Social Lucario Social: Aura Dog Days of Summer

pienapped

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There's just not much to talk about, well nothing I can really think of.
Also, hi. Just repicked up Lucario as a secondary.
 

meticulousboy

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Hi. Looks like you and I have a mutual secondary. Of course, that doesn't change the fact that the thread is accumulating dust. But if there's really that new patch coming soon, shouldn't we be talking about what changes we would like to see to Lucario?
 

pienapped

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Hi. Looks like you and I have a mutual secondary. Of course, that doesn't change the fact that the thread is accumulating dust. But if there's really that new patch coming soon, shouldn't we be talking about what changes we would like to see to Lucario?
The 1.1.6 patch?
 
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If Luma gets nerfed a significant amount I'll be really happy.

I also want to see the knock back gain for ZSS Flip Kick and Ness BThrow reduced a little maybe 2-5.

I also want Lucario buffs, but only to a few things like:
  • Jab 1 startup reduced by 1-2 frames. Jab 2 and 3 would also need to be speed up a frame.
  • Horizontal hitbox increases by 1.1-1.25 times on NAir, BAir, FTilt, and FAir.
  • Force Palm Flame to not whiff at point blank.
  • Air Walk returning. Rising DAir out of shield.
  • NAir hit 2 to hit right after NAir hit 1 hitbox ends.
  • BAir late hit to be restored, which got programmed out of the game before the game was released.
  • If the late hit is not restored I'd love to have the hitbox duration last at least 1 more frame for BAir.
  • BAir hitbox to come out after FAir is used at the start of a short hop even if it requires frame perfection.
  • Aura Sphere Charge knock back gain increased, it got nerfed to 93, but was 100 when the game released. Even if it was increased by 1 I would be happy.
I know I've said these things multiple times before, but... Stickies are visible to visitors and if Nintendo was perusing this forum... Well, one can hope.
 
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meticulousboy

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If Luma gets nerfed a significant amount I'll be really happy.

I also want to see the knock back gain for ZSS Flip Kick and Ness BThrow reduced a little maybe 2-5.

I also want Lucario buffs, but only to a few things like:
  • Jab 1 startup reduced by 1-2 frames. Jab 2 and 3 would also need to be speed up a frame.
  • Horizontal hitbox increases by 1.1-1.25 times on NAir, BAir, FTilt.
  • Force Palm Flame to not whiff at point blank.
  • Air Walk returning. Rising DAir out of shield.
  • NAir hit 2 to hit right after NAir hit 1 hitbox ends.
  • BAir late hit to be restored, which got programmed out of the game before the game was released.
  • If the late hit is not restored I'd love to have the hitbox duration last at least 1 more frame for BAir.
  • BAir hitbox to come out after FAir is used at the start of a short hop even if it requires frame perfection.
  • Aura Sphere Charge knock back gain increased, it got nerfed to 93, but was 100 when the game released. Even if it was increased by 1 I would be happy.
I know I've said these things multiple times before, but... Stickies are visible to visitors and if Nintendo was perusing this forum... Well, one can hope.
Hmm. Thought you wanted some changes to Forward Air.
 

Mario & Sonic Guy

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Recently, I noticed something that seemed awkward. While Lucario has seen some changes in its attributes, Mega Lucario still has Lucario's original speed attributes. It seems that before the updates modified Lucario, both Lucario and Mega Lucario had the exact same speed attribute values.

After seeing this information, it just seems so weird that Mega Lucario is less mobile than Lucario, but since Mega Lucario is a Final Smash fighter, I can probably understand why it was untouched.
 
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KakuCP9

What does it mean to be strong?
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Congrats to ASTRO for placing 13th in GOML before being killed by the evil gay Fox. Also Croi Croi , good work in Brawl singles. Did Brawl bracket hold you hostage or you got slain in S4 bracket early?
 
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Has anyone played with UTilt to footstool? That'd be hilarious if we could get a footstool jab lock confirm off of a new stock. If it did work... We might have a 30+ combo or even a 0 to death combo at lol Aura percents.

Any lab assistants wanna help me find stuff?
 

meticulousboy

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Has anyone played with UTilt to footstool? That'd be hilarious if we could get a footstool jab lock confirm off of a new stock. If it did work... We might have a 30+ combo or even a 0 to death combo at lol Aura percents.

Any lab assistants wanna help me find stuff?
I can see the practicality behind it. So I am in.
 
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i've also discovered some secret lucario tech that nobody else knows, such as:
-force palm grab into up b (work at very specific %, esp w/ high aura), great for closing out stocks
-force palm grab into bair jablock (work at very low %, very specific to get)
-aura sphere charge into up b (a great kill confirm, probably better than ascjcu)
now i don't know about you guys, but this could change the face of the lucario metagame drastically. this might even make lucario top 25 in the game.
 

Y2Kay

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i've also discovered some secret lucario tech that nobody else knows, such as:
-force palm grab into up b (work at very specific %, esp w/ high aura), great for closing out stocks
-force palm grab into bair jablock (work at very low %, very specific to get)
-aura sphere charge into up b (a great kill confirm, probably better than ascjcu)
now i don't know about you guys, but this could change the face of the lucario metagame drastically. this might even make lucario top 25 in the game.
I think as of right now Lucario is indeed top 25 in the game, easy

:150:
 
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I wonder how long we can jab lock NAir and what other practical jab locks we can do from a footstool off of say Aura Sphere charge.

If we could do something like...
Hit with Aura Sphere charge, footstool, fast fall DAir to cancel momentum, NAir jab lock, UTilt, footstool, fast fall DAir to cancel momentum, NAir jab lock, to repeat UTilt footstool or finisher... If this especially worked at the start of a fresh stock we might have some 0-death setups.

Heh, if this kind of stuff did work we might be top 10.

If anyone wants to test out footstool stuff that would be amazing.
 

Pixel_

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I wonder how long we can jab lock NAir and what other practical jab locks we can do from a footstool off of say Aura Sphere charge.

If we could do something like...
Hit with Aura Sphere charge, footstool, fast fall DAir to cancel momentum, NAir jab lock, UTilt, footstool, fast fall DAir to cancel momentum, NAir jab lock, to repeat UTilt footstool or finisher... If this especially worked at the start of a fresh stock we might have some 0-death setups.

Heh, if this kind of stuff did work we might be top 10.

If anyone wants to test out footstool stuff that would be amazing.
I've tried this, but the Dair either hits the opponent or it takes too long and I can't lock with Nair. Was this completely hypothetical or what?
 
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