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Tubacabra
how can that be a serious set if they're not seriouslies!?
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They are seriouslies >_>. Striking and everything. I didn't name them .how can that be a serious set if they're not seriouslies!?
It's because you aren't hitting A or the C-stick fast enough to throw the bomb. To agt you are actually instant throwing, which means you are cancelling the first few frames of your airdodge with an item throw. So if you miss out on that frame window and hit the throw button too late you will zair instead since you can zair out of an airdodge.Got 7th at this tourney: http://smashboards.com/threads/anti-the-dul0r-presents-crossfire-results.335000/
Mostly played Link, a bit of ZSS as well.
Unrelated question: Why is it that sometimes my tether comes out when trying to perform an AGT? It shouldn't be possible with a bomb in hand and often causes my death during recovery.
Because it's been coded that way. Tethers can now connect to ledges that other characters are edge hogging.I noticed that sometimes when you grab ledge with tether and your opponent grabs it at the same time, you both cling on, and no one is sent tumbling to their death. Why does this happen?
You can Zair out of any point of your airdodge, there isn't a window.Zair also has a certain window, you can't do it late in the air dodge. So if that's the case, then there is a tiny window just after the item toss window but before the Zair window ends in which it is possible to zair while holding a bomb?
Thankfully, It didn't happen to me in tourney haha, would have been pissed.
Edit - I see now, not sure why i thought the Zair window was smaller than it actually is, but you were right it's late input causing a Zair.
Nice going BryE, it's good that there are other Link players aside from Hylian who can place in top 3 (myself excluded).
Edit: It's kind of a shame that the Link boards for P:M seem to be so on and off with activity, considering this is the best he's ever been.
Yeah I agree, the fact that he doesn't have the same boomerang he had back in 2.1 doesn't mean much to me. Mainly because it always manages to save my tail whenever it's returning. And it's really useful for setups/restricting approaches/getting out of grabs.I do agree that Link is a very solid wavedash now, which is how he should be. I probably will actually to place pretty well once I get wavedash to practice after this semester of college ends lol, so many projects. Even though he doesn't have his 2.1 boomerang I still find it pretty useful in my zoning and trapping since I can use it as a method of dividing attention at the very least and creating mix-ups.
It was good joke on making every character basically have 0 to death combos.Yeah I agree, the fact that he doesn't have the same boomerang he had back in 2.1 doesn't mean much to me. Mainly because it always manages to save my tail whenever it's returning. And it's really useful for setups/restricting approaches/getting out of grabs.
I've been trying to incorporate more usages for dropping bombs on the stage, like Hylian did when he plays against Sethlon.
I started doing this since it sorta saves me time trying to pull out another bomb, although it might be best to do this when your opponent is offstage if you can't gimp them.
I also want to work on footstool bomb combos like I used to do back in Brawl.
Also, lol'd at smashboards little April Fool's joke.
How'd you do in the melee tourney?I went to a melee tournament today lol, I'm getting rusty at PM .
I got 9th in singles and 3rd in teams. I beat 3rd place in singles round 1 of the bracket and then ended up with an incredibly hard bracket afterwards lol.How'd you do in the melee tourney?
That looks very good, thanks!!I'm not BryE, but I was able to throw together a texture replacement for default Link:
I hope that's something like you wanted.
Here is a link to the download.
I hate having a hard bracket with impossible players. Fortunately for me, it doesn't happen to often since the NC scene isn't that great at Project M. (Or smash in general)I got 9th in singles and 3rd in teams. I beat 3rd place in singles round 1 of the bracket and then ended up with an incredibly hard bracket afterwards lol.
:o How so?All this talk of re-texturing Link reminds me of two finals I have to get done hehe.
Digital Animation major, though I specialize in character animation. Texturing our models tends to be life or death for projects.:o How so?
Also, does anyone else use zair a lot? After exploring some bomb tech usages, I started zairing more since it's a really good move.
Goes through projectiles like Mario's Fireball, Zard's Flamethrower (I think), even Link's own projectiles. Not only that but it can easily save you when trying to recover onstage after exhausting all of your jumps. The only downside is that you gotta commit with the zair.
Thats perfect! He looks a lot more Indian now lol.How's this?
The first one's eyes were actually blue, but I didn't turn off BrawlBox's Final Smash eye preview.
Download link
Digital Animation major, though I specialize in character animation. Texturing our models tends to be life or death for projects.
I use Zair often myself. It's a really safe poke and is great when playing footsies or trying to outzone opponents at mid range. It's also a nice spacing move in neutral.
For recovery I tend to use it often out of an airdodge when I know I can catch the ledge because I play with a lot of players who try to spike me offstage as their main form of edgeguarding. But then again I'm like one of 3 players in West MI who plays a zoning character, so projectile edgeguarding is fairly rare.
Against lighter characters, yeah, dthrow is a good tool for footstooling at lower percentages. However I say it's best to experiment against different characters using different attacks and setups. The stuff I assume you could possibly do are:BRLNK88: Glad to be of assistance! I can do Link's alternate colors with the same hair/skin/eye setup too, if you want.
BryE: Speaking of footstooling, I've been trying to incorporate that into my game for all characters. The people I play against usually don't expect it so it makes for an easy followup. So far I've found that Link's down throw usually combos into one at lower percents, but I haven't been able to reliably land one after anything else. What do you find works for linking into it?
Tick throw setups?What tick throw set ups and mix-ups do you guys use? Lately I've been finding Nair very good in 50/50 mix-ups.