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Link Social Thread

EmptySky00

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I can feasibly assume this applies to regular WDs as well? I'm going to need to relearn how I do this then.

edit: Pardon my ignorance. I had always assumed this was a thing, but never knew for sure.
 
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Hylian

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I can feasibly assume this applies to regular WDs as well? I'm going to need to relearn how I do this then.

edit: Pardon my ignorance. I had always assumed this was a thing, but never knew for sure.
Link has the 2nd shortest WD in the game, you can't get too far. The wavelands you see me doing are perfect wavelands, I have the stick almost horizontal.
 

Fenrir VII

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Essentially I've always boiled it down to Waveland after an aerial being slightly more forgivable timing because you start the Waveland so close to the ground that you can have the stick much more horizontal and still get the slide.

If you do that when wavedashing, you'll miss at times and airdodge, so I think we all go slightly lower angles than we need to. There may be a better explanation for it but that's how I've always thought.

This is very similar to the Melee Ganon tech with Bair to Waveland... I've actually been working on it too (mostly because sh Bair is one of my favorite spacing tools), so it's a bit ironic to see another link doing the same. Good stuff @ Hylian Hylian .
 

EmptySky00

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My theory on it is that with a wavedash you're rising before the air dodge and with a waveland you're coming down. So that might have something to do with the allowable angles that achieve the intended wavedashing motion.

Edit: But actually, that doesn't explain how you can get the perfect waveland when coming from below platforms... And the air dodge stops momentum anyway I think.


I seriously see no reason why we shouldn't be able to get the same distance off of a wavedash actually.


editedit: So does anyone know whether or not P:M's file patch code allows for replacing the movies ingame?
 
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D

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Link tech I've been working on for SKTAR:

https://www.youtube.com/watch?v=AhT7J_FDnt4&t=32m58s

Bair on someones shield or in front of them and they will try to shield grab because bair isn't safe on shield, so you waveland behind them and punish. Wavelanding away and then turn around fsmash works quite nicely as well.
bair is so sick in this game, the mix up between SH-bair >waveland, SH-bair > jab,jab >hitconfirm/jab x N >grab and SH-bair > DJ nair mix up is so strong.

edit 1: i use those mix ups a lot in these sets - http://www.twitch.tv/fdfriday/b/525311160 ?t=5h8m06s

edit2: something along the lines of this - http://www.twitch.tv/fdfriday/b/525311160 ?t=5h14m30s
 
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Heero Yuy

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Bomb jumping seems to have a high rate of failure. Often when I hit it with UpB, the bomb bounces away rather than explodes on me. Am I hitting it on the wrong frame or something like that?
 

BryE

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Bomb jumping seems to have a high rate of failure. Often when I hit it with UpB, the bomb bounces away rather than explodes on me. Am I hitting it on the wrong frame or something like that?

Your Up B is stale. Meaning that you hit your opponent with an up b earlier and it staled so you're not able to bomb jump at that time.

I think that is what happens. Usually when it happens to me, that's the only thing I can assume since the last hit always connects yet the bomb bounces away from me.
 
D

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Bomb jumping seems to have a high rate of failure. Often when I hit it with UpB, the bomb bounces away rather than explodes on me. Am I hitting it on the wrong frame or something like that?
i had a huge problem doing this while near blast zones (like when you're in the bubble.) The consistent timing i found was to wait for link to have his bomb throwing arm raised upward, then up B. As for the control stick, don't do anything with it, just go straight up into the bomb.
 

EmptySky00

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You're not hitting it with the right hitbox probably. I think your Up B being stale would take quite a lot of effort. At least enough that it wouldn't be a consistent issue.

Usually when I don't blow the bomb up, the initial AGT was off or something so I couldn't reach it with the correct hit. Try paying attention to the part of your Up B that hits it as well. I think the front part may be the one that does it.
 

Third

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Actually, don't go directly up towards the bomb when you AGT up. What I found to be more consistent is to hit the bomb with Link's shoulder, and you do that by moving slightly forward then moving back into the bomb so you hit it there. Moving directly into the bomb decreases the chance of bomb jumping slightly, and hitting with your shoulder will make it so that it's much more consistent.
 

EmptySky00

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So what are the odds of Link getting nerfed next version? I personally think he's borderline perfect the way he is, but my opinion doesn't mean anything. Just wondering. A lot of people ***** about him. I usually write them off as idiots, but it has me concerned enough to ask.
 

AeroLink_the_SoulMaster

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So what are the odds of Link getting nerfed next version? I personally think he's borderline perfect the way he is, but my opinion doesn't mean anything. Just wondering. A lot of people ***** about him. I usually write them off as idiots, but it has me concerned enough to ask.
It's very likely that Link is going to get nerfed.
 
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EmptySky00

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Link isn't above spacies though nor is he on par with 2.5 Sonic. I can understand if he was just legitimately stupid, but...

Actually I feel like I shouldn't have even started this discussion because nothing happened yet and it could lead to stupidity. Mostly from me probably.

I honestly don't think Zelda was nerfed that hard, only weakened a little. But I could be wrong.

Idk I would like to appeal to the P:MBR for the decision they have yet to finalize I'm sure that Link is well-designed how he is. There really isn't much broken about him, he's just solid.
And if it's boomerang that's so offensive or whatever, we live in a game that contains frame 1 combo/gimp/OoS option/JCable/reflector/pressure/100% safe moves. Link can't seriously be that bad that he needs to be nerfed.

Sorry I'm trying to not start ******** like I have before on occasion lol. I'm calming down now.
 
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EmptySky00

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Idk I don't want to bring other character complaints into this because then it gets sticky. Buffs/nerfs aren't necessarily done on a balance scale or w/e, but sometimes they're done to eliminate degeneracy or alter design to get rid of unintentional ramifications of past changes.

Not that I feel Link is degenerate, but that's a reason why you really just say "BUT FOX ISN'T NERFED WHY ARE YOU TOUCHING SO AND SO?" because there are different reasons for everything.


I seriously mixed up there and they're.... Be right back going to hang myself. I'm a disgrace to my major.
 
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Hylian

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Anybody else think that Mewtwo, Lucas, and Diddy are the best in the game? Heard rumors they won't get nerfed. Sigh...
Rumors are just rumors. No PMBR member has leaked any balance changes and the stuff going around is pretty hilarious. People just want to believe things others post, just ignore any "leaks" and wait until the PMBR actually says something instead of freaking out over nothing.
 

EmptySky00

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That's basically what I was going at. I didn't really want to freak out until there was definitive evidence. It was just the thought of it that annoyed me a little bit.

Edit: Actually, that was the point I was getting at having a discussion about this somewhere else lol. So nevermind I don't think I actually said it here.

Basically I agree that there's no cause for freaking out until something actually happens. I was just asking a question initially.
 
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Fenrir VII

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There's so much salt for Link around that I'm personally expecting a nerf of some sort. Just reading the signs if you will.

I think that he has some stupid stuff, but so do most of the chars in the game. I'm just hoping that he doesn't get supernerfed because I don't think he warrants anything huge.
 

EmptySky00

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Dubious.

My friends make that joke constantly. <_>

Edit: I'm almost done with that Link guide thing I said I was making.

Then Dark Souls II called my name. And copious amounts of work told me to kill myself. And ya. I'll finish it soon. As if anyone gives a damn.
 
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PillsBuryDopeBoy

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K peeps im in the process of making the a Project M "best version edition" where each character is basically at their best (I already have 6). So what version of Project M is link the best in?
 

EmptySky00

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2.1 had Falco Rang, but I'm not sure if he was actually better. It's between that, 2.6 and 3.0.

I thought most of the changes between 2.6 and 3.0 were minor nerfs so there's that. But someone else could have a better answer probably.
 

Heero Yuy

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I've been fooling around with the rang. This was moreso a useful technique in Brawl than anything, but if you throw the boomerang into the side of the stage it'll bounce off and fly in the opposite direction based on angle. Got some successful gimps on a few CPUs, but otherwise is only a flashy move and not much of a useful edgeguarding option.
 

EmptySky00

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I've been fooling around with the rang. This was moreso a useful technique in Brawl than anything, but if you throw the boomerang into the side of the stage it'll bounce off and fly in the opposite direction based on angle. Got some successful gimps on a few CPUs, but otherwise is only a flashy move and not much of a useful edgeguarding option.
Gale guarding was so damn stylish. But our rang isn't ass now so I think it's a fair trade lol.
 
D

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I've been fooling around with the rang. This was moreso a useful technique in Brawl than anything, but if you throw the boomerang into the side of the stage it'll bounce off and fly in the opposite direction based on angle. Got some successful gimps on a few CPUs, but otherwise is only a flashy move and not much of a useful edgeguarding option.
i dont think gale guarding in this game is as useful as a ledge fall boomerang.

hold the ledge, immediately throw the boomerang away from the stage into your opponent, immediately double jump and up B back to the stage

the timing is really tight but it's good for stealing the second jumps of fast fall characters and those without good ways to stall momentum while recovering.
 

EmptySky00

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Wait, are you joking or not? I'm pretty sure it only works on a small range of characters
*Chain* grab.

Because.

The clawshot is a chain.

Ha.


Anyway, I've finished the AT guide thing. Rendering and uploading. With my internet, it should be about..... 30 years before it's up.
 

Hylian

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I have to play Mango round 3. If I win that I have to play Esam. If I win that I have to play Zero. Holy **** this bracket is hard.
 

Hylian

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If you beat Mango, good luck vs. ESAM, he's kinda a God.
Yeah I'm honestly more worried about ESAM than mango. I know I can at least combo fox and have played against a ton. WTF do I do against samus? lmao
 

Hylian

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Yes Justin..come to the dark side...
 

EmptySky00

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Samus is annoying as piss. I feel like I can't approach her ever because of CC and **** lol. And she outprojectiles me.
 
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