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Link Social Thread

Alex Night

Smash Ace
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Well... I guess that might be why I wasn't nailing the Bomb Jumps during on stage practice.
 

HarryTheChin

Smash Ace
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Dec 17, 2007
Messages
815
I'm in the lab right now and I previously saw a post mentioning if you Up-B and then while you're moving up slightly move forward (in the direction that Link is facing) and then move back so that you're trajectory is hitting the bomb with Link's armpit/shoulder you will INDEED get the bomb to explode 99.999% of the time.

EDIT: Disregard this post since I was playing in Training mode. This DOES NOT work in versus mode. :(
 
Last edited:

Alex Night

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Mhmmmmm, Link mirrors. I'm one of those Link players that spends more time on offense rather than defense. The only time that I ever try to use projectiles more than sword combat is if I'm fighting Bowser or Peach. I do find it exciting to play Link mirrors with one Link player I know because we both fight to get in each other's faces as well as using projectiles to create opportunities rather than just rack up damage until kill percent.
 

Amazerommu

Smash Lord
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Doing AGT Up-B Bomb Jumps the way I do them... I almost never mess up... no matter how many times I do it. I've done it up to around 20 to 30 times in a row before. Just bouncing myself across FD... until I do it too high up on the screen and kill myself.

I promise... Going into the bomb from the front, so that it's about in your back/neck when it explodes... improves the success rate to pretty much 100%.

Edit: Also Hylian where's that critique? lol
 

Hylian

Not even death can save you from me
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Doing AGT Up-B Bomb Jumps the way I do them... I almost never mess up... no matter how many times I do it. I've done it up to around 20 to 30 times in a row before. Just bouncing myself across FD... until I do it too high up on the screen and kill myself.

I promise... Going into the bomb from the front, so that it's about in your back... improves the success rate to pretty much 100%.
It's only possible to do four bomb jumps in a row before your up-b is too stale to make the bomb explode.
 

Hylian

Not even death can save you from me
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I've done it all the times. I'll show you... unless you all changed it since 2.6b. In which case I'll shut up lol.
Moves don't stale in training mode if that is what you are doing. If you are doing it in versus then sure, make a video. It was possible in 2.1 to do more bomb jumps but not since then.
 

Amazerommu

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Moves don't stale in training mode if that is what you are doing. If you are doing it in versus then sure, make a video. It was possible in 2.1 to do more bomb jumps but not since then.
Oooooh that would be it then. Did you try it the way I told you though? It works lots yes?
 

Player -0

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Approx. how many moves do you have to hit with (that aren't spin attack) before you can bomb jump again?
Edit: Gonna have to try the shoulder bomb jump trick. So basically you move forward at the beginning but back so your shoulder lines up with the bomb once you get up?
 

Hylian

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Approx. how many moves do you have to hit with (that aren't spin attack) before you can bomb jump again?
Off the top of my head I'm going to say 9 before it's fully refreshed, but don't quote me on that.
 

Hylian

Not even death can save you from me
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Sweet! Now if I see that in future vidz, I'll know I helped you have a better chance of winning haha. Now about that critique... I help you, you help me? lol
Give me some time haha I just got off work and am doing some pmbr stuff.
 

Player -0

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Off the top of my head I'm going to say 9 before it's fully refreshed, but don't quote me on that.
Alright, I shouldn't need to use 4 bomb jumps before hitting the opponent 10 times anyway....
Maybe if you guys change the training room so the floors missing....

Also do boomerangs and bombs and stuff refresh your moves?
 

Hylian

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Alright, I shouldn't need to use 4 bomb jumps before hitting the opponent 10 times anyway....
Maybe if you guys change the training room so the floors missing....

Also do boomerangs and bombs and stuff refresh your moves?
Yes, they do. Zair does not however.
 

Hylian

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Lol no rush! Just making sure you didn't forget haha.
I can give you some quick notes:

Your overall play seemed slow. You don't make use of AT's much such as wavedashing and shffling and you overall rely on rang too much using it as a crutch in your games to avoid neutral game interaction. Wavedashing is important because it helps your shield game a lot, you really only did things like grab and up-b out of shield instead of utilizing WD OoS or even nair OoS. Wavelanding around platforms is very important for Link as it's one of his fastest ways of moving around which he needs considering how slow he is. Your opponents(at least the first one, don't really have time to watch every video) didn't use AT's either so it's hard to give too much advice on your play when there is so much fundamental stuff you can work on. Practice just wavedashing and wavelanding around everywhere a lot as well as quickly SHHFLing your aerials and wavedashing out of shield. You have the right idea when it comes to interactions with your opponent, can't say too much there you just need to be faster to compete with more experienced players.
 

Amazerommu

Smash Lord
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I can give you some quick notes:

Your overall play seemed slow. You don't make use of AT's much such as wavedashing and shffling and you overall rely on rang too much using it as a crutch in your games to avoid neutral game interaction. Wavedashing is important because it helps your shield game a lot, you really only did things like grab and up-b out of shield instead of utilizing WD OoS or even nair OoS. Wavelanding around platforms is very important for Link as it's one of his fastest ways of moving around which he needs considering how slow he is. Your opponents(at least the first one, don't really have time to watch every video) didn't use AT's either so it's hard to give too much advice on your play when there is so much fundamental stuff you can work on. Practice just wavedashing and wavelanding around everywhere a lot as well as quickly SHHFLing your aerials and wavedashing out of shield. You have the right idea when it comes to interactions with your opponent, can't say too much there you just need to be faster to compete with more experienced players.
Sweet! I can do all these things well enough that I can incorporate them into my gameplay pretty easily. Just recently overcame the threshold I had preventing me from being able to WD OoS consistently during a match. Haha I told you I wanna use rang less lol...I know I use it waaaay too much. Are there other methods of approach / attack that you'd recommend? I suppose I could just try what Nausicaa mentioned forever ago... and ban myself from using it for a while. Also what do you mean by wavelanding 'around' platforms. Like just wavelanding on the edges of them to move faster?
 

Hylian

Not even death can save you from me
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Sweet! I can do all these things well enough that I can incorporate them into my gameplay pretty easily. Just recently overcame the threshold I had preventing me from being able to WD OoS consistently during a match. Haha I told you I wanna use rang less lol...I know I use it waaaay too much. Are there other methods of approach / attack that you'd recommend? I suppose I could just try what Nausicaa mentioned forever ago... and ban myself from using it for a while. Also what do you mean by wavelanding 'around' platforms. Like just wavelanding on the edges of them to move faster?
There is nothing wrong with using rang, you just don't want to rely on it. Bombs are great to approach with, fair is good, dash attack as a burst movement to catch them out of a dashdance(though this is easily baited so you have to use sparingly in neutral), bair is my favorite approach because you can waveland out of it. And yeah that's sort of what I mean with wavelanding, just getting the perfect waveland length off platforms will help you move around and bait opponents easier, wavelanding onto the ground out of an empty shorthop can be very effective as well.
 

Amazerommu

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There is nothing wrong with using rang, you just don't want to rely on it. Bombs are great to approach with, fair is good, dash attack as a burst movement to catch them out of a dashdance(though this is easily baited so you have to use sparingly in neutral), bair is my favorite approach because you can waveland out of it. And yeah that's sort of what I mean with wavelanding, just getting the perfect waveland length off platforms will help you move around and bait opponents easier, wavelanding onto the ground out of an empty shorthop can be very effective as well.
Sweet! Thank you for the tips. I'll work on these things. I suppose the thing I suck most at is wavelanding on platforms... I have the tendency to dodge through them or I try too early and end up doing most of his dodge animation before landing. So I'll work on that in general as well.

A.K.A. I'm gonna get good and challenge you to a Link MMM lol (And fail horribly probably)
 

Alex Night

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I use Link's projectiles to reset the Neutral game if it falls out of my favor rather than rely on ranged play. I usually fight up close and personal with my opponents and I do use Wavedashing to bait out things. While his Dash dance isn't great, I still use it to bait out dash attacks from faster opponents who could catch him and Pivot grab them. Link isn't the best fighter, but I do believe that he can win against nearly anybody if the player uses his tools for the right situation. :link: Using Link in a match is like solving a puzzle for me.
 

SuperNova!

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Okay, so I have a question for all of you Link mains out there. My bro says that the gale boomerang is better in Project M than in Brawl from a competetive standpoint. If he's correct... why?
 

HarryTheChin

Smash Ace
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Okay, so I have a question for all of you Link mains out there. My bro says that the gale boomerang is better in Project M than in Brawl from a competetive standpoint. If he's correct... why?
- waaay quicker
- More hitstun
- No catching animation/ending lag
- insanely good combo starter
- good for clanking and spacing against opponent's other projectiles/attacks
- you can combo boomerang -> boomerang -> boomerang -> boomerang -> boomerang LOL

Brawl's iteration of Link's boomerang IMO is extremely sluggish when compared to PM Link's boomerang thus making it less viable in terms of competitive play.
 

Alex Night

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- waaay quicker
- More hitstun
- No catching animation/ending lag
- insanely good combo starter
- good for clanking and spacing against opponent's other projectiles/attacks
- you can combo boomerang -> boomerang -> boomerang -> boomerang -> boomerang LOL

Brawl's iteration of Link's boomerang IMO is extremely sluggish when compared to PM Link's boomerang thus making it less viable in terms of competitive play.
Hey Harry, do you think you can talk about the Sonic vs Link matchup? I got somebody who has trouble fighting Link.
 

SuperNova!

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- waaay quicker
- More hitstun
- No catching animation/ending lag
- insanely good combo starter
- good for clanking and spacing against opponent's other projectiles/attacks
- you can combo boomerang -> boomerang -> boomerang -> boomerang -> boomerang LOL

Brawl's iteration of Link's boomerang IMO is extremely sluggish when compared to PM Link's boomerang thus making it less viable in terms of competitive play.
Thanks for clearing that up for me!
 

HarryTheChin

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Hey Harry, do you think you can talk about the Sonic vs Link matchup? I got somebody who has trouble fighting Link.
I haven't gone up against many Sonic mains recently but I sure did get bodied by one at my first tournament experience lol.

From what I recall, he was straight up taking advantage of Link's slow ground game. Pretty much you have to constantly be in Link's face with spindashes, neutral bs, and Sonic's faster aerial attacks (Nairing OoS, Uair, etc). Sonic should be fast enough to space/avoid most of Link's projectiles and punish with grabs or something else.

Again, I'm not much of a Sonic main myself (I've only played him a couple of times due to the sake of selecting Random at the character select screen lol).

Perhaps you could venture on out to the Sonic boards and you might be able to find more help there. :)

But some general things to consider:
- What stages benefit Sonic more than they benefit Link?
- What moves clank/trade/out-prioritize against Link's projectiles and aerials?
 

Apollo Ali

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Shoutouts to all the Links I personally saw on APEX's various streams!

InternetExplorer, Nick Riddle, Wolf, and Apollo Ali!

I learned a thing or two watching your guys' sets. :3
Hey! Thanks for the shout out. Glad somebody was watching >_>

Also, Wolf, your Link is too good! We have to get more practice at Havenshine sometime.
 

Apollo Ali

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I'll be there wednesday night and possibly friday man, try to make it
The NZA and I will be there Friday for sure with another one of our cousins who is pretty good (LOL). Not sure if we're planning on going Wednesday.
 

BadKarma

Smash Journeyman
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Quick question. so when I press "A" 3 times and link does his 3 jabs. Do those three jabs go on the stale list or just once? Also if you do links multihitting jab, does every hit go towards the stale list?
 

Hylian

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All three go and every hit.
 

SuperNova!

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The wind effect is really good if you were to catch someone with it and send them offstage. So it would allow for better gimps I think.
That's why I like the Brawl Gale Boomerang! I also use it to drag people into a spin attack or grab. Usually they aren't expecting to be dragged halfway across creation, so I have time to do whatever I want to them. Heh heh heh...
 

Andy

Smash Rookie
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Dec 25, 2010
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Yo guys, just a quick curiosity question, what are Link's worst Matchups would you say. From the little iv'e played I have found Falco to be the most difficult, and then Fox, Falco for obvious reasons. Ohh and also Sheik is pretty gay. Anyone care to share info.
 
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