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I created a thread for my next character. It will be released (BETA) on sunday.ALL RIGHTY IM BACK!!! ITS UPDATE TIME!! All these awesome character mods are looking great ya'll. Keep it up.
Umm...I dont think it really needed another thread tho lool. And thanks for taking care of the the character submissions man. I owe ya one.I created a thread for my next character. It will be released (BETA) on sunday.
sorry, i made a new thread for mine because it is a whole project, and i am updating it constantly, and asking for feedback and suggestions.Umm...I dont think it really needed another thread tho lool. And thanks for taking care of the the character submissions man. I owe ya one.
Meh its ok I guess. Once he's completely done make sure to throw him in here.sorry, i made a new thread for mine because it is a whole project, and i am updating it constantly, and asking for feedback and suggestions.
that is essentially why i needed a whole new thread.
Sounds good.Meh its ok I guess. Once he's completely done make sure to throw him in here.
spam much?Hahahahahah
Ike's kill power in the air is going to dwarf ragna's, that's for sure. On the ground and in specific situations he definitely has more going for him than ike does, that much is obvious. After kirk play tested ike the summary is that the tipper is worth keeping due to how ridiculously uncommon hitting with the tipper of such a large blade is. However due to the speed of the move, the knockback of his blade is being reduced to make it a reliable killer at 130 but not at the 100 or so it tends to kill at now.Ike may have a good jab combo, but does he have the kill ability Ragna does? Brute power may be one thing, but Ragna has that AND speed.
After playtesting it was found that the problem was actually a combination of both. The move hits way too hard for how fast it is. As a result, his iasa on up tilt is being raised and the knockback reduced.The problem I see is not in the amount of damage it deals. The thing that worries me is the speed and range of the move on top of how much damage it deals. It looks like it can beat or tie with a lot of moves. In other words it seems like it can stop a lot of approaches while also dealing a very good amount of damage.
If he tips you at 70, the move is meant to flat out kill you, it's designed to work that way.20 frames for a smash is not slow by any means. Also, Marth mains can tell you just how easy it is to tip with attacks. Also, I'm not worried about the KB at 0% I'm worried about when Ragna has his opponent at 70%.
As mentioned the up smash was visibly way way way too strong even before playtesting. It got nerfed but was nerfed too much, we're in the process of finding a happy mediumm it;s probably going to kill uncharged at around 125 now. Most of ragna's kills are going to be in the 130ish range.The thing that worries me about the upsmash is 2:48 of the part 3 video. It was able to kill Marth at 100%. While I understand that his current upsmash is significantly harder to hit with than Ike's I don't think it deserves THAT much of knockback buff.
Again it is appreciated. After kirk finishes his downsmash and the current tweaks we may pre-release a test demo for people to see whether or not he's out of line. The goal is to balance him within reason (see: High tier potential) with the rest of the cast so the input is definitely appreciated.I didn't mean to sound as if you guys didn't know what you're doing. I'm very sure you guys have an idea of how to balance him. All I was doing was voicing some concern about some things that I feel are too good. The jab combo in itself is not what I'm fussing over, nor am I going to tell you to make attacks weaker by 1%. What worries me is that ALL of Ragna's abilities combined seems too good. Good damage racking ability, good speed on his attacks, and reliable killers.
These observations are all based off of the demonstration videos so they are really nothing but theory. I am merely pointing them out because I worry that if left untouched these factors might keep the final product from getting the attention that it deserves.
I SECOND IT.Someone really needs to record a video of four EPIC falcons (the broken huge ranged one) fighting each other in a 99-stock match. :D
I SECOND IT.
And that will be AMAZING.
It would take all of two minutesAlthough, it would probably have to be in parts, because of Youtube's 10min time limit.
Thanks for the feedback! I'll see what other option I have to replace Utilt; maybe some sort of upward throwing motion? And yeah I plan on changing his Dair to something less weird.@Black Knight: He feels a bit unfinished :S
I dont like his Uptilt, it looks too weird. Also his Dair is a little bit strange.
His neutral B is **** hot, but it should be interruptable in the first charge and also it really shouldnt take THAT long. (Well its sure that such a strong move will need its time, but now that much ). What also would be cool (if possible) if it would be like the DK Punch. You can walk/run/etc. around after one charge ^^
That were some things I realized.
sorry for being too lazy to try it, but is this the black knight from Fire Emblem? Because there's a really amazing ganondorf texture fpr him and if you could use that with either a beamsword moveset or a always have sword code then I would give you my soulThanks for the feedback! I'll see what other option I have to replace Utilt; maybe some sort of upward throwing motion? And yeah I plan on changing his Dair to something less weird.
I think because of the massive reward you get from his B, the timing is fine. I don't think Black Knight is really the kind of guy who would have a move like DK's Punch. Besides, you can't really continue the taunt somewhere else from some certain frame in the animation. That'd look weird :/
This reminds me that I was going to swap one of Marth's taunts to his Critical Hit animation.I'm gonna repeat my Ike suggestion -
make one of his taunts a fake charge up for Quick Draw. It'll look exactly like he's about to shoot across the stage, but he just ends his taunt.
Look forward to it.I guess I could try. The swing I have now is decent, though.
bleh its hard to explain. It reflects at the body, I couldnt make it go out with the rest of the flip hitbox for some reason. but anyways, like I said it reflects at the body, and kinda happens in the middle of the attack so you have to initiate it earlier than you would any other reflects. It's so weird, all I really did to make the attack reflect was take the hit box from mario's cape. but it doesnt work just like it...lol, I give up, what is the catch for making sonic reflect? Does the projectile has to be touching him or some distance
n00bish question ahead:bleh its hard to explain. It reflects at the body, I couldnt make it go out with the rest of the flip hitbox for some reason. but anyways, like I said it reflects at the body, and kinda happens in the middle of the attack so you have to initiate it earlier than you would any other reflects. It's so weird, all I really did to make the attack reflect was take the hit box from mario's cape. but it doesnt work just like it...
Change the X / Y / Z Offset (Z you dont really need xD set it to 0 ^^) and I give you the tip to set the Bone also to 0 (I think you should also make the Rotation to 0, but I'm not sure what it really does)At the body? I thought it was the hand, hmmm. I'll give it a shot. Is there a way I can move the hitbox instead making it larger
Idk which collision is actually the the reflect one so and I dont wanna screw up the flip. + theres a defensive collision as well.Change the X / Y / Z Offset (Z you dont really need xD set it to 0 ^^) and I give you the tip to set the Bone also to 0 (I think you should also make the Rotation to 0, but I'm not sure what it really does)
Btw. I will now re-try to change moves, I hope it works.
Otherwise it would be nice if someone could make a short tutorial.
For example Changing Pikachus Down-B Animation so that he does one of his taunts but still with the Lightning (Not sure which Taunt it is but there is one which would be very good for it). You should just list every step you do to do it. That would help me alot. Because every time I try it I get freezes XD
You should copy GoG's tipper stuff... that's what made Roy so unique from Marth.I guess I could try. The swing I have now is decent, though.
^ thisYou should copy GoG's tipper stuff... that's what made Roy so unique from Marth.
The Tales of series is awesome. I got that one right away.Im still editing my Marth, heres a preview of one of his special attacks in Water/Electricty mode.
Lightning Blade!