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so start a discussion! theres lots of things to talk about but saying something like this doesnt bring up any of them lolWhy are smashboards threads so dead. I want to see discussion on characters and there's always massive dry spells.
His Ftilt is an excellent linker and good in shield pressure strings. If you cancel it early enough you get the momentum while moving forward and doing your next attack. DA -> Ftilt -> Force Palm is a bread and butter combo for me, and leads to a lot of followup at all %'sWhen would one use Lucario's forward tilt? I always use down-tilt and up-tilt rather than forward tilt and skipping straight to his smashes also seems better than using forward tilt
Does DA>xtilt>FP produce any more shield stun or is it just as easy to escape?Dash Attack->Force Palm can be spotdodged/rolled away from. It might even be punishable by Bowser/GnW/Samus/any other chars with great OoS options.
Use it sparingly, and always try to mixup your shield pressure game to keep them guessing. A lot of Lucario players I see telegraph their shield pressure pretty badly and when you know what to expect, it's much easier to punish it.
It gets frustrating when I'm not warmed up and mashing buttons works better than a sequence I plan :/Today I was trying to play Lucario against friends at my house, and even though I felt kind of warmed up, I just wasn't converting anything. I was missing so many cancels, and my follow up chains weren't very consistent at all. So I just switched . I find that Lucario is the hardest character to be really consistent with. Do you guys feel the same way? Also, how do you warm up with Lucario so that you don't mess up any tech skill/cancels.?
This is entirely a thing. I've literally killed my friend's Lucas with Aerial FP(Empowered) -> Grounded FP -> Aerial FP, and it spiked him to his death at 40%. It's very scary near the edge at low % against Lucario. If an opponent is standing next to the edge and you get an AFP facing away from the stage, you can empower it and spike them off the side. Combos like these are really easy on bigger characters since the AFP is much easier to land.When I get a space animal to the edge at low percents (in this scenario I'm instage relative to him with my usual Lucario swagger) I've found that that d-throw leads pretty reliably to an AFP gimp. Does this work on people? Is this a likely / unlikely scenario at low percents? Am I simply insane?
None of my friends play any fastfallers worth a poffin so I can't really test this out on people, unfortunately, so I'd really appreciate some input.
this normally only happens to me when i switch from a CRT/no lag TV to a laggy TV, was that by any chance an issue?Today I was trying to play Lucario against friends at my house, and even though I felt kind of warmed up, I just wasn't converting anything. I was missing so many cancels, and my follow up chains weren't very consistent at all. So I just switched . I find that Lucario is the hardest character to be really consistent with. Do you guys feel the same way? Also, how do you warm up with Lucario so that you don't mess up any tech skill/cancels.?
Yup, that should work.Just wondering if this is possible. Can you use a up B to chase off stage, use a charge once you hit them in order to cancel into a nair, and cancel the nair into an up B?? This probably does not work, but it would be pretty funny and awesome if it did.
Just wondering if this is possible. Can you use a up B to chase off stage, use a charge once you hit them in order to cancel into a nair, and cancel the nair into an up B?? This probably does not work, but it would be pretty funny and awesome if it did.
One thing I've been experimenting with is using fair kinda like marth's fair and doing it in a retreating manner, so a backwards momentum fair. Since if you L-cancel , this move should have little lag so you can use it to keep them away from you. My problem is that I havnot been able to L-cancel more then 30% of the time as of late so I need to work on mechanics. Also, if you hit the fair on their shield, you can cancel into auraphere and shoot it at them if u hav it charged, if not you can aurasphere cancel which I think is better then L cancel.How to deal with sword users? I know spacing is key, but any other techniques? I wish lucarios ball had less end lag it could be used as an approach/spam/retreat/morethingsto
That would be amazing tbhHow to deal with sword users? I know spacing is key, but any other techniques? I wish lucarios ball had less end lag it could be used as an approach/spam/retreat/morethingsto
ATs? I posted a character specific tech skill brief that might be worth checking out. If you're looking for something to practice, though, I would suggest learning how to Aura Sphere Cancel, as it opens up new possibilities across the board with the character. Additionally, there is quite a bit of free damage to be had from Force Palm and Aerial Force Palm, so that is something to consider as well, though probably not as easy to learn or implement as ASC.What are the basics to this character? I'm thinking of using Lucario & Link tomorrow for a regional. It will be a PM regional in AL, and I know I'm super late, but what are some of the basic ATs I should know in general for PM & for Lucario? I'm new to PM.
Nope. Better look that up when I have time.Has everyone seen aMSa's Lucario?