litlwing
Smash Apprentice
READ THIS FIRST:
All though the following results are a good assumption of how strong theses moves are, understand that they are not completely accurate and certain mechanics of the game make it harder then first anticipated to test the actual knock back and i will continue to find better more accurate ways to test these moves.
But not now, this crap takes to long and I'm tired.
----- READ -----
(All tests are done against Marth, because he is a common character whom is not to small and not to big tho he is a little light, with no DI, or outside influence and at 0%. All moves are fully charged and connect with all portions of the respective attack and are sweet-spotted if needed)
UPDATE: a few air moves with horizontal power have been added:
Captain Falcon's famous Knee and Zelda's Thunder Kick
UPDATE: Uncharged smashes for most people added.
*What the Numbers mean....
1. This is not tested by ko'ing people, it is purely a test of the knockback and power of a move.
2. just because a character's move has a knock back of like 3 does not make them bad, the characters with knockbacks above 5 are just absurdly strong with that move.
3. a move with a knock back of 4 will kill marth to the side (with no DI or recovery) at about 80% fully charged from the middle of FD WITHOUT DI (after damage is added i.e. Marth has 60% Mario charges his fsmash and hits marth doing 23% resulting in marth having 83% and dying off the side before he can have a chance to recover) Ill test with DI later.
4. The Reason I use full charged smashs is because all the moves that are listed are still proportionately the same so long as they are all with in the same charge, also the higher level of data means more accurate results, example: interviewing 100 people (full charged) as opposed to 10 people (uncharged) for some sort of survey would be more accurate.
5.uncharged smashes for those whom would like that data as well
Here ill explain how this works:
1. first i will list the characters name.
2. Then I will list the damage the move i am describing does, % wise
3. next the move will be given a number based on knock back between 1 and 10
4. the type of move will be listed last (smash, special, etc.)
5. Now i have included uncharged versions of everyones moves, they are in the same place just right before the larger stats. (if there is an x next the characters number i havent got to add the uncharged smashes)
well thats, it here goes
# - name - % - knockback - move
1. Snake - 22/30% - 7/9.5 - Fsmash
2. Dedede - 24/33% - 5.5/9 - Fsmash / 30% - 5 - Jet Hammer
3. Ike - 22/30% - 4.5/8.5 - Fsmash
4. Ganon - 24/33% - 3/5.5 - Fsmash / 35% - 8.5 - Reverse warlock p. / 27% - 6 - Utilt
5. Marth - 19/28% - 4/7 - Fsmash
6. Bowser - 33/46% - 3.5/7 - Fsmash
7. Link - 32/43% - 3.5/6 - Fsmash
8. Ness - 24/33% - 4/6 - Fsmash / 25% - 7.5 - PK Thunder
9. Charizard - 22/30% - 4/6 - Fsmash
10. Pickachu - 17/23% - 3/4 - Fsmash / 17% - 6 - Thunder
11. G&W - 18/25% - 3/4.5 - Fsmash / 32% - 12 (yeah, thats right) - Level 9 Judgement
12. Mario - 17/23% - 3/4 - fsmash
13. Wario - 19/26% - 34 - fsmash / 40% - 4.5 - Fart
14. DK - 21/29% - 3.5/5.5 - fsmash / 28% - 4.5 - Giant Punch
15. Jigglypuff - 16/22% - 2/3 - fsmash
16. Luigi - 14/19% - 2/3 - fsmash / 30% - 4.5 - Miss-Fire
17. MK - 14/19% - 2.5/3.5 - fsmash / 13/18% - 3.5/4 - Back end of dsmash
18. Captain Falcon - 19/26% - 2.5/4 - fsmash / 28% - 5 - R. Falcon P. / 19% - 4 - Knee
19. Samus - 13/18% - 2/3 - fsmash / 25% - 3.5 - Charge Shot / 14% - 3 - bair
20. Sonic - 14/19% - 3/3.5 - fsmash / 12/16% - 3/3.5 - dsmash
21. Fox - 15/21% - 2/3 - fsmash / 19% - 3.5 - dsmash
x 22. IC - 32% - 4 - fsmash
x 23. Lucario (full aura) - 27% - 4 - fsmash / 26% - 3.5 - Aura Sphere
x 24. Pit - 26% - 3 - fsmash
x 25. Ivysaur - 22% - 4 - fsmash
x 26. Squirtle - 19% - 3 - fsmash
x 27. Wolf - 21% - 3.5 - fsmash / 19% - 4 - dsmash
x 28. Falco - 21% - 4 - fsmash
x 29. Rob - 18% - 3 - fsmash
x 30. Lucas - 21% - 5 - fsmash
31. Zelda - 17/23% - 2.5/3.5 - fsmash / 20% - 4 - Thunder kick
32. Sheik - 14/19% - 3/4 - fsmash
33. Yoshi - 16/22% - 2.5/3.5 - fsmash
34. Diddy - 18/25% - 2.5/3 - fsmash
35. T. link - 23/32% - 3/4.5 - fsmash
36. Z. Samus - 10/14% - 2.5/3 - fsmash / 16% - 3 - Foward special (may need more tests)
37. Kirby - 15/21% - 3/4 - fsmash / 23% - 4 -Hammer
*G&W: Oil panic
This move is kinda situational in that it matters on who your fighting or if you have items yada yada yada but just for fun i did test it with the super scope, here are the results.
X. G&W - 60% - OVER 9000! - Oil panic
but yeah that one is up to you but it pretty much killed in one hit with three super scopes and i doubt that is it's limit.
*Peach and Olimar have odd fsmashes in that they have muiltiple different versions I will decide on the best way to rank these moves soon.
BONUS (because You know you wanna know...)
*Ivysaurs Usmash sends the foe farther up but does less damage then Lucus's usmash.
*Ganons stomp can bounce the foe off the top of the screen from the bottom of the biggest custom stage at roughly 115%, and is the most powerful spike. Ike's dair can bounce the foe the same distance at roughly 155% making it the second strongest meteor smash.
*Pit's & Rob's recovery, in terms of pure vertical rise, makes everyone elses recovery look like a crap fusion of Link and Falco's recovery.
*The 12 that G&W gets is not some "haha" joke it is proportionately that strong as opposed to the other moves. pretty funny tho.
*Smashes seem to have varying Knock back depending on the damage ie: snakes has more knock back then ddds at 0% but ddds knock back goes up faster then snakes fsmash as the percent goes up
Well thats it for now it will be updated later if people start looking at it and what not and i will of course do closer tests under different circumstances but thats it so far. Also if you want a specific move tested tell me and ill prob do it for you and update it onto this list.
I will also be doing uncharged versions of each move to give everyone an even better idea of each moves ability.
Any opinions and critiques are welcome, I would love suggestions and any reasons why anyone thinks anything here is wrong or right, just trying to make it accurate.
Discuss
All though the following results are a good assumption of how strong theses moves are, understand that they are not completely accurate and certain mechanics of the game make it harder then first anticipated to test the actual knock back and i will continue to find better more accurate ways to test these moves.
But not now, this crap takes to long and I'm tired.
----- READ -----
(All tests are done against Marth, because he is a common character whom is not to small and not to big tho he is a little light, with no DI, or outside influence and at 0%. All moves are fully charged and connect with all portions of the respective attack and are sweet-spotted if needed)
UPDATE: a few air moves with horizontal power have been added:
Captain Falcon's famous Knee and Zelda's Thunder Kick
UPDATE: Uncharged smashes for most people added.
*What the Numbers mean....
1. This is not tested by ko'ing people, it is purely a test of the knockback and power of a move.
2. just because a character's move has a knock back of like 3 does not make them bad, the characters with knockbacks above 5 are just absurdly strong with that move.
3. a move with a knock back of 4 will kill marth to the side (with no DI or recovery) at about 80% fully charged from the middle of FD WITHOUT DI (after damage is added i.e. Marth has 60% Mario charges his fsmash and hits marth doing 23% resulting in marth having 83% and dying off the side before he can have a chance to recover) Ill test with DI later.
4. The Reason I use full charged smashs is because all the moves that are listed are still proportionately the same so long as they are all with in the same charge, also the higher level of data means more accurate results, example: interviewing 100 people (full charged) as opposed to 10 people (uncharged) for some sort of survey would be more accurate.
5.uncharged smashes for those whom would like that data as well
Here ill explain how this works:
1. first i will list the characters name.
2. Then I will list the damage the move i am describing does, % wise
3. next the move will be given a number based on knock back between 1 and 10
4. the type of move will be listed last (smash, special, etc.)
5. Now i have included uncharged versions of everyones moves, they are in the same place just right before the larger stats. (if there is an x next the characters number i havent got to add the uncharged smashes)
well thats, it here goes
# - name - % - knockback - move
1. Snake - 22/30% - 7/9.5 - Fsmash
2. Dedede - 24/33% - 5.5/9 - Fsmash / 30% - 5 - Jet Hammer
3. Ike - 22/30% - 4.5/8.5 - Fsmash
4. Ganon - 24/33% - 3/5.5 - Fsmash / 35% - 8.5 - Reverse warlock p. / 27% - 6 - Utilt
5. Marth - 19/28% - 4/7 - Fsmash
6. Bowser - 33/46% - 3.5/7 - Fsmash
7. Link - 32/43% - 3.5/6 - Fsmash
8. Ness - 24/33% - 4/6 - Fsmash / 25% - 7.5 - PK Thunder
9. Charizard - 22/30% - 4/6 - Fsmash
10. Pickachu - 17/23% - 3/4 - Fsmash / 17% - 6 - Thunder
11. G&W - 18/25% - 3/4.5 - Fsmash / 32% - 12 (yeah, thats right) - Level 9 Judgement
12. Mario - 17/23% - 3/4 - fsmash
13. Wario - 19/26% - 34 - fsmash / 40% - 4.5 - Fart
14. DK - 21/29% - 3.5/5.5 - fsmash / 28% - 4.5 - Giant Punch
15. Jigglypuff - 16/22% - 2/3 - fsmash
16. Luigi - 14/19% - 2/3 - fsmash / 30% - 4.5 - Miss-Fire
17. MK - 14/19% - 2.5/3.5 - fsmash / 13/18% - 3.5/4 - Back end of dsmash
18. Captain Falcon - 19/26% - 2.5/4 - fsmash / 28% - 5 - R. Falcon P. / 19% - 4 - Knee
19. Samus - 13/18% - 2/3 - fsmash / 25% - 3.5 - Charge Shot / 14% - 3 - bair
20. Sonic - 14/19% - 3/3.5 - fsmash / 12/16% - 3/3.5 - dsmash
21. Fox - 15/21% - 2/3 - fsmash / 19% - 3.5 - dsmash
x 22. IC - 32% - 4 - fsmash
x 23. Lucario (full aura) - 27% - 4 - fsmash / 26% - 3.5 - Aura Sphere
x 24. Pit - 26% - 3 - fsmash
x 25. Ivysaur - 22% - 4 - fsmash
x 26. Squirtle - 19% - 3 - fsmash
x 27. Wolf - 21% - 3.5 - fsmash / 19% - 4 - dsmash
x 28. Falco - 21% - 4 - fsmash
x 29. Rob - 18% - 3 - fsmash
x 30. Lucas - 21% - 5 - fsmash
31. Zelda - 17/23% - 2.5/3.5 - fsmash / 20% - 4 - Thunder kick
32. Sheik - 14/19% - 3/4 - fsmash
33. Yoshi - 16/22% - 2.5/3.5 - fsmash
34. Diddy - 18/25% - 2.5/3 - fsmash
35. T. link - 23/32% - 3/4.5 - fsmash
36. Z. Samus - 10/14% - 2.5/3 - fsmash / 16% - 3 - Foward special (may need more tests)
37. Kirby - 15/21% - 3/4 - fsmash / 23% - 4 -Hammer
*G&W: Oil panic
This move is kinda situational in that it matters on who your fighting or if you have items yada yada yada but just for fun i did test it with the super scope, here are the results.
X. G&W - 60% - OVER 9000! - Oil panic
but yeah that one is up to you but it pretty much killed in one hit with three super scopes and i doubt that is it's limit.
*Peach and Olimar have odd fsmashes in that they have muiltiple different versions I will decide on the best way to rank these moves soon.
BONUS (because You know you wanna know...)
*Ivysaurs Usmash sends the foe farther up but does less damage then Lucus's usmash.
*Ganons stomp can bounce the foe off the top of the screen from the bottom of the biggest custom stage at roughly 115%, and is the most powerful spike. Ike's dair can bounce the foe the same distance at roughly 155% making it the second strongest meteor smash.
*Pit's & Rob's recovery, in terms of pure vertical rise, makes everyone elses recovery look like a crap fusion of Link and Falco's recovery.
*The 12 that G&W gets is not some "haha" joke it is proportionately that strong as opposed to the other moves. pretty funny tho.
*Smashes seem to have varying Knock back depending on the damage ie: snakes has more knock back then ddds at 0% but ddds knock back goes up faster then snakes fsmash as the percent goes up
Well thats it for now it will be updated later if people start looking at it and what not and i will of course do closer tests under different circumstances but thats it so far. Also if you want a specific move tested tell me and ill prob do it for you and update it onto this list.
I will also be doing uncharged versions of each move to give everyone an even better idea of each moves ability.
Any opinions and critiques are welcome, I would love suggestions and any reasons why anyone thinks anything here is wrong or right, just trying to make it accurate.
Discuss