The Cape
Smash Master
Bigger hitbox on DK nair? Good spacing from the front that way.
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I could support this (doesn't mean I do), the Nair is so situational as is that it just lacks the range Bair has and pretty much every aerial that DK most uses overshadows this move completely. It's only use right now is when you go down through a platform and randomly do a Nair (unexpectedly).Bigger hitbox on DK nair? Good spacing from the front that way.
But is the other guy instantly regrabbed or do they fly for a second before being regrabbed?I'm not sure if the IC infinite remover works completely. It seems to still work if I back throw into Nana's dashing grab.
I'm semi-hard now...I kinda threw it all together randomly so I hope it doesn't mess any other parts of the gameplay up. I did not have time to check if 0105 is ever used in other parts of the game. Anyway, I present a Ganondorf side+B fix.
Conditional Action Mod lines
FF0000EA 00490105
FF000105 0040004A
Frame speed mod line
FF000105 55500000
Hope it works.
Maestro thinks it's the frame speed mod. If it turns out this doesn't work in earlier builds, then it would seem likely that that is the cause. If it does work, then it's most likely a combination of electric hitlag and gravity.And thoughts to what is causing this?
JC said he saw it happening at Apex last month on Falcon and against Falco. So I def. think its grav.Maestro thinks it's the frame speed mod. If it turns out this doesn't work in earlier builds, then it would seem likely that that is the cause. If it does work, then it's most likely a combination of electric hitlag and gravity.
Ness Idea
Frame Speed
11B Speed up to be ~2-3 frames
00C (Double Jump( speed up startup by 2 frames)
Speed up Soft-wall Hit to 1 frame (049)
Conditional Action Modifier
Previous action is 11B, Current action is Special Fall, Put into Second Jump
Previos Action is Jump, Current Action id DJ, Put into 11B
Previous Action is 11B, Current action is attack, put into action for vertical momentum cancel (meaning the user only enters DJC if they buffer during or attack the frame after 11B ends!)
Previous Action is vertical momentum cancel, current action is tumble, put into attack
Previous Action is PKT2, Current Action is 11B, Put into Special Fall
frame speed
0A00011B 40A00000
0A03000C 3F800000
0A00000C 40000000
0A000047 40A00000
cam
0A00011B 0010000C
0A00000B 000C011B
0A00011B 00330047
0A000047 00490033
0A00011C 011B0010
CAM
0A00011C 011B0010
0A00000B 000C011B
0A00011B 0010000F
0A00011B 000F000C
0A00011B 00330047
0A000047 00490033
Frame
0A00011B 40A00000
0A03000C 3F800000
0A00000C 40000000
0A000047 40A00000
You're a horrible ganon main. You do this for wario but don't make a darkness pummel for ganon?Wario Pummel
15026400 0016903A
02640000 01690000
FFFFFFFF 3F800000
Coin pummel for Wario. DOOOOO ITTTTT!