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Lucas: Punish Tank Gimmick
Carry- 2
Stock Tank- 6/9
Punisher- 9
DPS- 7
Great Offensive Support
Good Defensive Support
Moderate Interference Issues
Absorber
Energy Projectile (Punish/DPS)
http://www.smashboards.com/showthread.php?t=260661
This is what is shown about Lucas in Dekar’s great Team thread that is a really good read to learning how to play teams effectively.
Lucas overall is a 7 out of 10. He is a great team player with great punishing options. However when Lucas has the right partner that can help him be the great stock tank he can be then he gets a solid 9 out of 10. He is one of the best teammates in brawl. Healing is a great aspect that only him and Ness share and his punishing options with his many recovery options make him a good teammate overall.
Now to summarize Lucas in teams here is a list of key items for any character as to how they do in teams:
What is lucas's role in a team?
What should lucas be doing at any given time?
Does lucas have a easy time with any of the following roles:
1. surviving forever
2. killing
3. splitting opponents up
4. 2v1 combat
5. his role in 1v2
6. attacking opponents who are engaging your teammate to open them up
7. racking damage without leaving himself open to the other player
Breaking down Lucas with each question is how it goes from here:
What is Lucas’ role in teams?
As said in Dekar’s thread Lucas is a great Punisher and Stock tank. He can kill really well also with his healing aspect he can shine as a stock tank. This stock tank quality, however, only applies to certain characters that have the ability to heal him. With his powerful smashes Lucas can kill his opponents a lot easier since his teammate can help rack damage, however, unlike another character that has this power (GW) Lucas has severe cool down issues with his smash attacks. His ground game is great as we know but his air game is what he lacks. Lucas needs someone who can help him eliminate some of his weaknesses and also help raise his strengths greatly.
What should Lucas be doing at any given time?
Lucas, if having the right partner allows him to do so, must be abusing his PSI Magnet. With this he can keep stocks, which in teams is very important. Lucas should also be trying to look for set-ups in which he can really shine and contribute to helping his partner out. Lucas can also rack up damage quite well so this is another plus he should be doing. However his main priority should always be trying to keep stocks and looking for ways to punish.
Does Lucas have an easy time with any of the following?
1.) Surviving forever – With the right partner, Yes. Otherwise he is above average. *most strongest asset with the right partner*
+ = http://www.youtube.com/watch?v=RLzOjGRCuA8&playnext_from=TL&videos=AKBUSRJ_8lc
/\This vid is a great example of how well Lucas can stock tank especially with the right partner on the right stage/\
2.) Killing – Yes, early smashes, great ground game, setups. Lucas’ second strongest point in teams. *first strongest if you don't have the right partner :V*
3.) Splitting opponents up – Not an easy time but can do pretty decently.
4.) 2v1 combat – Yes, Because Lucas can help set up and with his teammate helping to set up moves to his early killing smashes he does have an easy time with this however he needs a partner that can help keep the opponent away from him. Also in 2v1 Lucas and his partner can heal alot easier now so keeping stocks is easier.
5.) His role in 1v2 – No, this is an important necessity for teams and sadly Lucas lacks in the department.
6.) Attacking opponents who are engaging your opponents to open them up – Yes, With Lucas’ projectiles he can accomplish this however not as easy as Ness.
7.) Racking damage without leaving himself open to the other player – No, his smashes have a lot of cool down and his air game does not have priority over most air based moves.
This is rPSI's take on Lucas in teams and who would be good partners to aid him in this.
Lucas' greatest strengths are his ability to kill pretty early compared to others (sort of like Gdubs), but unlike Gdubs, he has A LOT of cool down on his smashes. If he's going to be the punisher in doubles, he's going to need a good set-up. The people that first come to mind are:
MK D-throw
Snake D-throw
Falco D-throw
DDD D-throw
Gdubs D-throw
ZSS D-smash
Marth's throws
Pika F/D Throw
Another great strength of Lucas is his vertical spacing. However, Lucas generally lacks safe horizontal spacing. People that come in mind that are good at it are
MK
Snake
ZSS
ROB
Marth
DK
Next we need someone who can really capitalize Lucas' n-air. People who really can help include.
MK
ZSS
Gdubs
Pika
etc.
Now we all know that Lucas has a great ground game, but a lot of his aerials are just flat out beat by other things such as DDD b-air. Lucas would prefer someone great in the air.
MK
ZSS
Gdubs
Pika
Wario
Marth
Lucario
Ness
Lucas also has the ability to stock tank extremely well given his partner. The best ones include:
Lucario
ZSS
Pikachu
Ness
This is a basic Break-down of how Lucas is himself in teams thanks to the Lucas mains of the Lucas boards. Overall Lucas is great in teams but he has to be abusing that PSI Magnet like it is no tomorrow. Great partner.
The only thing I found wrong with this is Lucas being easy to gimp. Lucas has an above average recovery with 4 options. (i.e. Wavebounce, PKT2, Tether, and Zapjump). Brinstar makes this team really **** since it is both their best stages. <3A problem is Link can't rescue Lucas (L) besides bombs and L is super vulnerable when rescuing Link off stage; both characters are easy to gimp. Both characters are also at high risk from friendly fire; teammates will need strategy and practice. Link can't heal L either.
On the plus side, this team has power. L's smashes, particularly Usmash are big and broken. Link has several hard hitting big moves too. I see this as a 'kill or be killed' team.
Brinstar or Halberd helps stop gimps and cater to this team's huge star KO potential.
I agree with this mostly however, Lucas is a pretty good DPS himself but gets beaten out by others. (i.e. ZSS, Pit, Snake, ROB come to mind). Your right though. Lucas should be staying behind and helping Link by camping. Lucas is a good stock tank to go off with even without his healing attribute buuuuut healing makes it utterly broken which sadly Link does not do.It seems like a team that wouldn't work well together as said. No real bonus for either of them to team with each other. No heal for Lucas and no real good approacher/good dps for Link.
However, both characters are really great at setting and utilizing jab locks. Lucas can Dair>Dtilt lock> any smash.
In this team it seems like Link would be in the fray more so then Lucas. While Lucas can handle being in the battle about as well as Link maybe slightly better. It seems like it would be better if Lucas took some time to set up powerful attacks like PK freeze or a PK thunder 2 on the opponents while Link occupies them. If not Lucas could probably run in with Nair, jabs, and possibly F/Dsmash while Link supports like he usually does.
Thank you <3 I can get you guys the questions and stuff we used if you would like.Wow their team thread is pretty good. We should re-discuss Link with those points.
Deviation:
We, at Link boards, are currently discussing ZSS (thanks for the input, all those who helped). You could take the info from us once we're done (I don't know if there'd be "may I?" issues). That way, you wouldn't need to do all the work again and us Link mains can put our thoughts into this thread.
/deviation
Wario: Tank Punish
Carry- 7
Stock Tank- 9
Punisher- 9
DPS- 7
Good Offensive Support
Decent Defensive Support
Ah Wario, heavy, GREAT recovery, hard hitting smashes, fast aerial speed, a sex grab, what does he not have?! Oh ya, a safe aerial grab release =( This is the one thing keeping him from being one of the top 3 Carry characters in Brawl. He's still good, just not amazing.
Stock Tanking on the other hand... he has a very difficult to gimp recovery, it's FAST so you won't have to worry about your opponent being stuck alone for too long, and he is heavy as all hell!
Punish Moves:
•Fart (time dependent)
•Fsmash
•Uair
As far as DPS goes, Wario's got some great, fast aerials for racking up damage (that hit hard!) but he's more suited for a defensive playstyle that abuses openings with hard hitting punishing attacks. He can rack up damage when you need it, but don't rely on him to do all of the work himself.
Offensive Support:
•Dthrow
•Fthrow
•Bite
Defensive Support:
•Fast aerial mobility
•Good Recovery
•Uair sends you HIGH
Link can't do any set-ups so that'll be difficult so it means Wario will be doing most of the work from grabs. Link could at low-percent do an fthrow which could lead up to an fsmash or a waft. Other than that, I wouldn't know much about what Link could offer to the table in teams. But that would be the best situation to land a waft without Link getting hit.Is there any reliable way for Link and Wario to Score a Fart hit without Link getting caught in it?
I dont agree with all of this but meh. lol I'll get into this later.Pit: Tank DPS (projectiles)
Carry- 2
Stock Tank- 8
Punisher- 5
DPS- 7
Decent Offensive Support
Great Defensive Support
Energy Projectile (Punish/DPS)
Carrying is DEFINITELY not where Pit stands strong. He needs room to breathe in order to play effectively, and unfortunately he's not going to get that with his lack of mobility (or rather, due to the fact that most characters are faster than him). The other, just as awful circumstance Pit falls under is the fact that his recovery, though very long winded, is easily gimpable by MK alone (the hands down MOST USED character in Doubles) or most teams of characters focusing on hindering his recovery.
Stock Tank: Funnily enough, despite his light weight and predictable recovery, Pit is a very capable Stock Tank, who's style is reminiscent of Toon Link. He gets in, and gets out, and then starts harassing with his arrows, which are much more capable than just about every other projectile in the game, at aiding a teammate in most situations.
Punish Moves:
•Bair
•Dsmash
•Fsmash* (usually staled)
DPS-wise, Pit is great. His arrows, in combination with his keep away game (utilt comes out on frame 2 ><) make him a constant threat, and definitely a very annoying character to fight against in Doubles. Even when he's offstage, he's still pressuring with those **** arrows! This is why no one likes Pit.
Offensive Support:
•SideB (doubles knockback of projectiles)
•Arrows
Defensive Support:
•Arrows (save your teammate when recovering)
•Shield blocks all projectiles in a line
•SideB (same thing, slightly slower but larger reflecting wall)
Er....OK...i found quite a few. Though most of them were umm... Yaoi. Well Yaoi-er