a chargeable blast that can only be fired fully charged. It slows targets down and does 19%
S-Special: Gravity Man shoots an Anti-Gravity field one DeDeDe wide and one Snake tall. It hits opponents with the Anti Gravity effect I mentioned above. Does no damage. You can only have 1 anti gravity field at a time and they last for 12 seconds.
U-Special: Flips upside down, going upwards 5 Sonics high. You can also walk on the undersides of platforms for 3 seconds. Coming in collision with the attack does 13%
D-Special: An Anti-Gravity field surrounds Gravity Man 2 crouching Game & Watch's wide and 1 Luigi tall. Does no damage.
Grabs and stuff!!!
Grab: Nothing special. Just a simple grab.
Pummel: Gravity intensifies on opponent. 3%
F-Throw: Gravity shifts to the direction Gravity Man is facing. 11%
B-Throw: Gravity Man kicks 3 times in the desired direction. 4% per kick.
U-Throw: Gravity shifts upwards. 14%
D-Throw: Gravity Man throws the opponent upwards, and kicks them downwards. 16%
AND THERE YOU HAVE IT FOLKS! MY GRAVITY MAN SET!
Also, critique wanted :D