Omis
my friends were skinny
I always end up doing really bad in mafia.
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Well, huh.Mediocre, I dont see how another night would have changed anything. When the Captain Falcon lynch failed, it went to night. Hando was going to kill one, and I would just kill the other?
Well, yeah.Or, I could have killed Handorin at night, but he wouldn't know to kill me.
Man, randomize that stuff.I gave this role to Tom before the game was halfway made. I needed someone smart in order to use this role to his full potiential, and he was the guy.
I'm not a sore loser, I stated the facts. >_>what a sore loser lol.
The thing was, the town was suppose to have the thought power = decent roles against Mafias who had all the good roles. the only problem was...Lombo and Marshy having to leave.Awww town lost Overall a well done game, although there are some confusing things(would have made more sense to just have medi be a role-blocker, mafia-aligned doctor pretty much=no doctor). I liked the role you had with Tom, it's definitely an interesting one. The one thing I don't like is that town had pretty much no guaranteed useful roles. No doc(essentially), cop equivalent had a 50% chance to fail and appear to be mafia. The only real guaranteed useful role was Falcon. It may have been a bit mafia/sk sided due to this(Town having essentially nothing to go on but scumtells barring luck, while mafia held a role-blocker, a godfather, a role that could possibly find out town prs and an sk who was guaranteed not to get night-killed, and not likely to risk killing a mafia). Good game overall though, and the flavor was entertaining throughout.
Thing was, and I'll say this now, Tom was not unlynchable. I'll explain later on.I think the game was imbalanced towards scum. Basically Tom was unnightkillable and could run the game how he saw fit. As long as he stayed believable as a townie he wasn't going to be lynched. Especially with 3 mafia backing him up. And Tom is a vet so people are naturally scared to challenge except for other vets. So that makes him basically unlynchable. He was able to kill anyone he wanted. Mafia had a Godmother, doctor and investigator. Compared to the townies, mason [which can easily screw town over], fortune teller[don't really know what someone would do with that], vote stopping power [also can screw the town], truth vile gunsman [based on probability and could easily lead town to believe they were scum], my falcon ability [which was good].
I was hoping for a bit of individual detective work and teamwork later on for town, but with Marshy and Lombo replaced and such, that really didn't happen, and end up costing town as well. =/When giving powers to mafia, you have to understand that they are the informed minority, so they will always know how to use there powers. But for town it is easy for them to use their power in the wrong way or on the wrong people that could hurt/not benefit town.
No matter what, Tom HAS to win by being the survivore. He actually puts himself at risk EACH TIME he tries to kill a Mafia.By making Tom part of the mafia, you gave him the ability to see way more than an SK should. We also lose the chance of Mafia killing off the SK and vice versa. So the town would constantly lose 2 people every night until Tom realized that town had no chance of winning and killed off a mafia to make it easier in the long run. He also has control over the mafia now. I just don't see how it would have been possible for him not to win this game.
Again, I know my choice of Town role was ****ty after the replacements and I really hoped there was some way that can change. Promise you though, I WILL make another Mafia game with better roles and more balanced and such.i looked over Tom's ability to kill mafia being based on chance. However that works to balance Mafia/SK, town is still completely ****ed. You can't really get over losing 1/3rd of your townies in one day. 1/2 the next. A great deal of our power roles would be gone just by that. Even if power roles were more balanced, Tom knowing who mafia was severely hurts town. Especially when his role makes it so that he has a much better chance targeting a townie than a mafioso.
Mason barely helps town. KevinM's role can go either way. My provides for an extra towny pretty much, but no added information. Scientist was pretty much useless imo. And like I said before we would have to know who to target for our roles to even be worth anything. Iono maybe i'm missing something...
lol wrongMason barely helps town.
lol wrongOf course experienced players like him will do it well, but it shouldnt be up for you to decide.
lol wrong? Tell me some good reasons why a GM should give out roles based on how good that person will use it?im going to give a good assessment of the game tomorrow, but for now,
lol wrong
lol wrong