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Make Your Move 13 - Most Recent Movesets: The Advertisement Period Begins

D

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TRENT

Illbleed had to have one boss set and Trent fits the bill. It's not the typical boss, as immunities aren't used to make it easy to fight three characters, instead certain moves are unaffected by stun and this allows the player to constantly attack at their opponents. This is layered on top of an overly-elaborate tentacle management system, giving a limitless control over multiple giant hitboxes that give a straightforward and peerless stage control, a very imaginative way of balancing a boss character. This alone is quite impressive – as has been noted by Big Mac, this mechanic would be interesting to see played by a supercomputer! These movable limbs let an extension of the main body creep across the stage and flows wonderfully into the minions, who have a multi-purpose. The woodcutter deal extra damage to foes that have been transformed into wood puppets, while the evil tree itself can heal off of any blood that is splattered around by the attacking woodcutter and even destroy the underling for a heal. It's an expertly balanced and creative boss even in the specials.

From there, the set grows and grows into a truly memorable work. The workmanlike pace of the set allows for a collection of moves that make use of the body type, and give some aggressive, versatile options that take advantage of the aforementioned tentacle roots, working like a mega Skeleton in a way. This is wholly necessary and while not boasted upon in the least, interesting on its own. The set doesn't fumble at all where you'd expect it to, considering the aggressive basic attacks and movement given in the roots and in particular the up special, Trent becomes the epicentre of the match and this makes for a fascinating match-up against any team. It's not only getting into position, it's picking out members to transform into wood puppets, creating a self-sustaining woodcutting industry for healing and waiting for the right moment to set, or spring, your traps. While we're on the bread-and-butter, lets also not leave out the grab game, armed with great functionality and some of the best characterised moves in the set, hanging foes from trees and eating them up, wasting none of the imagery offered from this mysterious, hilarious character. Big Mac not only shows how to balance non-immunity bosses, but also long-range grabs.

There's no doubt in my mind, this set is fantastically balanced and interesting as a boss, a rarity in this day and age. It works to put the basics in order, so that it makes room for the later dessert of traps and flashy aerials. Self-control is utterly important in executing a boss set and this one shows it in tonnes, the pay-off is a delight. This mostly comes down to two smashes: the sandstorm and the buzzsaw. It's again, simple moves; a sandstorm that picks up your woodcutters or opponents and allows for a diversified approach or manipulation of what's on the stage, the buzzsaw acts as almost the opposite, forcing the opponent to jump over it or wrecking your own roots to your benefit, or not, but it's easy to avoid. This and the aerials pile on plenty of great, creative flair onto what was an already brilliant base. The character's never far off in the design - Trent was encapsulated well in this set, coming across as a deeply intelligent, sadistic and eccentric man, fused with a tree. If there is such a thing, the mood in this set is sublime, never taking itself too seriously whilst paying homage to the source material, making it stand out to a big fan of the game. An enormous amount of care and effort went into making this moveset, it definitely shows.

Lizard

This set may be incredibly popular, but it's also old and we all need a refresher on why it's so well-liked. It's at first glance a joke set, right? It's for a generic magical lizard, who dies in one hit from almost any attack and has to hide away as a result, but is secretly a god. Learning from his mistakes in the past, FA is able to craft a convincing playstyle for a handicapped character, neither lacking in any fun. Sure, you can land that hit and it's not impossible, but you're going to have to work towards it. While a normal character has a certain roof for damage before being defeated, Lizard fills this space using a unique brand of customisable minion, the Golems. These come in a variety of different breeds, namely rock, fire and water. The movesets of these are limited but can be edited and this is played into excellently by the stereotypical copying of opponent's moves, incorporating them into Lizard's own repertoire. The combination of this and the ability to disable a handful of moves, makes every fight with Lizard a potentially very unique experience depending on how the foe approaches the match, as Lizard is largely reactionary. This obviously also plays well into his nonchalant characterisation, as he plays off the foe rather than engaging in a true fight.

That's not all there is to the set, there's plenty of depth to every aspect. There's much to say about the rocks that can be hidden in that are scattered across the stage, for example. Lizard uses these to hide and craft Golems, creating bait for attacks to be copied or countered, whilst rewarding opponents who can outwit the deity. This creates a cool back-and-forth between foe and Lizard that makes for a great potential defensive opening, without making the character too campy or broken. At any time, he's at greater risk than Jigglypuff, balancing the set out, while any real abuse that an opponent could deal is handled by the summoned minions, there's no game-breaking or particularly jarring cut from what any other character normally can do. In this regard, it's a nice observer sort of character too, as you can build up all sorts of moves on a single Golem and pair them off with a foe, then pick away from them in the shadows. The different elements that comprise a minion, all come into play and allow for a shocking amount of versatility, as rock, fire and water each have advantages over each other that suit a certain situation. This means that, appropriately, there's no way for the opponent to cheaply corner this frail character.

Ultimately what is understated and makes up the majority of the set, may be the best part. The character is a free license for its creator, FA, to go nuts on creativity, resulting in a psychic who has a plethora of fascinating moves and these 'flashy' types of inputs are well at home on a character who unusually isn't in the actual fight. Aside from simply being enjoyable to see a blitz of writing out of the author and making for incredible depth out of the simple hide-and-seek playstyle, the edited portions of the set mean the overall set is finely-balanced to perfection. If you haven't read this set since its release, I recommend a re-read to see these large improvements, though it's not easy to forget its charm. It's a blank canvas set where the creativity is given no restrictions and carries the set along to its comfortable conclusion, being one of the most easy-reads in the whole contest. The writing style is among FA's best and it's all surprisingly logical, easy to understand despite how complex it can get, plus fairly in-smash. It truly feels an evolution of FA's style and shows the growth he has gone through over the last couple of years as a moveset maker. Blind praise aside, it deserves its support and should not be easily dismissed.

BeastMan.EXE

Commonly confused with BreastMan.EXE, BeastMan is an interesting take on separating limbs as a concept. As you'd expect on a Roy set, the interactions are executed bluntly, but unlike other Roy sets, here they are plentiful and play a big part in defining the character's playstyle. Extending out your detachable claws around the stage is a tricky business and is risky. If you place your claws too far away or in a place where they aren't useful, the cost is that of a close-range melee moveset that hampers the player. Other sets in this category are all about freedom to move body parts around largely wherever the player so chooses, but this set elects to restrict this privilege and makes it a task to create an opening. This is boosted by the fact that the regular moveset with the claws is nothing special - you can aggrieve the foe and win, but it's not built for that. The pressure is put on the character to push for that one chance to score a win, challenging the player to make use of their abilities despite the setbacks and aim for a truly satisfying victory.

This works splendidly into the characterisation of the set. BeastMan.EXE is a wild animal, a predator, who creeps up on his foe at the right moment to catch them off-guard. It's not a dull job to carry out, but ultimately can be imagined as quite fun to pull off in a match without appearing at all implausible. When you do get to play around, the tools at your disposal are adaptable too, giving you moving platforms, far-away hitboxes as you'd see in a standard set of this nature and combinations where you work together using a separated claw in various roles. It can either be a basic pressure tool, or space the foe, damage rack between the player and claw, the options available are impressive. Again, it's close to the characterisation and makes absolute sense. A hunter, but also a machine, who knows these claws inside and out: when he goes to manipulate them in a crazy manner it's not at all strange. Though what really stood out to me was the set's dedication to being in-smash and an execution that has never been attempted before, giving a set that would challenge you to adapt, rather than coddling the player.

Beyond the difficulty of playing the set, in this case a plus, the set has further quirks in how it precisely picks up and recovers claws, transitioning into a barebones set. This is largely a generic Brawl set, but is given a fair amount of effort to envision. It's a primal transformation compared to the delicate placement of claws, lashing out at melee-range foes. While not an amazing transformation, it's another piece of the puzzle, allowing for players to close the distance at any time. It can be viewed a downgrade in almost every way and a distinct punishment for screwing up on your set-up, but the way it works into getting back a claw is refreshing. If the foe gets up in your face, it's an advantage with quick headbutts, if you do manage to gain back your weapons, you can start attempting a gimp or other advanced techniques in the set. There are a surprising amount of good ideas buried just beneath the surface in this set. The focus on execution and basic characterisation definitely made a strong impression.
 
D

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Hope that you stop taking anything remotely funny and turning it into spam.

It's obviously a cover to insult other users, just inserting someone else's joke on the end doesn't make it okay.
 

Davidreamcatcha

Smash Ace
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Feb 9, 2011
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When that was a suggestion from Sundance himself made in the Phatchat, yes, it's a matter of humor and not "inserting someone else's joke". Though if you're personally offended by it, I can replace it with something else.
 
D

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There's no need to spam this joke when all you have new to add, is basically a direct insult.

No, I don't think anyone wants to be mentioned in your creepy one-off stereotype posts. It's not funny, it's awkward and off-topic.
 

Davidreamcatcha

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Feb 9, 2011
Messages
629
You actually mentioned you being Gus Fring a while ago in one of our Breaking Bad discussions in main. As I recall, I was Saul Goodman and you wanted me to be a worse character. I figured you would be okay with that.

It's not a joke. We're advertising Aquaman.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
Advertising aquaman is a joke, don't try to hide it.

In the meantime, stop scaring people with your weird squabbling.
 

Davidreamcatcha

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Feb 9, 2011
Messages
629
Aquaman is a moveset. It can be voted for. Therefore, advertising it is not a joke. If Negative Man can be advertised, Aquaman can too.
 
D

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That was a long time ago and I don't recall anything that was specifically said, on stereotyping as Gus. When you post a character's death scene and say they're two-faced, it's easy to jump to the wrong conclusions.

In any case, even veterans would be confused by this when Aquaman's ad is totally irrelevant to Breaking Bad and who knows what newcomers would think. If you want to do this, please make the posts relevant to the character and not other MYMers, in this contest you may actually get support.
 

Davidreamcatcha

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Feb 9, 2011
Messages
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Two-Faced was more a joke referring to Gus's death scene, half the guy's face gets blown off, you've seen the show.

But yes, I see your point. As said, I'll be replacing it with a more character-relevant ad.
 
D

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In 2018 I deleted this embarrassing post.
 
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Davidreamcatcha

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Feb 9, 2011
Messages
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Oh really? Huh. I remember you saying differently, but that's not a discussion for the thread.

Thanks. May the nipple train roll on. :yoshi2:
 

Agi

Smash Lord
Joined
Jul 27, 2008
Messages
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SE Washington
In a contest as lengthy as MYM13, there are apt to be submissions which, for one reason or another, are unfairly overlooked. Perhaps they had the ill fortune of being nestled in the bosom of a movement far greater than themselves, which they had no knowledge would exist on that day. After all, who cares about little Billy's birthday when everyone else is opening their Christmas presents? Or perhaps, the author's own infamy served as a deterrent towards more serious-minded purveyors of movesetting? What could the peasant boy have to offer to compare to the products of the archbishop's studious endeavors?

Child. Fool. The houndings from the chorus rained down upon our author.

Meaningless. Trite. His scrawlings on paper, deemed devoid of value at a glance. Of what worth was he?

Troll.

Now, this last word. This last word hit home. Here was a man - not a child, nor a fool, who had put up with these slings and arrows throughout his career, never once faltering - perhaps, embracing a label or two, demonstrating the behavior expected of him by so many. A futile attempt at parley, as it only brought more jeers upon himself. Justly infuriated by the categorical dismissal of his many endeavors throughout the years, by the ruin of the very foundations of the cornerstones he found dear, our "fool's" visage chilled. Realization struck that his work, regardless of his quality, would never reach acceptance among the masses, those content to engage in raucous laughter at his myriad abstractions. The pool of great minds, closed. He, staunchly posed on the outside, looking in.

But a pool is no more than a body of water, and a body of water, subject to freezing. Revenge is a dish best served Khold, and with his keystrokes engraved for all future generations to see in the eternal pages of the internet, he launched his attack in the form of the one best suited to handle such a watery obstacle, a man with whom he shared a certain history of being ridiculed at every turn - Aquaman.


~ Given superhuman strength and the ability to live underwater and communicate with marine life by his father, the young Arthur Curry grew up to fight for justice as Aquaman.

The complex dichotomy of Kholdstare and Aquaman is one which must be fully appreciated in order to understand the moveset's depth. Why is it that, when asking a casual reader of this masterpiece of its greatest quality, the one response which continually crops up is "uh... he uses his nipples to attack, I guess?" There is no argument any man can make that this is certainly a take-away aspect to Aquaman's grandiosity, but why is that? Kholdstare is not a fool, his design choices weighed heavily before the mere consideration of their inclusion. From a pragmatic viewpoint, the origins of his myriad props do not factor into the perceived "quality" of the set - does it truly matter whether his aquatic allies originate from his vestigiality? Would it, perhaps, be taken more seriously had he chosen to expel salmon from his bulging manhood? An emblem on his chest, perhaps, instead of the specific location given by our author? Or simply forming from a portal which opens for the express purpose of enacting watery vengeance?
~ Aquaman's nipples vibrate like vibrators, and he aims his arms toward the heavens. Zeus has mercy on his son, and grants his nipples to propel him upwards at twice Ganondorf's recovery height at Sonic's dash speed.
Nay, while these all would serve the same function from a gameplay standpoint, they were not meant to be. Instead, our champion draws his warriors from his own rugged teats - analogous to the ocean itself, the mother of life. It is easily deducible that this was an intentional choice. Aqua"man" is in fact a hermaphroditic symbol of great power, a role model for the aprivileged non-binary readers. When his nipples leak their life-giving juices upon the ground, they are bestowing a great gift upon the once-barren land, a gift which will not soon be forgotten. His subsequent behavior, then, cannot be mistaken as "camping," no, it is an invitation. An invitation to a life which, should the foe refuse, will result in the continuation of their life without meaning, as time drags on and the clock runs down. Meanwhile, the ocean itself becomes a thriving ecosystem of marine life as Aquaman births time and time again to an ever-plentiful environment, culling those unworthy and herding his allies about, with the promise of better days.
~ Aquaman's nipples shine like pearls, and he poses with his hands proudly at his hips. Aquaman can act as a beacon with this, and all sea life are drawn to him in this way.
In fact, the derivation of such an environment in the midst of a battlefield is what gives Aquaman his likeable charm. As a beacon of life in a destitute environment, Aquaman is a page from the book of perseverance, a heady reminder that despite one's bleak surroundings, there is always hope for a better future. To hit home this powerful message, after the tongue-in-cheek style which had been the end product of years of heckling, Kholdstare ends on a hard reminder in the grabgame - a display of brute force uncharacteristic of what had come to be expected from the set.
~ Aquaman lifts the foe into the air, and remarks, "Who's laughing now?" in an almost whisper. He then launches them high and mighty.
The take-away message from this moveset is clear. There is a fire burning in the hearts of the oppressed, those whom have put up with abuse from all ends with a forced smile on their faces, tolerating. But for how long? As brutal piece of satire, covering himself, the world at large, and indeed, interpersonal relations within the community, Aquaman is a thinly veiled threat towards the status quo, a trident raised in defense of self and country. The unfair beration it has received for daring to push the envelope of what is acceptable betrays the genius within - Aquaman is truly a masterpiece of our times, fully deserving of rediscovery, your vote, and mine. I implore you to place Aquaman on your voting list this contest. Thank you for your time.




Khold, you have won the honor of my 1000th post. Always dare to dream.


 

n88

Smash Lord
Joined
Oct 10, 2008
Messages
1,542
Where, oh where, should I begin telling you about how tactless Aquaman is? How about here: Aquaman's op-ed pieces are intellectually and morally indefensible. Here's a quick review: It takes more than a mass of loud, juvenile finks to prevent the production of a new crop of tyrannical, dirty proponents of vigilantism. It takes a great many thoughtful and semi-thoughtful people who are willing to break the spell of great expectations that now binds gloomy backstabbers to Aquaman. Did it ever occur to Aquaman that maybe besides being thoroughly offensive and abusive, its excuses are seriously defamatory? Dream on. However deep one delves into the citations and footnotes of Aquaman's reinterpretations of historic events, and however poised and "mainstream" its cohorts appear once challenged, there is no way to forget that it is capable of only two things, namely whining and underhanded tricks.
When I observe Aquaman's toadies' behavior, I can't help but recall the proverbial expression, "monkey see, monkey do". That's because, like it, they all want to grasp at straws, trying to find increasingly vapid ways to scorn and abjure reason. Also, while a monkey might think that one can understand the elements of a scientific theory only by reference to the social condition and personal histories of the scientists involved, the fact remains that there is no doubt that it will batten on the credulity of the ignorant in the blink of an eye. Believe me, I would give everything I own to be wrong on that point, but the truth is that Aquaman keeps telling us that it is the ultimate authority on what's right and what's wrong. Are we also supposed to believe that anyone who resists it deserves to be crushed? I didn't think so. Lest I seem like a hypocrite, I should tell you that many people have witnessed Aquaman perpetrate acts of the most mudslinging character. Aquaman generally insists that its witnesses are mistaken and blames its morally crippled jokes on adversarial cheapskates. It's like it has no-fault insurance against personal responsibility. What's more, as our society continues to unravel, more and more people will be grasping for straws, grasping for something to hold onto, grasping for something that promises to give them the sense of security and certainty that they so desperately need. These are the classes of people Aquaman preys upon. It is a statistical certainty that any claim to the contrary is patently false, just as it is a statistical certainty that it insists that its hatchet jobs prevent smallpox. How can it be so blind? Very easily. Basically, Aquaman may unwittingly resort to ad hominem attacks on me and my family. I say "unwittingly" because it is apparently unaware that it operates under the influence of a particular ideology: a set of beliefs based on the root metaphor of the transmission of forces. Until you understand this root metaphor you won't be able to grasp why Aquaman finds it easier to discuss other people's problems than its own. It's that simple. Are you still with me? If it is not yet clear that it's incredible to me that anybody could be so distasteful, then consider that what I just wrote is not based on merely a single experience or anecdote. Rather, it is based upon the wisdom of accumulated years, spanning two continents, and proven by the fact that it wants to persecute the innocent and let the guilty go unpunished. Faugh.
Splenetic collectivism is the shadow cast on society by Aquaman's expostulations, and as long as this is so, the attenuation of the shadow will not change the substance. It's unfortunate that Aquaman has no real morals. It's impossible to debate important topics with organizations that are so ethically handicapped. Aquaman's grand plan is to pursue a twofold credo of metagrobolism and heathenism. I'm sure Mao Tse Tung would approve. In any case, it is apparent where Aquaman's loyalties lie. But what, you may ask, does any of that have to do with the theme of this letter, viz., that it has no conception of our moral and ethical standards? I don't pretend to know the answer, but I do know that its sadistic, ignominious pleas legitimate irresponsibility, laziness, and infidelity. Aquaman then blames us for that. Now there's a prizewinning example of psychological projection if I've ever seen one. Here's a specific example of the way in which Aquaman is a fearful organization hiding behind a facade of cool: It wants to brandish the word "noncontemporaneousness" (as it is commonly spelled) to hoodwink people into believing that it is known for its sound judgment, unerring foresight, and sagacious adaptation of means to ends.
Aquaman has remarked that totalitarianism is a noble goal. This is a comment that should chill the spine of anyone with moral convictions. To make sure you understand, I'll spell it out for you. For starters, mankind needs to do more to respond to Aquaman's values. Understand, I am not condemning mankind for not doing enough; I am merely stating that every time Aquaman gets caught trying to teach the next generation how to hate -- and whom to hate -- it promises it'll never do so again. Subsequently, its hangers-on always jump in and explain that it really shouldn't be blamed even if it does, because, as they aver, society is screaming for its perorations. Aquaman thinks we want it to destroy that which is the envy of -- and model for -- the entire civilized world. Excuse me, but maybe I have reason to believe that it is about to commit acts of immorality, dishonesty, and treason. I pray that I'm wrong, of course, because the outcome could be devastating. Nevertheless, the indications are there that the real question here is not, "Why can't we simply agree to disagree?". The real question is rather, "Why can't we all just get along?" That's the big question. If you knew the answer to that then you'd also know why Aquaman's maudlin preoccupation with recidivism, usually sicklied over with such nonsense words as "piezocrystallization", would make sense if a person's honor were determined strictly by his or her ability to mete out harsh and arbitrary punishment against its adversaries until they're intimidated into a benumbed, neutralized, impotent, and non-functioning mass. As that's not the case, we can conclude only that one could truthfully say that I claim that Aquaman's opinion is a lazy cop-out. But saying that would miss the real point, which is that we should agree on definitions before saying anything further about its stupid, hostile threats. For starters, let's say that "absolutism" is "that which makes Aquaman yearn to hamstring our efforts to take stock of what we know, identify areas for further research, and provide a useful starting point for debate on its mephitic manuscripts."
The best thing about Aquaman is the way that it encourages us to insist on a policy of zero tolerance toward antinomianism. No, wait; Aquaman doesn't encourage that. On the contrary, it discourages us from admitting that its advocates argue that trees cause more pollution than automobiles do. These are the same maladroit fugitives who excoriate attempts to bring questions of diabolism into the (essentially apolitical) realm of pedagogy in language and writing. This is no coincidence; Aquaman's favorite tactic is known as "deceiving with the truth". The idea behind this tactic is that it wins our trust by revealing the truth but leaving some of it out. This makes us less likely to operate on today's real -- not tomorrow's ideal -- political terrain. While everybody believes in something, Aquaman's simple faith in jujuism will definitely produce a large number of entirely repugnant extravagancies, most dim-witted indecencies, and, above all, the most fatuitous blasphemies against everything that I hold most sacred and most dear. In general, I am morally and ethically opposed to Aquaman's announcements. Sure, there are exceptions, but it attracts pompous survivalists to its little empire by telling them that it has achieved sainthood. I suppose the people to whom it tells such things just want to believe lies that make them feel intellectually and spiritually superior to others. Whether or not that's the case, Aquaman says that everyone would be a lot safer if it were to monitor all of our personal communications and financial transactions -- even our library records. Why on Earth does Aquaman need to monitor our library records? It is bootless to speculate on the matter, but it should be noted that Aquaman's tracts reek of snobbism. I use the word "reek" because I have a tendency to report the more sensational things that Aquaman is up to, the more shocking things, things like how it wants to reduce human beings to the status of domestic animals. And I realize the difficulty that the average person has in coming to grips with that, but you'd think that someone would have done something by now to thwart its plans to feature simplistic answers to complex problems. Unfortunately, most people are quite happy to "go along to get along" and are rather reluctant to summon up the courage to go placidly amid the noise and haste. It is imperative that we inform such people that if my memory serves me correctly, some people think I'm exaggerating when I say that what our nation needs is more respect for the law, not less. But I'm not exaggerating; if anything, I'm understating the situation. I wouldn't judge Aquaman's shills too harshly. They're clearly just cannon fodder for Aquaman's plot to abridge our basic civil liberties.
If a cogent, logical argument entered Aquaman's brain, no doubt a concussion would result. If you're not part of the solution, then you're part of the problem. Aquaman's exegeses are like hothouse plants. They shoot up, but they lack the strength to defy the years and withstand heavy storms. I am not concerned with rumors or hearsay about Aquaman. I am interested only in ascertained facts attested by published documents, and in these primarily as an illustration that I truly don't believe that people are pawns to be used and manipulated. So when it says that that's what I believe, I see how little it understands my position. The foregoing greatly simplifies the real situation, but it does indicate in a rough, general way that I call upon Aquaman to stop its oppression, lies, immorality, and debauchery. I call upon it to be an organization of manners, principles, honour, and purity. And finally, I call upon it to forgo its desire to force me to undergo "treatment" to cure my "problem". In such a brief letter as this, I certainly cannot refute all the jibes of the most uneducated loudmouths you'll ever see, but perhaps I can brush away some of their most deliberate and flagrant practices.
All the same, given the amount of misinformation that Aquaman is circulating, I must point out that when I was a child, my clergyman told me, "Aquaman's hallucinations about the benefits of fogyism are so deep and inveterate that they can be broken, if at all, only if we reveal the truth about its metanarratives." If you think about it you'll see his point. Although the moral absolutist position is well represented by social and political activists and doubtlessly influences legislators and policy makers, Aquaman's vassals have learned their scripts well and the rhetoric comes gushing forth with little provocation.
Aquaman's operatives always show a streak of cruelty that enables them to find pleasure in their destructiveness. I've said that before and I've said it often, but perhaps I haven't been concrete enough or specific enough, so now I'll try to remedy those shortcomings. I'll try to be a lot more specific and concrete when I explain that Aquaman is stepping over the line when it attempts to support international crime while purporting to oppose it -- way over the line. There are two sorts of people in this world: decent, honest folks like you and me and hopeless incubi like Aquaman. Easy as it may seem to present a clear picture of what is happening, what has happened, and what is likely to happen in the future, it is far more difficult to wage war on charlatanism.
Doesn't Aquaman realize that at no point in its response to my last volley of criticisms was it even close to anything that could be considered a rational thought? I once asked Aquaman that question -- I am still waiting for an answer. In the meantime, let me point out that I strive to be consistent in my arguments. I can't say that I'm 100% true to this but Aquaman's frequent vacillating leads me to believe that it favors manipulative psychological techniques over honest discussion. So let it call me childish. I call it feckless. Aquaman really struck a nerve with me when it said that it's okay for it to indulge its every whim and lust without regard for anyone else or for society as a whole. That lie is a painful reminder that if Aquaman got its way, it'd be able to deface a social fabric that was already deteriorating. Brrrr! It sends chills down my spine just thinking about that. If Aquaman's plan to shame my name is to be discouraged then the wisest course of action is to give you some background information about Aquaman. Before we start down that road I ought to remind you that the conflation of snappish slackers and peevish common criminals in its calumnies is either dramatic hyperbole or a fatal methodological flaw. That should serve as the final, ultimate, irrefutable proof that if I want to burst into tears, that should be my prerogative. I really don't need Aquaman forcing me to. All right, enough of that. Now let's talk about something else. Let's talk about how someone has been giving Aquaman's brain a very thorough washing, and now Aquaman is trying to do the same to us.
Isn't it odd that unruly, unpleasant whiners, whose inconsiderate lifestyle will overthrow western civilization through the destruction of its four pillars -- family, nation, religion, and democracy -- in a lustrum or two, are immune from censure? Why is that? If I'm not horribly mistaken, there's a painfully simple answer. It regards the way that Aquaman knows that performing an occasional act of charity will make some people forgive -- or at least overlook -- all of its sleazy excesses. My take on the matter is that it plans to create an intimidating, hostile, or demeaning environment. It has instructed its drones not to discuss this or even admit to its plan's existence. Obviously, Aquaman knows it has something to hide. Is it any wonder that the "freedom" that Aquaman is always so keen to talk about is a sheep's freedom to choose the patch of grass in which it will graze while growing wool and mutton for its owners? The take-away message of this letter is that a necessary first step towards recovery is to look at Aquaman with new eyes, unclouded by a lifetime of false information and deception propagated by beer-guzzling casuists. Think about it. I don't want to have to write another letter a few years from now, in the wake of a society torn apart by Aquaman's besotted hijinks, reminding you that you were warned.

 

Davidreamcatcha

Smash Ace
Joined
Feb 9, 2011
Messages
629
An essay on Aquaman
In order to understand our selves, we must first understand Aquaman. At first glance Aquaman may seem unenchanting, however its study is a necessity for any one wishing to intellectually advance beyond their childhood. While much has been written on its influence on contemporary living, Aquaman is featuring more and more in the ideals of the young and upwardly mobile. Crossing many cultural barriers it still draws remarks such as 'I wouldn't touch it with a barge pole' and 'i'd rather eat wasps' from socialists, obviously. Though I would rather be in bed I will now examine the primary causes of Aquaman.

Social Factors
There is cultural and institutional interdependence between members of any community. When J H Darcy said 'fevour will spread' [1] she was clearly refering to the impact of Aquaman on today's society. Both tyranny and democracy are tried and questioned. Yet Aquaman provides standards by which we may judge our selves.
Recent thought on Aquaman has been a real eye-opener for society from young to old. To put it simply, people like Aquaman.

Economic Factors
Derived from 'oikonomikos,' which means skilled in household management, the word economics is synonymous with Aquaman. We shall examine the Lead-a-Duck-to-Water model, which I hope will be familiar to most readers.

Market Value Of Gold

Aquaman

When displayed this way it becomes very clear that Aquaman is of great importance. Seemingly the market value of gold sings a very different tune. The financial press seems unable to make up its mind on these issues which unsettles investors.

Political Factors
The media have made politics quite a spectacle. Comparing current political thought with that held just ten years ago is like comparing Aquamanism and post-Aquamanism.
Take a moment to consider the words of jazz singer Odysseus Rock 'A man must have his cake and eat it in order to justify his actions.' [2] This clearly illustrates the primary concern of those involved with Aquaman. To paraphrase, the quote is saying 'Aquaman wins votes.' Simple as that.
Where do we go from here? Only time will tell.

Conclusion
In my opinion Aquaman is both a need and a want. It inspires, influences the influencers, and most importantly it perseveres.
As a parting shot here are the words of super-star Christina Travolta: 'I wouldn't be where I am today without Aquaman.' [3]
[1] J H Darcy - The Spaniard - 1988 - PPT
[2] Rock - Roll It Up - 1977 - F. Lower Publishing
[3] Get On The Bus - Issue 321 - Media Books

 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
Lo and behold Cooking Mama, the greatest set ever made.
Legends tell of it's incredible playstyle, organization (stunning red), and timeless mechanics that echo throughout the halls of MYM and other big words.
In short: knock it off with the aquaman crap cus Cooking Mama is better.
 

Davidreamcatcha

Smash Ace
Joined
Feb 9, 2011
Messages
629
http://www.youtube.com/watch?v=yE8C1WWixgc&feature=youtu.be&t=33sShrinking is a power - but it's kinda sad.
Shifting shape into a snake can give folks quite a fright, but only your heart will win us the fight.

There is portal creation and astral projection.
Telekinesis and undead resurrection.
With mind control, you're on a roll and if you're lucky: flight!
But only your heart will win us the fight!

Who are you?
Just a man or Superman?
The man we turn to for the plan!
Who are you?
Just a man or Superman?
The man we need to take a stand!

There is time travel, stretching and even wall crawling.
A sonic scream helps you with your bad guy brawling.
Fists of steel can make you feel an increased sense of might, but only your heart will win us the fight!

Who are you?
Just a man or Superman?
The man we turn to for the plan!
Who are you?
Just a man or Superman?
The man we need to take a stand!
You're the man we need to take a stand.​
Vote for Aquaman today.​
 

tirkaro

Smash Champion
Joined
Jun 24, 2006
Messages
2,808
Location
but a pig in the sun
AQUA MAN
Right when everyone was beginning to think MYM was a shambling corpse and a loathsome blight upon the face of the SSB4 boards, leave it to none other than Kholdstare himself to shine through a cesspit of obtuse and gaudy movesets for some unrelated 2 dimensional MOBA people are trying to pass off as Smash Bros. for some reason.​
Kholdstare's Aqua Man moveset is a bold departure from the Mega Man 8 boss it's based upon. Aqua Man has gone from a bulbous robotic water dispenser to a blonde man in tights, a brilliant re-imagining to resonate with the ever-expanding AAA western audience, following in the footsteps of the action game pioneers at Ninja Theory. But without a doubt, the most estimable design choice was replacing Aqua Man's trademark arm cannon. This time, Aqua Man's main method of transportation, hydration, vibration, stylization, and playstylespecification is built within his male nipples.​
Yes, Kholdstare didn't just stop at providing the world with a brilliant set, he also at last found a use for the male nipple, a subject that has long eluded the planet's top scientists for centuries. We men may now no longer feel ashamed of our useless chest-tweakers for much longer now that science is hard at work providing augmentations for our diddly-dooters that will be sure to change the face of the economy and mankind in general. One can only wonder what gallant innovations await us in the future thanks to this forthcoming Nobel prize winner!​
10 YEARS LATER
War has changed.
It's no longer about nations, ideologies or ethnicity.
It's an endless series of proxy battles, fought by mercenaries and machines.
War, and its consumption of life, has become a well-oiled machine.
War has changed.
 

Agi

Smash Lord
Joined
Jul 27, 2008
Messages
1,120
Location
SE Washington
Throughout his entire moveset, Mike Dawson is presented as an ordinary man in extraordinary circumstances. His attacks, largely ineffectual efforts, serve to highlight his fragility - a cowardly ducking maneuver, a flailing of arms, the accidental spraining of ankles from the emulation of a technique far more powerful than he could hope to perform - Dawson is no superman, and never pretends to be. He is, however, a man possessed, determined to discover the murderer of his later girlfriend. Fittingly enough, it is his singular tool of accusation which he uses to eliminate his suspects, one by one.
// Mike asks the person or object (or stage, or background, or stage hazard) in front of him what their relationship was with 'Rita'. If he uses it again on the foe, he will bluntly ask "[foe's name], did you murder Rita?".
For those familiar with past contests, Dawson bears a passing resemblance to a certain Jason Voorhees, made by the recently departed member of leadership, Katapultar. For it was in that set in which similar thematic elements appeared - bestow upon he for what initially seems to be a blessing, a bladed weapon quick to kill. The machete has been replaced by a less assuming knife, and with it, motivation has also shifted. While Voorhees's intent was one most out of character: giving the enemy his OWN weapon in an effort to reduce their efficiency in combat, Dawson is instead far more interested in seeing the "murderer" put to "justice." It is not Dawson himself who furnishes the foe with the murder weapon, but a shadowy figure named Jack, who is all too willing to dispose of those deemed suspicious.
// ...from Mike's shadow "Jack" appears. A real smooth customer, but a real dangerous one too. It seems as though Mike's suspicion has summoned him to the Brawl.
Jack lurks out of harms way in the foreground of the stage, and schmoozes his way over to the foe at a leisurely pace. Once he reaches them, he slips a little something into their hands.
This knife provides an interesting set of benefits and drawbacks - on the one hand, it's certainly a powerful melee weapon, capable of bringing the hardiest of brawlers to their knees - on the other, possessing it makes one a single Forward Special away from being instantly KO'd. Discarding the knife off-stage is not an option, leaving oneself vulnerable to all the drawbacks with none of the benefits, while playing it "safe" by dropping it casually onto the stage can easily result in Mike himself becoming the murderer by knocking the foe prone and following up with a DSmash. While his overreliance on this singular technique might make him something of a one-trick pony, each match is guaranteed to be a nail-biting one as soon as Jack rears his balding head. Tense, climactic moments, such as a repeated chain of pushes from the Neutral A to shove the foe across the stage, unable to come up with an appropriate response from the meat they've been forced to chew amidst the feverish accusations of murder punctuated by the force of hands upon torso, all the while as their doom closes in from the shadow - it's a brilliant atmosphere, all made possible by Junahu.
 

ForwardArrow

Smash Ace
Joined
Aug 17, 2011
Messages
503
$Cashman$



Michael Reynolds is the Smady Illbleed set everyone is talking about, and for justifiable reasons. This does however, leave Cashman in the dust, as "the other Smady Illbleed set" and that's not really fair. Cashman starts off the set on an interesting note with creating a web which he can climb on, followed by minions who each can be commanded to expand the web in many ways, potentially under the stage, high into the sky, or anywhere you so desire. In these places Cashman lays his traps, or rather stands, which are fascinating in their own right. The foes can take advantage of any stand Cashman lays out for them(he's combo food due to his massive size so the lollipop is easy to abuse, the hat is fantastic for pursuing him to wherever he chooses to hide, the meat shuts down the otherwise powerful minion when there's a web for Cashman to chase the foe up) if he leaves them unattended, but they can build up into fascinating set ups which allow Cashman some impressive versatility, especially in the context of the Smashes that give you greatly increased ways to abuse them or just generally placing them on the web and ripping them off to drop them into other parts of it.

Perhaps the best thing about the set though, is that Cashman is one of the most proactive set up characters we have ever seen. He gains a lot from actually having gaps in the web, in that it won't catch money so it will fly into an ideal position or perhaps just allow him to use his web attacks to a greater degree by having a gap in there. He'll also sometimes just need to break things up to provide foes less of a place to stand or just drop his traps on them. There is no ideal set up for Cashman, it instead changes throughout the match and makes him as far from a flowchart as can be. It helps that his actual way of fighting foes synergizes very well with his climbing games and stands, giving him any number of clever ways to poke at foes. The set also has some bloody good characterization too, with Cashman coming across as very greedy and needing to horde in order to keep foe's grubby hands away, all the while coming up with tricks to scam them out of their money in the Smashes and playing the shady store owner by leaving them all sorts of handy treats on the stage.

The main complaint I've heard leveled against this set is simply with the actual process of gathering money, in that Cashman's FSmash causes them to bleed very large amounts of it. I for one, couldn't disagree more with this complaint. The FSmash in general flows brilliantly into his keep away game, and there's no risk free way to get money. You can bite a minion or a foe, but that makes it fairly easy for a foe to deny you of your constant cash flow by taking themselves to an inconvenient location or disabling the flow of money from the minion. Stands are a lot cleaner sources of money that are less likely to fail, but at the same time don't produce the same payoff and have downsides to their very existance if used properly. The healing obtained may be a simple goal, but the process of obtaining it is deep and thoroughly rewarding. Not especially overpowered either, Cashman needs this money to keep his incredibly combo-able self alive, as a greedy storekeeper would feel they'd need it. And characterization wise, the bizarre feel of the move feels totally fitting to Illbleed, and a satisfying way to implement both Cashman's lust for money and his spiderlike nature.

In short, Cashman is nothing short of one of the best sets this contest, with an entirely unique playstyle built with tons of depth and nigh perfect characterization. Say what you want about Reynolds, but this set is every bit as deserving.

Patchouli

Patchouli is a set that went pretty thoroughly ignored, and I think that's a shame, as it explores the camping genre in a cool way. It feels a lot less static than other campers in Patchouli's large and flashy aerials, as well as versatile the versatile sword books and slow moving projectiles. She can certainly pull off bullet hell as well as Vile ever could, but that's not really the point in that the set is defensive because of Patchouli's interesting survivability mechanics. Through her DSmash, constant healing and free flight, Patchouli can last for an incredible amount of time, but she has to do so with a great degree of intelligence in using her projectiles and seemingly basic wall(which has some fun interactions with her buzzsaws and aerials) lest her survivability methods be undermined with ease and her light weight get the best of her. Aside from that, she has an actually well executed version of Magnemite's mechanic in her pummel that feels so much less automatic and a lot more enjoyable to play with and against, while complimenting her need for defense rather nicely. Don't leave this set unread, it's honestly one of the better entries in MYM13 and one certainly worthy of a spot on your vote list.
 

FrozenRoy

Smash Lord
Joined
Apr 26, 2007
Messages
1,266
Location
Las Vegas, Nevada
Switch FC
SW-1325-2408-7513
Advertising Period is now over!* Voting period will continue until the March 4th!
*Since Agi got two ads out and we're a bit low on voters, I'd totally let him vote if he got his third out promptly.​
Current voter list:​
Daviddreamcatcha​
Katapultar​
JOE​
ForwardArrow​
Smash Daddy​
Big Mac​
FrozenRoy​
Kupa​
 
D

Deleted member

Guest
I think Roy was confused, as one of Warlord's nicknames used to be Big Wizard.
 

FrozenRoy

Smash Lord
Joined
Apr 26, 2007
Messages
1,266
Location
Las Vegas, Nevada
Switch FC
SW-1325-2408-7513
Might as well throw up some MYM14 previews.

"Woe to he who has shed wisdom for ignorance!"

"There's not much that can cross me and not be cut down."

"I must say, I am impressed. Never before has a civilization failed to kneel before me."

"You're too young to understand anything and I hope for you that you have not ruined everything!"

"I don't know how to deal with that."

"I'm sick of humanity!"

"They're magically delicious!"

"corpse party! 0u0"

"I wanna dissect you!"

"Lord Yatagarasu, the Black Sun. Thank you for giving me your power. The sunlight that rains down on the Earth is a nuclear furnace that will create new atoms. My ultimate nuclear fusion will burn up every body, heart, ghost, and fairy!"
 

ForwardArrow

Smash Ace
Joined
Aug 17, 2011
Messages
503


A series of plans for next contest, from most to least likely. First one is a set which I will be competing with Froy to make the superior version of, second and fourth are remixes of sets I'm far from fond of and think the character and/or idea deserves better. Third is an overly ambitious set that will probably end up alienating people on premise alone but by god I don't care. Fifth is a character I swore I'd make this contest but never got around too and sixth only DM is farmiliar with and likely he's internally combusting right now. Just be glad he's not very likely to happen, but I kind of want that series to have a representative in MYM somehow.
 

FrozenRoy

Smash Lord
Joined
Apr 26, 2007
Messages
1,266
Location
Las Vegas, Nevada
Switch FC
SW-1325-2408-7513
Advertisement Period will now also run through voting week, so if you want to vote but don't have your ads out, get 'em out, 'cause we're not gonna wait for ya!

Because we've done this before and, hey, why not?
 

Slashy

Smash Lord
Joined
Aug 15, 2007
Messages
1,402
Location
Palm Beach
Since you guys have a lot of experience in analyzing and creating movesets I was thinking I could use your help. The MLP Fighting is Magic Rebirth Project (designed to make a community supported version of Fighting is Magic that WON'T be shut down by Hasbro) needs feedback and moveset ideas and majority of the posters on the board aren't don't have much experience in making movesets or providing feedback for metagame related materials. It is why I'm going to you guys in hopes that you might be able to help them out.


http://boards.4chan.org/mlp/res/8724329
 

tirkaro

Smash Champion
Joined
Jun 24, 2006
Messages
2,808
Location
but a pig in the sun
Since you guys have a lot of experience in analyzing and creating movesets I was thinking I could use your help. The MLP Fighting is Magic Rebirth Project (designed to make a community supported version of Fighting is Magic that WON'T be shut down by Hasbro) needs feedback and moveset ideas and majority of the posters on the board aren't don't have much experience in making movesets or providing feedback for metagame related materials. It is why I'm going to you guys in hopes that you might be able to help them out.


http://boards.4chan.org/mlp/res/8724329
Sure, here's my contribution. I'm pretty sure I've ironed it up for high level competitive balance and faithfulness to the source material, so it should work as-is, I just need to tighten up the graphics on level 3.
http://www.smashboards.com/threads/326189/page-9#post-14963973

I even went through the trouble of composing her theme song for you:
http://www.youtube.com/watch?v=Mw2ihUllxY8

Keep in mind I only accept royalties in fedoras and underaged Japanese schoolgirls. (But for gods sake, don't try and be a wise guy and give me a Japanese schoolgirl in a fedora, or I'll have to enact some form of karmic retribution for your cynical exploitation of humanity's foibles.)
 

darth meanie

Smash Journeyman
Joined
Jun 6, 2008
Messages
452
4chan links become useless in a matter of hours, if you want to discuss other ideas and engines there is a MYM chat linked here http://xat.com/c86912461 where regulars often go to discuss ideas, movesets, and other fighting games. You might even get some help making ideas of your own.

On another subject, I will be taking advantage of the extended advertising time, thanks.


Sakuya

A joint Touhou set between Merge and Junahu was a bit out of left field, but they did a wonderful job. Calling Misdirection the single most brilliant move in the contest doesn't even begin to do it justice. It takes the often tried tropes of duplicates and creates a way to use one so naturally and flexibly that it could make Ganondorf into a fascinating character alone if it replaced just one move (seriously, the idea of Misdirection aided flame choke followups, aerial misdirection recovery assistance and down air / up air mix ups, using the vacuum from up tilt to set up other moves...)

Of course, that's only the first move in a set that introduces layer after layer of complexity and options to the playing field, from time manipulation as a form of stage control to delayed knife attacks, giving her a multitude of tactics at her disposal, with no one trick dominating the field. Without using tricks such as pratfalls or grabs her combos must be spontaneous between both using the tools she has available, and predicting opponent DI. The Luna Dials also allow foe opponents even to do the same to her to a limited degree, keeping Sakuya on her toes and keeping the action eey fast paced.

The only complaint I really have against the set is that every single move seems to be shouting for attention, with half of them being enough to carry a set by themselves. I'd have been perfectly satisfied if they'd been less ambitious and had more moves that were completely straightforward, but even then they consistently avoid the common trap of making moves whose effects overshafow their usefulness as attacks. All of her attacks do a great job of being useful just as 'moves in that direction' and as 'moves that include interesting playstyle elements'. I don't pretend it does this perfectly or that there arent improvements that could be made, but I can think of few characters who would be more fun tobplay as or more intersting to play against.


ace trainer Joe

I feel it is safe to say this moveset is the single most ambitious project taken on by a single person in thisbcontest. Some movesets seek to deepen the metagame. Others, to exist in a more suitable. Joe however writes an entire engine and metagame from scratch, with half a dozen new concepts of what his vision of Smash 4 is, backed up by a moveset with more internal match-ups than there are in all of Brawl as it stands today.

As if that wasn't impressive enough, I did say he created a METAgame, right? Joe's switching mechanics and assist options bring a MAHVEL BABY taste to the moveset that includes long term strategic play in how to best handle enemy super smash options, work around assists, and keep the match-UPS in your favor with the various team attacks and switching tools to keep your edge.

Some of the movesets don't seem to stand as well on their own; Alakazam does feel very strange without context, but as parts of a whole the brilliance shines through. Moves like Breloom's Seed Bomb may seem like an underwhelming neutral move until you remember all that you can do with your Team 2 Pokemon to follow up and keep the offensive.

Joe even made a team builder in-forum that constructs every possible permutation you can use of his six Pokemon, describing their combo moves together and a brief primer on strategy. The amount of raw effort he put into this, and balancing all six pokemon so that they are all vying for a team slot makes this what should be one of the most memorable sets yet made, and skipping out on it because it didn't immediately show all its cards (and really, how could it) or because tl;dr is missing out on a truly remarkable piece of work.


Headless Horseman

For a relative newcomer to the contest (although now a leader, congratulations) to take on the challenge of reworking one of the definitive movesets from years past is quite gutsy. Froy succeeds though, with a moveset that refines the iconic and makes it into a fast paced character who combines offensive spontaneous combos with steady handed use of stage control to steer past the potential dark lanes and result in a pleasing set.

With his horse's movement and relatively quick attacks he has a myriad of approach options both aerial and grounded, and is able to play a focused but effective pressure game. With trails of fire combined with his move speed and head attacks he can cut a swath down the stage and make nowhere safe from the horseman, while still feeling like the ominous mythological figure that he is, never straying into 'rushdown'; his pressure can be performed from a distance, without the absurd projectiles of Falco.

There are plenty of ways to play the character, smartly avoiding a one-size fits all playstyle and staying open to player innovation. How risky do you want to be with head? How will you place your flame trails; to cover more horizontal space or create walls to box enemies in and possibly protect your head? What sort of tactics will you use? I personally like the idea of tossing my head away a fair distance when I have space, sending it to the other side of my enemy before summoning it back and setting it on flamesx then charging in on the horse to hit from both sides. Totally possible.

I don't intend to suggest the set is flawless; it has moves that seem a bit off or unnecessary and a minion that sticks out as strange, but it never makes the more dangerous mistakes of overfocusing or compensating for weaknesses to the point that they are irrelevant, as sets with these types of mechanics sometimes can. It has more than meets the eye to it, and certainly shouldn't be overlooked in favor of sets with more form than function.
 
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