Gentlemen (and ladies), meet Karas.
Now, you might be thinking how a Tatsunoko anime character would be at all relevant to discussion on Lucina.
Here's the deal. Over my 4 day vacation from last Thursday to Sunday, I played Tatsunoko vs. Capcom for the first time in about a year.
While trying to relearn how to play as Karas with a Gamecube controller (I used to play with Wii Remote alone like a scrub), it dawned on me that his playstyle would fit Lucina to a great degree.
Think about it; everybody seems to envision Chrom as a middle-ground character in comparison to Marth and Ike. But what if
Marth was the middle-ground?
In Awakening, Lucina is shown to be a very quick fighter, but can't really take as much a beating as Chrom.
This describes Karas' style in Tatsunoko vs. Capcom. He's got frigging fast attacks that are decently powerful, but he has low HP. In fact, the lowest HP in the game.
So what could this mean for Smash for Lucina? Having a lightning fast fighter that gets sent flying easy, one that focuses on ramping up damage and not giving the opponent breathing room, then setting up for the finishing blow.
Just a small example of what I mean:
In terms of Smash, this was somewhat expressed in a Lucina PSA that is being worked on (that I have posted the link to a while back):
While it's semi-cloned from Marth's moveset (though a separate PSA that is more unique will be worked on when this one is finished), this still gives a good visual, even if my idea is a bit more of an extreme form of it.
EDIT: And yes, I am aware my conceptual idea sounds similar to Meta Knight. But unlike Meta Knight, my idea is to have Lucina be less aerial based and not nearly as good on a recovery front.