pikazz
Smash Lord
why the opponent doesnt get disabled in air is because of one major reason:In melee, didn't disable while in the air just drop the opponent as if their shield was freshly broke? Why does it have knock back in the air anyway and no Disabling effects? If it was fixed to say a Sleep effect (because hypnosis and psychic physic's accuracy), they would drop in the air and try to wake up, I feel that might really balance him out since it is hard to land in the air anyway.
(Also jigglypuff really needs more range with her Sing, but it could be added to her as well.)
meleebrawler Moves that have some uncertainty bring a bit of balance don't they though?
the Dizzyness in brawl and forward has the action "disable" set to "If enter Air in this mode, go to Fall Action" which basically makes them get 100% recover from when they are in air like when the ground under them disappears or pushed of the ledge when they are dizzy.
since the effect of the attack only makes them go directly to the "Grounded Dizzyness", making it useless in air cause it will just simply make them take damage but act directly out of it! this can also apply to sleep cause they is pretty much the same (shield broke has 3 actions before going to grounded dizzyness: Shield Break Start -> Shield Break Fall -> Dizzyness Start -> Grounded Dizzyness)
I really want sleep and dizzyness should work in air. they did make the opponent sleep in air by darkrai but why not jigglypuff aswell ;-;