You are a Comparison Cop. Each night, you may select two players other than yourself who are currently alive. You will then be told if those two players are the same alignment or of different alignments. You are town aligned and win when all threats to the town have been eliminated.
You are an ascetic. You may never make a night action, but you are also immune to any night action that is not directly lethal. You are [insert alignment here].
You are the mafia bloodsucker. You are close to death, only sustaining life from the blood you steal from your nightkill targets. If you fail to make a nightkill during the Night phase (due to your target's protection OR you are not the designated killer that night), you will die from blood-loss in the morning. You are in the Mafia with xxx (playername), yyy (playername), zzz (playername), and win when the mafia reaches a majority or nothing can prevent this.
You are a warlock. Each Night, you may send me the name of the player you predict will be lynched the next Day. If you predict correctly, you will earn 1 point. If you predict correctly (n/5 where n=#players) times, you will achieve your win condition. You may choose "No Lynch," and you may choose yourself (if you predict yourself successfully for your last point, you will leave victorious before you die and therefore still win). You are independently aligned.
Note: send me a choice for Day 1 ASAP before I start the game!
You are a Jack of all Trades. Each night, you may use one of your one-shot abilities: a cop's investigation, a doctor's protection, a drunk's roleblock, or a vilgilante's shot. You may only use one each night and you may use none of them on yourself. You are town aligned and win when all threats to the town have been eliminated.
You are an Inventor. Each night, you may anonymously send the player of your choice one of your one-shot items: a cop's investigation, and doctor's protection, a drunk's roleblock, or a vigilante's shot. Your target will then be notified that they received this power and may use it on a subsequent night of their choice. You may only send one per night and you may never use them yourself or send them to yourself. You are town aligned and win when all threats to the town have been eliminated.
You are a Hunter. You are a vanilla townie, however, if you are lynched, you may choose one player to daykill and take to the grave with you. You do not get this opportunity if you are nightkilled. You are town aligned and win when all threats to the town have been eliminated.
You are a Hider. Each night, you may choose one player to hide behind. If someone targets you for a nightkill, they will miss. However, if the person you are hiding behind is targeted for a nightkill, you will die as well. You are [insert alignment here].
You are a Commuter. Every [odd OR even] Night, you drive back home and are immune to all Night actions. You are [insert alignment here].
You are a Motivator. Each night, you may choose one player to motivate. That player will be allowed to make their night action twice that Night. You are [insert alignment here].
You are an Executor. Once per game, you may make a public, bold action to execute: playername if that player has L/2 votes. That player will be lynched and the Day will end. You are [insert alignment here].
You are a Governor. Once per game, you may end the Day prematurely and [no one will be lynched OR the person with the most votes will be lynched]. You are [insert alignment here].
You are a Thief. Each night, you may steal a flavor item from a player. This item will give a clue to their role (vanilla: ice cream cone; godfather: ice cream cone; cop: badge; doctor: scalpel; serial killer: scalpel; vigilante: gun; mafia: gun; etc.). You are [insert alignment here].
You are an Abductor. Each night, you may choose one player to abduct; that player will be removed from the game and reported as "missing!" though their role and alignment will be kept hidden. If you die, all the players you have abducted will return to the game. You are independently aligned and win when you are the last man standing or nothing can prevent this.
You are a Lyncher. You absolutely hate [insert town-aligned player] and want them to get lynched. If [that player] is Lynched and you are either the 1st vote or the hammer vote on them, you will win and leave the game. If that player is killed or the lynch is not executed properly, you will (lose OR revert to a hated vanilla townie). You are independently aligned.
You are a hated townie. Nobody likes you, and as such, it only takes L-1 to lynch you. Be careful! You are town aligned and win when all threats to the town are eliminated.
You are a mafia Yakuza. On a Night of your choice, you may sacrifice your own life to recruit another player to the mafia. This is a trackable action, and you may make this action and the night-kill in the same night if you wish. You are mafia aligned and win when the mafia wins.
You are a mafia usurper. You are a simple mafia goon and win when the mafia wins; however, if the mafia wins and the Godfather is still alive, you will lose. You must both ensure that the Godfather dies AND ensure a mafia victory.
You are a tree stump. You are a vanilla townie, but when you die, you will still be allowed to post in the game. You will no longer have a vote, no longer count towards majority, and no longer be targetable, but you will be a confirmed townie tree stump and you will still be allowed to talk as much as you want in the thread. You are town aligned and win when all threats to the town have been eliminated.