I haven't teamed with Pit.
Pit can juggle opponents in a sense with Angel Ring. Link might be able to Spin attack the opponent back into angle ring and then do another combo. Angle Ring from one side and Link's jab>crouch>jab (repeat) from the other might (?) be an infinite if it's not interrupted.
Link off stage is more vulnerable to being intercepted than simply dying. If Link can return, Pit should keep the opponents busy and light arrows are good. Pit can recover so Link should cover him too.
I assume this team will not work well together. Spamming recklessly will create friendly fire. If Link miss-spaces a KO move (Dair) or Pit's knocked into it, the effect could kill Pit at low%s.
Big stages are the way to go. Halberd or FD.
A well practiced Link/Pit team can do several good team combos. This team will need a lot of practice and cooperation to succeed.
3 or 4/10 (uninformed guess)
Pit can juggle opponents in a sense with Angel Ring. Link might be able to Spin attack the opponent back into angle ring and then do another combo. Angle Ring from one side and Link's jab>crouch>jab (repeat) from the other might (?) be an infinite if it's not interrupted.
Link off stage is more vulnerable to being intercepted than simply dying. If Link can return, Pit should keep the opponents busy and light arrows are good. Pit can recover so Link should cover him too.
I assume this team will not work well together. Spamming recklessly will create friendly fire. If Link miss-spaces a KO move (Dair) or Pit's knocked into it, the effect could kill Pit at low%s.
Big stages are the way to go. Halberd or FD.
A well practiced Link/Pit team can do several good team combos. This team will need a lot of practice and cooperation to succeed.
3 or 4/10 (uninformed guess)