OneWingedAngelo1
Smash Journeyman
So you are saying with less reaction time you have more of an advantage to do something that takes more reaction time to do? I don't see what you are talking about.Im going to have to back up Timbers on the DAC thing. If you have enough time to get out of the way on a larger stage you have enough time f-air him in the face (or throw an aura sphere,etc). And the same applies on a smaller stage, except that now avoiding it isnt as much of option, instead your only option is to just punish him, which really is probably the better option in every case, no?
My arguement on this attack is that he can pull it off quickly and the chance you can see it coming is much less on this stage than on others. This increase the chance of him actually hitting with this.
I agree that you can in fact Down Air his recovery this way. The thing is in doing so you have now knocked him up in the air, this also increases the chances he has to get back on the ledge. If he was in KO range to begin with, then this isn't much of a big deal, but chances are you are trying to gimp him and since the attack didn't kill him he now can survive.Also something to add. If Link is trying to recover in a completely vertical fashion, then all you need to do is jump over him and press down on the c-stick. His up b is incredibly easy to stop if you can just get above it, which is harder to do the more level he is with the stage, but when he is trying to recover almost completely vertically, then he is quite vulnerable to Lucario's awesome d-air, just dont try it during the last swipe on Links recovery because you will either trade blows (which will probably work in your favor) or Link will hit first, but as long as you hit him before then, its all good.
I am not trying to argue that this is a good stage for Link, AT ALL, What I am saying is that this stage has more Pros for Link then just about any other stage of its kind. There are much better options to pick in this match up... why go here, there really is no point to recommend it when you have better options.Also on the topic of the moving ledge on Frigate. Regardless of if the ledge is up or down, Link has less recovery options there than he would on an ordinary stage since there is one less ledge to grab and thats something Link really depends on for his recovery, since you know it kind of sucks, that means when you knock him off that side, you can predict pretty much EXACTLY how he is going to try to recover because he only has his up-b, and then just hit him again, and again, until he cant get back, though, it will probably only take one hit if he is forced to use his up-b.