Croi
Smash Lord
It's not a copypasta, he posted his response inside the quote.
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Please no more personal attacks from or to anyone on this thread.Just putting it out there, a person can be "nice" but still be devoid of empathy.
You know who you are
They're most definitely meant for entry level I think. If ya think about it, the majority of competitive players are made up of entry level, with only a few people who can take money away from this game consistently. I guess it'd probably not be worth the effort to get super in depth when he already gets his views this way..Man, these videos talk a lot without saying anything. It took him seven minutes to say that Lucario gets stronger with Aura, but he is really weak without it. Followed by his opinion on Lucario's tier placing.
Maybe these videos are supposed to be super, super basic, as an entry level for people that have never played Smash before much less a character, but that's honestly not something I've come to expect from the best Smash 4 player out there. But then again, if he tried to get really technical about a character he doesn't as deeply understand as someone who mains him, we'd probably just laugh about how wrong he would be on some points.
Basically, what I'm trying to say is, Zero can do no right
Well few issues with this.I would simply argue that it creates unfair bias to let one character use customs yet the others cannot because reasons. Same for for Mii Fighters. All characters have a default moveset, this fact cannot be argued no matter how hard anyone tries.
Be that as it may, they have a DEFAULT moveset. Turn on the game or create the Mii Fighter, the moveset they start with is default. This is fact.Well few issues with this.
They can use "custom" move sets with the option off. Same with online tourneys, you can use any layout you want.
They actually are focused to be balanced more than any other customs in the game.
Is that even their default when they are characters you create and customize by default?Be that as it may, they have a DEFAULT moveset. Turn on the game or create the Mii Fighter, the moveset they start with is default. This is fact.
And Palutena plays drastically different with customs vs without customs.
They're not a playable character until you make one. They're supposed to customizable fighters, that's the point. Arguing otherwise always seemed silly to me.Be that as it may, they have a DEFAULT moveset. Turn on the game or create the Mii Fighter, the moveset they start with is default. This is fact.
Really now at the first sentence. You're not addressing my argument that the Mii FIghters have a DEFAULT moveset. If the game gave the Miis a random moveset each time they are created, you could say "RT is wrong, he's an idiot!" and I'd concede you have a valid point. But every time you create one, they have the same starting DEFAULT moveset. Please argue this FACT.They're not a playable character until you make one. They're supposed to customizable fighters, that's the point. Arguing otherwise always seemed silly to me.
...do people not know what the definition of DEFAULT is...?You could argue whether they should be legal or not, but the whole 1111 only thing is just plain arbitrary.
It matters because it's a default moveset. Other characters have a default moveset when customs turned off. So guess what? Now the Mii Fighters and Palutena do too! BOOM. Alert the media of this breakthrough...Ok, let's say 1111 is default for Miis. Why should that matter? The game doesn't restrict you to those movesets when the customs are off. So why then should Miis be restricted to 1111?
I want you to go create a brand new Mii Fighter RIGHT NOW. So, what shows up when one is created and nothing is changed? I guarantee 1111...every...single...time. Now, assuming you know what the definition of default is...and applying this to what can be observed....HOORAY.The game has no definition of default in the way that you are describing. I made things pretty simple with what is what. Idk how that's complicating things.
I thought RT had a Lonely Nature?Goomy, level 24, adamant nature
It is easier to say to use 1111 instead of picking and choosing, which can be seen as unfair to every character with good customs. In a non-custom environment every character uses 1111, so why not Miis?Ok, let me put this another. Do we only play "default" characters or do we play characters with customs off? If the former, the only reason to say as such is to deal with Miis by saying they can only use 1111. If the latter, "default" has nothing has nothing to do with it. Mii's movesets are NOT custom moves in the same way as other characters.
My issue is that saying we play "default" is weird, random, an external idea, and only there because we don't want to actually talk about whether we should use Miis or not. Miis are a completely separate issue from customs.
That's what I mean by saying that "All characters have a default moveset" is arbitrary and not actually based on anything that matters in game. The very idea of "default" in this case is suspect and actually over complicates things.
EDIT: Oh and the idea that Mii's 1111 is default because that's what they start with is still flawed. The character isn't made until after you leave the Mii customization menu and hit save and quit. Meaning, you need to decide that your Mii will have 1111 before it's made. A stronger argument might include the fact that Kirby always copies the 1 variant of Mii's neutral B, but that's still limited and my argument doesn't actually care about that stuff, so yea.
Pit and Dark Pit are basically the same character with a different custom load out. I've heard this makes Dark Pit better in the Rosa match up. Is that unfair? Marth and Lucina are different, but I doubt Marth players would find playing Lucina very difficult. Sheik is the best character in the game, but we don't call it unfair to pick her. 1111 Miis are bad characters. If they're unfair ban them all together.It is easier to say to use 1111 instead of picking and choosing, which can be seen as unfair to every character with good customs. In a non-custom environment every character uses 1111, so why not Miis?
Shield your eyes sunny. This is all my fault, I am sorry. we've failed you as a generation, the world you will inherit will be filled with pain and despair???
Um btw.
What's up with all the arguing going on here?
This is really rare.
You guys don't really in-fight.
I like it better when we just talk **** about OTHER people outside the thread. :3
I...1111 being what it is when you create a mii, because something had to be first, does not make it their default.
I'm not muddling it.I...
What?
What something starts with IS the default setting. Is this not what a default setting is? Please tell me if I'm wrong.
You turn on Smash, go to VS mode, it defaults to Time mode with 2 minutes. Change the settings to stocks with a timer (you're CUSTOMIZING the ruleset here btw). Reset the game, go back to VS mode, and it goes back to...wait for it...timer with 2 minutes. Hence a DEFAULT setting.
Now apply the same thing to Miis. Create a new one, it defaults to 1111 and no equips. Go ahead and CUSTOMIZE (key word) it by adding equip for critical hit and give it 2323 and do whatever else. Now delete it. Now create a new one. Oh look, 1111 again. It's a DEFAULT.
Come on guys..I am trying to keep it simple as possible. None of this "default is arbitrary" or "what is default?" nonsense. You're trying to muddle a very clear-cut case with tangents.
I don't think we will see eye to eye on this.I am going by the GAME'S definition of what the default moveset is. Everytime you create a new Mii, it starts with 1111. This does not change no matter how many times you do it.
The game has defined a default for us. We can go back and forth on what is default, but THE GAME gives us a default moveset. You can argue with the game, but everytime you click "Create" the same thing will show up, 1111.
If you want to say they don't have a default moveset, then fine, they can become an illegal/banned character (which many other competitive games do anyways). I'd rather not, because they do have a default moveset as defined by the game itself.
You're focusing on an idea of "default" or always 1111. While @I am going by the GAME'S definition of what the default moveset is. Everytime you create a new Mii, it starts with 1111. This does not change no matter how many times you do it. You can claim it's arbitrary, but it's the default. It never changes.
The game has defined a default for us. We can go back and forth on what is default, but THE GAME gives us a default moveset. You can argue with the game, but everytime you click "Create" the same thing will show up, 1111.
Go to any other character look at how the moves are arranged and note that all other characters have move 1 as their default. How does this not apply to Miis then, especially when they start with move 1, the slot for default moves, upon being created?
If you want to say they don't have a default moveset, then fine, they can become an illegal/banned character (which many other competitive games do anyways). I'd rather not, because they do have a default moveset as defined by the game itself.
NO I HATE YOU. MORE RAGE.Random thought, but Ash releasing his Goodra was dumb, though it made sense.
We need more love and peace!NO I HATE YOU. MORE RAGE.
But yeah, Ash is dumb.
: s
Well he is a vampire after all.Ash is dumb if you think he wants to be a pokemon master.
If his real goal is to remain a preteen forever he's A-tier. Maybe S.
I was trying to find something Palutena related to talk about. Should I have not? I'm kinda new here. ;-;Hello and what are you quoting that in the luc social for?
Hmmm, overall though, what is the best way to handle this for both sides?I don't think we will see eye to eye on this.
I just don't think they have a "default" moveset and since they can still change this with customs off I don't see why but allow them to.
Just how I interpret it I guess.
NO I HATE YOU. MORE RAGE.
But yeah, Ash is dumb.
: s