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Come again for Big Fudge?So I'm playing Awakening again and it makes me sad. She had so much potential. Too bad all she is considered as is an alt costume and not playing like her own character.
I guess? I don't understand.Come again for Big Fudge?
She's her own character, not an alt costume for Marth.I guess? I don't understand.
If she had her own moveset it should be a mix of ZSS flips, Marth's air slashes and acrobatics.
Not by Sakurai's standards and thanks for correcting me. I should have meant not a clone.She's her own character, not an alt costume for Marth.
Oh, gotcha. I don't see a big deal about her being a clone. Maybe in the next game they'll give her more of an identity, like Falco to Fox, or Luigi to Mario.Not by Sakurai's standards and thanks for correcting me. I should have meant not a clone.
Considering how much IS loves her, thats probably going to happen.Oh, gotcha. I don't see a big deal about her being a clone. Maybe in the next game they'll give her more of an identity, like Falco to Fox, or Luigi to Mario.
Be more specific. Which ones? I just went through every move she has minus custom moves to double check and everything was correct bar a typo on N-Air's backswing.ATTN: OP
Your base damage values are incorrect, please fix them for the general public.
Holy cow, her aerial game looks super tight!Hey, I found this today on Facebook
Her offstage game looks really well
I think the only thing that sealed the nail in his coffin was the fact that Ganondorf did a second Up-B. Seeing how you can't ledge hog anymore, he probably could have grabbed on and teched away from Lucina, otherwise, I don't think there was much he could have done.There are multiple points where ganondorf could have gotten out of that situation. Still, her offstage game is great.
Is Marth's neutral b as powerful?So while I'll ideally have her decimal percents finished by the end of the night, I'd also like to get into more detailed analyses of her moves than what's currently in the OP. I don't want to go too far into detail about moves that are too self-explanatory (Counter) but I would like to have some meaty tips to help players along by the international release of the game.
I'd like to start with the immensely upgraded (relative to Brawl Marth) Shield Breaker:
Neutral Special - Shield Breaker
Lucina preforms a lunging thrust forward using Parallel Falchion. This move has exceptionally high shield damage and can fully break an opponent's shield with only a small charge; it also reduces the opponent's shield regeneration rate for a few seconds should their shield survive. This is by far Lucina's longest-reaching attack as well. The move can be held and charged for 1.2 seconds before the attack begins automatically.
Damage Values: 8.0% (Uncharged), 21.8% (Fully Charged)
KO Potential: 54% (Fully Charged), 110% (Half-Charged), 170% (Uncharged)
Start-Up Lag: 19 frames. Hits on frame 20. (Needs further testing)
Ending Lag: 35 frames. 55 frames total move duration. (Needs further testing)
Gameplay Applications: With fast start-up and cool-down times totaling less than a second combined, Shield Breaker is one of Lucina's most potent mix-up options, easily rivaling Dancing Blade in practicality. Throwing it out when an opponent shields, off of a read, as a follow-up, or simply as a well-spaced poke will tell opponents that shields are a no-go in any match-up against Lucina. If their shield breaks, a fully charged Up-Smash is Lucina's highest damage-dealer at low percents but if the opponent is at 70+% (depending on Vectoring and Weight) a fully-charged Shield Breaker is Lucina's best option to finish the job. Tapping Shield Breaker for the lowest start-up time won't break a fresh shield entirely but it brings their shield levels so low that opponents will break their own shield should they attempt to block anything. That means, for a few seconds, Lucina can go all-out with no fear of her attacks being blocked.
Shield Breaker is great for covering the opponent's get-up, roll, and attacking ledge options due to the safety of its long reach and naturally negating the shield option after a foe's ledge option. It's also a decent follow-up to a Short-Hopped F-Air due to F-Air's knock-back angle at medium percents lining up the opponent perfectly for a landing Shield Breaker which again covers the shield option opponents might opt for after being hit by SH F-Air expecting a follow-up SH F-Air. Once you get a feel for the move and start applying it, I guarantee you'll be busting shields regularly.
So that's the format I'm thinking of going with for all moves. It seems organized enough and I hope I'm getting the information across without confusion.
If you have any questions or suggestions for these analyses or the thread in general, fire away; the thread is for you afterall.
My guess is that it follows suit with the rest of their moves. Less powerful if non-tippered, much more powerful if tippered. Lucina's shield breaker looks to be either more effective or as effective in general, though, unless Marth's tippered version breaks shields without needing to be charged or something.Is Marth's neutral b as powerful?
Taunts are in the OP and entry is here: https://www.youtube.com/watch?v=u8qw21nPE4E#t=157What are her taunts and stage entrances?
Lucina is slightly smaller than Marth in both height and width. As such, her shield is very slightly smaller to match.Okay, looking at these pages so far, I ran a ctrl+f search for the words "length" and "range" and couldn't find anything, so I guess that it's fair that I write this question, as it probably just hasn't been asked in a while. I also looked on the general Lucina thread too, didn't find the answers to my question... '-'
What are Lucina's proportions compared to Marth?
Is her hurtbox any shorter than Marth's? Any thinner? (Although meh, Marth is a tall, slender character, and so is Lucina, so that part doesn't really matter.)
Shield size comparison?
Overall disjointed hitbox range comparison?
Overall range comparison?
Kills opposing Lucina/Marth at 160% partially on-stage, 130% on the edge of the stage. These numbers assume Lucina is not in rage herself.I'm interested in her Dolphin blow, I see it has a sweet spot. I assume it can deathblow like Marth's in brawl/melee, if that's the case is anyone able to determine what kind of kill % the Dolphin Deathblow has?
Has anyone checked to see what kind of follow ups lucina has on grabs? Also, how much shield damage does upsmash do and can she DACUS? Also, last thing, is dtilt like Marth's dtilt? I would assume so.