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The way I see it it's really half and half. Half say the hitboxes are wonky, can whiff and have a tendency to miss the smaller characters. Which might be labeled as "unreliable".There's really only one move that really hits in a different place that the animation may lead you to believe (fair), anything else at least somewhat matches the trails.
And there's also these things called "training" and "CPUs" that can be used to test stuff and find the best uses without the stress of also trying to win, not to mention asking around the boards and hopefully not just getting a "lolol their hitboxes suk".
There's a lot of grandstanding in these boards. I wouldn't worry too much sbout it. We all know that mewtwo has his problems. I find it to be a bit of hyperbole when people talk about mewtwo's strengths. There's never really any detail or video examples just make use of his tools properly or X player is doing it wrong or something to that extent.The way I see it it's really half and half. Half say the hitboxes are wonky, can whiff and have a tendency to miss the smaller characters. Which might be labeled as "unreliable".
Then we have the other half who "dealt with the hitboxes" and insist they are fine and that other players need to commit to training mode and cpu's that have little effect against human opponents who play very differently. Oh you learn fundamentals and basic tactics sure but that can all change in a "real" fight. These players have gotten so used to the current hitboxes they aren't viewed as terrible since they have memorized where an attack actually connects at.
If you invested that much time into the character and can play him at a higher level then most then great on you but you shouldn't force your opinion of Mewtwo down everyone's throat. He has strengths and weaknesses and in your mind his strengths outweigh the weaknesses but for me I think it's quite the opposite. And that's completely fine. Mewtwo I think is a more technical character and if you can control your opponent you'll do fantastic but if you don't and make one little mistake it could be over for you.
I beg to differ. I don't have as much trouble with forward and back air, but up air is just god awful. Also even though I can judge the distance to use the forward air, I don't see why it shouldn't be able to hit at point blank. It's a pain. Not to mention forward smash at point blank and grab against shorter characters as well as dash grabs.There's really only one move that really hits in a different place that the animation may lead you to believe (fair), anything else at least somewhat matches the trails.
And there's also these things called "training" and "CPUs" that can be used to test stuff and find the best uses without the stress of also trying to win, not to mention asking around the boards and hopefully not just getting a "lolol their hitboxes suk".
I made a thread all about this about a month ago. You have the same idea about Mewtwo as I did in that thread. But for whatever reason everyone who replied was more interested in contesting my definition of a Glass Cannon, instead of getting my point and wanting to explain what Mewtwo was truly all about to the player base. :/And where you say "obvious", most people say "polarizing". Casual and lower level players already tend to throw fits when faced with the likes of Captain Falcon or pre-patch Luigi even though they have obvious weaknesses, do we really want Mewtwo to be viewed the same way?
Mewtwo isn't an offensive powerhouse like he is in his native series or how most famous glass cannons are viewed. Instead he is a defensive powerhouse capable of beating back or evading almost any assault with proper application of his moves. While this is obviously not as immediately rewarding as sick combos or blazing attack speed, and many players may lack the patience to do so in the face of his weight, he doesn't absolutely need them to be successful. His selling points are that he moves rather well for a character of his punishing playstyle and possesses means to counter ways that would normally prevent him from doing so. Seriously just look at the Mewtwo vs. Ryu video recently posted in the relevant thread and tell me Mewtwo can't move.
Well to be fair Samus got buffs on her nair and fair improving her air game considerably, and the new shieldstun gives her scary shield-breaking strings with charge shot.I do certainly believe Mewtwo will get good buffs eventually, I'm just annoyed that it will probably take a long while. Look at characters like Charizard and DK. Until about one or two patches ago, these characters were not exactly held in any high regard. It took MONTHS for them to get decent enough buffs to give at least any viability. Same will happen for Mewtwo(and hopefully Samus), it's just for some unknown reason going to take a long time.
Weight does not affect your falling speed. It's what determines how far you fly when hit by an attack.I know some people here are asking for a weight buff, but for what dynamic of the battle exactly? If it is for fast falling, they should consider just making fast falling a greater speed. (Like the difference between walking and running.(I may have said this before somewhere else hmm...))
Mewtwo is psychic enough that he could just fall fast without that extra weight, but floating is nice too. Aerial spacing.
Directional Influence is not really a major element for affecting match-ups, what if Mewtwo had great influence on how he received attacks?......zzz
That is right. Which can make it or break it when it comes to DI.Weight does not affect your falling speed. It's what determines how far you fly when hit by an attack.
Another day, another person claiming "Mewtwo should be THIS kind of glass cannon!". *Sigh*...I'm just going to be honest here: considering that Mewtwo is most likely never getting a weight buff, the only way to really balance him would be to make him Fox/Little Mac OP. Then, his huge hurtboxes, and low weight would be reasonable.
It's all about accommodation.
Honestly, I just want his hitboxes fixed at this point. Anything more is gravy, but I think he would be decent if he were reliable.Another day, another person claiming "Mewtwo should be THIS kind of glass cannon!". *Sigh*...
Rosalina has nearly the exact same attributes as Mewtwo (light, tall, even more floaty), she can't rush down people like Fox or Falcon and yet she is widely considered to be great.
Now before you just spit "lol Luma" back at me, take a good look at both characters. Both thrive with defensive play and spacing.
The difference is that Rosalina is wholly specialized in the spacing department with not only good disjoints on her own moves but also Luma as an extra cushion. Mewtwo by comparison has a powerful ranged projectile at his disposal, better mobility, combo game (Rosa may be great at juggling but her actual combos aren't long or damaging), better recovery and most critically, kill power that can't be taken away with a well-placed hit.
Bottom line is that you don't need to be aggro rushdown to make being frail work. You can buff Mewtwo's offence but that will likely only make him more polarizing. A more sensible route would be taking measures to improving his disadvantage; while not as egregious as most would have one believe it is still somewhat problematic with Mewtwo's weight. His offence is almost perfectly functional as it is; he just suffers a bit too much upon taking a hit.
Also if by accommodation you mean "stomp newbies with little effort" that won't really help representation. Look at all the Diddy players online that all but vanished after the nerfs to his easily abused tools. And Little Mac sure isn't regarded very highly in tier lists for such an "OP" character...
Building off this comment what Rosalina does have over Mewtwo besides Luma is lo and behold reliable hitboxes on all her moves.Honestly, I just want his hitboxes fixed at this point. Anything more is gravy, but I think he would be decent if he were reliable.
I'm in a hurry, so I couldn't read all of your post, but let me propose this:Another day, another person claiming "Mewtwo should be THIS kind of glass cannon!". *Sigh*...
Rosalina has nearly the exact same attributes as Mewtwo (light, tall, even more floaty), she can't rush down people like Fox or Falcon and yet she is widely considered to be great.
Now before you just spit "lol Luma" back at me, take a good look at both characters. Both thrive with defensive play and spacing.
The difference is that Rosalina is wholly specialized in the spacing department with not only good disjoints on her own moves but also Luma as an extra cushion. Mewtwo by comparison has a powerful ranged projectile at his disposal, better mobility, combo game (Rosa may be great at juggling but her actual combos aren't long or damaging), better recovery and most critically, kill power that can't be taken away with a well-placed hit.
Bottom line is that you don't need to be aggro rushdown to make being frail work. You can buff Mewtwo's offence but that will likely only make him more polarizing. A more sensible route would be taking measures to improving his disadvantage; while not as egregious as most would have one believe it is still somewhat problematic with Mewtwo's weight. His offence is almost perfectly functional as it is; he just suffers a bit too much upon taking a hit.
Also if by accommodation you mean "stomp newbies with little effort" that won't really help representation. Look at all the Diddy players online that all but vanished after the nerfs to his easily abused tools. And Little Mac sure isn't regarded very highly in tier lists for such an "OP" character...
We have, like, at least three of those already. Fox (still quite light, and his recovery ain't the best either), Falcon (gets comboed to hell, atrocious disadvantage and recovery), and arguably ZSS.I'm in a hurry, so I couldn't read all of your post, but let me propose this:
If Rosalina is already the "defensive" glass cannon, why have another? Why not have an offensive one? Somebody could argue that Fox fits the bill, but he's durable enough to survive a bit, and other cannon characters usually have some gimmick that extends their lives. Mewtwo, in the pokedex descriptions and in the anime, is a borderline-psychopath, and usually those types of people don't just sit in the sidelines, strategically poking at people.
Yes MagiusNecros , we get it. Ganondorf and Bowser generally hit harder with reads and have weight. Sadly that's ALL they have.Except in this case Mewtwo doesn't have a gnarly super shield or barrier of any kind in Smash. Yeah he's psychic type sure but the only psychic thing about him is the fact you pretty much have to be one to read your opponents mind.
Which is basically the same game all the heavies play. Ganondorf being the most notable.
I like the idea of Mewtwo's charge being relative to his power as well. Why can't he charge longer haha?Personally an old idea someone mentioned is Mewtwo gets a buff of somesort when he has SB at max charge when his hands glow. I liked that idea. Adds flavor.
There's more to a cannon than just how much damage they do. Versatility is a big part of one too. Look at Seth from Street Fighter. Hardly any of his moves do that much damage on their own (his spinning piledriver is MUCH weaker than Zangief's, and Tanden Stream is one of the weakest Ultras in the game damage-wise), and he has the lowest health and stun tolerance in the game as well. Yet he's considered to be very powerful just because he has so many tools at his disposal that he can handle almost any situation that comes his way or change strategies on the fly.This post is scorching hot. And I like that.
The main problem with Mawtoo is his category: Glass Cannon. Mewtwo's gameplay is a bit messy.
Definition right out of Urban Dictionary.com
Refers to a person, weapon, or vehicle which has a high output, but a low defense, life, durability, etc.
The Blaster (City of Heroes), dex zon (Diablo 2),golf glub (Silent Hill 4),and Red Gazelle (F-Zero GX) are glass cannons.
Hight output but low defense/durability.
The main problem is that... it almost looks like they got scared with Mewtwo while designing him!
We already know Mewtwo's biggest and more remarkable flaw; his weight. 122 kg = slightly heavier than a 5.5 kg pokemon
WHY
Basically, he's not that powerful, but he's stil super light. And he isn't that defensive either. Shadow Ball isn't that spammable and has punishable end lag.
So, we need to make him more offensive. Offense is a combination of attack power and speed. Mewtwo is powerful, but isn't that fast. Some of his moves have more end lag than they should (Bair and dthrow for example), so he can't even compensate not being so powerful. You might me saying right now: "But making him faster would make him more campy!" Not quite. If the Shadow Ball stays the same, there should be no problem at adding more running speed or less endlag at the end.
This should improve Mewtwo, adding a more dynamic playstyle. Maybe representing more what Mewtwo is: An intelligent and powerful Pokemon, that will rather wait for you to make a mistake and hardly punishing it.
No need to get an attitude, I'm trying to have a civil discussion. Thank You.We have, like, at least three of those already. Fox (still quite light, and his recovery ain't the best either), Falcon (gets comboed to hell, atrocious disadvantage and recovery), and arguably ZSS.
What type is Mewtwo again?
Oh right. Psychic. What do they specialize in? Special Attack. That means they don't need to close in to maul their enemies.
http://vignette1.wikia.nocookie.net...kinesis.gif/revision/latest?cb=20130207204414
You'll notice in the preceding gif that Mewtwo doesn't move an inch to hurt someone. He doesn't need to.
Shadow Claw's a pretty good approximation of that Mew punch. And Mewtwo is not using Mega Mewtwo X.No need to get an attitude, I'm trying to have a civil discussion. Thank You.
Also, don't forget this
or this
or this
Mewtwo was never a slow, defensive fighter. He is in fact, that opposite. If anything, Mewtwo should be an offensive projectile/long range character, if we're really being accurate here, as you forgot to mention that when Mewtwo and Mew fought, there was a lot of action, as opposed to hit-and-run shenanigans.
That dash stop though. The little turn around motion is dumb.Shadow Claw's a pretty good approximation of that Mew punch. And Mewtwo is not using Mega Mewtwo X.
Just because Mewtwo isn't great at rushing down doesn't mean he's slow. Airspeed is on par with Mario's and his dash speed is pretty good too.
Never said he couldn't. He just prefers not to unless he Mega Evolves to X (and I repeat, Smash Mewtwo is NOT using X) because his special attack is better than attack by default.I put MMX on there because unlike Y, he doesn't sit in the sidelines during battle, and that, once again, proves my theory of Mewtwo being more than some guy who sits around throwing up barriers.
Also, you couldn't counter that running Mewtwo
Maybe not but he's the only psychic type Pokemon in Smash and I think the development team was really trying to make him feel like one. Don't see what a difference in mental attitude has to do with anything.Edit: You admitted that in the games Mewtwo uses an offensive approach. You defeated yourself.
Also, Mewtwo isn't "the psychic type", as he's psychologically different than them, Mewtwo is the only
borderline-psychotic Psychic type that I've seen thus far.
Alakazam.And Mewtwo's approach is vastly different than theirs.
Yeah, well that's pretty much what this thread is. Whining, ****hing about how Mewtwo didn't live up to expectations and suggesting ridiculous "buffs" to compensate for his frailty instead of buckling down and making what he does have work.Psychic types are usually relaxed and sit back. Mewtwo just seeks to destroy his enemies through whatever means.
Off-Topic? I don't think you fully grasp what I was saying there.
Also, I noticed you're trying to change the topic from the one we were just in, now arguing over semantics, since you couldn't counter my past statement
He can't though. ZeRo would probably give him a whoopin and tell him to not use Mewtwo and use Sheik.I have something for you to do
1. Go to a tournament, fight Zer0 (and win) as Mewtwo, and then come back and tell me he's "good".
And if that's too much...
2. Go to a tournament (Apex, or Evo), win, (as Mewtwo, and Mewtwo alone), then come back and tell me he's "good".
Right now you should be saying "easy money!", but in reality, you probably aren't. So, until you meet these requirements, let us Mewtwo fans complain.
Your trolling isn't even amusing whyI have something for you to do
1. Go to a tournament, fight Zer0 (and win) as Mewtwo, and then come back and tell me he's "good".
And if that's too much...
2. Go to a tournament (Apex, or Evo), win, (as Mewtwo, and Mewtwo alone), then come back and tell me he's "good".
Right now you should be saying "easy money!", but in reality, you probably aren't. So, until you meet these requirements, let us Mewtwo fans complain.