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Link Social Thread

Gimpyfish62

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we should just remove link from the game completely because all people can talk about is what he can't do - just think of the possibilities! You could talk about ANYTHING that way!

<3
 

Hylian

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we should just remove link from the game completely because all people can talk about is what he can't do - just think of the possibilities! You could talk about ANYTHING that way!

<3
There is nothing wrong with feedback.
 

Dng3

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I think it's perfectly reasonable for all the complaints. It should be no surprise since you have a bunch of passionate Link players who have spent time learning him down to the little details in 2.1. They are all just passionate about Link and also passionate about Project M, so of course they want to express what works and what doesn't.

In this case, the only real repeating complaint is the boomerang. That's all. If it was changed for balance purposes then it wouldn't be such a big deal but the fact is that a design choice to mirror 64/melee boomerang led to an unintended nerf which wasn't warranted.

This reaction would hold true for any other characters. In fact, its the same reason why PMBR won't dare make changes to melee top tiers due to the fact of driving away veteran players. You have a case here now where all the 2.1 Link veterans are being driven away due to this boomerang change, which was what the PMBR wanted to avoid in the first place. You have to be fair to those melee and 2.1 veterans alike.

This is unfortunate and I don't really want to say there's a case of double standards here, but it would be easier to understand if there were some consistencies.
 
D

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we should just remove link from the game completely because all people can talk about is what he can't do - just think of the possibilities! You could talk about ANYTHING that way!
Come now, even you have to realize how silly that sounds. This isn't simply a case of people complaining about Link's shortcomings. It's a case of people discussing things Link COULD do, but now he can't do. There's a big difference there. Add to that the fact that he didn't really get anything to make up for it, and it's obvious why Link players would be confused and frustrated.

If anything, the PMBR should be happy that Link players enjoyed him so much in 2.1. We all understand that everything is subject to change, but changing his boomerang "to make it like Melee" is just change for the sake of change. Frankly, it seems like you guys "fixed" something that wasn't broken.
 

B.W.

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Sup guys. Played 2.5 Link for the first time today.

Feels pretty much the same. AGTing is easier to do though.

I don't think I'm ever gonna understand what all the fuss is about lol.
 

BRLNK88

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The rang isn't as good, simple as that.
Everything else about him is the same, not counting the 3 bombs.
All they have to do is put the rang back the way it was in 2.1 and everyone will be happy.
 

B.W.

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It's like. The same lol. The angle it hits is slightly more to the side, you can still capitalize on the hit just fine. Boomerang is still good as hell.
 

Hylian

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It's like. The same lol. The angle it hits is slightly more to the side, you can still capitalize on the hit just fine. Boomerang is still good as hell.
Is your opponent DI'ing?
 

Hylian

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He is indeed.
Then I think he's not DI'ing very well lol. Links dash is too slow to follow up the rang hit without throwing the rang from an incredibly unsafe position.
 

B.W.

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He DI's fine, we've been playing this game (starting with Melee) for years lol.

The rang isn't a bad projectile, use it to run not approach. Getting a hit off a rang gives you time pull a bomb which is so much better for approaching. If you wanna start something off the boomerang you will have to be closer, but I'm sure most of you know this.

But for real, it's really not that bad, Link is not hurt as hard by this as you guys are saying.
 

Dng3

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He DI's fine, we've been playing this game (starting with Melee) for years lol.

The rang isn't a bad projectile, use it to run not approach. Getting a hit off a rang gives you time pull a bomb which is so much better for approaching. If you wanna start something off the boomerang you will have to be closer, but I'm sure most of you know this.

But for real, it's really not that bad, Link is not hurt as hard by this as you guys are saying.
No, Link's combo game was hurt pretty badly because of the change. You say not to approach with boomerang but it was great for approaching in 2.1. Project M page even states the purpose of boomerang having combo ability, which it only has now at close range and makes it as mediocre as melee's boomerang now. It's simply nothing special now. It was much more versatile prior to 2.5 so Link was nerfed quite more than you think.

Main point being, as mentioned by many others, 2.1 rang > 2.5 rang. Fact.
 

B.W.

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I didn't say 2.1 rang is worse than 2.5 rang. I just don't any reason to complain just yet.
 

Beorn4200

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Right..it's fine when thrown from far away. While camping.

Exactly most peoples point. It's boring. Not worth the risk of throwing close at all anymore.
Right, playing campy is the problem. 2.1 Rang could play campy and be used aggressively. The 2.1 boomerang is what allowed him to play aggressively. Reverting it to melee is basically saying "don't play aggressively" which most of us have a problem with.

I think the backroom would agree that playing campy is not fun to watch and hurts the games appeal. I don't see why this change was made when it only hurts links that want to play in a less boring way. As hylian has said, this is a matter of enjoyment of the character. Shifting the rangs angle back to 2.1 isn't going to break link.
 

B.W.

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It's still not a change that actually hurts Link though. He might have a single worse approaching tool, and while I agree we shouldn't change him to Melee fact is he's still far superior than he was in Melee.

I'd imagine they're trying to make Link emulate his Melee playstyle more, which is defensive play. This change helps turn him back into a more defensive character, but the character is still not a bad character. It's seriously a such a slight nerf to the character as a whole, and he's still fun to play.
 

Hylian

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I pretty much completely disagree with everything he said >_>.
 

Beorn4200

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http://www.twitch.tv/internetexplorer6/b/357447343

skip to 18:37

Thoughts? I am worried what they might do to Link.
Wait... Link is thoughtless to play? Have they played some of the top tiers? Falcon... Shiek.. Falco? Link is thoughtless to play?

Link has terrible endlag on his moves. It's not about startup.

Well, regardless I'm pretty sure the thoughts of one link in the backroom isn't going to warrant changes for no good reason.
 

Gadiel_VaStar

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Bros, I'm going to a P:M tournament this Saturday if everything goes well. What should I do to place well @ this event? My P:M copy does not work, but everytime I play P:M I seem to only play extremely well w/ Link. I'm not the best @ Wavedash/L-cancel, but I can practice Link in Melee for those things. Tips on anything else I should practice?

Thanks,

~Gadiel
 
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Despite my feelings, Hylian and Shadic take an opposite stance on Link so I'm pretty sure they're going to make him even better.
 
D

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I agree with IE but to a lesser degree.

I also think it's okay for Link to be one of the better characters. But I'm also kind of tired of "every character has to be viable, every move has to have some use".
 
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Yeah, I don't have an issue with some moves being useful only in some very specific situations or just for creative combos. Not a Link comment but more of a general one. If every move is good in any situation then the creativity is removed from the game.
 

RomeDogg

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I stopped posting in the Link boards or reading them because of excessive whining. I come back almost two weeks later and 10 pages in I still see remnants of it. Is anyone going to move this conversation forward to something positive instead of dwelling on the PMBR adding depth to Link? Lets talk about how he has his sexy bomb teching back and how he can play with 3 bombs now. Oh and how he still can combo hard as a motha fugga!!!
 
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I don't know why you think bringing up a valid concern counts as whining.
 

RomeDogg

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To me it is invalid. Every change they did from 2.1 to 2.5 Link adds more depth to him. Also if its about the boomerang man it forces approaches so hard now so it is beneficial by getting foes to come up close for some technical Link combos. It also increases the importance of those bombs because in demo 2.1 it nearly replaced the bombs because of that knockback. I couldn't be more satisfied my only concern is not have the Melee grab length and the Melee tether mechanics. They can't change that right now and in the future I have faith they will. So to me they are doing a phenomenal job with Link to me he is complete except for that tether stuff I mentioned.
 
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Link's grab length is actually pretty good. If you get that "max" grab length where the hookshot pauses a second before reeling in, then it's definitely pretty long. I do miss Melee tether, though, especially since they tried to "make up for it" by giving his upB ridiculous horizontal distance.
 

RomeDogg

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Well in Melee it always out ranged Marth's lame old forward smash but now it gets out-ranged by Marths forward smash. I really miss it even to this day everyone once in a great while I think I have that Melee length and miss recoveries and grabs because of it. Then I am like oh yeah that's right its so much shorter now. I mean you wont believe how much longer his Melee grab actually was. Those moments make me really want to play Melee and miss it. But you know I guess right now Link does have a great recovery with AGTs. I guess we can only blame Sakurai for his lazy half a** VBrawl bullcrap.
 

Dng3

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Link's sword range has been increased over his melee counterpart, which I would take over the longer grab range. I find that complaint invalid =P
 

RomeDogg

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Not really a complaint since it is a brawl thing. Though even with his increased Sword length he has nothing close range that will out reach Marth. Also all the positive attributes of veterans transferring to Project M from Melee are suppose to keep everything good about them.
 

Ryu_Ken

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Link in Project M has fast speed in his attacks compared to his Melee counterpart. His Side Smash and his Aerial Down are the most noticeable (Side Smash cause of speed and Aerial Down cause of end lag, which seems ridiculously shorter than the original). Overall, he appears to be as fast as young link.
 

BRLNK88

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No, Melee YL was definitely more mobile.
If you're specifically referring to attack speed, then yeah, he's closer.
 

cannedbread

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Not really a complaint since it is a brawl thing. Though even with his increased Sword length he has nothing close range that will out reach Marth. Also all the positive attributes of veterans transferring to Project M from Melee are suppose to keep everything good about them.
he has nothing close range that will out reach Marth.
dude what
how do you outspace marth at close range
if your talking about something to escape pressure he can still nair oos which isn't bad and spotdodge dsmash is a good panic button if you don't abuse it too much
but you really shouldn't be panicking with marth he can't pressure shields or anything
 

RomeDogg

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I just love out spacing a Fsmash from Marth and grabbing him in Melee. Its just whack that Sakurai made his range shorter with it. His hook shot was epic in melee. As long as you didn't miss.
 
D

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Aesthetic question!
Now that we know it's possible for characters to have more than 3 taunts (Ness), can you guys please add Link's fairy taunt back in? I actually kinda miss it :(
 

Dng3

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Yea that diva hair flick thing was always very awkward to me, especially for Link. Even in melee I never liked it.

+1 for fairy as 4th taunt!
 
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