Maharba the Mystic
Smash Master
Maharba's Battle Royale III
Legacy of the Golden Chalice
Legacy of the Golden Chalice
Hey guys it's time for another trip to maharba's arena for what could be the greatest battle royale of all time. with 2 super @#$%^& swag new rulesets, and the removal of an entrants cap, there is nothing holding this tournament back from possibly not needing anymore ruleset changes to be both good and different.
Address: 6489 Creekbend Dr. Houston, Tx, 77096
Venue Fee: $3
Singles Entry: $7
Doubles entry is $5 per person or $10 per team
Singles Ruleset:
Double Elimination Bracket (seeded off of the New Tx PR, deal with it) http://www.smashboards.com/showthread.php?t=327149
2 stocks, 6 min timer, Bo3. Bo5 for finals, bracket rematches are also Bo5.
MK banned
LGL of 40 all characters, this is altered to 60 for games played on norfair. it only applies if the match goes to time.
If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations (excluding suicide moves explained below), except for when players are presented with sudden death:
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters
If your character makes the game freeze or glitch in a harmful way (as in wii resets, screen is not visible, etc) you lose the game it happened during (just the game, not the set). if your character gets stuck in an animation (i.e. the diddy uthrow glitch) your opponent DOES NOT have to hit you out of it and can run the timer at their discretion.
If a character with a suicide move uses that move and both players die at the same time, the character that initiated the suicide move wins that game (these characters all have suicide moves: wario, kirby, DDD, diddy kong, bowser, ganondorf, .
The higher seeded player chooses who starts stage striking. stage striking turns = 3>3>2>2 the last stage is the stage game one is played at.
Port is decided by Bo3 Rock Paper Scizzors. In between each game the loser of the previous round gets to counter pick port position.
Legal Stages:
FD
BF
SV
Lylat
YI:B
PKS1
Castle Siege
Delphino
Halberd
Frigate
Norfair (think about it, it's like combining rainbow and brinstar into one stage[that can be stricken]. that's way better than having either time outs OR hazards. now we have time outs WITH hazards, that sounds like a perfect brawl stage and way more entertaining to watch)
Counter Picking Rules:
If you won the previous game, you are character locked during the next game played in the set. If you lost the previous game, you are allowed to change your character during the next game played in the set.
During each set, each player may ban 2 stages after the first game if they so chose. this is altered to 3 stages for finals.
Stalling Rule: with a timer comes the strategy of running it, deal with it, timeouts happen. there is nothing wrong with stalling the clock in anyway shape or form. all forms of stalling are allowed, however there are limitations im adding out of the kindness of my balls. you saw the ledge is limited. also, inescable actions such as infinites, soft hit locks, and chaingrabs can't continue past 300%.
Coaching rule: all in depth coaching is illegal. don't be that one guy that costs a man a good read. however, all **** talk, dirty comments, and low blows are welcome. bring it, at the end of the tourney there will be a written and collected vote to decide who had the best **** talk and will be presented the Dphat award from the legendary player-4 himself. so practice your foul vocals, houston got the best **** talk in texas now baby.
Doubles Ruleset (be sure to read, it's completely different from singles):
Double Elimination Bracket (seeded off of the New Tx Pr, deal with it)
3 stocks, 8 min timer, Bo3. Bo5 for finals, bracket rematches are also Bo5.
MK Banned
Team Attack set to "On"
Life stealing is allowed.
each team has 100 ledge grabs total to be split between both the characters.
Starter stages: striking order is 1>1>1>1 higher seed choses whos first.
SV
BF
Lylat
PKS1
YI:B
counter pick stages: each team get 4 stage bans if they so chose.
Final Destination
Castle Siege
Norfair
Delphino Plaza
Rainbow Cruise
Halberd
Jungle Japes
Pictochat
Frigate Orpheon
Brinstar
PKS2
green greens
hyrule temple
big blue
cornaria
YI:Melee
If your team's character(s) makes the game freeze or glitch in a harmful way (as in wii resets, screen is not visible, etc) your team loses the game it happened during (just the game, not the set). if your character gets stuck in an animation (i.e. the diddy uthrow glitch) your opponent DOES NOT have to hit you out of it and can run the timer at their discretion.
If a character with a suicide move uses that move and both players die at the same time, the character that initiated the suicide move wins that game.
If your team won the previous game, your team is character locked during the next game played in the set. If your team lost the previous game, your team is allowed to change your characters during the next game played in the set.
Project M Tournament:
Ruleset Coming soon...
Side event:
Zombies!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!