Burnsy
Smash Lord
Refer to my earlier post regarding all the things I have used it for so far, other than OoS.
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It's definitely a hinderance, the only think close to being a benefit is that it puts you in the standing state. This means you can do grabs off the ledge extremely fast. Other than that, it is not beneficial compared to a ledge hop or ledge jump, especially since ledge jump gives you a little bit of invincibility I think.So now that Smashboards is back up, I can finally post about this.
In 2.6b, when Lucas is over 100% and does a roll get up from the ledge, he instead immediately stands up and is able to take any action. It's obviously a glitch, but it might as well be discussed while we can use it.
Do you guys think it's a good thing, or a hindrance? I found it to be a nice surprise for my opponents when on the offensive, but losing the ledge roll also limited my defensive options while recovering, so I'm kinda hit or miss on it. I think it could be useful if used right, though.
Doesnt seem as necessary now that the reel in is invincible though it is nice to juke an edgeguard
1. Yeah I had a hard time against Mario,I just didn't know what to do against him.A few quick things:
1. In your 1st set against Mario, I feel like you tried to fight him in the air too much. You were doing lots of full hops and rising double jumps and it didn't seem to be working out in your favor. You played a much more ground based game in your other matchups.
2. One tool for pressuring close to the ground I rarely saw you do was djc fair. If you can get this down to where you almost have it perfect, it can really create some tough to deal with ground pressure, and also use it to punish most things you can react to (it then is practically guarenteed to combo into more damage.)
3. A lot of the time, you are letting characters live to ridiculous percents. I think you should focus on developing ways to combo into kill moves, that way you kill them earlier. Too many of your kill attempts relied on reads or for your opponent to make a mistake when you actually had a few opportunities to combo them into the kill much earlier in the stock. Once players get to high percents against Lucas, they start playing super cautiously so it's difficult to get the pkf->grab->uthrow or any reliable combos into kill. In this neutral situation djc sweetspot fair is usually your best bet. You also could work on your edgeguarding (I also have difficulties with this).
4. I'd like to see some more airdodge->zairs. This is a really underused move and since you can change your momentum with it in the air it has amazing applications in both the neutral game (awesome mix-ups) and combo game (allows you to extend juggles since you basically have a 3rd jump that goes in any direction)
All in all though, you looked like you were doing pretty good. I think if you keep playing with djc fair and magnet, they will help you play faster/safer/better.
Reeling in, dropping off before hitting ledge, then tethering ledge again. Very likely to spook your opponent or make them get up from the ledge on reaction.What is tether cancelling referring to?
Z-air is an amazing on-stage move.
Reeling in, dropping off before hitting ledge, then tethering ledge again. Very likely to spook your opponent or make them get up from the ledge on reaction.
The only person I freak out when this happens is myself.Also, if you do a rising tether cancel you can land on the stage with no lag and freak your opponent out and get free hits, this is kind of hard though.
not a huge fan of Fair
Buffing Lucas is nuts. lol
Lucas
F-air is more solid.
I like it. My game with him will be less centralized around WD F-tilt/DD Grab/AD Snake stuff for sure.
You're nuts Calabrel, but I like you.his improved fair
- Tether reel invulnerability on the head (notice not being poked by Marth d-tilt during reel anymore?)
- Much better nair due to the hitboxes being redone to be more consistent.
- Multiple down-b changes that make linking the hits better including the final, launching, hitbox
- Fixed his powershield reflect.
- d-tilt shield poking better
$5mm?Are any of you Lucas mains going to the Big House 3? I wouldn't mind seeing some of you play in person to compare/discuss our playstyles and what not
I'm down for a BO5$5mm?
lol I wasn't even aware that I was a contender for best Lucas, but I always assumed yours was a lot better just from the videos I've watched. Anyhow, that was a fun set and thanks for the pointers, I'll try working on that stuff before the next local tourney I go to. And good stuff getting 5th place.Well, boys, I tried. Fox and bowser too hard. Although it is of note that I 2-0ed pikachad in winners lol. Also I 3-1ed hammertime in a mm so I hope that clears up any questions about who the best lucas is
Yea fun games, I was so confused about what I was supposed to do in that matchup since I've never played it before, but I guess i'll have a better idea of what to do next time I encounter a ZSS. So many unfortunate suicides in that second match though lol what a bad win for me.Fun games HammerTime. Oracle is a fraud, can't beat Falcon Kick.
I beat Hyuga with 100% Ike. 2-0'd his Luigi in loser's bracket.0 Ike representation, even when I was wagering 50 leelue pesos just for one match win during bracket with Ike