There's not just a fireball, we can follow up with any aerial while Lucas is in his zap jumping animation. Even though it's faster than double jumping, it's still not like 1 frame status.
Frame 1 it's a DJ. I'm not entirely sure what the frame data is for a zap jump, but just like a DJ, it is frame 1.
The fact that you need to set up with a fireball in order for the aerial to be effective means that you need some time for this to be effective. Don't expect this much time often.
I mistyped that, I mean "If I hear PK Fire, must be setting up for magnet pull". Magnet's pull trajectory is horizontal, can't really move it diagonal or anything.. Therefore you're running INTO Mario's bair, unless you PK Fire and don't use Psi Magnet for mind games... Mario's aerials are fast enough that I can just chase you down.
That's reasonable. Usually if I magnet pull, it's not the whole reverse PK fire to magnet for the horizontal stuff for exactly the reason you listed.
At one point or another, eventually you'll have to PK Thunder, because there will be no other option.
I can PKT recover from beyond your fludd's range and make it back to the stage, and there's a blind spot on the fludd for low angles where you'd need to do something else. It is tricky to recover with PKT2 against both your fludd and cape, though.
If I'm edge hogging and you're using PKT, I'll just ledge drop and bair or something. Hey look! I just intercepted your bair. A few times as well I could cancel out PKT with a fireball, also how would you be able to zap jump if you already used your double jump?
I'm assuming you mistyped again for obvious reasons. PKT2 has pretty nuts priority, starting with a blast zone at the beginning and multiple hitboxes that cover him quite well throughout the animation. If you're not hitting him out of the charge time, you'd better cape. Either way, I don't see it happening often because a lucas looking for a tether will either jump back to the stage (with cover from an attack or dodge, of course) or retreat for a long range recovery.
Not just Lucas, but I've been able to fireball spike other characters as well, and professional players as well, such as players on SoCal's power rankings. You'll most likely be too busy recovering to notice a fireball coming in.
Arguments based on authority are dumb. Would my arguments be more credible if I said I recover most of the time even against anther? No.
Also, if I'm too busy "recovering" (I'm thinking this is the part where I hit x or maybe up b?) and I can't be bothered to notice the move that you're edgeguarding me with, I'm not much of a player, am I?
Peach players go on about how good turnips are at edgeguarding, and it's the same thing. It was the same in melee too. Usually you can force us into a more restricted recovery pattern, but it would be foolish to claim anything past what you have in that post.
Planking with Mario is dropping down, and then up+b-ing back to an auto sweet spot. Mario's up+b has invincibilitiy frames AND he can almost immediately auto sweet spot the ledge after dropping a bit... So pretty much, Mario's planking abilities are as good as Metaknight's. ALSO, do you know what cape stalling is? It doesn't fully have invincibility frames, but enough that it'll be hard to knock Mario out of stalling.
I don't care about how safe it is for you. I care about the fact that you're stuck on the edge for some absurd amount of time before you can ledgedrop and actually go back to edgeguarding. Lucas would have been good at recovering in melee, despite the fact that people could take an action from the edge almost immediately. He's better at it here because you're stuck on the edge for a while.
While we're on this subject: Mario is not as good at planking as MK. It's not nearly as safe for him because he can't sit for an absurd amount of time under the edge and maintain options for recovering to either edge like MK. Invincibility for a limited period of time only does you so much good.