Nice. But:So last night I noticed something about my Myr tribal deck. Or rather, about 2 cards in particular
[Palladium Myr]
[Myr Galvanizer]
Both of these were 4-of's in my deck. By the time I got to at least 1 Palladium Myr (PM) and 2 Myr Galvanizers (MG) I learned something.
Assuming you have the 3 mana to get them out, you can:
-Tap PM for +2 mana = 5 mana
-Tap MG for -1 = 4
-Tap the PM again for +2 = 6
-Tap the 2nd MG for -1 = 5
-Tap the PM again for +2 = 7 and so on and so forth.
Infinite colorless mana :D
- How do you get two Galvanizers out in the first place?
- What do you do with the infinite colorless mana?
- How do you get around Null Rod/Damping Matrix/Pithing Needle/etc.?
Now fortunately there are actually a bunch of outs to this. Idk what your deck looks like, but here's what I would build if I were you.
1 Academy Ruins
3 Adarkar Wastes
4 Darkslick Shores
4 Darksteel Citadel
2 Island
2 Seachrome Coast
4 Underground River
1 Gold Myr
1 Leaden Myr
4 Silver Myr
1 Alloy Myr
4 Myr Galvanizer
4 Palladium Myr
4 Phyrexian Metamorph
1 Myr Battlesphere
4 Inquisition of Kolizek
4 Origin Spellbomb
1 Blue Sun's Zenith
4 Thirst for Knowledge
4 Tezzeret, Agent of Bolas
4 Thoughtcast
This deck is Modern legal with no fetchlands or Ravnica duals.
So the main combo here is to get two Galvanizers and multiple mana myrs out, get a ton of mana and then use Blue Sun's Zenith for the kill. Failing that, you use the mana to draw as much of the deck as you can, dump your hand, and hopefully have a Myr Battlesphere out to attack with next turn along with 10+ Myr. By having 2 or more mana myr out at the same time, you can get infinite mana of whatever color you desire, which will allow you to easily pay for your spells. Originally I had in mind a kill that used Treasure Mage, Myr Incubator, and Akroma's Memorial, but it proved ridiculously hard to pull off due to all the parts required. I decided to put in Blue Sun's Zenith to help with drawing cards during the combo but then I realized that it would probably just be better to kill with Blue Sun's Zenith. Failing the BSZ approach, you can always just draw lots of cards with T4K and Thoughtcast and then use Metamorph to copy Battlesphere and kill with either a huge Battlesphere activation or Tezzeret's ultimate. Metamorph is essential in this deck as it can copy whatever part of your combo you need - Galvanizer or win condition. Tezzeret is incredible in this deck, as he gives you a free Impulse every turn and his ultimate (which is pretty cheap) can be used to kill the opponent. Aside from Tezz, your draw suite is a bit lacking to be honest, but Ponder and Preordain are banned so there's not much else you can do. I decided to go with Thoughtcast over Sleight of Hand or Serum Visions because you can get enough artifacts in play to cast it on turn 3 fairly consistently (though not always for 1 mana). Kolizek's Inquisition is in the deck as an early play and as a way to get rid of anything that your opponent can do to threaten you early on, be it instant speed shenanigans, artifacts like Damping Matrix, or creatures like Kataki, War's Wage.
So yeah, try that out and let me know how it works.
Oh, and be sure to use the original Mirrodin myr when you can. The new art for the mana myr looks like crap imo.