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List for the next release (Updated 7/23)

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Bigger hitbox on DK nair? Good spacing from the front that way.
I could support this (doesn't mean I do), the Nair is so situational as is that it just lacks the range Bair has and pretty much every aerial that DK most uses overshadows this move completely. It's only use right now is when you go down through a platform and randomly do a Nair (unexpectedly).

Dunno how it would do though if the hitboxes were bigger. I still don't think DK needs it though.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
Updated the post again. Also, by request of the Sonic mains.

2F098064 3F800000
2F008064 3FA66666

B-air is 30% faster till frame 9, then returns to normal speed.

OLD FRAME DATA
-Bair
Hitbox comes out on: 13
Duration: 13-16
Ends:Frame: 37

NEW FRAME DATA
-B-air
Hitbox comes out on: 9
Duration: 9-12
Ends Frame: 34
 

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
Location
San Diego, CA
I'm not sure if the IC infinite remover works completely. It seems to still work if I back throw into Nana's dashing grab.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
im running a brawl+ tourney on sunday, any suggestions for which codeset i should use?

should i use 6/10 nightly or 4.1 official
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
6/3 Nightly or The Brawlplussery set would be best. I say Plussery so we can keep to our statement that the nightlies are tourney material, but w/e
 

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
Location
San Diego, CA
I kinda threw it all together randomly so I hope it doesn't mess any other parts of the gameplay up. I did not have time to check if 0105 is ever used in other parts of the game. Anyway, I present a Ganondorf side+B fix.

Conditional Action Mod lines
FF0000EA 00490105
FF000105 0040004A

Frame speed mod line
FF000105 55500000

Hope it works.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
I kinda threw it all together randomly so I hope it doesn't mess any other parts of the gameplay up. I did not have time to check if 0105 is ever used in other parts of the game. Anyway, I present a Ganondorf side+B fix.

Conditional Action Mod lines
FF0000EA 00490105
FF000105 0040004A

Frame speed mod line
FF000105 55500000

Hope it works.
I'm semi-hard now...

I hope to become fully erect if this works.

Since I have no one to test this with I haven't bothered...sorry.
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
I've seen that happen from bthrowing C. Falcon too (at Apex). I couldn't recreate it and couldn't record it though which is why I never mentioned it. Well, I think I did mention it at some point but I didn't make a big deal out of it.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Maestro thinks it's the frame speed mod. If it turns out this doesn't work in earlier builds, then it would seem likely that that is the cause. If it does work, then it's most likely a combination of electric hitlag and gravity.
JC said he saw it happening at Apex last month on Falcon and against Falco. So I def. think its grav.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Easiest way to test if if slowing down the animation at the end breaks it or not.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
I'm updating this again with what we have done up to June 22. Also, Kaiser informs me that Ness's d-air is actually coming out on frame 17, not 16 like it should.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Btw, just remembered some things, IDK if they're still in priority or not:

- Character Specific Friction
- Fix spawn points for Luigi's Mansion

Other:

- Should probably get around to making a real ruleset. <_<
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
I figured out a new much more polished version of the Ness DJC where they basically have to hit jump and attack at the same time for a certain window to allow the DJC.


I haven't test it out yet, it might need some tweaking as I haven't made the frame windows exactky:

Code:
Ness Idea

Frame Speed

11B Speed up to be ~2-3 frames
00C (Double Jump( speed up startup by 2 frames)
Speed up Soft-wall Hit to 1 frame (049)

Conditional Action Modifier

Previous action is 11B, Current action is Special Fall, Put into Second Jump
Previos Action is Jump, Current Action id DJ, Put into 11B
Previous Action is 11B, Current action is attack, put into action for vertical momentum cancel (meaning the user only enters DJC if they buffer during or attack the frame after 11B ends!)
Previous Action is vertical momentum cancel, current action is tumble, put into attack
Previous Action is PKT2, Current Action is 11B, Put into Special Fall


frame speed
0A00011B 40A00000
0A03000C 3F800000
0A00000C 40000000
0A000047 40A00000


cam
0A00011B 0010000C
0A00000B 000C011B
0A00011B 00330047
0A000047 00490033
0A00011C 011B0010
 
D

Deleted member

Guest
we can't check on the previous 2 action, only the previous one. that or I would have to write an overly complicated code that stores the last X actions somewhere, but that might ask too much from the proccesor
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
still can't get this to work, but putting this in for storage purposes:
Code:
CAM
0A00011C 011B0010
0A00000B 000C011B
0A00011B 0010000F
0A00011B 000F000C
0A00011B 00330047
0A000047 00490033


Frame
0A00011B 40A00000
0A03000C 3F800000
0A00000C 40000000
0A000047 40A00000
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Speaking of CAMs, I just thought about something.

You know that you can press down to reject ledge grabbing right?

Well when you do that with a tether, it does the reject animation and doesn't do anything.

Considering the WOW WTF LARGE window of tether sweetspotting, couldn't you make it so if you press down and tether, that it replaces the worthless reject animation with a standard Z-air attack?

This would help Link out in getting back on stage (autocanceled poke move into combos? Yeah, pretty cool) and sugatcoat Samus and Toon Link's zair, which their games are also pretty emphasized on (wow wording here sucks I need more sleep).

Yeah, that would be cool.

So would giving Lucas a zair but no hitbox no business in WBR.
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
WiFi Training Room Music
0410FE04 3863270A

Can we remove this please? It's wholly unnecessary and only makes things confusing with the new custom music hack.

Speaking of which, File Patch 3.5 needs to be added ASAP
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Need people to review the current in progress build so that I can post it some point this weekend
 
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