Spirit bomb is amazing. I can't get over its potential.
It's so much more than a normal attack I can't even believe something this powerful exists. I'm not talking about its damage or kill power, instead the sheer amount of options that it shuts down from the opponent. Me and the people I have played against are not scrubs by any means although we are new to PM, but I consistently hit with this attack and it makes me think it is easily the best move in the entire game now. With reduced auto ledge snap and recoveries now nerfed across the board, the requirement for a character to upb into or over the ledge makes this thing just a permanent hitbox that can not be avoided.
Secondly to that, when fired backwards into the stage with lucario on the ledge, it allows him to hog the ledge while a death ball will catch anyone who overshoots the ledge (characters like space animals, zss, pikachu, diddy) and if they cut it short to avoid it, lucario can catch them with a ledgehop nair and its outrageous power. If thats not enough, drop the spirit bomb high up space a ledgehop nair to knock them into the spirit bomb for a ridiculous kill combo.
He just owns all 3 options with such simplicity, it is the god of all edgeguards.
Of course its not broken and it has its weakness, but I think this move is like many others in brawl which were clearly meant to be something else, but turned out something very, very devastating instead. I'm thinking of the likes of Pikachus upb quick attack lock, DDD standing chaingrab and grab releases into spikes, things that are basic by themselves but when applied different to how they were intended, can make a character destroy another in a matchup.
I would hate to see such a thing nerfed, Lucario isnt strong enough to warrant one. I want to see more inventive uses for this move from people. Dont try to actually hit the enemy with the move, that is pointless as it is too slow and easy to avoid. Instead, people should use it such that the enemy has no option but to either run into it, or have lucario punish them for even trying to dodge it. Shoot it above the enemies head and use that time when they are quickly re-evaluating how to regain stage control to run up to them and throw them into it. Remember people that is the key, do not give the enemy the ability to dodge it, place it where they ARENT, then cover where they are or are going with lucario. The opponent will make very dumb decisions trying to figure out what to do about it. At the least, you have a better chance that throwing a very slow moving, obvious move right at them which has a low chance of success.