Damittom
Smash Ace
LOLOLOLOLOLOL that was awesome
sometimes when I play Olimar, I like to pretend...
![]()
that we have conversations with each other on how to beat the opponent.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
LOLOLOLOLOLOL that was awesome
sometimes when I play Olimar, I like to pretend...
![]()
that we have conversations with each other on how to beat the opponent.
pretty sure his lag depends on the hit lag of the move. take the diff between gettin jabbed by someone and getting hit by marths final smash as an exaple. the lag from marths final smash is tremendous and so is olis whistle lag when he super armors it.Is it possible for Oli to whistle (ie whistle properly so he doesn't take knockback) AND SDI the same move? Like, if he were offstage against an MK and he whistled a SL, would he be able to SDI closer to the stage as well?
Does the hitlag of a whistled move depend on the hitlag of the move itself? Or will Oli suffer the same hitlag regardless of whether he gets hit by an MK dair or a Falcon knee?
How about YOU stop being a jerk and answer his question ffs.
Dang, so you're saying... all that time people spent crying over whether or not you could SDI w/ whistle could've been better spent taking my advice instead?All right, let's holster our mouths.
You can't SDI during the hitlag of a super armored move.
i would assume any pummle increase hit stun since it increases damage...I heard that pummeling right before a down-throw increases the down-throw's hitstun. Is this correct?
No. Olimar can input a throw command 3 frames before the pikmin finishes its pummel animation.I heard that pummeling right before a down-throw increases the down-throw's hitstun. Is this correct?
oh, thankyou.Pummel and throw are two different moves. Damage =\= hitstun <.<
Thank you. How many frames is olimar's air dodge?Basically, whistle allows a reaction where airdodge normally wouldn't because it takes so ****ing long to finish. You can whistle individual hits of certain multihits that airdodge wouldn't outlast, punish with an attack, whistle to airdodge, etc. That's why you see so many Olimars using Whistle to Nair to get grounded.
On the other hand, Airdodge ends when you hit the ground and has actual invincibility, so use it on stuff that you know you won't need whistle for.