Wonderful Sheik matches Ankoku. Your Sheik is much more refined than your Wifi matches
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Good stuff.
I thoroughly liked your Marth, MK, and DeDeDe matches. They gave a good representation of how Sheik can perform against commonly used characters. Loved the B-Air Chain Jacket against MK; I noticed how he just stood there for a little bit wondering what to do. Haha. His Drill Rush has some good priority on it by the looks of it. Another thing I noticed was how Sheik's D-Air outprioritized MK's Shuttle Loop.
I'd agree with re-evaluating the matchup versus MK seeing as you didn't have as much difficulty with him as I originally expected. You killed him quite early and the chain usage was definitely a great change-up here and there. I noticed that you incorporated much of the information from the matchup/counterpick thread from the needle spam, to the varied edge-guarding, and keeping close to the center of the stage. It was a nice demonstration on some basic strategy when challenging MK. I'd probably shift a few points, maybe 10 or so towards Sheik.
In your match versus Wolf, I noticed you had some trouble with his aerial game and that tricky edge-hog. I would still keep the match-up in Sheik's favor seeing as how you quickly got the advantage in the match once you locked him on the 3rd stock (1st match) and almost had that easy kill in the second game with that triple F-Air edgeguard; Omniswell overall did a great job avoiding the F-Tilt for the matches.
Ice Climbers were definitely frightening to watch, but it appears that D-Smash works pretty well against them. If you were to approach with the ice blocks coming at you, I'd suggest using U-Tilt and IASA an F-Tilt to reflect the projectiles back incase you want to approach that way. The DeDeDe match was just lolz; Sheik is in complete control of that match. Surprising how much DeDeDe's ground game suffers when he can't chain grab as its more difficult to get them off the stage and setup for his great aerial game and edgeguarding ability.
Overall, great Sheik. But there are some things I'd like to point and out and may add to your game:
1. Utilize the U-Tilt more.
I rarely saw this move come out after watching all the matches. It was used about 5-6 times in 8 matches. Its an awesome move to mix in with your F-Tilts, Jabs, and D-Tilts as the timing is varied slightly due to the two-hit nature of the move. Also, the range is pretty good on the attack with a respectable amount of priority. I think using this move, especially in your Wolf match, might have helped you turn the pressure onto Wolf. Also, using this to finish off lower-percent F-Tilt locks helps rack easier and more damage while keeping your U-Smash more fresh.
2. Don't forget about Crawling!
This one is a bit more situation, but this might help when Wolf is stalling on the ledge with his Forward-B and you feel that your Chain and Needles aren't sufficient enough. It lets you approach the edge while staying low, making it unlikely that Wolf will hit you unless he decides to scrape onto the stage. You might be able to bait him out by crawling, and if he doesn't bite, you might be able to reach the edge and land a D-Tilt (or U-Tilt) before he can reach. This way you won't have to take a chance jumping off the stage or initiating a perfectly spaced Chain.
3. F-Tilt More (but of course, don't overdo it!)
There were a reasonable amount of F-Tilts going around, but sometimes it won't hurt to throw in a few more F-Tilts if you notice they didn't perfect shield it. Sometimes they might drop their shield in retaliation, but the risk-reward between getting hit or landing an F-Tilt lock (or F-Tilt setup if they can't be locked) is definitely worth it. It's great as pressure and its probably Sheik's most feared move. Using it a little bit more won't hurt too much.
4. Throw in more grab releases (non-jump)
This is works as a great mix-up. If you can squeeze in a few hits at mid-high percents, you opponent will most definitely be mashing to escape. You can take advantage of this by waiting until the last moment (or just waiting longer) before throwing, or simple keep attacking and have them released into a perfect F-Tilt / D-Tilt range. You can also vary the speed of your grab attacks and you might be able to force them into a DI trap with the F-Throw/B-Throw if they expect a grab release. Great way to utilize Sheik's mind games and pretty good throwing.
5. Use Zelda's D-Tilt and U-Tilt
I think I saw a D-Tilt like once and no U-Tilts. I noticed at times you had to bide a lot of time to score that last hit in (like versus Marth). Some setups with D-Tilt can make it much easier to get that KO hit. Also, the U-Tilt has amazing KO power (as its rarely ever decayed) and sends at a quite vertical angle. It has a long lasting hitbox, and is great if you expect an early spot dodge or roll into you.
This should add to your game and I'm sure you'll find some uses for them here and there for your different match ups! Keep up the vids :D!
Go Sheik!!