RaphaelRobo
Smash Champion
- Joined
- Oct 24, 2011
- Messages
- 2,833
I main Kirby. I just play this other Kirby in tournament sometimes too.
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Alright thanksAim better, not much more to it honestly.
Also be fearless with it, especially in friendlies, dont hold back on the crazy rest attempts during friendlies, get comfy using it.
The hurt box for jiggs is the hitbox for rest.Alright thanks
Give or take about 80% of itThe hurt box for jiggs is the hitbox for rest.
If the above post wasn't clear, HMWii22 is pointing out that hurtbox of puff is NOT the hitbox of rest. The hitbox of rest is the small purple circle in the center of the blue puff outline in HMWii22's second posted image.Help with pulling off rests? I can never seem to hit them lol
Ok thanks for the help everyone.If the above post wasn't clear, HMWii22 is pointing out that hurtbox of puff is NOT the hitbox of rest. The hitbox of rest is the small purple circle in the center of the blue puff outline in HMWii22's second posted image.
As you can see, the rest hitbox is actually very small. The center of puff, then, must overlap the hurtbox of your opponent.
Assuming you haven't gotten some advice on this MU in the 3 weeks since you posted this...So I played a Sheik for the first time in like a year, and tried to put a lot of effort into learning the matchup. Here's a recording I made of my fifth game (I played five with this Sheik and two with another Sheik, but this Sheik was a lot better at the matchup, so after learning from him I was able to beat the other Sheik). If you can give me any advice that would be amazing.
https://www.youtube.com/watch?v=pQCHe9YBV70
might try just cuz it's different.an example of a generic one could be lightshield on a platform and then sheilddrop if they try to land and grab u
yeah in that set i didnt do it as much but in general i do it a lot when i shield against marth. I'm afraid of holding shield for a long time because of shield breaker but i guess i shouldnt be afraid if he doesnt use itim not really sure though what ur referring to with fairing oos, u make it sound like it was a major issue, but i mostly saw u just not hold shield long enough and get hit, i only saw u do that specifically like twice? in the set
Drill -> rest. Is this real? I theorized that if drill -> grab combos, drill -> rest should too. I tested a little bit in training mode and it looks like a combo.
I am of the opinion that Puff cannot win the Marth MU without the use of grabs and uairs. But that could just be because I always CP Falcon against Marth.You don't land **** against Marth. You do a single Bair then you get the hell out because Marth doens't get hitstun from anything and you will get faired to the face 5 times if you go for a follow up.
Drill -> rest is a combo if you get spikestun on them. That's the weird flippy hitstun animation that takes like 2x as long and puts their hurtbox right inside you. It can only happen at certain percentages for each character, and I'm too lazy to look them up. But between about 40% and 100% I think you can get it on all characters.Drill -> rest. Is this real? I theorized that if drill -> grab combos, drill -> rest should too. I tested a little bit in training mode and it looks like a combo.
Grabs, my bro-lloon type Pokemon. Empty-land grab is amazing against shield and CC-spammers. You can mix that up with dair and Pound if they catch on and start dropping the CC early.A big problem I have with Puff is when my opponents are below 40%. No matter what I do they can crouchcancel and nothing is safe on hit, sometimes a crouch cancel isn't even necessary. How can I get these first 40% safely? It's really getting on my nerves. Especially when no matter how much I try I can't crouch cancel anything.
I think this is a huge problem, especially against fox. It's why I try to change up playstyles depending on what % the other guy is at. I'm trying not to fair until they are >40% just cuz everyone can CC that move and it's way too slow if I hit with the strong hit.A big problem I have with Puff is when my opponents are below 40%. No matter what I do they can crouchcancel and nothing is safe on hit, sometimes a crouch cancel isn't even necessary. How can I get these first 40% safely? It's really getting on my nerves. Especially when no matter how much I try I can't crouch cancel anything.
I'm pretty sure they can shine out of it, possibly jump. Nobody's ever escaped it on me either, but it just doesn't seem like a true combo.Is uthrow-->sh uair-->regrab on fox/falco at 0%is a true combo? I do this instead of resting because if you're at the center of a non YS stage you can't kill with a rest anyway and this gets more damage. No one has been able to jump out of it when I play them but is it a true combo or are they just not jumping right?
What? How does going for grabs put them on guard for rest? That sounds like it should have the opposite effect. If you choose to grab them every time you get close enough, they'll think you're going to grab.I actually tend not to go for grabs when they're at 0% because I can't Rest off of them. I'd rather take the chance of getting a Rest setup later on than getting damage right now and putting them on guard for Rest. I just try to bait them into approaching generally so they can't CC whatever I punish them with.
...Because grabs can lead to Rest setups? Space animal slayer or platform techchase Rest spring to mind. The only times I've gotten space animal slayer on non-scrubs is with a grab into a buffered uthrow when they were expecting something else. If they're expecting a grab they'll just DI the uthrow. You're only gambling about 9% damage vs. a whole stock. I take that gamble, especially when they're at 0% where a throw won't lead to a followup or an edgeguard.What? How does going for grabs put them on guard for rest? That sounds like it should have the opposite effect. If you choose to grab them every time you get close enough, they'll think you're going to grab.
"Just batiting" them seems too inconsistent to depend on. What happens when they don't fall for the bait? It just seems better to go for the damage and get them above CC % than to hope they fall for something and then get your damage that way.