1PokeMastr
Smash Champion
- Joined
- Dec 10, 2009
- Messages
- 2,251
This is giving me a headache.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
With customs i think this matchup is close to even, probably still a small advantage to Luigi though.Ganon got a buff in this matchup! At the range where Luigi's fireball only does 5%, Ganondorf does not clank with it when using fresh Dash Attack (which does 14%).
Though in close range, Ganon still struggles a lot to punish Luigi's fireball easily when clanking with the fireball with his ground moves leaves him at a punishable frame disadvantage (though it's worth keeping in mind that if Ganon can often be at a frame advantage in close range if he opts to simply get hit by the fireball instead when running in). This means in a custom environment, default Fireballs are actually better than Ice Balls in this matchup because Ganondorf can actually power through Ice Balls with his Dash Attack to control midrange and force Luigi on the defensive if he chooses that custom.
At any rate, Ganondorf generally has to guess in order to punish Luigi's fireball even when powershielding, and due to his low aerial mobility it's hard for him to get in range with aerials, though they do have good range and shield push which Luigi does have to be mindful of. Especially because Ganondorf does not have very quick attacks in close range, he also has to guess to defend against Luigi's grab. His 8 frame Jab is his fastest move and it's still quite laggy, though the recent damage buff it acquired is important in this matchup given it's one of Ganon's few responses to rushdown.
Both Ganon and Luigi kinda train wreck each other when they get rolling. Really...they both are able to juggle the crap out of each other and also have fairly limited ways to defend themselves offstage. However Ganon has to make riskier guesses generally and doesn't have the same extremely reliable KO confirm potential that Luigi has out of grab. D-throw cyclone as I recall is a KO option around 140ish, not really unlike Ness Back-throw, and Luigi has the potential to build possibly about half that damage in a good low% combo (something like D-throw -> aerials -> U-tilt -> stuff, I forget specifically what's optimal on Ganon).
I would believe this matchup is about 6/4 Luigi's favor. Luigi's huge combo game and ability to KO confirm are strong, but most importantly his ability to prevent Ganon from zoning with Dash Attack and aerials freely with his fireball make this matchup clearly favorable for him, though it's quite winnable for Ganon, just Ganon's forced to make a lot of risky guesses to play neutral when he can't rely as much on outpriotizing Luigi as he'd like in neutral to limit Luigi's decisions. If Luigi's Fireball universally did 1% less damage or Ganon's DA did 1% more damage, I would argue the matchup actually would be even. Clanking really puts limits on Ganon's neutral game here when Luigi is one of few characters that outright does not have to play around Ganon's Dash Attack.
I have not tried this matchup in customs, so I can't really add much else to that discussion, other than WDK being a little better for punishing predicted ground fireballs as well as improving Ganon's recovery. And of course Dark Fists is scary.
Aerial Flame Chain as I recall also goes through the fireballs. I haven't played this matchup in customs though, so I don't know if this is worth sacrificing Choke over.With customs i think this matchup is close to even, probably still a small advantage to Luigi though.
Wizard dropkick is Ganondorf's best option against fireballs because it goes through them & Dark fists is amazing on Luigi because of his bad range.
I don't like flame chain in general so i haven't really tried it & again choke isn't really worth giving up on IMO.Aerial Flame Chain as I recall also goes through the fireballs. I haven't played this matchup in customs though, so I don't know if this is worth sacrificing Choke over.
You can just run at people and shield-cancel the dash (blocking the projectiles) until you get close enough to throw fireballs, and generally, fireballs start winning once you get in range.Hi all, I've been playing with Luigi for a little time and while I really enjoy playing with him I have a lot of trouble approaching someone like Link (I'm guessing this can transfer to anyone with lots of projectiles), they can easily keep me away with bombs and arrows, any tips for this particular matchup?
Thanks in advance
Villager.Just out of curiosity, what would you guys say are Luigi's worst match ups?
I don't have problems with Jr.. Sure, he has things to throw out, but I pay them no respect (Not even the MechaKoopa). Whenever he throws out a MechaKoopa I usually just shield them because Jr.'s mobility is not enough to out-speed his MechaKoopa. Or jump over them. Jr. is better off fighting Luigi up-close, but is a combo meat too actually. I think this MU is in Luigi's favor, but I'm no expert at Jr..Bowser Jr's is pretty annoying too actually, mechakoopas screw with grab game a lot.
Not sure much. Some say it's heavily in Villy's favor. Some say it's even. Some say it's slightly in Luigi's favor.Is the villager matchup really that bad?
I found that fireballs spam is very effective since they destroy rockets, and pocket them is nearly useless for villager
The only thing to worry about are the gimps
The thing in Villager's kit that's super obnoxious is the f-air (balloons). If the villager player is smart about using them, it's annoying to get in (I find the balloons difficult to see). Rockets are just a tool to help you get hit by his/her f-air.Is the villager matchup really that bad?
I found that fireballs spam is very effective since they destroy rockets, and pocket them is nearly useless for villager
The only thing to worry about are the gimps
This is my favorite Luigi combo, but why no pummel off of the first grab? I've been trying to get into the habit of going for for one the first grab and two the second. Will a good player be able to mash out of it too quickly? Or is it just that the extra damage isn't worth giving them extra reaction time?It's well established that Captain Falcon is probably the most commonly played character in Smash4, and that therefore it's important to be up on your C.Falcon matchup knowledge. After some experimentation this is what I believe is Luigi's best 0% combo on C.Falcon:
Fireball-Grab (no pummel)-Dthrow-Fair-Fast Fall Nair-Grab (1 pummel)-Dthrow-Fair-Fair
Deals a little over 60% and is essentially a true combo. I'd appreciate any feedback. This is a great string to practice in the Training.
I've always found Luigi to be a hard counter to D3. Luigi has all of the tools to shut down gordos, and D3's large hitbox makes him combo food and an easy target for up-b. Do you just know a really good D3 main?My personal worst are Mega Man and Dedede. In general, I would say Mega Man is his worst MU and custom Rosa
Fireballs stop his spin dash but him being so fast can just be trouble due to luigis slow movement in the air and low traction. I think its an even matchup but I can see how it can be annoying.How do people feel about the Sonic match-up? Sonic is the character I have the hardest time with, I can't do much with Luigi against him.
Foxtrot-shield beats braindead projectile spamming and fireballs clink with Pika's neutral B. Short hop nair interrupts quick attack, and staying in the air generally makes spamming quick attack pointless.Any tips on pikachu or robin? I played this one pikachu who basically almost timed me out with spamming B and quick attack.
Thanks man I'll give it a tryFoxtrot-shield beats braindead projectile spamming and fireballs clink with Pika's neutral B. Short hop nair interrupts quick attack, and staying in the air generally makes spamming quick attack pointless.
Easily villager. He can space luigi, he can edge guard luigi basically every time, he has a combo breaker. 'nough said.Just out of curiosity, what would you guys say are Luigi's worst match ups?
Rule #1: If you can get a down b, go for it.Can someone help me with the Rosa matchup?
How do you manage to make villager so low?I made a list... Not a tier list but my personal MU list for Luigi. These are entirely based off of my experiences(mostly in FG). I don't place highly in tournaments but I feel like I have a good handle on Luigi's strengths and weaknesses so this could possibly be a base for a MU tier list. Higher being harder MUs. I've played a bunch of offline but only a handful of different characters offline. I have very little exposure to Miis and I never fought a Swordfighter before. This is also a vanilla list so customs are not involved.
Here it is:
View attachment 53985
Again this is a personal list for me. Villager is not that tough at all especially without customs. Fireball at mid-range shuts Villager down because it stops all projectile shenanigans while keeping safe from Fair/Bair. Villager has to approach Luigi in this MU and the best approach is Dair or Nair which are unsafe.How do you manage to make villager so low?
Also, most of the matchups on here seem to be ranked by how different they are from a normal match up that doesn't make it better for the opponent.
Personally: I see the dumbest placement being shulk. Shulk has several great tools against luigi, and also, don't make a list based off for glory, it just doesn't work like that.