ChaosTheoryX
Smash Lord
no because wario waft does not count as an energy attack
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Fine. I got their attention.But this isn't enough. Enter the Wario boards and ask for some more input.
Let me make a few things clear. Wario wil not use his bike to approach an opponents that has a projectile that beats it, not that it's that great of an approach anyway. And if for some reason the bike does end up on stage the number one priority of the Wario will be to remove it (eat it, destroy it or drive it off the edge).
When you do hit Wario of his bike while recovering from a low angle (probably the only time he should use it against Lucas anyway), he's pretty much dead, unless he has a fart stored up. Standard Wario recovery nowadays is bike jump, double jump, up b if neccesary, so you are going to need something that's fast enough to hit him during the bike jump. I don't think your up b is gonna cut it.
Wario's Down smash is enormously laggy, but it's also almost never used. Upsmash is almost only used while boost smashing (and it's not that laggy really) because it's also a pretty poor smash. Fsmash has some afterlag (almost no startup though), but it also has super armor and amazing priority.
The thing that does give Wario some trouble about Lucas is his airial priority (or range really, seeing that clearcut priority is only for ground moves). In any head on collision of airials Lucas will win (except maybe a well spaced uair from Wario, the range on that thing is huge).
Now lets get started about Lucas's recovery. I've seen the crazy reverse shooting recovery that you guy's can pull off, but you will always need your second jump. There will be times when you are off the stage without your second jump and in that case, you're in enormous trouble. Jumping out and harasing some one with a slow recovery is a piece of cake for Wario. It's not guite as easy as gimping Ness, where you litarally just have to hover around him to make him die, but a lucas who has to up B of stage is a dead Lucas in my book.
Hope this helps a bit.
The timing is precise but a human can dodge it. DI backwards and spot dodge.I know this is a bit late but I have a new technique that lucas can use against ness. Which is lucas can chain grab ness. I had seen this in a previous post so i decided to test it out last night while i was brawling with some friends, and we all came to the conclusion that it is nearly impossible for ness to get out (although he randomly gets out somtimes) but I say this is a viable technique against ness and something lucas users should know. all you have to do is just like marth can death grab lucas. hold the shield button and mash a. Ness' release animation is just long enough for lucas to get off another. on average i say i got off about 5-7 grabs before he could release.
ya its possible to get away but the ness player has to time it just right before they get caught in another grabThe timing is precise but a human can dodge it. DI backwards and spot dodge.
More like he's not exactly hard. Bowser = Dedede minus Waddle Dees and Chain Grab? We can Magnet his flame, at least. Although I don't think PK Thunder works on the Whirling Fortress.Man, does everyone not like Bowser or something?
That information honestly doesn't change much. He's still a big, slow moving target that can be juggled, camped, and KOed.You under estimated Boozer definitely. Ever heard of grab release combos? A grab release can combo directly into a dtilt, which is one of his best KO moves. DO NOT under estimate Bowser.
No, the turtle has 6 hits. If you try to punish the turtle, you get wrecked by the landing hitbox. Also if G&W DIs back while turtling Lucas's shield, Lucas can't grab him.the only attack that Lucas has to stop his dair, is his usmash
shield his turtle, it has 5 hits, then punish with a grab or a jab combo
Except G&W's Uair blows Lucas up to his death if he zap jumps.This IS a nightmare match up. Mastering the zap jump pays off here since you can gain altitude without having to use PKT2.